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Update README.md with some description of what’s in there.

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Sam Hocevar 4 年前
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# About

The header-only part of the Lol Engine framework.

| header | category | description |
|--------|:--------:|-------------|
| `<lol/cli>` | system | command-line parsing |
| `<lol/dialogs>` | system | portable file dialogs (imported from [here](https://github.com/samhocevar/portable-file-dialogs)) |
| `<lol/file>` | system | file reading utilities |
| `<lol/msg>` | system | simple message logging |
| `<lol/thread>` | system | threading and timers |
| `<lol/unit_test>` | system | unit test framework |
| `<lol/utils>` | system | various utilities: environment variables, string formatting, std::map and std::vector extensions… |
| `<lol/narray>` | containers | n-dimensional dynamic array container |
| `<lol/pegtl>` | text | the PEGTL parsing library (imported from [here](https://github.com/taocpp/PEGTL) |
| `<lol/algo/suffix_array>` | text | suffix array library (imported from [here](https://github.com/storm-ptr/step) |
| `<lol/color>` | graphics | color conversions |
| `<lol/image>` | graphics | image loading, saving, and processing |
| `<lol/bigint>` | math | big integer calculations |
| `<lol/half>` | math | half-precision (16-bit) floating point numbers |
| `<lol/math>` | math | math constants, functions, random number generators, polynomials |
| `<lol/noise>` | math | Perlin and simplex noise |
| `<lol/real>` | math | arbitrary precision floating point numbers |
| `<lol/transform>` | math | quaternion, matrix and SQT transformation utilities |
| `<lol/vector>` | math | GLSL-compatible vector classes |


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