diff --git a/src/easymesh/easymesh-parser.y b/src/easymesh/easymesh-parser.y
index 3a4ffad0..ed718148 100644
--- a/src/easymesh/easymesh-parser.y
+++ b/src/easymesh/easymesh-parser.y
@@ -131,22 +131,22 @@ transform_command:
   |  T_TAPERY args4        { mc.m_mesh.TaperY($2.f0, $2.f1, $2.f2, $2.f3); }
   | T_TAPERZ args3         { mc.m_mesh.TaperZ($2.f0, $2.f1, $2.f2); }
   |  T_TAPERZ args4        { mc.m_mesh.TaperZ($2.f0, $2.f1, $2.f2, $2.f3); }
-  | T_TWISTX args2         { mc.m_mesh.TwistX($2.f0, $2.f1); }
-  | T_TWISTY args2         { mc.m_mesh.TwistY($2.f0, $2.f1); }
+  | T_TWISTX args2         { mc.m_mesh.TwistX($2.f0, $2.f1); }
+  | T_TWISTY args2         { mc.m_mesh.TwistY($2.f0, $2.f1); }
   | T_TWISTZ args2         { mc.m_mesh.TwistZ($2.f0, $2.f1); }
-  | T_SHEARX args3         { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2); }
-  |  T_SHEARX args4        { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2, $2.f3); }
-  | T_SHEARY args3         { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2); }
-  |  T_SHEARY args4        { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2, $2.f3); }
+  | T_SHEARX args3         { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2); }
+  |  T_SHEARX args4        { mc.m_mesh.ShearX($2.f0, $2.f1, $2.f2, $2.f3); }
+  | T_SHEARY args3         { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2); }
+  |  T_SHEARY args4        { mc.m_mesh.ShearY($2.f0, $2.f1, $2.f2, $2.f3); }
   | T_SHEARZ args3         { mc.m_mesh.ShearZ($2.f0, $2.f1, $2.f2); }
   |  T_SHEARZ args4        { mc.m_mesh.ShearZ($2.f0, $2.f1, $2.f2, $2.f3); }
-  | T_STRETCHX args3       { mc.m_mesh.StretchX($2.f0, $2.f1, $2.f2); }
-  | T_STRETCHY args3       { mc.m_mesh.StretchY($2.f0, $2.f1, $2.f2); }
+  | T_STRETCHX args3       { mc.m_mesh.StretchX($2.f0, $2.f1, $2.f2); }
+  | T_STRETCHY args3       { mc.m_mesh.StretchY($2.f0, $2.f1, $2.f2); }
   | T_STRETCHZ args3       { mc.m_mesh.StretchZ($2.f0, $2.f1, $2.f2); }
-  | T_BENDXY args2         { mc.m_mesh.BendXY($2.f0, $2.f1); }
-  | T_BENDXZ args2         { mc.m_mesh.BendXZ($2.f0, $2.f1); }
-  | T_BENDYX args2         { mc.m_mesh.BendYX($2.f0, $2.f1); }
-  | T_BENDYZ args2         { mc.m_mesh.BendYZ($2.f0, $2.f1); }
+  | T_BENDXY args2         { mc.m_mesh.BendXY($2.f0, $2.f1); }
+  | T_BENDXZ args2         { mc.m_mesh.BendXZ($2.f0, $2.f1); }
+  | T_BENDYX args2         { mc.m_mesh.BendYX($2.f0, $2.f1); }
+  | T_BENDYZ args2         { mc.m_mesh.BendYZ($2.f0, $2.f1); }
   | T_BENDZX args2         { mc.m_mesh.BendZX($2.f0, $2.f1); }
   | T_BENDZY args2         { mc.m_mesh.BendZY($2.f0, $2.f1); }
   | T_SCALEX args1         { mc.m_mesh.Scale(vec3($2.f0, 1.0, 1.0)); }
diff --git a/src/easymesh/easymesh.cpp b/src/easymesh/easymesh.cpp
index c8a33f92..41e035c9 100644
--- a/src/easymesh/easymesh.cpp
+++ b/src/easymesh/easymesh.cpp
@@ -815,7 +815,7 @@ void EasyMesh::ComputeTexCoord(float uv_scale, int uv_offset)
                 m_vert[tri_list[cur_tri + 1]].m4 = vec2(-1.0f);
                 m_vert[tri_list[cur_tri + 2]].m4 = vec2(-1.0f);
             }
-    
+
             //uv[0] = vec2(-1.0f);
             //uv[1] = vec2(-1.0f);
             //uv[2] = vec2(-1.0f);
@@ -1822,12 +1822,12 @@ void EasyMesh::AppendCog(int nbsides, float h, float d10, float d20,
             k = 3 * 12 * ((i + 1) % nbsides);
 
         int q[] = { /* The top and bottom faces */
-                    j, j, j, j,  
-                    j, j, j, j, 
-                    j, j, k, k,      
-                    k, k, j, j, 
-                    j, j, j, k,  
-                    k, j, j, j, 
+                    j, j, j, j,
+                    j, j, j, j,
+                    j, j, k, k,
+                    k, k, j, j,
+                    j, j, j, k,
+                    k, j, j, j,
                     /* The inner side quads */
                     j, j, j, j,
                     j, k, k, j,
@@ -1910,7 +1910,7 @@ void EasyMesh::AppendCog(int nbsides, float h, float d10, float d20,
                        q[l + 2] + m[l + 2] * 3 + a[l + 2],
                        q[l + 3] + m[l + 3] * 3 + a[l + 3],
                        vbase);
-        
+
         for (int n = 0; n < 12; n++)
             p[n] = rotmat * p[n];
     }