@@ -149,12 +149,10 @@ EndProject | |||||
Global | Global | ||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
Debug|ORBIS = Debug|ORBIS | Debug|ORBIS = Debug|ORBIS | ||||
Debug|PS3 = Debug|PS3 | |||||
Debug|Win32 = Debug|Win32 | Debug|Win32 = Debug|Win32 | ||||
Debug|x64 = Debug|x64 | Debug|x64 = Debug|x64 | ||||
Debug|Xbox 360 = Debug|Xbox 360 | Debug|Xbox 360 = Debug|Xbox 360 | ||||
Release|ORBIS = Release|ORBIS | Release|ORBIS = Release|ORBIS | ||||
Release|PS3 = Release|PS3 | |||||
Release|Win32 = Release|Win32 | Release|Win32 = Release|Win32 | ||||
Release|x64 = Release|x64 | Release|x64 = Release|x64 | ||||
Release|Xbox 360 = Release|Xbox 360 | Release|Xbox 360 = Release|Xbox 360 | ||||
@@ -162,8 +160,6 @@ Global | |||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|ORBIS.Build.0 = Debug|ORBIS | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|PS3.Build.0 = Debug|PS3 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.ActiveCfg = Debug|Win32 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.Build.0 = Debug|Win32 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|x64.ActiveCfg = Debug|x64 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|x64.ActiveCfg = Debug|x64 | ||||
@@ -173,8 +169,6 @@ Global | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.ActiveCfg = Release|ORBIS | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.Build.0 = Release|ORBIS | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|PS3.Build.0 = Release|PS3 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.ActiveCfg = Release|Win32 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.Build.0 = Release|Win32 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.Build.0 = Release|Win32 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|x64.ActiveCfg = Release|x64 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -183,503 +177,427 @@ Global | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Xbox 360.Build.0 = Release|Xbox 360 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Xbox 360.Build.0 = Release|Xbox 360 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.ActiveCfg = Debug|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.ActiveCfg = Debug|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.Build.0 = Debug|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.Build.0 = Debug|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|ORBIS.ActiveCfg = Release|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.ActiveCfg = Release|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.Build.0 = Release|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.Build.0 = Release|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.ActiveCfg = Release|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.ActiveCfg = Release|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.Build.0 = Release|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.Build.0 = Release|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Xbox 360.ActiveCfg = Release|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.ActiveCfg = Debug|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.Build.0 = Debug|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|x64.ActiveCfg = Debug|x64 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|ORBIS.ActiveCfg = Release|ORBIS | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.ActiveCfg = Release|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.Build.0 = Release|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.Build.0 = Release|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|x64.ActiveCfg = Release|x64 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|x64.ActiveCfg = Release|x64 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.ActiveCfg = Debug|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.Build.0 = Debug|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.ActiveCfg = Debug|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.Build.0 = Debug|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.Build.0 = Debug|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|ORBIS.ActiveCfg = Release|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.ActiveCfg = Release|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.Build.0 = Release|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.Build.0 = Release|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.ActiveCfg = Release|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.ActiveCfg = Release|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.Build.0 = Release|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.Build.0 = Release|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Xbox 360.ActiveCfg = Release|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.ActiveCfg = Debug|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.Build.0 = Debug|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.ActiveCfg = Debug|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.Build.0 = Debug|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.Build.0 = Debug|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|ORBIS.ActiveCfg = Release|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.ActiveCfg = Release|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.Build.0 = Release|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.Build.0 = Release|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.ActiveCfg = Release|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.ActiveCfg = Release|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.Build.0 = Release|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.Build.0 = Release|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|Xbox 360.ActiveCfg = Release|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.ActiveCfg = Debug|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.Build.0 = Debug|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.ActiveCfg = Debug|x64 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.Build.0 = Debug|x64 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.Build.0 = Debug|x64 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|ORBIS.ActiveCfg = Release|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.ActiveCfg = Release|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.Build.0 = Release|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.Build.0 = Release|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|x64.ActiveCfg = Release|x64 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|x64.ActiveCfg = Release|x64 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|x64.Build.0 = Release|x64 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|x64.Build.0 = Release|x64 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Xbox 360.ActiveCfg = Release|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.ActiveCfg = Debug|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.Build.0 = Debug|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|x64.ActiveCfg = Debug|x64 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|x64.Build.0 = Debug|x64 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|x64.Build.0 = Debug|x64 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|ORBIS.ActiveCfg = Release|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.ActiveCfg = Release|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.Build.0 = Release|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.Build.0 = Release|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|x64.ActiveCfg = Release|x64 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|x64.ActiveCfg = Release|x64 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|x64.Build.0 = Release|x64 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|x64.Build.0 = Release|x64 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Xbox 360.ActiveCfg = Release|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
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{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.ActiveCfg = Debug|x64 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.Build.0 = Debug|x64 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.Build.0 = Debug|x64 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|ORBIS.ActiveCfg = Release|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.ActiveCfg = Release|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.Build.0 = Release|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.Build.0 = Release|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|x64.ActiveCfg = Release|x64 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -687,8 +605,6 @@ Global | |||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Xbox 360.ActiveCfg = Release|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.Build.0 = Debug|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|PS3.Build.0 = Debug|PS3 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.ActiveCfg = Debug|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.Build.0 = Debug|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.Deploy.0 = Debug|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.Deploy.0 = Debug|Win32 | ||||
@@ -700,8 +616,6 @@ Global | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.ActiveCfg = Release|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.Build.0 = Release|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|PS3.Build.0 = Release|PS3 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.ActiveCfg = Release|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.Build.0 = Release|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.Build.0 = Release|Win32 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.Deploy.0 = Release|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.Deploy.0 = Release|Win32 | ||||
@@ -712,49 +626,42 @@ Global | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Xbox 360.Build.0 = Release|Xbox 360 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Xbox 360.Build.0 = Release|Xbox 360 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.Build.0 = Debug|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.ActiveCfg = Debug|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.Build.0 = Debug|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.Build.0 = Debug|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|ORBIS.ActiveCfg = Release|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.ActiveCfg = Release|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.Build.0 = Release|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.Build.0 = Release|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.ActiveCfg = Release|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.ActiveCfg = Release|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.Build.0 = Release|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.Build.0 = Release|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Xbox 360.ActiveCfg = Release|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.ActiveCfg = Debug|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.Build.0 = Debug|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.ActiveCfg = Debug|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.Build.0 = Debug|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.Build.0 = Debug|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|ORBIS.ActiveCfg = Release|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.ActiveCfg = Release|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.Build.0 = Release|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.Build.0 = Release|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.ActiveCfg = Release|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.ActiveCfg = Release|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.Build.0 = Release|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.Build.0 = Release|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Xbox 360.ActiveCfg = Release|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.ActiveCfg = Debug|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.Build.0 = Debug|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.ActiveCfg = Debug|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.Build.0 = Debug|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.Build.0 = Debug|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|ORBIS.ActiveCfg = Release|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.ActiveCfg = Release|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.Build.0 = Release|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.Build.0 = Release|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|x64.ActiveCfg = Release|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Release|x64.ActiveCfg = Release|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|x64.Build.0 = Release|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Release|x64.Build.0 = Release|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|Xbox 360.ActiveCfg = Release|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.ActiveCfg = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Build.0 = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Deploy.0 = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Deploy.0 = Debug|Win32 | ||||
@@ -763,7 +670,6 @@ Global | |||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.Deploy.0 = Debug|x64 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.Deploy.0 = Debug|x64 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|ORBIS.ActiveCfg = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.ActiveCfg = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Build.0 = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Build.0 = Release|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Deploy.0 = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Deploy.0 = Release|Win32 | ||||
