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@@ -294,8 +294,13 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1, |
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if (type_index < 0 || type_index >= sizeof(tlut) / sizeof(*tlut)) |
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if (type_index < 0 || type_index >= sizeof(tlut) / sizeof(*tlut)) |
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type_index = 0; |
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type_index = 0; |
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/* Normalize unsigned bytes by default, because it's usually |
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* some color information. */ |
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GLboolean normalize = (tlut[type_index].type == GL_UNSIGNED_BYTE) |
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|| (tlut[type_index].type == GL_BYTE); |
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glVertexAttribPointer((GLint)reg, tlut[type_index].size, |
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glVertexAttribPointer((GLint)reg, tlut[type_index].size, |
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tlut[type_index].type, GL_FALSE, |
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tlut[type_index].type, normalize, |
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stride, (GLvoid const *)(uintptr_t)offset); |
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stride, (GLvoid const *)(uintptr_t)offset); |
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} |
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} |
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#endif |
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#endif |
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