diff --git a/build/lol-build b/build/lol-build index 62a0ef81..f08c162b 100755 --- a/build/lol-build +++ b/build/lol-build @@ -32,8 +32,8 @@ platform="$2" __init__() { - top_srcdir=$(dirname "$0")/.. - cd $top_srcdir + top_srcdir="$(dirname "$0")/.." + cd "$top_srcdir" top_srcdir="`pwd`" case "${MSYSTEM}" in @@ -46,7 +46,7 @@ __init__() bootstrap() { - cd $top_srcdir + cd "$top_srcdir" case "$platform" in ios-arm) # No bootstrapping needed @@ -62,7 +62,7 @@ bootstrap() configure() { - cd $top_srcdir + cd "$top_srcdir" case "$platform" in windows-i386) if test "x${MSYSTEM}" = xMINGW32; then @@ -152,7 +152,7 @@ configure() GTK_LIBS="$GTK_LIBS -lgtk-win32-2.0 -lgdk-win32-2.0" GTK_LIBS="$GTK_LIBS -lglib-2.0 -lgthread-2.0 -lgobject-2.0" - CPPFLAGS="$CPPFLAGS -L$PWD/contrib/libcaca-0.99.beta18/include" + CPPFLAGS="$CPPFLAGS -L$PWD/contrib/libcaca-0.99.beta18/include -DCACA_STATIC" PATH="$PATH" PKG_CONFIG_PATH="$PKG_CONFIG_PATH" ./configure $HOSTFLAGS $BUILDFLAGS CPPFLAGS="$CPPFLAGS" LDFLAGS="$LDFLAGS" GTK_LIBS="$GTK_LIBS" ;; @@ -164,7 +164,7 @@ configure() build() { - cd $top_srcdir + cd "$top_srcdir" case "$platform" in ios-arm) cd monsterz/ios @@ -183,7 +183,7 @@ build() check() { - cd $top_srcdir + cd "$top_srcdir" case "$platform" in ios-arm) ;; @@ -214,7 +214,7 @@ check() clean() { - cd $top_srcdir + cd "$top_srcdir" case "$platform" in ios-arm) cd monsterz/ios diff --git a/configure.ac b/configure.ac index 759d7e98..5041d851 100644 --- a/configure.ac +++ b/configure.ac @@ -114,13 +114,13 @@ AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no") dnl Are we on a Direct3D 9 platform? -ac_cv_my_have_d3d9="no" -AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"]) -if test "${ac_cv_my_have_d3d9}" != "no"; then - D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput" - AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9) -fi -AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no") +#ac_cv_my_have_d3d9="no" +#AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"]) +#if test "${ac_cv_my_have_d3d9}" != "no"; then +# D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput" +# AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9) +#fi +#AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no") LIBS_save="$LIBS" diff --git a/win32/Lol.Core.Vars.props b/win32/Lol.Core.Vars.props index 5e426898..b658ba4b 100644 --- a/win32/Lol.Core.Vars.props +++ b/win32/Lol.Core.Vars.props @@ -31,7 +31,7 @@ $(CacaDir)\include $(CacaDir)\lib\i686-w64-mingw32 $(CacaDir)\lib\x86_64-w64-mingw32 - libcaca.lib + caca.lib CACA_STATIC;$(Win32Defines)