| @@ -281,10 +281,10 @@ void DebugQuad::TickDraw(float deltams) | |||||
| /* Prepare our quad coordinates */ | /* Prepare our quad coordinates */ | ||||
| vec2i const layout(4, 3); | vec2i const layout(4, 3); | ||||
| data->step = vec2(2.0f, -2.0f) / (2 * layout + vec2i(1)); | |||||
| data->step = vec2(2.0f, -2.0f) / (3 * layout + vec2i(1)); | |||||
| data->orig = vec2(-1.0f, 1.0f) + data->step; | data->orig = vec2(-1.0f, 1.0f) + data->step; | ||||
| data->aa = data->orig; | data->aa = data->orig; | ||||
| data->bb = data->orig + data->step; | |||||
| data->bb = data->orig + 2.0f * data->step; | |||||
| /* Generate a few random numbers */ | /* Generate a few random numbers */ | ||||
| float f1 = 0.5f + 0.5f * sinf(0.00034f * data->time); | float f1 = 0.5f + 0.5f * sinf(0.00034f * data->time); | ||||
| @@ -412,14 +412,14 @@ void DebugQuad::TickDraw(float deltams) | |||||
| void DebugQuad::Advance() | void DebugQuad::Advance() | ||||
| { | { | ||||
| data->aa.x += 2.0f * data->step.x; | |||||
| data->bb.x += 2.0f * data->step.x; | |||||
| data->aa.x += 3.0f * data->step.x; | |||||
| data->bb.x += 3.0f * data->step.x; | |||||
| if (data->bb.x > 1.0f) | if (data->bb.x > 1.0f) | ||||
| { | { | ||||
| data->aa.x = data->orig.x; | data->aa.x = data->orig.x; | ||||
| data->bb.x = data->orig.x + data->step.x; | |||||
| data->aa.y += 2.0f * data->step.y; | |||||
| data->bb.y += 2.0f * data->step.y; | |||||
| data->bb.x = data->orig.x + 2.0f * data->step.x; | |||||
| data->aa.y += 3.0f * data->step.y; | |||||
| data->bb.y += 3.0f * data->step.y; | |||||
| } | } | ||||
| } | } | ||||