@@ -772,28 +678,24 @@ Global | |||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|x64.Deploy.0 = Release|x64 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|x64.Deploy.0 = Release|x64 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Xbox 360.ActiveCfg = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|Win32.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|Win32.Build.0 = Debug|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|x64.ActiveCfg = Debug|x64 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|x64.Build.0 = Debug|x64 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|x64.Build.0 = Debug|x64 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|ORBIS.ActiveCfg = Release|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|Win32.ActiveCfg = Release|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|Win32.Build.0 = Release|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|Win32.Build.0 = Release|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|x64.ActiveCfg = Release|x64 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|x64.ActiveCfg = Release|x64 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|x64.Build.0 = Release|x64 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|x64.Build.0 = Release|x64 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|Xbox 360.ActiveCfg = Release|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|Win32.ActiveCfg = Debug|Win32 | {F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|Win32.Build.0 = Debug|Win32 | {F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|x64.ActiveCfg = Debug|x64 | {F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|x64.Build.0 = Debug|x64 | {F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|x64.Build.0 = Debug|x64 | ||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|ORBIS.ActiveCfg = Release|Win32 | {F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|Win32.ActiveCfg = Release|Win32 | {F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|Win32.Build.0 = Release|Win32 | {F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|Win32.Build.0 = Release|Win32 | ||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|x64.ActiveCfg = Release|x64 | {F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -801,8 +703,6 @@ Global | |||||
{F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|Xbox 360.ActiveCfg = Release|Win32 | {F59FA82C-DDB9-4EE2-80AE-CB0E4C6567A4}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|ORBIS.Build.0 = Debug|ORBIS | {73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|PS3.Build.0 = Debug|PS3 | |||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Win32.ActiveCfg = Debug|Win32 | {73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Win32.Build.0 = Debug|Win32 | {73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|x64.ActiveCfg = Debug|x64 | {73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|x64.ActiveCfg = Debug|x64 | ||||
@@ -812,8 +712,6 @@ Global | |||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | {73F1A804-1116-46C3-922A-9C0ADEB33F52}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | ||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|ORBIS.ActiveCfg = Release|ORBIS | {73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|ORBIS.Build.0 = Release|ORBIS | {73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|PS3.Build.0 = Release|PS3 | |||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|Win32.ActiveCfg = Release|Win32 | {73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|Win32.Build.0 = Release|Win32 | {73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|Win32.Build.0 = Release|Win32 | ||||
{73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|x64.ActiveCfg = Release|x64 | {73F1A804-1116-46C3-922A-9C0ADEB33F52}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -141,12 +141,10 @@ EndProject | |||||
Global | Global | ||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
Debug|ORBIS = Debug|ORBIS | Debug|ORBIS = Debug|ORBIS | ||||
Debug|PS3 = Debug|PS3 | |||||
Debug|Win32 = Debug|Win32 | Debug|Win32 = Debug|Win32 | ||||
Debug|x64 = Debug|x64 | Debug|x64 = Debug|x64 | ||||
Debug|Xbox 360 = Debug|Xbox 360 | Debug|Xbox 360 = Debug|Xbox 360 | ||||
Release|ORBIS = Release|ORBIS | Release|ORBIS = Release|ORBIS | ||||
Release|PS3 = Release|PS3 | |||||
Release|Win32 = Release|Win32 | Release|Win32 = Release|Win32 | ||||
Release|x64 = Release|x64 | Release|x64 = Release|x64 | ||||
Release|Xbox 360 = Release|Xbox 360 | Release|Xbox 360 = Release|Xbox 360 | ||||
@@ -154,8 +152,6 @@ Global | |||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|ORBIS.Build.0 = Debug|ORBIS | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|PS3.Build.0 = Debug|PS3 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.ActiveCfg = Debug|Win32 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.Build.0 = Debug|Win32 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|x64.ActiveCfg = Debug|x64 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|x64.ActiveCfg = Debug|x64 | ||||
@@ -165,8 +161,6 @@ Global | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.ActiveCfg = Release|ORBIS | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.Build.0 = Release|ORBIS | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|PS3.Build.0 = Release|PS3 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.ActiveCfg = Release|Win32 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.Build.0 = Release|Win32 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.Build.0 = Release|Win32 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|x64.ActiveCfg = Release|x64 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -175,67 +169,57 @@ Global | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Xbox 360.Build.0 = Release|Xbox 360 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Xbox 360.Build.0 = Release|Xbox 360 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.ActiveCfg = Debug|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.ActiveCfg = Debug|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.Build.0 = Debug|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.Build.0 = Debug|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|ORBIS.ActiveCfg = Release|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.ActiveCfg = Release|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.Build.0 = Release|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.Build.0 = Release|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.ActiveCfg = Release|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.ActiveCfg = Release|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.Build.0 = Release|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.Build.0 = Release|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Xbox 360.ActiveCfg = Release|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.ActiveCfg = Debug|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.Build.0 = Debug|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|x64.ActiveCfg = Debug|x64 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|ORBIS.ActiveCfg = Release|ORBIS | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.ActiveCfg = Release|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.Build.0 = Release|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.Build.0 = Release|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|x64.ActiveCfg = Release|x64 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|x64.ActiveCfg = Release|x64 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.ActiveCfg = Debug|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.Build.0 = Debug|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.ActiveCfg = Debug|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.Build.0 = Debug|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.Build.0 = Debug|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|ORBIS.ActiveCfg = Release|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.ActiveCfg = Release|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.Build.0 = Release|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.Build.0 = Release|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.ActiveCfg = Release|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.ActiveCfg = Release|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.Build.0 = Release|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.Build.0 = Release|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Xbox 360.ActiveCfg = Release|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.ActiveCfg = Debug|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.Build.0 = Debug|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.ActiveCfg = Debug|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.Build.0 = Debug|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.Build.0 = Debug|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|ORBIS.ActiveCfg = Release|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.ActiveCfg = Release|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.Build.0 = Release|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.Build.0 = Release|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.ActiveCfg = Release|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.ActiveCfg = Release|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.Build.0 = Release|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.Build.0 = Release|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|Xbox 360.ActiveCfg = Release|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.ActiveCfg = Debug|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.Build.0 = Debug|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.ActiveCfg = Debug|x64 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.Build.0 = Debug|x64 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.Build.0 = Debug|x64 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|ORBIS.ActiveCfg = Release|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.ActiveCfg = Release|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.Build.0 = Release|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.Build.0 = Release|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|x64.ActiveCfg = Release|x64 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -243,8 +227,6 @@ Global | |||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Xbox 360.ActiveCfg = Release|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|ORBIS.Build.0 = Debug|ORBIS | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|PS3.Build.0 = Debug|PS3 | |||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.ActiveCfg = Debug|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.Build.0 = Debug|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|x64.ActiveCfg = Debug|x64 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|x64.ActiveCfg = Debug|x64 | ||||
@@ -254,8 +236,6 @@ Global | |||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|ORBIS.ActiveCfg = Release|ORBIS | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|ORBIS.Build.0 = Release|ORBIS | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|PS3.Build.0 = Release|PS3 | |||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.ActiveCfg = Release|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.Build.0 = Release|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.Build.0 = Release|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|x64.ActiveCfg = Release|x64 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -265,8 +245,6 @@ Global | |||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|ORBIS.Build.0 = Debug|ORBIS | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|PS3.Build.0 = Debug|PS3 | |||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|Win32.ActiveCfg = Debug|Win32 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|Win32.Build.0 = Debug|Win32 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|x64.ActiveCfg = Debug|x64 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|x64.ActiveCfg = Debug|x64 | ||||
@@ -276,8 +254,6 @@ Global | |||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|ORBIS.ActiveCfg = Release|ORBIS | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|ORBIS.Build.0 = Release|ORBIS | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|PS3.Build.0 = Release|PS3 | |||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|Win32.ActiveCfg = Release|Win32 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|Win32.Build.0 = Release|Win32 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|Win32.Build.0 = Release|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|x64.ActiveCfg = Release|x64 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -287,8 +263,6 @@ Global | |||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|ORBIS.Build.0 = Debug|ORBIS | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|PS3.Build.0 = Debug|PS3 | |||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|Win32.ActiveCfg = Debug|Win32 | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|Win32.Build.0 = Debug|Win32 | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|x64.ActiveCfg = Debug|x64 | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|x64.ActiveCfg = Debug|x64 | ||||
@@ -298,8 +272,6 @@ Global | |||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|ORBIS.ActiveCfg = Release|ORBIS | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|ORBIS.Build.0 = Release|ORBIS | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|PS3.Build.0 = Release|PS3 | |||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|Win32.ActiveCfg = Release|Win32 | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|Win32.Build.0 = Release|Win32 | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|Win32.Build.0 = Release|Win32 | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|x64.ActiveCfg = Release|x64 | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -309,8 +281,6 @@ Global | |||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | ||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|ORBIS.Build.0 = Debug|ORBIS | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|PS3.Build.0 = Debug|PS3 | |||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|Win32.ActiveCfg = Debug|Win32 | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|Win32.Build.0 = Debug|Win32 | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|x64.ActiveCfg = Debug|x64 | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|x64.ActiveCfg = Debug|x64 | ||||
