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Add all the bells and whistles needed for GTK+ compilation on Win32.

legacy
Sam Hocevar sam 14 年前
父节点
当前提交
98e91ef607
共有 6 个文件被更改,包括 421 次插入12 次删除
  1. +58
    -0
      win32/Contribs.props
  2. +8
    -6
      win32/deushax.vcxproj
  3. +156
    -0
      win32/editor.vcxproj
  4. +185
    -0
      win32/editor.vcxproj.filters
  5. +6
    -0
      win32/lolengine.sln
  6. +8
    -6
      win32/monsterz.vcxproj

+ 58
- 0
win32/Contribs.props 查看文件

@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<ContribDir>$(SolutionDir)\..\contrib</ContribDir>
<GtkDir>$(ContribDir)\gtk+-bundle_2.22.1-20101227_win32</GtkDir>
<GtkGlDir>$(ContribDir)\gtkglarea</GtkGlDir>
<SdlDir>$(ContribDir)\SDL-1.2.14</SdlDir>
<SdlImageDir>$(ContribDir)\SDL_image-1.2.10</SdlImageDir>
<SdlMixerDir>$(ContribDir)\SDL_mixer-1.2.11</SdlMixerDir>
<GtkIncludes>$(GtkDir)\lib\glib-2.0\include;$(GtkDir)\lib\gtk-2.0\include;$(GtkDir)\include\glib-2.0;$(GtkDir)\include\gtk-2.0;$(GtkDir)\include\cairo;$(GtkDir)\include\pango-1.0;$(GtkDir)\include\gdk-pixbuf-2.0;$(GtkDir)\include\atk-1.0;$(GtkGlDir)\include</GtkIncludes>
<SdlIncludes>$(SdlDir)\include;$(SdlImageDir)\include;$(SdlMixerDir)\include</SdlIncludes>
<GtkLibs>$(GtkDir)\lib;$(GtkGlDir)\lib</GtkLibs>
<SdlLibs>$(SdlDir)\lib;$(SdlImageDir)\lib;$(SdlMixerDir)\lib</SdlLibs>
<GtkDeps>gobject-2.0.lib;gthread-2.0.lib;glib-2.0.lib;gdk-win32-2.0.lib;gtk-win32-2.0.lib;gtkgl-2.0.lib</GtkDeps>
<SdlDeps>SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="ContribDir">
<Value>$(ContribDir)</Value>
</BuildMacro>
<BuildMacro Include="GtkDir">
<Value>$(GtkDir)</Value>
</BuildMacro>
<BuildMacro Include="GtkGlDir">
<Value>$(GtkGlDir)</Value>
</BuildMacro>
<BuildMacro Include="SdlDir">
<Value>$(SdlDir)</Value>
</BuildMacro>
<BuildMacro Include="SdlImageDir">
<Value>$(SdlImageDir)</Value>
</BuildMacro>
<BuildMacro Include="SdlMixerDir">
<Value>$(SdlMixerDir)</Value>
</BuildMacro>
<BuildMacro Include="GtkIncludes">
<Value>$(GtkIncludes)</Value>
</BuildMacro>
<BuildMacro Include="SdlIncludes">
<Value>$(SdlIncludes)</Value>
</BuildMacro>
<BuildMacro Include="GtkLibs">
<Value>$(GtkLibs)</Value>
</BuildMacro>
<BuildMacro Include="SdlLibs">
<Value>$(SdlLibs)</Value>
</BuildMacro>
<BuildMacro Include="GtkDeps">
<Value>$(GtkDeps)</Value>
</BuildMacro>
<BuildMacro Include="SdlDeps">
<Value>$(SdlDeps)</Value>
</BuildMacro>
</ItemGroup>
</Project>

+ 8
- 6
win32/deushax.vcxproj 查看文件

@@ -99,9 +99,11 @@
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Contribs.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Contribs.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -119,13 +121,13 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\contrib\SDL_image-1.2.10\include;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\include;$(SolutionDir)\..\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib;opengl32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\..\contrib\SDL_image-1.2.10\lib;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\lib;$(SolutionDir)\..\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -137,15 +139,15 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\contrib\SDL_image-1.2.10\include;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\include;$(SolutionDir)\..\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib;opengl32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\..\contrib\SDL_image-1.2.10\lib;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\lib;$(SolutionDir)\..\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />


