@@ -1,103 +0,0 @@ | |||
//SCENE SETUP END | |||
//addlight 0.0 position (1 0 1) color #0ff | |||
//addlight 0.0 position (-0.2 -1 -0.5) color (.0 .2 .5 1) | |||
//custom setmesh "sc#f00 ab 2 ty 1.5 ab 2" | |||
custom setmesh " | |||
//tqw | |||
//CMD TEST | |||
//sc#0f0 asph 1 10 | |||
//sc#0f0 ab 10 | |||
//sc#0f0 afcb 1 -.2 | |||
//sc#0f0 acg 8 1 1 1 2 2 1.5 1.5 -.4 | |||
//sc#0f0 as 6 1 2 | |||
//sc#0f0 scb#f00 aes 6 1 2 2 | |||
//sc#0f0 ac 6 5 2 2 false true true | |||
//sc#0f0 aq 1 | |||
//splt 2 smth 4 0 1 | |||
//[sc#0f0 ac 3 .5 .4 0 ty .25 [ad 3 .4 sy -1] ty .5 ac 3 1 .1 ty .5 dup [ rz 90 ry 90 scv#00f dup [ ry 90 scv#f00 ] ] ] | |||
//[sc#fff ab .1] | |||
//[sc#0f0 ac 3 .5 .4 0 ty .25 [ad 3 .4 sy -1] ty .5 ac 3 1 .1 ty .5 dup[rz 90 ry 90 scv#00f dup[ry 90 scv#f00]]][sc#fff ab .1] | |||
//[sc#fff ab 1 tx .5 ty .5] | |||
//[sc#fff ab 1 tx -.5 ty -.5] | |||
//[sc#fff ac 3 .5 .4 0 ty .25 [ad 3 .4 sy -1] ty .5 ac 3 1 .1 ty .5 [ad 3 .1 sy -1] ty 1] | |||
//smth 3 1 1 smth 8 0 1 | |||
//[sc#fff loop 4 [ [loop 4 [ab 1 tx 2]] tz 2]] | |||
//[sc#f00 scb#f00 ac 3 .5 .4 0 ty .25 [ad 3 .4 sy -1] ty .5 ac 3 1 .1 .1 ty .5 rz -90] | |||
//[sc#00f scb#00f ac 3 .5 .4 0 ty .25 [ad 3 .4 sy -1] ty .5 ac 3 1 .1 .1 ty .5 rx 90] | |||
//[sc#f00 ab .2 tx 1] | |||
//[sc#0f0 ab .2 ty 1] | |||
//[sc#00f ab .2 tz 1] | |||
//sc#0f0 ab 2 ty 1.5 ab 2 | |||
//sc#00f ab 2 ty 1.5 ab 2 | |||
//sc#00f tqw lp 5[tz 11 [lp 6 [tx 5 ty 5 afcb 10 -1 ]]] tz -22 | |||
// tqw | |||
sc#f00 ab 10 | |||
//tz 5 | |||
//vm | |||
// splt 1 | |||
// rj .2 | |||
// splt 1 | |||
// rj .2 | |||
// smth 1 0 1 | |||
//[sc#66f afcb(10) .25tx0]csgs[sc#fff afcb(10).25t(2)][[sc#6f6 afcb(7).25]csgs[sc#fff afcb(7).25t(1.5)]][[sc#f44 asph4 12t(-2.5)]csga[sc#fff afcb(7).25t(1.4)]csgs[sc#fff afcb(7).25t(2.5)]][[sc#ff0 ato6 2.5 1.2rx90tz-1.25tx-.9][sc#ff0 ab.5 2.1 .5dup[rz90sx.5ty-.8tx-.28]ty.55tx.25tz-.4taz1 1sy.8sx.8ty-.55tx-.25tz.4tz-1.2tx1.2]tz1.25tx1.25dup[sx-1ry90]tz-1.25tx-1.25] | |||
" | |||
//splt 0 | |||
//test | |||
//[sc#f8f ab 1 splt 4 twy 90] | |||
// splt 5 twy 90 0 | |||
//[sc#f8f afcb 10 10 10 .25 tx 0 splt 4 twy 1.6 0 ] | |||
//sc#fff | |||
//[afcb 1 1 1 -.1 tx 1] | |||
//[afcb 1 1 1 -.1 tx 0] | |||
//[afcb 1 1 1 -.1 tx -1] | |||
//[[afcb 1 1 1 -.1 tx 1] | |||
//[afcb 1 1 1 -.1 tx 0] | |||
//[afcb 1 1 1 -.1 tx -1]tz 1] | |||
//[[afcb 1 1 1 -.1 tx 1] | |||
//[afcb 1 1 1 -.1 tx 0] | |||
//[afcb 1 1 1 -.1 tx -1]tz -1] | |||
//[afcb 3 .2 3 -.05 ty -.6] | |||
//[sc#fff scb#fff ato 20 8 12 rx0] | |||
//[sc#fff scb#fff acg 8 2 5 1 6 8 4 2 .1 1] | |||
//[sc#fff ab 4 4 4 ]//twy 45 0 bdxy 90 0 splt 5 tz 2 | |||
//[sc#88f ab 4 4 4 tx 4 ab 4 4 4 tx -2 tax .4 .4 0] | |||
//[sc#88f ab .25 1 1 tx .25 ab .25 1 1 tx .25 ab .25 1 1 tx .25 ab .25 1 1 tx .125 stx 10 0 0] | |||
// tax -2 0 0 0 | |||
//[sc#88f ab 4 4 4 tx 4 ab 4 4 4 tx -2 shz 1 0 0 0] | |||
//[sc#fff asph 4 4] | |||
//[sc#ff2 asph 4 4 tax .4 .4 0] | |||
//[sc#ff2 asph 2 4] | |||
//[sc#fff acap 1 4 4] | |||
//[sc#fff scb#fff ac 10 4 4 4 0 0 1] | |||
//[sc#ff2 scb#ff2 ad 10 4 0] | |||
//[sc#fff scb#fff at 4 1] | |||