@@ -320,8 +290,6 @@ Global | |||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | ||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|ORBIS.ActiveCfg = Release|ORBIS | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|ORBIS.Build.0 = Release|ORBIS | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|PS3.Build.0 = Release|PS3 | |||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|Win32.ActiveCfg = Release|Win32 | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|Win32.Build.0 = Release|Win32 | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|Win32.Build.0 = Release|Win32 | ||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|x64.ActiveCfg = Release|x64 | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -331,8 +299,6 @@ Global | |||||
{5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | {5A27FF18-A1EC-49BE-9455-415F1C701153}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | ||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|ORBIS.Build.0 = Debug|ORBIS | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|PS3.Build.0 = Debug|PS3 | |||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|Win32.ActiveCfg = Debug|Win32 | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|Win32.Build.0 = Debug|Win32 | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|x64.ActiveCfg = Debug|x64 | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|x64.ActiveCfg = Debug|x64 | ||||
@@ -342,8 +308,6 @@ Global | |||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | ||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|ORBIS.ActiveCfg = Release|ORBIS | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|ORBIS.Build.0 = Release|ORBIS | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|PS3.Build.0 = Release|PS3 | |||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|Win32.ActiveCfg = Release|Win32 | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|Win32.Build.0 = Release|Win32 | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|Win32.Build.0 = Release|Win32 | ||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|x64.ActiveCfg = Release|x64 | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -352,366 +316,310 @@ Global | |||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|Xbox 360.Build.0 = Release|Xbox 360 | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|Xbox 360.Build.0 = Release|Xbox 360 | ||||
{D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | {D7F6C2CA-5A13-4FD0-8468-1833923E3EE3}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | ||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|Win32.ActiveCfg = Debug|Win32 | {B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|x64.ActiveCfg = Debug|x64 | {B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|x64.Build.0 = Debug|x64 | {B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|x64.Build.0 = Debug|x64 | ||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|ORBIS.ActiveCfg = Release|Win32 | {B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|Win32.ActiveCfg = Release|Win32 | {B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|Win32.Build.0 = Release|Win32 | {B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|Win32.Build.0 = Release|Win32 | ||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|x64.ActiveCfg = Release|x64 | {B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|x64.ActiveCfg = Release|x64 | ||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|x64.Build.0 = Release|x64 | {B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|x64.Build.0 = Release|x64 | ||||
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|Xbox 360.ActiveCfg = Release|Win32 | {B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{B92ABADC-45BE-4CC5-B724-9426053123A1}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {B92ABADC-45BE-4CC5-B724-9426053123A1}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{B92ABADC-45BE-4CC5-B724-9426053123A1}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{B92ABADC-45BE-4CC5-B724-9426053123A1}.Debug|Win32.ActiveCfg = Debug|Win32 | {B92ABADC-45BE-4CC5-B724-9426053123A1}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
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{52493826-AC00-470B-A745-4F602529B3B0}.Release|Win32.Build.0 = Release|Win32 | {52493826-AC00-470B-A745-4F602529B3B0}.Release|Win32.Build.0 = Release|Win32 | ||||
{52493826-AC00-470B-A745-4F602529B3B0}.Release|x64.ActiveCfg = Release|x64 | {52493826-AC00-470B-A745-4F602529B3B0}.Release|x64.ActiveCfg = Release|x64 | ||||
{52493826-AC00-470B-A745-4F602529B3B0}.Release|x64.Build.0 = Release|x64 | {52493826-AC00-470B-A745-4F602529B3B0}.Release|x64.Build.0 = Release|x64 | ||||
{52493826-AC00-470B-A745-4F602529B3B0}.Release|Xbox 360.ActiveCfg = Release|Win32 | {52493826-AC00-470B-A745-4F602529B3B0}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {9F291982-8C81-4105-BF39-16844648E55F}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{9F291982-8C81-4105-BF39-16844648E55F}.Debug|Win32.ActiveCfg = Debug|Win32 | {9F291982-8C81-4105-BF39-16844648E55F}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Debug|x64.ActiveCfg = Debug|x64 | {9F291982-8C81-4105-BF39-16844648E55F}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Debug|x64.Build.0 = Debug|x64 | {9F291982-8C81-4105-BF39-16844648E55F}.Debug|x64.Build.0 = Debug|x64 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {9F291982-8C81-4105-BF39-16844648E55F}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|ORBIS.ActiveCfg = Release|Win32 | {9F291982-8C81-4105-BF39-16844648E55F}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|Win32.ActiveCfg = Release|Win32 | {9F291982-8C81-4105-BF39-16844648E55F}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|Win32.Build.0 = Release|Win32 | {9F291982-8C81-4105-BF39-16844648E55F}.Release|Win32.Build.0 = Release|Win32 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|x64.ActiveCfg = Release|x64 | {9F291982-8C81-4105-BF39-16844648E55F}.Release|x64.ActiveCfg = Release|x64 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|x64.Build.0 = Release|x64 | {9F291982-8C81-4105-BF39-16844648E55F}.Release|x64.Build.0 = Release|x64 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|Xbox 360.ActiveCfg = Release|Win32 | {9F291982-8C81-4105-BF39-16844648E55F}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|Win32.ActiveCfg = Debug|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|Win32.Build.0 = Debug|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|x64.ActiveCfg = Debug|x64 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|x64.Build.0 = Debug|x64 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|x64.Build.0 = Debug|x64 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|ORBIS.ActiveCfg = Release|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|Win32.ActiveCfg = Release|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|Win32.Build.0 = Release|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|Win32.Build.0 = Release|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|x64.ActiveCfg = Release|x64 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|x64.ActiveCfg = Release|x64 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|x64.Build.0 = Release|x64 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|x64.Build.0 = Release|x64 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|Xbox 360.ActiveCfg = Release|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|Win32.ActiveCfg = Debug|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.ActiveCfg = Debug|x64 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.Build.0 = Debug|x64 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.Build.0 = Debug|x64 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|ORBIS.ActiveCfg = Release|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.ActiveCfg = Release|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.Build.0 = Release|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.Build.0 = Release|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|x64.ActiveCfg = Release|x64 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|x64.ActiveCfg = Release|x64 | ||||
@@ -719,8 +627,6 @@ Global | |||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Xbox 360.ActiveCfg = Release|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.Build.0 = Debug|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|PS3.Build.0 = Debug|PS3 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.ActiveCfg = Debug|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.Build.0 = Debug|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.Deploy.0 = Debug|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.Deploy.0 = Debug|Win32 | ||||
@@ -732,8 +638,6 @@ Global | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.ActiveCfg = Release|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.Build.0 = Release|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|PS3.Build.0 = Release|PS3 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.ActiveCfg = Release|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.Build.0 = Release|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.Build.0 = Release|Win32 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.Deploy.0 = Release|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.Deploy.0 = Release|Win32 | ||||
@@ -744,49 +648,42 @@ Global | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Xbox 360.Build.0 = Release|Xbox 360 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Xbox 360.Build.0 = Release|Xbox 360 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.Build.0 = Debug|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.ActiveCfg = Debug|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.Build.0 = Debug|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.Build.0 = Debug|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|ORBIS.ActiveCfg = Release|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.ActiveCfg = Release|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.Build.0 = Release|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.Build.0 = Release|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.ActiveCfg = Release|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.ActiveCfg = Release|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.Build.0 = Release|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.Build.0 = Release|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Xbox 360.ActiveCfg = Release|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.ActiveCfg = Debug|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.Build.0 = Debug|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.ActiveCfg = Debug|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.Build.0 = Debug|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.Build.0 = Debug|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|ORBIS.ActiveCfg = Release|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.ActiveCfg = Release|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.Build.0 = Release|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.Build.0 = Release|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.ActiveCfg = Release|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.ActiveCfg = Release|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.Build.0 = Release|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.Build.0 = Release|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Xbox 360.ActiveCfg = Release|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.ActiveCfg = Debug|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.Build.0 = Debug|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.ActiveCfg = Debug|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.Build.0 = Debug|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.Build.0 = Debug|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|ORBIS.ActiveCfg = Release|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.ActiveCfg = Release|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.Build.0 = Release|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.Build.0 = Release|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|x64.ActiveCfg = Release|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Release|x64.ActiveCfg = Release|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|x64.Build.0 = Release|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Release|x64.Build.0 = Release|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|Xbox 360.ActiveCfg = Release|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Release|Xbox 360.ActiveCfg = Release|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|PS3.ActiveCfg = Debug|Win32 | |||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.ActiveCfg = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Build.0 = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Deploy.0 = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Deploy.0 = Debug|Win32 | ||||
@@ -795,7 +692,6 @@ Global | |||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.Deploy.0 = Debug|x64 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.Deploy.0 = Debug|x64 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|ORBIS.ActiveCfg = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|PS3.ActiveCfg = Release|Win32 | |||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.ActiveCfg = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Build.0 = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Build.0 = Release|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Deploy.0 = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Deploy.0 = Release|Win32 | ||||