+ 156
- 0
win32/editor.vcxproj 查看文件

@@ -0,0 +1,156 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\deushax\gtk\glmapview.h" />
<ClInclude Include="..\deushax\mapviewer.h" />
<ClInclude Include="..\src\audio.h" />
<ClInclude Include="..\src\bitfield.h" />
<ClInclude Include="..\src\core.h" />
<ClInclude Include="..\src\debugfps.h" />
<ClInclude Include="..\src\debugrecord.h" />
<ClInclude Include="..\src\debugsphere.h" />
<ClInclude Include="..\src\debugstats.h" />
<ClInclude Include="..\src\dict.h" />
<ClInclude Include="..\src\emitter.h" />
<ClInclude Include="..\src\entity.h" />
<ClInclude Include="..\src\font.h" />
<ClInclude Include="..\src\forge.h" />
<ClInclude Include="..\src\input.h" />
<ClInclude Include="..\src\layer.h" />
<ClInclude Include="..\src\map.h" />
<ClInclude Include="..\src\matrix.h" />
<ClInclude Include="..\src\numeric.h" />
<ClInclude Include="..\src\profiler.h" />
<ClInclude Include="..\src\sample.h" />
<ClInclude Include="..\src\sampler.h" />
<ClInclude Include="..\src\scene.h" />
<ClInclude Include="..\src\sdlinput.h" />
<ClInclude Include="..\src\text.h" />
<ClInclude Include="..\src\ticker.h" />
<ClInclude Include="..\src\tiler.h" />
<ClInclude Include="..\src\tileset.h" />
<ClInclude Include="..\src\timer.h" />
<ClInclude Include="..\src\video.h" />
<ClInclude Include="..\src\worldentity.h" />
<ClInclude Include="..\src\world.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\deushax\gtk\editor.cpp" />
<ClCompile Include="..\deushax\gtk\glmapview.cpp" />
<ClCompile Include="..\deushax\mapviewer.cpp" />
<ClCompile Include="..\src\audio.cpp" />
<ClCompile Include="..\src\debugfps.cpp" />
<ClCompile Include="..\src\debugrecord.cpp" />
<ClCompile Include="..\src\debugsphere.cpp" />
<ClCompile Include="..\src\debugstats.cpp" />
<ClCompile Include="..\src\dict.cpp" />
<ClCompile Include="..\src\emitter.cpp" />
<ClCompile Include="..\src\entity.cpp" />
<ClCompile Include="..\src\font.cpp" />
<ClCompile Include="..\src\forge.cpp" />
<ClCompile Include="..\src\input.cpp" />
<ClCompile Include="..\src\layer.cpp" />
<ClCompile Include="..\src\map.cpp" />
<ClCompile Include="..\src\profiler.cpp" />
<ClCompile Include="..\src\sample.cpp" />
<ClCompile Include="..\src\sampler.cpp" />
<ClCompile Include="..\src\scene.cpp" />
<ClCompile Include="..\src\sdlinput.cpp" />
<ClCompile Include="..\src\text.cpp" />
<ClCompile Include="..\src\ticker.cpp" />
<ClCompile Include="..\src\tiler.cpp" />
<ClCompile Include="..\src\tileset.cpp" />
<ClCompile Include="..\src\timer.cpp" />
<ClCompile Include="..\src\video.cpp" />
<ClCompile Include="..\src\world.cpp" />
<ClCompile Include="..\src\worldentity.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9C66B179-0737-4BDA-AB42-2ADE478A9008}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>testmap</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Contribs.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Contribs.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IntDir>Debug\$(ProjectName)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IntDir>Release\$(ProjectName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\deushax;$(SdlIncludes);$(GtkIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GtkDeps);opengl32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(GtkLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\deushax;$(SdlIncludes);$(GtkIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GtkDeps);opengl32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(GtkLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

+ 185
- 0
win32/editor.vcxproj.filters 查看文件

@@ -0,0 +1,185 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="lolengine">
<UniqueIdentifier>{755186eb-cee6-4c2e-822f-24e728ac6fb8}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\bitfield.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\core.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugfps.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugrecord.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugsphere.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\debugstats.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\dict.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\emitter.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\entity.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\font.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\forge.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\input.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\layer.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\map.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\matrix.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\numeric.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\profiler.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\scene.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\sdlinput.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\text.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\ticker.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\tiler.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\tileset.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\timer.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\video.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\worldentity.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\world.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\sampler.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\sample.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\audio.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\deushax\gtk\glmapview.h" />
<ClInclude Include="..\deushax\mapviewer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\debugfps.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\debugrecord.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\debugsphere.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\debugstats.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\dict.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\emitter.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\entity.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\font.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\forge.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\input.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\layer.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\map.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\profiler.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\scene.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\sdlinput.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\text.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\ticker.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\tiler.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\tileset.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\timer.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\video.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\world.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\worldentity.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\sample.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\sampler.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\audio.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\deushax\gtk\editor.cpp" />
<ClCompile Include="..\deushax\gtk\glmapview.cpp" />
<ClCompile Include="..\deushax\mapviewer.cpp" />
</ItemGroup>
</Project>

+ 6
- 0
win32/lolengine.sln 查看文件

@@ -5,6 +5,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deushax", "deushax.vcxproj"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "monsterz", "monsterz.vcxproj", "{17F0F184-4436-4D08-B8AA-16572EA238DB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "editor", "editor.vcxproj", "{9C66B179-0737-4BDA-AB42-2ADE478A9008}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -19,6 +21,10 @@ Global
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.Build.0 = Debug|Win32
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.ActiveCfg = Release|Win32
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.Build.0 = Release|Win32
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.ActiveCfg = Debug|Win32
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.Build.0 = Debug|Win32
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.ActiveCfg = Release|Win32
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE


+ 8
- 6
win32/monsterz.vcxproj 查看文件

@@ -104,9 +104,11 @@
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Contribs.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Contribs.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -124,13 +126,13 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\contrib\SDL_image-1.2.10\include;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\include;$(SolutionDir)\..\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib;opengl32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\..\contrib\SDL_image-1.2.10\lib;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\lib;$(SolutionDir)\..\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -142,15 +144,15 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\contrib\SDL_image-1.2.10\include;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\include;$(SolutionDir)\..\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib;opengl32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\..\contrib\SDL_image-1.2.10\lib;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\lib;$(SolutionDir)\..\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />


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