Added Escape button in to quit Orbital. Added Camera control with some little damping sweetness in Camera logic in main Tick. First Commit \o/legacy
@@ -91,6 +91,21 @@ ivec3 Input::GetMouseButtons() | |||||
return data->buttons; | return data->buttons; | ||||
} | } | ||||
//BH : Added this, is a v0.1 Alpha version. | |||||
int Input::GetButtonState(int button) | |||||
{ | |||||
#if defined USE_SDL | |||||
#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION >= 3 | |||||
Uint8 *keystate = SDL_GetKeyboardState(NULL); | |||||
#else | |||||
Uint8 *keystate = SDL_GetKeyState(NULL); | |||||
#endif | |||||
return keystate[button]; | |||||
#else | |||||
return 0; | |||||
#endif | |||||
} | |||||
void Input::TrackMouse(WorldEntity *e) | void Input::TrackMouse(WorldEntity *e) | ||||
{ | { | ||||
if (data->nentities >= InputData::MAX_ENTITIES) | if (data->nentities >= InputData::MAX_ENTITIES) | ||||
@@ -30,6 +30,8 @@ public: | |||||
static vec2 GetAxis(int axis); | static vec2 GetAxis(int axis); | ||||
static ivec2 GetMousePos(); | static ivec2 GetMousePos(); | ||||
static ivec3 GetMouseButtons(); | static ivec3 GetMouseButtons(); | ||||
//BH : Added this, is a v0.1 Alpha version. | |||||
static int GetButtonState(int button); | |||||
/* Entities can subscribe to events */ | /* Entities can subscribe to events */ | ||||
static void TrackMouse(WorldEntity *e); | static void TrackMouse(WorldEntity *e); | ||||