@@ -3,7 +3,7 @@ include $(top_srcdir)/build/autotools/common.am | |||||
EXTRA_DIST += lol-build \ | EXTRA_DIST += lol-build \ | ||||
check-source.sh run-bitten.sh \ | check-source.sh run-bitten.sh \ | ||||
build-linux build-mingw build-mingw64 build-ps3 \ | |||||
build-linux build-mingw build-mingw64 \ | |||||
build-nacl32 build-nacl64 build-android build-html \ | build-nacl32 build-nacl64 build-android build-html \ | ||||
\ | \ | ||||
autotools/common.am | autotools/common.am | ||||
@@ -74,30 +74,6 @@ SUFFIXES += .lolfx | |||||
# | $(CXXCOMPILE) -xc++ -c - -o $@ | # | $(CXXCOMPILE) -xc++ -c - -o $@ | ||||
# | |||||
# PS3 fself support rules | |||||
# | |||||
fself_gen = $(fself_gen_$(V)) | |||||
fself_gen_ = $(fself_gen_$(AM_DEFAULT_VERBOSITY)) | |||||
fself_gen_0 = echo " FSELF " $${x}.self; | |||||
fself_gen_1 = echo make_fself $${x}$(EXEEXT) $${x}.self; | |||||
all-local: all-local-ps3 | |||||
all-local-ps3: $(PROGRAMS) $(noinst_PROGRAMS) | |||||
@if test -n "$^"; then for x in $(^:%$(EXEEXT)=%); do \ | |||||
if test x$(MAKE_FSELF) != xno; then \ | |||||
$(fself_gen) \ | |||||
make_fself $${x}$(EXEEXT) $${x}.self; \ | |||||
fi; \ | |||||
done; fi | |||||
CLEANFILES += $(PROGRAMS:%$(EXEEXT)=%.self) \ | |||||
$(PROGRAMS:%$(EXEEXT)=%.elf) \ | |||||
$(noinst_PROGRAMS:%$(EXEEXT)=%.self) \ | |||||
$(noinst_PROGRAMS:%$(EXEEXT)=%.elf) | |||||
# | # | ||||
# Win32 rules | # Win32 rules | ||||
# | # | ||||
@@ -47,13 +47,6 @@ if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then | |||||
GL_LIBS="${GL_LIBS} -lGLESv2 -lEGL -lvcos -lvchiq_arm -lbcm_host"])]) | GL_LIBS="${GL_LIBS} -lGLESv2 -lEGL -lvcos -lvchiq_arm -lbcm_host"])]) | ||||
fi | fi | ||||
dnl Use the PS3 PSGL? | |||||
if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then | |||||
AC_CHECK_HEADERS(PSGL/psgl.h, | |||||
[ac_cv_my_have_gl="yes" | |||||
ac_cv_my_stop_looking_for_gl="yes"]) | |||||
fi | |||||
if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then | if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then | ||||
PKG_CHECK_MODULES(GLES2, glesv2, | PKG_CHECK_MODULES(GLES2, glesv2, | ||||
[ac_cv_my_have_gl="yes" | [ac_cv_my_have_gl="yes" | ||||
@@ -1,10 +0,0 @@ | |||||
#!/bin/sh | |||||
# This can't hurt | |||||
make distclean | |||||
set -e | |||||
./build/lol-build "$@" bootstrap ps3-ppu | |||||
./build/lol-build "$@" configure ps3-ppu | |||||
./build/lol-build "$@" build ps3-ppu | |||||
@@ -25,7 +25,6 @@ | |||||
# - ios-arm | # - ios-arm | ||||
# - osx-amd64 | # - osx-amd64 | ||||
# - android-arm | # - android-arm | ||||
# - ps3-ppu | |||||
# - win*-i386 | # - win*-i386 | ||||
# - win*-amd64 | # - win*-amd64 | ||||
# - raspi-arm | # - raspi-arm | ||||
@@ -249,9 +248,6 @@ configure() | |||||
# HACK: use clang++ because of a memory leak in llvm-g++. | # HACK: use clang++ because of a memory leak in llvm-g++. | ||||
do_configure CXX=clang++ CC=clang | do_configure CXX=clang++ CC=clang | ||||
;; | ;; | ||||
ps3-ppu) | |||||
PATH="$PATH" do_configure CXX=ppu-lv2-g++ CC=ppu-lv2-gcc ac_cv_exeext=.elf --host=powerpc | |||||
;; | |||||
win*-i386|win*-amd64) | win*-i386|win*-amd64) | ||||
CPPFLAGS="$CPPFLAGS -I$PWD/external/sdl-2.0.3/include" | CPPFLAGS="$CPPFLAGS -I$PWD/external/sdl-2.0.3/include" | ||||
CPPFLAGS="$CPPFLAGS -I$PWD/external/sdl-image-2.0.0/include" | CPPFLAGS="$CPPFLAGS -I$PWD/external/sdl-image-2.0.0/include" | ||||
@@ -315,8 +311,6 @@ check() | |||||
;; | ;; | ||||
raspi-arm) | raspi-arm) | ||||
;; | ;; | ||||
ps3-ppu) | |||||
;; | |||||
nacl-*) | nacl-*) | ||||
;; | ;; | ||||
web-*) | web-*) | ||||
@@ -47,9 +47,6 @@ | |||||
<PlatformToolset Condition="'$(SolutionName)'=='Lol (vs2013)'">v120</PlatformToolset> | <PlatformToolset Condition="'$(SolutionName)'=='Lol (vs2013)'">v120</PlatformToolset> | ||||
<PlatformToolset Condition="'$(SolutionName)'=='Lol (vs2014)'">v140</PlatformToolset> | <PlatformToolset Condition="'$(SolutionName)'=='Lol (vs2014)'">v140</PlatformToolset> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
<PropertyGroup Condition="'$(Platform)'=='PS3'" Label="Configuration"> | |||||
<PlatformToolset>SNC</PlatformToolset> | |||||
</PropertyGroup> | |||||
<!-- | <!-- | ||||
- Import final settings from Visual Studio | - Import final settings from Visual Studio | ||||
@@ -20,19 +20,16 @@ | |||||
<AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(FfmpegIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | <AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(FfmpegIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
<PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<!-- Escape backslashes for C++, but replace \ with / on the PS3 | |||||
because the SNC VSI seems to have trouble with backslashes --> | |||||
<PreprocessorDefinitions Condition="'$(Platform)'!='PS3' And '$(Platform)'!='Orbis'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
<PreprocessorDefinitions Condition="'$(Platform)'!='PS3' And '$(Platform)'!='Orbis'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
<PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
<PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
<!-- Escape backslashes for C++, but replace \ with / on the PS4 | |||||
because the SCE VSI seems to have trouble with backslashes --> | |||||
<PreprocessorDefinitions Condition="'$(Platform)'!='Orbis'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
<PreprocessorDefinitions Condition="'$(Platform)'!='Orbis'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
<PreprocessorDefinitions Condition="'$(Platform)'=='Orbis'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions Condition="'$(Platform)'=='Orbis'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<PreprocessorDefinitions Condition="'$(Platform)'=='Orbis'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions Condition="'$(Platform)'=='Orbis'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<PreprocessorDefinitions Condition="'$(Platform)'=='Xbox 360'">_XBOX;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions Condition="'$(Platform)'=='Xbox 360'">_XBOX;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">$(Ps3Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
<PreprocessorDefinitions Condition="'$(Platform)'=='Orbis'">$(OrbisDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions Condition="'$(Platform)'=='Orbis'">$(OrbisDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<BufferSecurityCheck Condition="'$(Platform)'=='Xbox 360'">false</BufferSecurityCheck> | <BufferSecurityCheck Condition="'$(Platform)'=='Xbox 360'">false</BufferSecurityCheck> | ||||
</ClCompile> | </ClCompile> | ||||
@@ -73,10 +70,6 @@ | |||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies> | <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies> | <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||||
<AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(Ps3Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |||||
<AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |||||
<AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(Ps3Deps);%(AdditionalDependencies)</AdditionalDependencies> | |||||
<AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies> | |||||
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Orbis'">$(OrbisLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | <AdditionalLibraryDirectories Condition="'$(Platform)'=='Orbis'">$(OrbisLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
<AdditionalDependencies Condition="'$(Platform)'=='Orbis'">$(OrbisDeps);%(AdditionalDependencies)</AdditionalDependencies> | <AdditionalDependencies Condition="'$(Platform)'=='Orbis'">$(OrbisDeps);%(AdditionalDependencies)</AdditionalDependencies> | ||||
</Link> | </Link> | ||||
@@ -64,13 +64,9 @@ | |||||
<GlIncludes>$(GlewDir)\include\GL</GlIncludes> | <GlIncludes>$(GlewDir)\include\GL</GlIncludes> | ||||
<GlLibs Condition="'$(Platform)'=='Win32'">$(GlewDir)\lib\i686-w64-mingw32</GlLibs> | <GlLibs Condition="'$(Platform)'=='Win32'">$(GlewDir)\lib\i686-w64-mingw32</GlLibs> | ||||
<GlLibs Condition="'$(Platform)'=='x64'">$(GlewDir)\lib\x86_64-w64-mingw32</GlLibs> | <GlLibs Condition="'$(Platform)'=='x64'">$(GlewDir)\lib\x86_64-w64-mingw32</GlLibs> | ||||
<GlLibs Condition="'$(Platform)|$(Configuration)'=='PS3|Debug'">$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\debug</GlLibs> | |||||
<GlLibs Condition="'$(Platform)|$(Configuration)'=='PS3|Release'">$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\opt</GlLibs> | |||||
<GlDeps Condition="'$(Platform)'=='Win32'">opengl32.lib;glew32s.lib</GlDeps> | <GlDeps Condition="'$(Platform)'=='Win32'">opengl32.lib;glew32s.lib</GlDeps> | ||||
<GlDeps Condition="'$(Platform)'=='x64'">opengl32.lib;glew32s.lib</GlDeps> | <GlDeps Condition="'$(Platform)'=='x64'">opengl32.lib;glew32s.lib</GlDeps> | ||||
<GlDeps Condition="'$(Platform)'=='PS3'">libPSGL.a;libgcm_cmd.a;libgcm_sys_stub.a;libcgc.a;libPSGLcgc.a</GlDeps> | |||||
<Win32Defines Condition="'$(UseOpenGL)'=='true'">HAVE_GL_2X;USE_GLEW;GLEW_STATIC;$(Win32Defines)</Win32Defines> | <Win32Defines Condition="'$(UseOpenGL)'=='true'">HAVE_GL_2X;USE_GLEW;GLEW_STATIC;$(Win32Defines)</Win32Defines> | ||||
<Ps3Defines>HAVE_GLES_2X;$(Ps3Defines)</Ps3Defines> | |||||
<!-- Direct3D 9 --> | <!-- Direct3D 9 --> | ||||
<D3d9Includes>$(DXSDK_DIR)\Include</D3d9Includes> | <D3d9Includes>$(DXSDK_DIR)\Include</D3d9Includes> | ||||
@@ -90,12 +86,6 @@ | |||||
<!-- Windows-specific --> | <!-- Windows-specific --> | ||||
<Win32Defines>HAVE_STDIO_H;$(Win32Defines)</Win32Defines> | <Win32Defines>HAVE_STDIO_H;$(Win32Defines)</Win32Defines> | ||||
<!-- PS3-specific --> | |||||
<Ps3Deps>libsysmodule_stub.a;libsysutil_stub.a;libresc_stub.a; | |||||
libpngdec_stub.a; | |||||
libio_stub.a;libusbd_stub.a;libpadfilter.a; | |||||
libaudio_stub.a;libspurs_stub.a;libmstreamSPURSMP3.a</Ps3Deps> | |||||
<!-- PS4-specific --> | <!-- PS4-specific --> | ||||
<OrbisDefines>HAVE_STDIO_H; | <OrbisDefines>HAVE_STDIO_H; | ||||
HAVE_PTHREAD_H; | HAVE_PTHREAD_H; | ||||
@@ -152,9 +142,6 @@ | |||||
<BuildMacro Include="XinputDeps"><Value>$(XinputDeps)</Value></BuildMacro> | <BuildMacro Include="XinputDeps"><Value>$(XinputDeps)</Value></BuildMacro> | ||||
<BuildMacro Include="Win32Defines"><Value>$(Win32Defines)</Value></BuildMacro> | <BuildMacro Include="Win32Defines"><Value>$(Win32Defines)</Value></BuildMacro> | ||||
<BuildMacro Include="XboxDefines"><Value>$(XboxDefines)</Value></BuildMacro> | <BuildMacro Include="XboxDefines"><Value>$(XboxDefines)</Value></BuildMacro> | ||||
<BuildMacro Include="Ps3Deps"><Value>$(Ps3Deps)</Value></BuildMacro> | |||||
<BuildMacro Include="Ps3Libs"><Value>$(Ps3Libs)</Value></BuildMacro> | |||||
<BuildMacro Include="Ps3Defines"><Value>$(Ps3Defines)</Value></BuildMacro> | |||||
<BuildMacro Include="OrbisDeps"><Value>$(OrbisDeps)</Value></BuildMacro> | <BuildMacro Include="OrbisDeps"><Value>$(OrbisDeps)</Value></BuildMacro> | ||||
<BuildMacro Include="OrbisLibs"><Value>$(OrbisLibs)</Value></BuildMacro> | <BuildMacro Include="OrbisLibs"><Value>$(OrbisLibs)</Value></BuildMacro> | ||||
<BuildMacro Include="OrbisDefines"><Value>$(OrbisDefines)</Value></BuildMacro> | <BuildMacro Include="OrbisDefines"><Value>$(OrbisDefines)</Value></BuildMacro> | ||||
@@ -161,21 +161,6 @@ if [ -n "$XEDK" ]; then | |||||
fi | fi | ||||
append "" | append "" | ||||
# | |||||
# PS3 development kit | |||||
# | |||||
append "[ps3sdk]" | |||||
# Try to "detect" the SNC compiler on Windows | |||||
if [ -n "$SN_PS3_PATH" ]; then | |||||
append "version = 410" | |||||
fi | |||||
# The setup is easier to detect on Linux | |||||
if [ -f "$CELLSDK/version-SDK" ]; then | |||||
append "version = $(cat "$CELLSDK/version-SDK")" | |||||
fi | |||||
append "" | |||||
# | # | ||||
# mingw32 / mingw-w64 | # mingw32 / mingw-w64 | ||||
# | # | ||||
@@ -237,45 +237,6 @@ AC_TRY_LINK( | |||||
AC_LANG_POP(C++) | AC_LANG_POP(C++) | ||||
dnl Are we on the PS3? | |||||
ac_cv_my_have_ps3="no" | |||||
AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule, | |||||
[ac_cv_my_have_ps3="yes" | |||||
LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub" | |||||
dnl For PSGL | |||||
AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack | |||||
GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub" | |||||
dnl This is the old way; we now use CELL_SDK instead of CELLSDK | |||||
if test "x${CELLSDK}" != x -a "x${CELL_SDK}" = x; then | |||||
CELL_SDK="${CELLSDK}" | |||||
fi | |||||
if test "x${enable_debug}" = xyes; then | |||||
GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug" | |||||
elif test "x${enable_release}" = xyes; then | |||||
GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt" | |||||
else | |||||
GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt" | |||||
fi | |||||
dnl For the runtime Cg compiler | |||||
GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc" | |||||
dnl For the PNG decoder | |||||
LOL_LIBS="${LOL_LIBS} -lpngdec_stub" | |||||
dnl For the pad library | |||||
LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter" | |||||
dnl For the audio library | |||||
LOL_LIBS="${LOL_LIBS} -laudio_stub -lspurs_stub -lmstreamSPURSMP3" | |||||
dnl For the filesystem support | |||||
LOL_LIBS="${LOL_LIBS} -lfs_stub" | |||||
dnl Disable this warning, it's too verbose with vector.h | |||||
AM_CXXFLAGS="${AM_CXXFLAGS} -Wno-sign-compare" | |||||
AC_PATH_PROG(MAKE_FSELF, make_fself, no) | |||||
if test "${MAKE_FSELF}" = "no"; then | |||||
AC_MSG_ERROR([[Building for PS3 but make_fself not found]]) | |||||
fi], | |||||
[MAKE_FSELF=no]) | |||||
AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no") | |||||
dnl Are we building using MinGW? | dnl Are we building using MinGW? | ||||
LOL_TRY_CXXFLAGS(-mwindows -mwin32, | LOL_TRY_CXXFLAGS(-mwindows -mwin32, | ||||
