|
|
@@ -28,7 +28,7 @@ public: |
|
|
|
{ |
|
|
|
m_physics = new EasyPhysic(this); |
|
|
|
|
|
|
|
m_mesh.Compile("[sc#ddd afcb60 1 60 -.1]"); |
|
|
|
m_mesh.Compile("[sc#ddd afcb 60 1 60 -.1]"); |
|
|
|
vec3 BoxSize = vec3(60.f, 1.f, 60.f); |
|
|
|
m_physics->SetCollisionChannel(0, 0xFF); |
|
|
|
m_physics->SetShapeToBox(BoxSize); |
|
|
@@ -45,7 +45,7 @@ public: |
|
|
|
{ |
|
|
|
m_physics = new EasyPhysic(this); |
|
|
|
|
|
|
|
m_mesh.Compile("[sc#ddd afcb20 1 20 -.1]"); |
|
|
|
m_mesh.Compile("[sc#ddd afcb 20 1 20 -.1]"); |
|
|
|
vec3 BoxSize = vec3(20.f, 1.f, 20.f); |
|
|
|
m_physics->SetCollisionChannel(0, 0xFF); |
|
|
|
m_physics->SetShapeToBox(BoxSize); |
|
|
@@ -63,12 +63,12 @@ public: |
|
|
|
"[sc#000 scb#000" |
|
|
|
//"[sc#aaa scb#aaa" |
|
|
|
"[ad8 2 0 rx180 ty-1]" |
|
|
|
"[asph8 .5 .5 .5 ty1]" |
|
|
|
"[asph8 .5 ty1]" |
|
|
|
"[ac32 2 .5 .5 0 0]" |
|
|
|
"[asph6 .1 .1 .1 ty.9 tx.5 tz.15]" |
|
|
|
"[asph6 .1 .1 .1 ty.9 tx.5 tz-.15]" |
|
|
|
"[asph8 .05 .5 .05 ty.6 tz.5]" |
|
|
|
"[asph8 .05 .5 .05 ty.6 tz-.5]" |
|
|
|
"[asph6 .1 ty.9 tx.5 tz.15]" |
|
|
|
"[asph6 .1 ty.9 tx.5 tz-.15]" |
|
|
|
"[asph8 .05 sy10 ty.6 tz.5]" |
|
|
|
"[asph8 .05 sy10 ty.6 tz-.5]" |
|
|
|
"]" |
|
|
|
"[sc#fd0 scb#fd0" |
|
|
|
"[ac8 .4 .1 0 0 0 ty.25 rz-90 ty.7 tx.5]" |
|
|
@@ -76,7 +76,7 @@ public: |
|
|
|
"[" |
|
|
|
"[sc#fff scb#fff" |
|
|
|
"[ad8 2 0 rx180 ty-1]" |
|
|
|
"[asph8 .5 .5 .5 ty1]" |
|
|
|
"[asph8 .5 ty1]" |
|
|
|
"[ac32 1.9 .5 .5 0 0]" |
|
|
|
"]" |
|
|
|
" ty-.1 tx.05]" |
|
|
@@ -119,12 +119,12 @@ public: |
|
|
|
|
|
|
|
int SphereLimit = MeshRand.Count(); |
|
|
|
|
|
|
|
MeshRand << "[sc#add asph1 2 2 2]"; |
|
|
|
MeshRand << "[sc#dad asph1 2 2 2]"; |
|
|
|
MeshRand << "[sc#dda asph1 2 2 2]"; |
|
|
|
MeshRand << "[sc#daa asph1 2 2 2]"; |
|
|
|
MeshRand << "[sc#ada asph1 2 2 2]"; |
|
|
|
MeshRand << "[sc#aad asph1 2 2 2]"; |
|
|
|
MeshRand << "[sc#add asph1 2]"; |
|
|
|
MeshRand << "[sc#dad asph1 2]"; |
|
|
|
MeshRand << "[sc#dda asph1 2]"; |
|
|
|
MeshRand << "[sc#daa asph1 2]"; |
|
|
|
MeshRand << "[sc#ada asph1 2]"; |
|
|
|
MeshRand << "[sc#aad asph1 2]"; |
|
|
|
|
|
|
|
int ConeLimit = MeshRand.Count(); |
|
|
|
|
|
|
|