//[sc#fff scb#000 aq 4 1] | |||
//[sc#fff scb#2ff aes 5 3 6 2] | |||
//[sc#fff scb#2ff as 4 2 4 0 0] | |||
//[sc#fff scb#fff acg 2 10 .1 .1 .4 .4 .1 .1 0 1] | |||
//[sc#ff2 asph 2 10 10 10] | |||
//[sc#400 asph 2 10 10 10 t 2 2 2 csgs] |
@@ -147,7 +147,7 @@ void MeshViewer::Start() | |||
m_entities << (m_file_check = new FileUpdateTester()); | |||
m_file_status = m_file_check->RegisterFile(m_file_name); | |||
m_entities << (m_file_loader = new DefaultThreadManager(1, 1)); | |||
//m_entities << (m_file_loader = new DefaultThreadManager(1, 1)); | |||
//Camera setup | |||
m_camera = new Camera(); | |||
@@ -222,7 +222,7 @@ void MeshViewer::TickGame(float seconds) | |||
//Check file update | |||
ASSERT(m_file_status); | |||
if (m_file_status->HasUpdated()) | |||
if (false && m_file_status->HasUpdated()) | |||
{ | |||
MeshViewerLoadJob* job = GetLoadJob(m_file_name); | |||
if (!job) | |||
@@ -230,6 +230,7 @@ void MeshViewer::TickGame(float seconds) | |||
} | |||
//Check work done | |||
if (false) | |||
{ | |||
array<ThreadJob*> result; | |||
m_file_loader->GetWorkResult(result); | |||
@@ -155,7 +155,7 @@ public: | |||
SceneSetupLuaLoader(); | |||
virtual ~SceneSetupLuaLoader(); | |||
//Virtual Store lua object ------------------------------------------------ | |||
virtual void Store(LuaObject* obj) { } | |||
virtual void Store(LuaObject* obj); | |||
array<SceneSetupLuaObject*>& GetInstances(); | |||
//------------------------------------------------------------------------- | |||
@@ -240,7 +240,7 @@ public: | |||
bool IsEmpty() const | |||
{ | |||
return !(GetKeyCount() && GetAxisCount()); | |||
return !GetKeyCount() && !GetAxisCount(); | |||
} | |||
int GetKeyCount() const | |||
{ | |||
@@ -10,9 +10,9 @@ | |||
#pragma once | |||
#include <lol/sys/timer.h> | |||
#include <lol/sys/thread.h> | |||
#include <lol/sys/threadtypes.h> | |||
#include <lol/sys/init.h> | |||
#include <lol/sys/file.h> | |||
#include <lol/sys/timer.h> | |||
@@ -130,7 +130,7 @@ protected: | |||
void StopThreads(int nb); | |||
//Work stuff | |||
bool AddWork(ThreadJob* job); | |||
bool AddWork(ThreadJob* job, bool force = false); | |||
//Fetch Results | |||
bool FetchResult(array<ThreadJob*>& results); | |||
@@ -145,10 +145,11 @@ protected: | |||
int m_thread_count; | |||
int m_thread_min; | |||
array<thread*> m_threads; | |||
array<ThreadJob*> m_job_dispatch; | |||
private: | |||
queue<ThreadStatus> m_spawnqueue, m_donequeue; | |||
queue<ThreadJob*> m_jobqueue; | |||
queue<ThreadJob*> m_resultqueue; | |||
array<ThreadJob*> m_job_dispatch; | |||
}; | |||
} /* namespace lol */ | |||
@@ -50,6 +50,7 @@ class FileUpdateTester : public BaseThreadManager | |||
public: | |||
class Status | |||
{ | |||
friend class FileUpdateTester; | |||
protected: | |||
mutex m_mutex; | |||
long int m_time = 0; | |||
@@ -41,7 +41,7 @@ bool BaseThreadManager::Start() | |||
return false; | |||
//Add minimum threads | |||
m_threads.Resize(m_thread_count); | |||
m_threads.reserve(m_thread_count); | |||
AddThreads(m_thread_min); | |||
return true; | |||