[AM_CXXFLAGS="${AM_CXXFLAGS} -mwindows -mwin32" | [AM_CXXFLAGS="${AM_CXXFLAGS} -mwindows -mwin32" | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -84,4 +76,4 @@ | |||||
<ImportGroup Label="ExtensionTargets"> | <ImportGroup Label="ExtensionTargets"> | ||||
<Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | <Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | ||||
</ImportGroup> | </ImportGroup> | ||||
</Project> | |||||
</Project> |
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -76,4 +68,4 @@ | |||||
<ImportGroup Label="ExtensionTargets"> | <ImportGroup Label="ExtensionTargets"> | ||||
<Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | <Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | ||||
</ImportGroup> | </ImportGroup> | ||||
</Project> | |||||
</Project> |
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -63,7 +63,7 @@ public: | |||||
m_deltascale[i] = real("1"); | m_deltascale[i] = real("1"); | ||||
m_dirty[i] = 2; | m_dirty[i] = 2; | ||||
} | } | ||||
#if defined __CELLOS_LV2__ || defined _XBOX | |||||
#if defined _XBOX | |||||
//m_center = rcmplx(-.22815528839841, -1.11514249704382); | //m_center = rcmplx(-.22815528839841, -1.11514249704382); | ||||
//m_center = rcmplx(0.001643721971153, 0.822467633298876); | //m_center = rcmplx(0.001643721971153, 0.822467633298876); | ||||
m_center = rcmplx("-0.65823419062254", "0.50221777363480"); | m_center = rcmplx("-0.65823419062254", "0.50221777363480"); | ||||
@@ -96,7 +96,7 @@ public: | |||||
uint8_t red = r * 255.99f; | uint8_t red = r * 255.99f; | ||||
uint8_t green = g * 255.99f; | uint8_t green = g * 255.99f; | ||||
uint8_t blue = b * 255.99f; | uint8_t blue = b * 255.99f; | ||||
#if defined __CELLOS_LV2__ || defined _XBOX | |||||
#if defined _XBOX | |||||
m_palette.Push(u8vec4(255, red, green, blue)); | m_palette.Push(u8vec4(255, red, green, blue)); | ||||
#elif defined __native_client__ | #elif defined __native_client__ | ||||
m_palette.Push(u8vec4(red, green, blue, 255)); | m_palette.Push(u8vec4(red, green, blue, 255)); | ||||
@@ -182,7 +182,7 @@ public: | |||||
uint32_t buttons = 0; | uint32_t buttons = 0; | ||||
//uint32_t buttons = Input::GetMouseButtons(); | //uint32_t buttons = Input::GetMouseButtons(); | ||||
#if !defined __CELLOS_LV2__ && !defined _XBOX | |||||
#if !defined _XBOX | |||||
if (buttons & 0x2) | if (buttons & 0x2) | ||||
{ | { | ||||
if (!m_drag) | if (!m_drag) | ||||
@@ -242,7 +242,7 @@ public: | |||||
zoom = 1e-14 / m_radius; | zoom = 1e-14 / m_radius; | ||||
} | } | ||||
m_radius *= zoom; | m_radius *= zoom; | ||||
#if !defined __CELLOS_LV2__ && !defined _XBOX | |||||
#if !defined _XBOX | |||||
m_center += m_translate; | m_center += m_translate; | ||||
m_center = (m_center - worldmouse) * real(zoom) + worldmouse; | m_center = (m_center - worldmouse) * real(zoom) + worldmouse; | ||||
worldmouse = m_center | worldmouse = m_center | ||||
@@ -421,7 +421,7 @@ public: | |||||
} | } | ||||
else | else | ||||
{ | { | ||||
#if defined __CELLOS_LV2__ || defined _XBOX | |||||
#if defined _XBOX | |||||
*m_pixelstart++ = u8vec4(255, 0, 0, 0); | *m_pixelstart++ = u8vec4(255, 0, 0, 0); | ||||
#else | #else | ||||
*m_pixelstart++ = u8vec4(0, 0, 0, 255); | *m_pixelstart++ = u8vec4(0, 0, 0, 255); | ||||
@@ -502,15 +502,9 @@ public: | |||||
m_dirty[m_frame]--; | m_dirty[m_frame]--; | ||||
#if defined __CELLOS_LV2__ | |||||
/* glTexSubImage2D is extremely slow on the PS3, to the point | |||||
* that uploading the whole texture is 40 times faster. */ | |||||
m_texture->SetData(&m_pixels[0]); | |||||
#else | |||||
m_texture->SetSubData(ivec2(0, m_frame * m_size.y / 2), | m_texture->SetSubData(ivec2(0, m_frame * m_size.y / 2), | ||||
m_size / 2, | m_size / 2, | ||||
&m_pixels[m_size.x * m_size.y / 4 * m_frame]); | &m_pixels[m_size.x * m_size.y / 4 * m_frame]); | ||||
#endif | |||||
} | } | ||||
m_shader->Bind(); | m_shader->Bind(); | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -76,4 +68,4 @@ | |||||
<ImportGroup Label="ExtensionTargets"> | <ImportGroup Label="ExtensionTargets"> | ||||
<Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | <Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | ||||
</ImportGroup> | </ImportGroup> | ||||
</Project> | |||||
</Project> |
@@ -584,7 +584,6 @@ INPUT = .. \ | |||||
../src/platform/android \ | ../src/platform/android \ | ||||
../src/platform/d3d9 \ | ../src/platform/d3d9 \ | ||||
../src/platform/nacl \ | ../src/platform/nacl \ | ||||
../src/platform/ps3 \ | |||||
../src/platform/sdl \ | ../src/platform/sdl \ | ||||
../src/platform/xbox \ | ../src/platform/xbox \ | ||||
../src/thread | ../src/thread | ||||
@@ -20,7 +20,6 @@ liblolcore_a_SOURCES = \ | |||||
$(liblolcore_headers) \ | $(liblolcore_headers) \ | ||||
$(liblolcore_sources) \ | $(liblolcore_sources) \ | ||||
\ | \ | ||||
$(ps3_sources) \ | |||||
$(xbox_sources) \ | $(xbox_sources) \ | ||||
$(nacl_sources) \ | $(nacl_sources) \ | ||||
$(sdl_sources) \ | $(sdl_sources) \ | ||||
@@ -146,14 +145,6 @@ nacl_sources = \ | |||||
platform/nacl/opengl_context_ptrs.h | platform/nacl/opengl_context_ptrs.h | ||||
endif | endif | ||||
if USE_PS3 | |||||
ps3_sources = \ | |||||
image/codec/ps3-image.cpp \ | |||||
platform/ps3/threadbase.h \ | |||||
platform/ps3/ps3app.cpp platform/ps3/ps3app.h \ | |||||
platform/ps3/ps3input.cpp platform/ps3/ps3input.h | |||||
endif | |||||
if USE_X360 | if USE_X360 | ||||
xbox_sources = \ | xbox_sources = \ | ||||
platform/xbox/xboxapp.cpp platform/xbox/xboxapp.h \ | platform/xbox/xboxapp.cpp platform/xbox/xboxapp.h \ | ||||
@@ -16,9 +16,7 @@ | |||||
#include "lolgl.h" | #include "lolgl.h" | ||||
#if __CELLOS_LV2__ | |||||
# include "platform/ps3/ps3app.h" | |||||
#elif _XBOX | |||||
#if _XBOX | |||||
# include "platform/xbox/xboxapp.h" | # include "platform/xbox/xboxapp.h" | ||||
#elif __native_client__ | #elif __native_client__ | ||||
# include "platform/nacl/nacl-app.h" | # include "platform/nacl/nacl-app.h" | ||||
@@ -42,9 +40,7 @@ class ApplicationData | |||||
: app(name, resolution, framerate) | : app(name, resolution, framerate) | ||||
{ } | { } | ||||
#if __CELLOS_LV2__ | |||||
Ps3App app; | |||||
#elif _XBOX | |||||
#if _XBOX | |||||
XboxApp app; | XboxApp app; | ||||
#elif __native_client__ | #elif __native_client__ | ||||
NaClApp app; | NaClApp app; | ||||
@@ -36,10 +36,6 @@ String String::Printf(char const *format, ...) | |||||
String String::VPrintf(char const *format, va_list ap) | String String::VPrintf(char const *format, va_list ap) | ||||
{ | { | ||||
#if defined __CELLOS_LV2__ | |||||
using std::vsnprintf; | |||||
#endif | |||||
String ret; | String ret; | ||||
va_list ap2; | va_list ap2; | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -98,14 +98,6 @@ uint32_t FramebufferFormat::GetFormat() | |||||
case RGBA_16_UI: return D3DFMT_A16B16G16R16; | case RGBA_16_UI: return D3DFMT_A16B16G16R16; | ||||
case RGBA_16_F: return D3DFMT_A16B16G16R16F; | case RGBA_16_F: return D3DFMT_A16B16G16R16F; | ||||
case RGBA_32_F: return D3DFMT_A32B32G32R32F; | case RGBA_32_F: return D3DFMT_A32B32G32R32F; | ||||
#elif defined __CELLOS_LV2__ | |||||
/* Supported drawable formats on the PS3: GL_ARGB_SCE, GL_RGB16F_ARB, | |||||
* GL_RGBA16F_ARB, GL_RGB32F_ARB, GL_RGBA32F_ARB, GL_LUMINANCE32F_ARB. */ | |||||
case RGB_16_F: return GL_RGB16F_ARB; | |||||
case RGB_32_F: return GL_RGB32F_ARB; | |||||
case RGBA_8: return GL_ARGB_SCE; | |||||
case RGBA_16_F: return GL_RGBA16F_ARB; | |||||
case RGBA_32_F: return GL_RGBA32F_ARB; | |||||
#elif defined HAVE_GLES_2X | #elif defined HAVE_GLES_2X | ||||
/* FIXME: incomplete */ | /* FIXME: incomplete */ | ||||
case RGBA_8: | case RGBA_8: | ||||
@@ -240,8 +232,6 @@ uint32_t FramebufferFormat::GetFormatOrder() | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
/* FIXME: not implemented at all */ | /* FIXME: not implemented at all */ | ||||
#elif defined __CELLOS_LV2__ | |||||
/* FIXME: not implemented at all */ | |||||
#elif defined HAVE_GLES_2X | #elif defined HAVE_GLES_2X | ||||
/* FIXME: incomplete */ | /* FIXME: incomplete */ | ||||
case R_8: case RG_8: case RGB_8: case RGBA_8: | case R_8: case RG_8: case RGB_8: case RGBA_8: | ||||
@@ -342,11 +332,6 @@ Framebuffer::Framebuffer(ivec2 size, FramebufferFormat fbo_format) | |||||
GLenum internal_format = fbo_format.GetFormat(); | GLenum internal_format = fbo_format.GetFormat(); | ||||
GLenum format = fbo_format.GetFormatOrder(); | GLenum format = fbo_format.GetFormatOrder(); | ||||
GLenum depth = GL_DEPTH_COMPONENT; | GLenum depth = GL_DEPTH_COMPONENT; | ||||
# elif defined __CELLOS_LV2__ | |||||
/* Supported drawable formats on the PS3: GL_ARGB_SCE, GL_RGB16F_ARB, | |||||
* GL_RGBA16F_ARB, GL_RGB32F_ARB, GL_RGBA32F_ARB, GL_LUMINANCE32F_ARB. */ | |||||
GLenum internal_format = fbo_format.GetFormat(); | |||||
GLenum format = fbo_format.GetFormatOrder(); | |||||
# elif GL_ES_VERSION_2_0 | # elif GL_ES_VERSION_2_0 | ||||
/* In OpenGL ES, internal format and format must match. */ | /* In OpenGL ES, internal format and format must match. */ | ||||
GLenum internal_format = fbo_format.GetFormat(); | GLenum internal_format = fbo_format.GetFormat(); | ||||
@@ -799,7 +799,7 @@ void Renderer::SetPolygonMode(PolygonMode mode) | |||||
m_data->m_d3d_dev->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); | m_data->m_d3d_dev->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); | ||||
break; | break; | ||||
} | } | ||||
#elif defined __CELLOS_LV2__ || defined GL_VERSION_1_1 | |||||
#elif defined GL_VERSION_1_1 | |||||
switch (mode) | switch (mode) | ||||
{ | { | ||||
case PolygonMode::Point: | case PolygonMode::Point: | ||||
@@ -95,13 +95,11 @@ private: | |||||
D3DVertexShader *vert_shader; | D3DVertexShader *vert_shader; | ||||
D3DPixelShader *frag_shader; | D3DPixelShader *frag_shader; | ||||
ID3DXConstantTable *vert_table, *frag_table; | ID3DXConstantTable *vert_table, *frag_table; | ||||
#elif !defined __CELLOS_LV2__ | |||||
#else | |||||
GLuint prog_id, vert_id, frag_id; | GLuint prog_id, vert_id, frag_id; | ||||
// Benlitz: using a simple array could be faster since there is never more than a few attribute locations to store | // Benlitz: using a simple array could be faster since there is never more than a few attribute locations to store | ||||
map<uint64_t, GLint> attrib_locations; | map<uint64_t, GLint> attrib_locations; | ||||
map<uint64_t, bool> attrib_errors; | map<uint64_t, bool> attrib_errors; | ||||
#else | |||||
CGprogram vert_id, frag_id; | |||||
#endif | #endif | ||||
uint32_t vert_crc, frag_crc; | uint32_t vert_crc, frag_crc; | ||||
@@ -249,16 +247,12 @@ Shader::Shader(String const &name, | |||||
#endif | #endif | ||||
{ nullptr, nullptr } | { nullptr, nullptr } | ||||
}; | }; | ||||
#elif !defined __CELLOS_LV2__ | |||||
#else | |||||
char errbuf[4096]; | char errbuf[4096]; | ||||
String shader_code; | String shader_code; | ||||
GLchar const *gl_code; | GLchar const *gl_code; | ||||
GLint status; | GLint status; | ||||
GLsizei len; | GLsizei len; | ||||
#else | |||||
/* Initialise the runtime shader compiler. FIXME: this needs only | |||||
* to be done once. */ | |||||
cgRTCgcInit(); | |||||
#endif | #endif | ||||
/* Compile vertex shader */ | /* Compile vertex shader */ | ||||
@@ -282,7 +276,7 @@ Shader::Shader(String const &name, | |||||
data->m_dev->CreateVertexShader((DWORD *)shader_code->GetBufferPointer(), | data->m_dev->CreateVertexShader((DWORD *)shader_code->GetBufferPointer(), | ||||
&data->vert_shader); | &data->vert_shader); | ||||
shader_code->Release(); | shader_code->Release(); | ||||
#elif !defined __CELLOS_LV2__ | |||||
#else | |||||
shader_code = ShaderData::Patch(vert, ShaderType::Vertex); | shader_code = ShaderData::Patch(vert, ShaderType::Vertex); | ||||
data->vert_id = glCreateShader(GL_VERTEX_SHADER); | data->vert_id = glCreateShader(GL_VERTEX_SHADER); | ||||
gl_code = shader_code.C(); | gl_code = shader_code.C(); | ||||
@@ -302,15 +296,6 @@ Shader::Shader(String const &name, | |||||
Log::Debug("compile log for vertex shader %s: %s\n", name.C(), errbuf); | Log::Debug("compile log for vertex shader %s: %s\n", name.C(), errbuf); | ||||
Log::Debug("shader source:\n%s\n", shader_code.C()); | Log::Debug("shader source:\n%s\n", shader_code.C()); | ||||
} | } | ||||
#else | |||||
data->vert_id = cgCreateProgram(cgCreateContext(), CG_SOURCE, vert, | |||||
cgGLGetLatestProfile(CG_GL_VERTEX), | |||||
nullptr, nullptr); | |||||
if (data->vert_id == nullptr) | |||||
{ | |||||
Log::Error("failed to compile vertex shader %s\n", name.C()); | |||||
Log::Error("shader source:\n%s\n", vert); | |||||
} | |||||
#endif | #endif | ||||
/* Compile fragment shader */ | /* Compile fragment shader */ | ||||
@@ -328,7 +313,7 @@ Shader::Shader(String const &name, | |||||
data->m_dev->CreatePixelShader((DWORD *)shader_code->GetBufferPointer(), | data->m_dev->CreatePixelShader((DWORD *)shader_code->GetBufferPointer(), | ||||
&data->frag_shader); | &data->frag_shader); | ||||
shader_code->Release(); | shader_code->Release(); | ||||
#elif !defined __CELLOS_LV2__ | |||||
#else | |||||
shader_code = ShaderData::Patch(frag, ShaderType::Fragment); | shader_code = ShaderData::Patch(frag, ShaderType::Fragment); | ||||
data->frag_id = glCreateShader(GL_FRAGMENT_SHADER); | data->frag_id = glCreateShader(GL_FRAGMENT_SHADER); | ||||
gl_code = shader_code.C(); | gl_code = shader_code.C(); | ||||
@@ -349,15 +334,6 @@ Shader::Shader(String const &name, | |||||
name.C(), errbuf); | name.C(), errbuf); | ||||
Log::Debug("shader source:\n%s\n", shader_code.C()); | Log::Debug("shader source:\n%s\n", shader_code.C()); | ||||
} | } | ||||
#else | |||||
data->frag_id = cgCreateProgram(cgCreateContext(), CG_SOURCE, frag, | |||||
cgGLGetLatestProfile(CG_GL_FRAGMENT), | |||||
nullptr, nullptr); | |||||
if (data->frag_id == nullptr) | |||||
{ | |||||
Log::Error("failed to compile fragment shader %s\n", name.C()); | |||||
Log::Error("shader source:\n%s\n", frag); | |||||
} | |||||
#endif | #endif | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
