From 973574f634ead3246d73cd3773298c4c32118f1d Mon Sep 17 00:00:00 2001 From: Sam Hocevar Date: Mon, 24 Oct 2011 07:18:43 +0000 Subject: [PATCH] sprite: remove spurious property that caused sprites to be always displayed at (0,0). --- src/sprite.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/sprite.cpp b/src/sprite.cpp index 1ec76b30..28803dd6 100644 --- a/src/sprite.cpp +++ b/src/sprite.cpp @@ -27,7 +27,6 @@ class SpriteData private: TileSet *tileset; - vec3 pos; int id; }; @@ -39,7 +38,6 @@ Sprite::Sprite(TileSet *tileset, int id) : data(new SpriteData()) { data->tileset = tileset; - data->pos = vec3(0); data->id = id; } @@ -52,7 +50,7 @@ void Sprite::TickDraw(float deltams) { Entity::TickDraw(deltams); - Scene::GetDefault()->AddTile(data->tileset, data->id, data->pos, 0); + Scene::GetDefault()->AddTile(data->tileset, data->id, position, 0); } Sprite::~Sprite()