@@ -91,11 +91,12 @@ void BaseThreadManager::StopThreads(int nb) | |||
} | |||
//Work stuff | |||
bool BaseThreadManager::AddWork(ThreadJob* job) | |||
bool BaseThreadManager::AddWork(ThreadJob* job, bool force) | |||
{ | |||
if (m_jobqueue.try_push(job)) | |||
return true; | |||
return false; | |||
if (!force) | |||
return m_jobqueue.try_push(job); | |||
m_jobqueue.push(job); | |||
return true; | |||
} | |||
//---- | |||
@@ -110,20 +111,20 @@ bool BaseThreadManager::FetchResult(array<ThreadJob*>& results) | |||
//Base thread work function | |||
void BaseThreadManager::BaseThreadWork() | |||
{ | |||
#if !LOL_FEATURE_THREADS | |||
#if LOL_FEATURE_THREADS | |||
//Register that the thread has started | |||
m_spawnqueue.push(ThreadStatus::THREAD_STARTED); | |||
for ( ; ; ) | |||
#endif //!LOL_FEATURE_THREADS | |||
#endif //LOL_FEATURE_THREADS | |||
{ | |||
//Try to retrieve a job | |||
ThreadJob* job = m_jobqueue.pop(); | |||
//Stop thread | |||
if (job->GetJobType() == ThreadJobType::THREAD_STOP) | |||
{ | |||
#if !LOL_FEATURE_THREADS | |||
#if LOL_FEATURE_THREADS | |||
break; | |||
#endif //!LOL_FEATURE_THREADS | |||
#endif //LOL_FEATURE_THREADS | |||
} | |||
//Or work | |||
else if (*job == ThreadJobType::WORK_TODO) | |||
@@ -135,10 +136,10 @@ void BaseThreadManager::BaseThreadWork() | |||
m_resultqueue.push(job); | |||
} | |||
} | |||
#if !LOL_FEATURE_THREADS | |||
#if LOL_FEATURE_THREADS | |||
//Register that the thread has stopped | |||
m_donequeue.push(ThreadStatus::THREAD_STOPPED); | |||
#endif //!LOL_FEATURE_THREADS | |||
#endif //LOL_FEATURE_THREADS | |||
} | |||
//---- | |||
@@ -150,7 +151,7 @@ void BaseThreadManager::TickGame(float seconds) | |||
Start(); | |||
//Dispatch work task | |||
while (m_job_dispatch.Count() > 0 && AddWork(m_job_dispatch.Last())) | |||
while (m_job_dispatch.count() > 0 && AddWork(m_job_dispatch.last())) | |||
m_job_dispatch.pop(); | |||
//Execute one task per frame if thread are not available | |||
@@ -131,39 +131,6 @@ public: | |||
current_count = (ptrdiff_t)m_count; | |||
#if defined HAVE_PTHREAD_H | |||
/* If there were poppers waiting, signal the "empty" cond var. */ | |||
if (m_poppers) | |||
pthread_cond_signal(&m_empty_cond); | |||
pthread_mutex_unlock(&m_mutex); | |||
#elif defined _WIN32 | |||
LeaveCriticalSection(&m_mutex); | |||
ReleaseSemaphore(m_full_sem, 1, nullptr); | |||
#endif | |||
return current_count; | |||
} | |||
ptrdiff_t try_count() | |||
{ | |||
ptrdiff_t current_count = 0; | |||
#if defined HAVE_PTHREAD_H | |||
pthread_mutex_lock(&m_mutex); | |||
/* If queue is full, wait on the "full" cond var. */ | |||
if (m_count == CAPACITY) | |||
{ | |||
pthread_mutex_unlock(&m_mutex); | |||
return false; | |||
} | |||
#elif defined _WIN32 | |||
DWORD status = WaitForSingleObject(m_empty_sem, 0); | |||
if (status == WAIT_TIMEOUT) | |||
return 0; | |||
EnterCriticalSection(&m_mutex); | |||
#endif | |||
current_count = (ptrdiff_t)m_count; | |||
#if defined HAVE_PTHREAD_H | |||
/* If there were poppers waiting, signal the "empty" cond var. */ | |||
if (m_poppers) | |||