@@ -379,7 +355,7 @@ Shader::Shader(String const &name, | |||||
D3DXHANDLE h = data->vert_table->GetConstant(nullptr, i); | D3DXHANDLE h = data->vert_table->GetConstant(nullptr, i); | ||||
data->frag_table->GetConstantDesc(h, &cdesc, &count); | data->frag_table->GetConstantDesc(h, &cdesc, &count); | ||||
} | } | ||||
#elif !defined __CELLOS_LV2__ | |||||
#else | |||||
/* Create program */ | /* Create program */ | ||||
data->prog_id = glCreateProgram(); | data->prog_id = glCreateProgram(); | ||||
glAttachShader(data->prog_id, data->vert_id); | glAttachShader(data->prog_id, data->vert_id); | ||||
@@ -466,12 +442,7 @@ Shader::Shader(String const &name, | |||||
int Shader::GetAttribCount() const | int Shader::GetAttribCount() const | ||||
{ | { | ||||
#if !defined __CELLOS_LV2__ | |||||
return data->attrib_locations.count(); | return data->attrib_locations.count(); | ||||
#else | |||||
// TODO | |||||
return 0; | |||||
#endif | |||||
} | } | ||||
ShaderAttrib Shader::GetAttribLocation(VertexUsage usage, int index) const | ShaderAttrib Shader::GetAttribLocation(VertexUsage usage, int index) const | ||||
@@ -480,7 +451,7 @@ ShaderAttrib Shader::GetAttribLocation(VertexUsage usage, int index) const | |||||
ret.m_flags = (uint64_t)(uint16_t)usage.ToScalar() << 16; | ret.m_flags = (uint64_t)(uint16_t)usage.ToScalar() << 16; | ||||
ret.m_flags |= (uint64_t)(uint16_t)index; | ret.m_flags |= (uint64_t)(uint16_t)index; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
#elif !defined __CELLOS_LV2__ | |||||
#else | |||||
GLint l = -1; | GLint l = -1; | ||||
if (!data->attrib_locations.try_get(ret.m_flags, l)) | if (!data->attrib_locations.try_get(ret.m_flags, l)) | ||||
@@ -494,8 +465,6 @@ ShaderAttrib Shader::GetAttribLocation(VertexUsage usage, int index) const | |||||
} | } | ||||
} | } | ||||
ret.m_flags |= (uint64_t)(uint32_t)l << 32; | ret.m_flags |= (uint64_t)(uint32_t)l << 32; | ||||
#else | |||||
/* FIXME: can we do this at all on the PS3? */ | |||||
#endif | #endif | ||||
return ret; | return ret; | ||||
} | } | ||||
@@ -529,12 +498,9 @@ ShaderUniform Shader::GetUniformLocation(char const *uni) const | |||||
ret.vert = cdesc.RegisterIndex; | ret.vert = cdesc.RegisterIndex; | ||||
ret.flags |= 2; | ret.flags |= 2; | ||||
} | } | ||||
#elif !defined __CELLOS_LV2__ | |||||
#else | |||||
ret.frag = (uintptr_t)glGetUniformLocation(data->prog_id, uni); | ret.frag = (uintptr_t)glGetUniformLocation(data->prog_id, uni); | ||||
ret.vert = 0; | ret.vert = 0; | ||||
#else | |||||
ret.frag = (uintptr_t)cgGetNamedParameter(data->frag_id, uni); | |||||
ret.vert = (uintptr_t)cgGetNamedParameter(data->vert_id, uni); | |||||
#endif | #endif | ||||
return ret; | return ret; | ||||
} | } | ||||
@@ -547,10 +513,8 @@ void Shader::SetUniform(ShaderUniform const &uni, int i) | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
SetUniform(uni, ivec4(i, 0, 0, 0)); | SetUniform(uni, ivec4(i, 0, 0, 0)); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform1i(uni.frag, i); | |||||
#else | #else | ||||
/* FIXME: does this exist at all? cgGLSetParameter1i doesn't. */ | |||||
glUniform1i(uni.frag, i); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -558,10 +522,8 @@ void Shader::SetUniform(ShaderUniform const &uni, ivec2 const &v) | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
SetUniform(uni, ivec4(v, 0, 0)); | SetUniform(uni, ivec4(v, 0, 0)); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform2i(uni.frag, v.x, v.y); | |||||
#else | #else | ||||
/* FIXME: does this exist at all? */ | |||||
glUniform2i(uni.frag, v.x, v.y); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -569,10 +531,8 @@ void Shader::SetUniform(ShaderUniform const &uni, ivec3 const &v) | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
SetUniform(uni, ivec4(v, 0)); | SetUniform(uni, ivec4(v, 0)); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform3i(uni.frag, v.x, v.y, v.z); | |||||
#else | #else | ||||
/* FIXME: does this exist at all? */ | |||||
glUniform3i(uni.frag, v.x, v.y, v.z); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -583,10 +543,8 @@ void Shader::SetUniform(ShaderUniform const &uni, ivec4 const &v) | |||||
data->m_dev->SetPixelShaderConstantI((UINT)uni.frag, &v[0], 1); | data->m_dev->SetPixelShaderConstantI((UINT)uni.frag, &v[0], 1); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
data->m_dev->SetVertexShaderConstantI((UINT)uni.vert, &v[0], 1); | data->m_dev->SetVertexShaderConstantI((UINT)uni.vert, &v[0], 1); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform4i(uni.frag, v.x, v.y, v.z, v.w); | |||||
#else | #else | ||||
/* FIXME: does this exist at all? */ | |||||
glUniform4i(uni.frag, v.x, v.y, v.z, v.w); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -594,13 +552,8 @@ void Shader::SetUniform(ShaderUniform const &uni, float f) | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
SetUniform(uni, vec4(f, 0, 0, 0)); | SetUniform(uni, vec4(f, 0, 0, 0)); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform1f(uni.frag, f); | |||||
#else | #else | ||||
if (uni.frag) | |||||
cgGLSetParameter1f((CGparameter)uni.frag, f); | |||||
if (uni.vert) | |||||
cgGLSetParameter1f((CGparameter)uni.vert, f); | |||||
glUniform1f(uni.frag, f); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -608,13 +561,8 @@ void Shader::SetUniform(ShaderUniform const &uni, vec2 const &v) | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
SetUniform(uni, vec4(v, 0, 0)); | SetUniform(uni, vec4(v, 0, 0)); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform2fv(uni.frag, 1, &v[0]); | |||||
#else | #else | ||||
if (uni.frag) | |||||
cgGLSetParameter2fv((CGparameter)uni.frag, &v[0]); | |||||
if (uni.vert) | |||||
cgGLSetParameter2fv((CGparameter)uni.vert, &v[0]); | |||||
glUniform2fv(uni.frag, 1, &v[0]); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -622,13 +570,8 @@ void Shader::SetUniform(ShaderUniform const &uni, vec3 const &v) | |||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
SetUniform(uni, vec4(v, 0)); | SetUniform(uni, vec4(v, 0)); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform3fv(uni.frag, 1, &v[0]); | |||||
#else | #else | ||||
if (uni.frag) | |||||
cgGLSetParameter3fv((CGparameter)uni.frag, &v[0]); | |||||
if (uni.vert) | |||||
cgGLSetParameter3fv((CGparameter)uni.vert, &v[0]); | |||||
glUniform3fv(uni.frag, 1, &v[0]); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -639,13 +582,8 @@ void Shader::SetUniform(ShaderUniform const &uni, vec4 const &v) | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &v[0], 1); | data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &v[0], 1); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &v[0], 1); | data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &v[0], 1); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform4fv(uni.frag, 1, &v[0]); | |||||
#else | #else | ||||
if (uni.frag) | |||||
cgGLSetParameter4fv((CGparameter)uni.frag, &v[0]); | |||||
if (uni.vert) | |||||
cgGLSetParameter4fv((CGparameter)uni.vert, &v[0]); | |||||
glUniform4fv(uni.frag, 1, &v[0]); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -657,14 +595,8 @@ void Shader::SetUniform(ShaderUniform const &uni, mat2 const &m) | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 1); | data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 1); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 1); | data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 1); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniformMatrix2fv(uni.frag, 1, GL_FALSE, &m[0][0]); | |||||
#else | #else | ||||
mat4 tmp(m, 1.0f, 1.0f); | |||||
if (uni.frag) | |||||
cgGLSetMatrixParameterfc((CGparameter)uni.frag, &m[0][0]); | |||||
if (uni.vert) | |||||
cgGLSetMatrixParameterfc((CGparameter)uni.vert, &m[0][0]); | |||||
glUniformMatrix2fv(uni.frag, 1, GL_FALSE, &m[0][0]); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -678,15 +610,8 @@ void Shader::SetUniform(ShaderUniform const &uni, mat3 const &m) | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &tmp[0][0], 3); | data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &tmp[0][0], 3); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &tmp[0][0], 3); | data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &tmp[0][0], 3); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniformMatrix3fv(uni.frag, 1, GL_FALSE, &m[0][0]); | |||||
#else | #else | ||||
/* FIXME: check it's the proper way to do this */ | |||||
mat4 tmp(m, 1.0f); | |||||
if (uni.frag) | |||||
cgGLSetMatrixParameterfc((CGparameter)uni.frag, &m[0][0]); | |||||
if (uni.vert) | |||||
cgGLSetMatrixParameterfc((CGparameter)uni.vert, &m[0][0]); | |||||
glUniformMatrix3fv(uni.frag, 1, GL_FALSE, &m[0][0]); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -697,13 +622,8 @@ void Shader::SetUniform(ShaderUniform const &uni, mat4 const &m) | |||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 4); | data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 4); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 4); | data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, &m[0][0], 4); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniformMatrix4fv(uni.frag, 1, GL_FALSE, &m[0][0]); | |||||
#else | #else | ||||
if (uni.frag) | |||||
cgGLSetMatrixParameterfc((CGparameter)uni.frag, &m[0][0]); | |||||
if (uni.vert) | |||||
cgGLSetMatrixParameterfc((CGparameter)uni.vert, &m[0][0]); | |||||
glUniformMatrix4fv(uni.frag, 1, GL_FALSE, &m[0][0]); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -714,13 +634,11 @@ void Shader::SetUniform(ShaderUniform const &uni, TextureUniform tex, int index) | |||||
data->m_dev->SetSamplerState(index, D3DSAMP_MAGFILTER, tex.m_attrib & 0xff); | data->m_dev->SetSamplerState(index, D3DSAMP_MAGFILTER, tex.m_attrib & 0xff); | ||||
data->m_dev->SetSamplerState(index, D3DSAMP_MINFILTER, (tex.m_attrib >> 8) & 0xff); | data->m_dev->SetSamplerState(index, D3DSAMP_MINFILTER, (tex.m_attrib >> 8) & 0xff); | ||||
data->m_dev->SetSamplerState(index, D3DSAMP_MIPFILTER, (tex.m_attrib >> 16) & 0xff); | data->m_dev->SetSamplerState(index, D3DSAMP_MIPFILTER, (tex.m_attrib >> 16) & 0xff); | ||||
#elif !defined __CELLOS_LV2__ | |||||
#else | |||||
glActiveTexture(GL_TEXTURE0 + index); | glActiveTexture(GL_TEXTURE0 + index); | ||||
//glEnable(GL_TEXTURE_2D); | //glEnable(GL_TEXTURE_2D); | ||||
glBindTexture(GL_TEXTURE_2D, (int)tex.m_flags); | glBindTexture(GL_TEXTURE_2D, (int)tex.m_flags); | ||||
SetUniform(uni, index); | SetUniform(uni, index); | ||||
#else | |||||
/* FIXME: unimplemented */ | |||||
#endif | #endif | ||||
} | } | ||||
@@ -739,15 +657,8 @@ void Shader::SetUniform(ShaderUniform const &uni, array<float> const &v) | |||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | ||||
&v[0], v.Count() / 4); | &v[0], v.Count() / 4); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform1fv(uni.frag, v.Count(), &v[0]); | |||||
#else | #else | ||||
if (uni.frag) | |||||
cgGLSetParameterArray1f((CGparameter)uni.frag, | |||||
0, v.Count(), &v[0]); | |||||
if (uni.vert) | |||||
cgGLSetParameterArray1f((CGparameter)uni.vert, | |||||
0, v.Count(), &v[0]); | |||||
glUniform1fv(uni.frag, v.Count(), &v[0]); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -762,15 +673,8 @@ void Shader::SetUniform(ShaderUniform const &uni, array<vec2> const &v) | |||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | ||||
&v[0][0], v.Count() / 2); | &v[0][0], v.Count() / 2); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform2fv(uni.frag, v.Count(), &v[0][0]); | |||||
#else | #else | ||||
if (uni.frag) | |||||
cgGLSetParameterArray2f((CGparameter)uni.frag, | |||||
0, v.Count(), &v[0][0]); | |||||
if (uni.vert) | |||||
cgGLSetParameterArray2f((CGparameter)uni.vert, | |||||
0, v.Count(), &v[0][0]); | |||||
glUniform2fv(uni.frag, v.Count(), &v[0][0]); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -785,15 +689,8 @@ void Shader::SetUniform(ShaderUniform const &uni, array<vec3> const &v) | |||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | ||||
&v[0][0], v.Count()); | &v[0][0], v.Count()); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform3fv(uni.frag, v.Count(), &v[0][0]); | |||||
#else | #else | ||||
if (uni.frag) | |||||
cgGLSetParameterArray3f((CGparameter)uni.frag, | |||||
0, v.Count(), &v[0][0]); | |||||
if (uni.vert) | |||||
cgGLSetParameterArray3f((CGparameter)uni.vert, | |||||
0, v.Count(), &v[0][0]); | |||||
glUniform3fv(uni.frag, v.Count(), &v[0][0]); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -806,15 +703,8 @@ void Shader::SetUniform(ShaderUniform const &uni, array<vec4> const &v) | |||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | data->m_dev->SetVertexShaderConstantF((UINT)uni.vert, | ||||
&v[0][0], v.Count()); | &v[0][0], v.Count()); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUniform4fv(uni.frag, v.Count(), &v[0][0]); | |||||
#else | #else | ||||
if (uni.frag) | |||||
cgGLSetParameterArray4f((CGparameter)uni.frag, | |||||
0, v.Count(), &v[0][0]); | |||||
if (uni.vert) | |||||
cgGLSetParameterArray4f((CGparameter)uni.vert, | |||||
0, v.Count(), &v[0][0]); | |||||
glUniform4fv(uni.frag, v.Count(), &v[0][0]); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -824,13 +714,8 @@ void Shader::Bind() const | |||||
HRESULT hr; | HRESULT hr; | ||||
hr = data->m_dev->SetVertexShader(data->vert_shader); | hr = data->m_dev->SetVertexShader(data->vert_shader); | ||||
hr = data->m_dev->SetPixelShader(data->frag_shader); | hr = data->m_dev->SetPixelShader(data->frag_shader); | ||||
#elif !defined __CELLOS_LV2__ | |||||
glUseProgram(data->prog_id); | |||||
#else | #else | ||||
cgGLEnableProfile(cgGLGetLatestProfile(CG_GL_VERTEX)); | |||||
cgGLBindProgram(data->vert_id); | |||||
cgGLEnableProfile(cgGLGetLatestProfile(CG_GL_FRAGMENT)); | |||||
cgGLBindProgram(data->frag_id); | |||||
glUseProgram(data->prog_id); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -840,13 +725,9 @@ void Shader::Unbind() const | |||||
HRESULT hr; | HRESULT hr; | ||||
hr = data->m_dev->SetVertexShader(nullptr); | hr = data->m_dev->SetVertexShader(nullptr); | ||||
