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@@ -34,6 +34,8 @@ public: |
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void SetOrtho(float width, float height, float near, float far); |
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void SetPerspective(float fov, float width, float height, |
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float near, float far); |
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void SetTarget(vec3 const &pos); |
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vec3 GetTarget(); |
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mat4 const &GetViewMatrix(); |
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mat4 const &GetProjMatrix(); |
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