diff --git a/build/lol-build b/build/lol-build
index 62a0ef81..f08c162b 100755
--- a/build/lol-build
+++ b/build/lol-build
@@ -32,8 +32,8 @@ platform="$2"
__init__()
{
- top_srcdir=$(dirname "$0")/..
- cd $top_srcdir
+ top_srcdir="$(dirname "$0")/.."
+ cd "$top_srcdir"
top_srcdir="`pwd`"
case "${MSYSTEM}" in
@@ -46,7 +46,7 @@ __init__()
bootstrap()
{
- cd $top_srcdir
+ cd "$top_srcdir"
case "$platform" in
ios-arm)
# No bootstrapping needed
@@ -62,7 +62,7 @@ bootstrap()
configure()
{
- cd $top_srcdir
+ cd "$top_srcdir"
case "$platform" in
windows-i386)
if test "x${MSYSTEM}" = xMINGW32; then
@@ -152,7 +152,7 @@ configure()
GTK_LIBS="$GTK_LIBS -lgtk-win32-2.0 -lgdk-win32-2.0"
GTK_LIBS="$GTK_LIBS -lglib-2.0 -lgthread-2.0 -lgobject-2.0"
- CPPFLAGS="$CPPFLAGS -L$PWD/contrib/libcaca-0.99.beta18/include"
+ CPPFLAGS="$CPPFLAGS -L$PWD/contrib/libcaca-0.99.beta18/include -DCACA_STATIC"
PATH="$PATH" PKG_CONFIG_PATH="$PKG_CONFIG_PATH" ./configure $HOSTFLAGS $BUILDFLAGS CPPFLAGS="$CPPFLAGS" LDFLAGS="$LDFLAGS" GTK_LIBS="$GTK_LIBS"
;;
@@ -164,7 +164,7 @@ configure()
build()
{
- cd $top_srcdir
+ cd "$top_srcdir"
case "$platform" in
ios-arm)
cd monsterz/ios
@@ -183,7 +183,7 @@ build()
check()
{
- cd $top_srcdir
+ cd "$top_srcdir"
case "$platform" in
ios-arm)
;;
@@ -214,7 +214,7 @@ check()
clean()
{
- cd $top_srcdir
+ cd "$top_srcdir"
case "$platform" in
ios-arm)
cd monsterz/ios
diff --git a/configure.ac b/configure.ac
index 759d7e98..5041d851 100644
--- a/configure.ac
+++ b/configure.ac
@@ -114,13 +114,13 @@ AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no")
dnl Are we on a Direct3D 9 platform?
-ac_cv_my_have_d3d9="no"
-AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"])
-if test "${ac_cv_my_have_d3d9}" != "no"; then
- D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput"
- AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9)
-fi
-AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no")
+#ac_cv_my_have_d3d9="no"
+#AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"])
+#if test "${ac_cv_my_have_d3d9}" != "no"; then
+# D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput"
+# AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9)
+#fi
+#AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no")
LIBS_save="$LIBS"
diff --git a/win32/Lol.Core.Vars.props b/win32/Lol.Core.Vars.props
index 5e426898..b658ba4b 100644
--- a/win32/Lol.Core.Vars.props
+++ b/win32/Lol.Core.Vars.props
@@ -31,7 +31,7 @@
$(CacaDir)\include
$(CacaDir)\lib\i686-w64-mingw32
$(CacaDir)\lib\x86_64-w64-mingw32
- libcaca.lib
+ caca.lib
CACA_STATIC;$(Win32Defines)