hr = data->m_dev->SetPixelShader(nullptr); | hr = data->m_dev->SetPixelShader(nullptr); | ||||
#elif !defined __CELLOS_LV2__ | |||||
/* FIXME: untested */ | |||||
glUseProgram(0); | |||||
#else | #else | ||||
/* FIXME: untested */ | /* FIXME: untested */ | ||||
cgGLDisableProfile(cgGLGetLatestProfile(CG_GL_VERTEX)); | |||||
cgGLDisableProfile(cgGLGetLatestProfile(CG_GL_FRAGMENT)); | |||||
glUseProgram(0); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -857,15 +738,12 @@ Shader::~Shader() | |||||
data->vert_table->Release(); | data->vert_table->Release(); | ||||
data->frag_shader->Release(); | data->frag_shader->Release(); | ||||
data->frag_table->Release(); | data->frag_table->Release(); | ||||
#elif !defined __CELLOS_LV2__ | |||||
#else | |||||
glDetachShader(data->prog_id, data->vert_id); | glDetachShader(data->prog_id, data->vert_id); | ||||
glDetachShader(data->prog_id, data->frag_id); | glDetachShader(data->prog_id, data->frag_id); | ||||
glDeleteShader(data->vert_id); | glDeleteShader(data->vert_id); | ||||
glDeleteShader(data->frag_id); | glDeleteShader(data->frag_id); | ||||
glDeleteProgram(data->prog_id); | glDeleteProgram(data->prog_id); | ||||
#else | |||||
cgDestroyProgram(data->vert_id); | |||||
cgDestroyProgram(data->frag_id); | |||||
#endif | #endif | ||||
delete data; | delete data; | ||||
} | } | ||||
@@ -875,7 +753,7 @@ int ShaderData::GetVersion() | |||||
{ | { | ||||
static int version = 0; | static int version = 0; | ||||
#if !defined USE_D3D9 && !defined _XBOX && !defined __CELLOS_LV2__ | |||||
#if !defined USE_D3D9 && !defined _XBOX | |||||
if (!version) | if (!version) | ||||
{ | { | ||||
#if defined HAVE_GLES_2X | #if defined HAVE_GLES_2X | ||||
@@ -129,11 +129,7 @@ Texture::Texture(ivec2 size, PixelFormat format) | |||||
{ 0, 0, 0, 0 }, /* Unknown */ | { 0, 0, 0, 0 }, /* Unknown */ | ||||
/* FIXME: this is all mixed up for the RGBA/ARGB combinations */ | /* FIXME: this is all mixed up for the RGBA/ARGB combinations */ | ||||
#if __CELLOS_LV2__ | |||||
{ GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1 }, | |||||
{ GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, 3 }, | |||||
{ GL_ARGB_SCE, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4 }, | |||||
#elif defined __native_client__ || defined HAVE_GLES_2X | |||||
#if defined __native_client__ || defined HAVE_GLES_2X | |||||
{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1 }, | { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1 }, | ||||
{ GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, 3 }, | { GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, 3 }, | ||||
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 }, | { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 }, | ||||
@@ -158,12 +154,6 @@ Texture::Texture(ivec2 size, PixelFormat format) | |||||
glGenTextures(1, &m_data->m_texture); | glGenTextures(1, &m_data->m_texture); | ||||
glBindTexture(GL_TEXTURE_2D, m_data->m_texture); | glBindTexture(GL_TEXTURE_2D, m_data->m_texture); | ||||
# if defined __CELLOS_LV2__ | |||||
/* We need this hint because by default the storage type is | |||||
* GL_TEXTURE_SWIZZLED_GPU_SCE. */ | |||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ALLOCATION_HINT_SCE, | |||||
GL_TEXTURE_TILED_GPU_SCE); | |||||
# endif | |||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||||
#endif | #endif | ||||
@@ -334,9 +324,6 @@ void Texture::GenerateMipmaps() | |||||
m_data->m_texture->->GenerateMipSubLevels(); | m_data->m_texture->->GenerateMipSubLevels(); | ||||
#elif defined _XBOX | #elif defined _XBOX | ||||
/* FIXME: No direct mipmap generation support on X360 */ | /* FIXME: No direct mipmap generation support on X360 */ | ||||
#elif defined __CELLOS_LV2__ | |||||
glBindTexture(GL_TEXTURE_2D, m_data->m_texture); | |||||
glGenerateMipmapOES(GL_TEXTURE_2D); | |||||
#else | #else | ||||
glBindTexture(GL_TEXTURE_2D, m_data->m_texture); | glBindTexture(GL_TEXTURE_2D, m_data->m_texture); | ||||
glGenerateMipmap(GL_TEXTURE_2D); | glGenerateMipmap(GL_TEXTURE_2D); | ||||
@@ -270,7 +270,7 @@ void VertexDeclaration::Unbind() | |||||
} | } | ||||
/* "NULL is an invalid input to SetVertexDeclaration" (DX9 guide), so | /* "NULL is an invalid input to SetVertexDeclaration" (DX9 guide), so | ||||
* we just don't touch the current vertex declaration. */ | * we just don't touch the current vertex declaration. */ | ||||
#elif !defined __CELLOS_LV2__ | |||||
#else | |||||
for (int i = 0; i < m_count; i++) | for (int i = 0; i < m_count; i++) | ||||
{ | { | ||||
if (m_streams[i].reg >= 0) | if (m_streams[i].reg >= 0) | ||||
@@ -283,12 +283,6 @@ void VertexDeclaration::Unbind() | |||||
} | } | ||||
} | } | ||||
glBindBuffer(GL_ARRAY_BUFFER, 0); | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||||
#else | |||||
/* Or even: */ | |||||
glDisableClientState(GL_VERTEX_ARRAY); | |||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |||||
glDisableClientState(GL_NORMAL_ARRAY); | |||||
glDisableClientState(GL_COLOR_ARRAY); | |||||
#endif | #endif | ||||
} | } | ||||
@@ -361,27 +355,8 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attribs[]) | |||||
uint32_t index = attribs[n].m_flags & 0xffff; | uint32_t index = attribs[n].m_flags & 0xffff; | ||||
uint32_t reg = attribs[n].m_flags >> 32; | uint32_t reg = attribs[n].m_flags >> 32; | ||||
# if !defined __CELLOS_LV2__ | |||||
if (reg != 0xffffffffu) | if (reg != 0xffffffffu) | ||||
glEnableVertexAttribArray((GLint)reg); | glEnableVertexAttribArray((GLint)reg); | ||||
# else | |||||
switch (usage.ToScalar()) | |||||
{ | |||||
case VertexUsage::Position: | |||||
glEnableClientState(GL_VERTEX_ARRAY); | |||||
break; | |||||
case VertexUsage::TexCoord: | |||||
case VertexUsage::TexCoordExt: | |||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |||||
break; | |||||
case VertexUsage::Normal: | |||||
glEnableClientState(GL_NORMAL_ARRAY); | |||||
break; | |||||
case VertexUsage::Color: | |||||
glEnableClientState(GL_COLOR_ARRAY); | |||||
break; | |||||
} | |||||
# endif | |||||
/* We need to parse the whole vertex declaration to retrieve | /* We need to parse the whole vertex declaration to retrieve | ||||
* the information. It sucks. */ | * the information. It sucks. */ | ||||
@@ -446,7 +421,6 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attribs[]) | |||||
type_index = 0; | type_index = 0; | ||||
# if !defined __CELLOS_LV2__ | |||||
if (reg != 0xffffffff) | if (reg != 0xffffffff) | ||||
{ | { | ||||
if (tlut[type_index].type == GL_FLOAT | if (tlut[type_index].type == GL_FLOAT | ||||
@@ -476,31 +450,6 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attribs[]) | |||||
} | } | ||||
# endif | # endif | ||||
} | } | ||||
# else | |||||
switch (usage) | |||||
{ | |||||
case VertexUsage::Position: | |||||
glVertexPointer(tlut[type_index].size, tlut[type_index].type, | |||||
stride, (GLvoid const *)(uintptr_t)offset); | |||||
break; | |||||
case VertexUsage::TexCoord: | |||||
case VertexUsage::TexCoordExt: | |||||
glTexCoordPointer(tlut[type_index].size, tlut[type_index].type, | |||||
stride, (GLvoid const *)(uintptr_t)offset); | |||||
break; | |||||
case VertexUsage::Normal: | |||||
glNormalPointer(tlut[type_index].type, | |||||
stride, (GLvoid const *)(uintptr_t)offset); | |||||
break; | |||||
case VertexUsage::Color: | |||||
glColorPointer(tlut[type_index].size, tlut[type_index].type, | |||||
stride, (GLvoid const *)(uintptr_t)offset); | |||||
break; | |||||
default: | |||||
Log::Error("vertex usage %d is not supported yet\n", usage); | |||||
break; | |||||
} | |||||
# endif | |||||
} | } | ||||
#endif | #endif | ||||
} | } | ||||
@@ -1,196 +0,0 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#include <lol/engine-internal.h> | |||||
#if defined __CELLOS_LV2__ | |||||
#include <sys/paths.h> | |||||
#include <cell/sysmodule.h> | |||||
#include <cell/codec/pngdec.h> | |||||
#include "../../image/image-private.h" | |||||
namespace lol | |||||
{ | |||||
/* | |||||
* Image implementation class | |||||
*/ | |||||
class Ps3ImageCodec : public ImageCodec | |||||
{ | |||||
public: | |||||
virtual bool Load(Image *image, char const *path); | |||||
virtual bool Save(Image *image, char const *path); | |||||
virtual bool Close(); | |||||
virtual uint8_t *GetData() const; | |||||
private: | |||||
static void* Malloc(uint32_t size, void* data) { return malloc(size); }; | |||||
static int32_t Free(void* ptr, void* data) { free(ptr); return 0; }; | |||||
}; | |||||
DECLARE_IMAGE_CODEC(Ps3ImageCodec, 100) | |||||
/* | |||||
* Public Image class | |||||
*/ | |||||
bool Ps3ImageCodec::Load(Image *image, char const *path) | |||||
{ | |||||
int32_t err; | |||||
/* Initialise decoding library */ | |||||
CellPngDecMainHandle hmain; | |||||
err = cellSysmoduleLoadModule(CELL_SYSMODULE_FS); | |||||
if (err != CELL_OK) | |||||
{ | |||||
Log::Error("could not open Fs sysmodule (0x%08x)\n", err); | |||||
return false; | |||||
} | |||||
err = cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC); | |||||
if (err != CELL_OK) | |||||
{ | |||||
Log::Error("could not open PngDec sysmodule (0x%08x)\n", err); | |||||
return false; | |||||
} | |||||
CellPngDecThreadInParam in_param; | |||||
in_param.spuThreadEnable = CELL_PNGDEC_SPU_THREAD_ENABLE; | |||||
in_param.ppuThreadPriority = 1000; | |||||
in_param.spuThreadPriority = 200; | |||||
in_param.cbCtrlMallocFunc = Ps3ImageCodec::Malloc; | |||||
in_param.cbCtrlMallocArg = nullptr; | |||||
in_param.cbCtrlFreeFunc = Ps3ImageCodec::Free; | |||||
in_param.cbCtrlFreeArg = nullptr; | |||||
CellPngDecThreadOutParam out_param; | |||||
err = cellPngDecCreate(&hmain, &in_param, &out_param); | |||||
if (err != CELL_OK) | |||||
{ | |||||
Log::Error("could not create PngDec library (0x%08x)\n", err); | |||||
return false; | |||||
} | |||||
/* Create decoder */ | |||||
CellPngDecSrc dec_src; | |||||
dec_src.srcSelect = CELL_PNGDEC_FILE; | |||||
dec_src.fileOffset = 0; | |||||
dec_src.fileSize = 0; | |||||
dec_src.streamPtr = nullptr; | |||||
dec_src.streamSize = 0; | |||||
dec_src.spuThreadEnable = CELL_PNGDEC_SPU_THREAD_ENABLE; | |||||
CellPngDecSubHandle hsub; | |||||
CellPngDecOpnInfo open_info; | |||||
array<String> pathlist = System::GetPathList(path); | |||||
for (int i = 0; i < pathlist.Count(); ++i) | |||||
{ | |||||
String name = String(SYS_APP_HOME) + '/' + pathlist[i]; | |||||
dec_src.fileName = name.C(); | |||||
err = cellPngDecOpen(hmain, &hsub, &dec_src, &open_info); | |||||
if (err == CELL_OK) | |||||
break; | |||||
cellPngDecClose(hmain, hsub); | |||||
} | |||||
if (err != CELL_OK) | |||||
{ | |||||
Log::Error("could not open %s for decoding (0x%08x)\n", path, err); | |||||
return false; | |||||
} | |||||
CellPngDecInfo info; | |||||
err = cellPngDecReadHeader(hmain, hsub, &info); | |||||
if (err != CELL_OK) | |||||
{ | |||||
Log::Error("could not read image header in %s (0x%08x)\n", path, err); | |||||
return false; | |||||
} | |||||
CellPngDecInParam in_dec_param; | |||||
in_dec_param.commandPtr = nullptr; | |||||
in_dec_param.outputMode = CELL_PNGDEC_TOP_TO_BOTTOM; | |||||
in_dec_param.outputColorSpace = CELL_PNGDEC_RGBA; | |||||
in_dec_param.outputBitDepth = 8; | |||||
in_dec_param.outputPackFlag = CELL_PNGDEC_1BYTE_PER_1PIXEL; | |||||
in_dec_param.outputAlphaSelect = CELL_PNGDEC_STREAM_ALPHA; | |||||
in_dec_param.outputColorAlpha = 0xff; | |||||
CellPngDecOutParam out_dec_param; | |||||
err = cellPngDecSetParameter(hmain, hsub, &in_dec_param, &out_dec_param); | |||||
if (err != CELL_OK) | |||||
{ | |||||
Log::Error("could not configure PngDec decoder (0x%08x)\n", err); | |||||
return false; | |||||
} | |||||
/* Decode image */ | |||||
m_size = ivec2(info.imageWidth, info.imageHeight); | |||||
m_format = PixelFormat::RGBA_8; | |||||
pixels = (uint8_t *)malloc(info.imageWidth * 4 * info.imageHeight); | |||||
CellPngDecDataCtrlParam data_ctrl_param; | |||||
data_ctrl_param.outputBytesPerLine = info.imageWidth * 4; | |||||
CellPngDecDataOutInfo data_out_info; | |||||
err = cellPngDecDecodeData(hmain, hsub, pixels, | |||||
&data_ctrl_param, &data_out_info); | |||||
if (err != CELL_OK) | |||||
{ | |||||
Log::Error("could not run PngDec decoder on %s (0x%08x)\n", path, err); | |||||
return false; | |||||
} | |||||
/* Close decoder */ | |||||
err = cellPngDecClose(hmain, hsub); | |||||
if (err != CELL_OK) | |||||
{ | |||||
Log::Error("could not close PngDec decoder (0x%08x)\n", err); | |||||
return false; | |||||
} | |||||
/* Deinitialise library */ | |||||
err = cellPngDecDestroy(hmain); | |||||
if (err != CELL_OK) | |||||
{ | |||||
Log::Error("could not destroy PngDec decoder (0x%08x)\n", err); | |||||
return false; | |||||
} | |||||
err = cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC); | |||||
err = cellSysmoduleUnloadModule(CELL_SYSMODULE_FS); | |||||
return true; | |||||
} | |||||
bool Ps3ImageCodec::Load(Image *image, char const *path) | |||||
{ | |||||
UNUSED(path); | |||||
/* TODO: unimplemented */ | |||||
return true; | |||||
} | |||||
bool Ps3ImageCodec::Close() | |||||
{ | |||||
free(pixels); | |||||
return true; | |||||
} | |||||
uint8_t * Ps3ImageCodec::GetData() const | |||||
{ | |||||
return pixels; | |||||
} | |||||
} /* namespace lol */ | |||||
#endif /* defined __CELLOS_LV2__ */ | |||||
@@ -40,9 +40,6 @@ static bool RegisterAllCodecs(array<ImageCodec *> &codeclist) | |||||
#if defined __APPLE__ && defined __MACH__ && defined __arm__ | #if defined __APPLE__ && defined __MACH__ && defined __arm__ | ||||
REGISTER_IMAGE_CODEC(IosImageCodec) | REGISTER_IMAGE_CODEC(IosImageCodec) | ||||
#endif | #endif | ||||
#if defined __CELLOS_LV2__ | |||||
REGISTER_IMAGE_CODEC(Ps3ImageCodec) | |||||
#endif | |||||
#if defined USE_SDL_IMAGE | #if defined USE_SDL_IMAGE | ||||
REGISTER_IMAGE_CODEC(SdlImageCodec) | REGISTER_IMAGE_CODEC(SdlImageCodec) | ||||
#endif | #endif | ||||
@@ -19,11 +19,8 @@ namespace lol | |||||
static inline void Abort() | static inline void Abort() | ||||
{ | { | ||||
#if defined __CELLOS_LV2__ | |||||
*(uint32_t *)nullptr = 0xdead; | |||||
#else | |||||
//*(uint32_t *)nullptr = 0xdead; | |||||
std::abort(); | std::abort(); | ||||
#endif | |||||
} | } | ||||
extern void DumpStack(); | extern void DumpStack(); | ||||
@@ -29,11 +29,6 @@ | |||||
# define LOL_FEATURE_THREADS 0 | # define LOL_FEATURE_THREADS 0 | ||||
#endif | #endif | ||||
#if defined __CELLOS_LV2__ | |||||
# undef LOL_FEATURE_CHEAP_BRANCHES | |||||
# define LOL_FEATURE_CHEAP_BRANCHES 0 | |||||
#endif | |||||
/* Use this to disable code that causes compiler crashes. */ | /* Use this to disable code that causes compiler crashes. */ | ||||
#if defined _MSC_VER | #if defined _MSC_VER | ||||
# undef LOL_FEATURE_VISUAL_STUDIO_THAT_FUCKING_PIECE_OF_SHIT_COMPILER | # undef LOL_FEATURE_VISUAL_STUDIO_THAT_FUCKING_PIECE_OF_SHIT_COMPILER | ||||
@@ -18,12 +18,7 @@ | |||||
// --------------------- | // --------------------- | ||||
// | // | ||||
#if defined __CELLOS_LV2__ | |||||
# include "platform/ps3/threadbase.h" | |||||
#else | |||||
# include "sys/threadbase.h" | |||||
#endif | |||||
#include "sys/threadbase.h" | |||||
#include "entity.h" | #include "entity.h" | ||||
#include <functional> | #include <functional> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -59,9 +51,6 @@ | |||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration"> | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration"> | ||||
<CharacterSet>MultiByte</CharacterSet> | <CharacterSet>MultiByte</CharacterSet> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration"> | |||||
<CharacterSet>MultiByte</CharacterSet> | |||||
</PropertyGroup> | |||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'" Label="Configuration"> | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'" Label="Configuration"> | ||||
<CharacterSet>MultiByte</CharacterSet> | <CharacterSet>MultiByte</CharacterSet> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
@@ -79,10 +68,6 @@ | |||||
<WholeProgramOptimization>true</WholeProgramOptimization> | <WholeProgramOptimization>true</WholeProgramOptimization> | ||||
<CharacterSet>MultiByte</CharacterSet> | <CharacterSet>MultiByte</CharacterSet> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration"> | |||||
<WholeProgramOptimization>true</WholeProgramOptimization> | |||||
<CharacterSet>MultiByte</CharacterSet> | |||||
</PropertyGroup> | |||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'" Label="Configuration"> | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'" Label="Configuration"> | ||||
<WholeProgramOptimization>true</WholeProgramOptimization> | <WholeProgramOptimization>true</WholeProgramOptimization> | ||||
<CharacterSet>MultiByte</CharacterSet> | <CharacterSet>MultiByte</CharacterSet> | ||||
@@ -144,7 +129,6 @@ | |||||
<ClCompile Include="image\codec\gdiplus-image.cpp" /> | <ClCompile Include="image\codec\gdiplus-image.cpp" /> | ||||
<ClCompile Include="image\codec\ios-image.cpp" /> | <ClCompile Include="image\codec\ios-image.cpp" /> | ||||
<ClCompile Include="image\codec\oric-image.cpp" /> | <ClCompile Include="image\codec\oric-image.cpp" /> | ||||
<ClCompile Include="image\codec\ps3-image.cpp" /> | |||||
<ClCompile Include="image\codec\sdl-image.cpp" /> | <ClCompile Include="image\codec\sdl-image.cpp" /> | ||||
<ClCompile Include="image\codec\zed-image.cpp" /> | <ClCompile Include="image\codec\zed-image.cpp" /> | ||||
<ClCompile Include="image\codec\zed-palette-image.cpp" /> | <ClCompile Include="image\codec\zed-palette-image.cpp" /> | ||||
@@ -189,8 +173,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
@@ -201,8 +183,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
@@ -213,8 +193,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
@@ -225,15 +203,11 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="platform\ps3\ps3app.cpp" /> | |||||
<ClCompile Include="platform\ps3\ps3input.cpp" /> | |||||
<ClCompile Include="platform\sdl\sdlapp.cpp" /> | <ClCompile Include="platform\sdl\sdlapp.cpp" /> | ||||
<ClCompile Include="platform\sdl\sdlinput.cpp" /> | <ClCompile Include="platform\sdl\sdlinput.cpp" /> | ||||
<ClCompile Include="platform\xbox\xboxapp.cpp" /> | <ClCompile Include="platform\xbox\xboxapp.cpp" /> | ||||
@@ -360,8 +334,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
@@ -372,8 +344,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
@@ -384,8 +354,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
@@ -396,16 +364,11 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="platform\ps3\ps3app.h" /> | |||||
<ClInclude Include="platform\ps3\ps3input.h" /> | |||||
<ClInclude Include="platform\ps3\threadbase.h" /> | |||||
<ClInclude Include="platform\sdl\sdlapp.h" /> | <ClInclude Include="platform\sdl\sdlapp.h" /> | ||||
<ClInclude Include="platform\sdl\sdlinput.h" /> | <ClInclude Include="platform\sdl\sdlinput.h" /> | ||||
<ClInclude Include="platform\xbox\xboxapp.h" /> | <ClInclude Include="platform\xbox\xboxapp.h" /> | ||||
@@ -82,9 +82,6 @@ | |||||
<Filter Include="platform\d3d9"> | <Filter Include="platform\d3d9"> | ||||
<UniqueIdentifier>{a914e15d-3201-467a-a9c9-d7c5244b13ee}</UniqueIdentifier> | <UniqueIdentifier>{a914e15d-3201-467a-a9c9-d7c5244b13ee}</UniqueIdentifier> | ||||
</Filter> | </Filter> | ||||
<Filter Include="platform\ps3"> | |||||
<UniqueIdentifier>{c6c6b597-ed6c-4d82-a166-964beeeeb525}</UniqueIdentifier> | |||||
</Filter> | |||||
<Filter Include="platform\nacl"> | <Filter Include="platform\nacl"> | ||||
<UniqueIdentifier>{f6cc3470-c841-4581-969b-e60cea841c27}</UniqueIdentifier> | <UniqueIdentifier>{f6cc3470-c841-4581-969b-e60cea841c27}</UniqueIdentifier> | ||||
</Filter> | </Filter> | ||||
@@ -180,9 +177,6 @@ | |||||
<ClCompile Include="image\codec\oric-image.cpp"> | <ClCompile Include="image\codec\oric-image.cpp"> | ||||
<Filter>image\codec</Filter> | <Filter>image\codec</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="image\codec\ps3-image.cpp"> | |||||
<Filter>image\codec</Filter> | |||||
</ClCompile> | |||||
<ClCompile Include="image\codec\sdl-image.cpp"> | <ClCompile Include="image\codec\sdl-image.cpp"> | ||||
<Filter>image\codec</Filter> | <Filter>image\codec</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
@@ -291,12 +285,6 @@ | |||||
<ClCompile Include="generated\lolfx-scanner.cpp"> | <ClCompile Include="generated\lolfx-scanner.cpp"> | ||||
<Filter>generated</Filter> | <Filter>generated</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="platform\ps3\ps3app.cpp"> | |||||
<Filter>platform\ps3</Filter> | |||||
</ClCompile> | |||||
<ClCompile Include="platform\ps3\ps3input.cpp"> | |||||
<Filter>platform\ps3</Filter> | |||||
</ClCompile> | |||||
<ClCompile Include="gpu\lolfx-compiler.cpp"> | <ClCompile Include="gpu\lolfx-compiler.cpp"> | ||||
<Filter>gpu</Filter> | <Filter>gpu</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
@@ -627,15 +615,6 @@ | |||||
<ClInclude Include="generated\lolfx-parser.h"> | <ClInclude Include="generated\lolfx-parser.h"> | ||||
<Filter>gpu</Filter> | <Filter>gpu</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="platform\ps3\ps3app.h"> | |||||
<Filter>platform\ps3</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="platform\ps3\ps3input.h"> | |||||
<Filter>platform\ps3</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="platform\ps3\threadbase.h"> | |||||
<Filter>platform\ps3</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="lol\base\array.h"> | <ClInclude Include="lol\base\array.h"> | ||||
<Filter>lol\base</Filter> | <Filter>lol\base</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
@@ -49,9 +49,6 @@ | |||||
# if defined __APPLE__ && defined __MACH__ | # if defined __APPLE__ && defined __MACH__ | ||||
# include <OpenGLES/ES2/gl.h> | # include <OpenGLES/ES2/gl.h> | ||||
# include <OpenGLES/ES2/glext.h> | # include <OpenGLES/ES2/glext.h> | ||||
# elif defined __CELLOS_LV2__ | |||||
# include <PSGL/psgl.h> | |||||
# include <PSGL/psglu.h> | |||||
# else | # else | ||||
# include <GLES2/gl2.h> | # include <GLES2/gl2.h> | ||||
# include <GLES2/gl2ext.h> | # include <GLES2/gl2ext.h> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -10,14 +10,6 @@ | |||||
#include <lol/engine-internal.h> | #include <lol/engine-internal.h> | ||||
#if defined __CELLOS_LV2__ | |||||
# if defined __SNC__ | |||||
# include <ppu_altivec_internals.h> | |||||
# else | |||||
# include <altivec.h> | |||||
# endif | |||||
#endif | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
@@ -244,13 +236,10 @@ size_t half::convert(float *dst, half const *src, size_t nelem) | |||||
for (size_t i = 0; i < nelem; i++) | for (size_t i = 0; i < nelem; i++) | ||||
{ | { | ||||
union { float f; uint32_t x; } u; | union { float f; uint32_t x; } u; | ||||
#if !defined __CELLOS_LV2__ | |||||
/* This code is really too slow on the PS3, even with the denormal | /* This code is really too slow on the PS3, even with the denormal | ||||
* handling stripped off. */ | * handling stripped off. */ | ||||
u.x = half_to_float_nobranch((*src++).bits); | u.x = half_to_float_nobranch((*src++).bits); | ||||
#else | |||||
u.x = half_to_float_branch((*src++).bits); | |||||
#endif | |||||
*dst++ = u.f; | *dst++ = u.f; | ||||
} | } | ||||
@@ -19,9 +19,7 @@ | |||||
# define __likely(x) __builtin_expect(!!(x), 1) | # define __likely(x) __builtin_expect(!!(x), 1) | ||||
# define __unlikely(x) __builtin_expect(!!(x), 0) | # define __unlikely(x) __builtin_expect(!!(x), 0) | ||||
# define INLINEATTR __attribute__((always_inline)) | # define INLINEATTR __attribute__((always_inline)) | ||||
# if defined __CELLOS_LV2__ && !defined __SNC__ | |||||
# define FP_USE(x) __asm__("" : "+f" (x)) | |||||
# elif defined __x86_64__ | |||||
# if defined __x86_64__ | |||||
# define FP_USE(x) __asm__("" : "+x" (x)) | # define FP_USE(x) __asm__("" : "+x" (x)) | ||||
# elif defined __i386__ /* FIXME: this isn't good */ | # elif defined __i386__ /* FIXME: this isn't good */ | ||||
# define FP_USE(x) __asm__("" : "+m" (x)) | # define FP_USE(x) __asm__("" : "+m" (x)) | ||||
@@ -104,119 +102,15 @@ static const double TC[] = | |||||
2.373e5, | 2.373e5, | ||||
}; | }; | ||||
#if defined __CELLOS_LV2__ | |||||
static inline double lol_fctid(double x) INLINEATTR; | |||||
static inline double lol_fctidz(double x) INLINEATTR; | |||||
static inline double lol_fcfid(double x) INLINEATTR; | |||||
static inline double lol_frsqrte(double x) INLINEATTR; | |||||
static inline double lol_fsel(double c, double gte, double lt) INLINEATTR; | |||||
static inline double lol_fres(double x) INLINEATTR; | |||||
static inline double lol_fdiv(double a, double b) INLINEATTR; | |||||
#endif | |||||
static inline double lol_fabs(double x) INLINEATTR; | static inline double lol_fabs(double x) INLINEATTR; | ||||
#if defined __GNUC__ | #if defined __GNUC__ | ||||
static inline double lol_round(double x) INLINEATTR; | static inline double lol_round(double x) INLINEATTR; | ||||
static inline double lol_trunc(double x) INLINEATTR; | static inline double lol_trunc(double x) INLINEATTR; | ||||
#endif | #endif | ||||
#if defined __CELLOS_LV2__ | |||||
static inline double lol_fctid(double x) | |||||
{ | |||||
double r; | |||||
#if defined __SNC__ | |||||
r = __builtin_fctid(x); | |||||
#else | |||||
__asm__ ("fctid %0, %1" | |||||
: "=f" (r) : "f" (x)); | |||||
#endif | |||||
return r; | |||||
} | |||||
static double lol_fctidz(double x) | |||||
{ | |||||
double r; | |||||
#if defined __SNC__ | |||||
r = __builtin_fctidz(x); | |||||
#else | |||||
__asm__ ("fctidz %0, %1" | |||||
: "=f" (r) : "f" (x)); | |||||
#endif | |||||
return r; | |||||
} | |||||
static double lol_fcfid(double x) | |||||
{ | |||||
double r; | |||||
#if defined __SNC__ | |||||
r = __builtin_fcfid(x); | |||||
#else | |||||
__asm__ ("fcfid %0, %1" | |||||
: "=f" (r) : "f" (x)); | |||||
#endif | |||||
return r; | |||||
} | |||||
static double lol_frsqrte(double x) | |||||
{ | |||||
#if defined __SNC__ | |||||
return __builtin_frsqrte(x); | |||||
#else | |||||
double r; | |||||
__asm__ ("frsqrte %0, %1" | |||||
: "=f" (r) : "f" (x)); | |||||
return r; | |||||
#endif | |||||
} | |||||
static inline double lol_fsel(double c, double gte, double lt) | |||||
{ | |||||
#if defined __CELLOS_LV2__ && defined __SNC__ | |||||
return __fsel(c, gte, lt); | |||||
#elif defined __CELLOS_LV2__ | |||||
double r; | |||||
__asm__ ("fsel %0, %1, %2, %3" | |||||
: "=f" (r) : "f" (c), "f" (gte), "f" (lt)); | |||||
return r; | |||||
#else | |||||
return (c >= 0) ? gte : lt; | |||||
#endif | |||||
} | |||||
static inline double lol_fres(double x) | |||||
{ | |||||
double ret; | |||||
#if defined __SNC__ | |||||
ret = __builtin_fre(x); | |||||
#else | |||||
__asm__ ("fres %0, %1" | |||||
: "=f" (ret) : "f" (x)); | |||||
#endif | |||||
return ret; | |||||
} | |||||
static inline double lol_fdiv(double a, double b) | |||||
{ | |||||
/* Estimate */ | |||||
double x0 = lol_fres(b); | |||||
/* Two steps of Newton-Raphson */ | |||||
x0 = (b * x0 - ONE) * -x0 + x0; | |||||
x0 = (b * x0 - ONE) * -x0 + x0; | |||||
return a * x0; | |||||
} | |||||
#endif /* __CELLOS_LV2__ */ | |||||
static inline double lol_fabs(double x) | static inline double lol_fabs(double x) | ||||
{ | { | ||||
#if defined __CELLOS_LV2__ && defined __SNC__ | |||||
return __fabs(x); | |||||
#elif defined __CELLOS_LV2__ | |||||
double r; | |||||
__asm__ ("fabs %0, %1" | |||||
: "=f" (r) : "f" (x)); | |||||
return r; | |||||
#elif defined __GNUC__ | |||||
#if defined __GNUC__ | |||||
return __builtin_fabs(x); | return __builtin_fabs(x); | ||||
#else | #else | ||||
using std::fabs; | using std::fabs; | ||||
@@ -227,20 +121,12 @@ static inline double lol_fabs(double x) | |||||
#if defined __GNUC__ | #if defined __GNUC__ | ||||
static inline double lol_round(double x) | static inline double lol_round(double x) | ||||
{ | { | ||||
#if defined __CELLOS_LV2__ | |||||
return lol_fcfid(lol_fctid(x)); | |||||
#else | |||||
return __builtin_round(x); | return __builtin_round(x); | ||||
#endif | |||||
} | } | ||||
static inline double lol_trunc(double x) | static inline double lol_trunc(double x) | ||||
{ | { | ||||
#if defined __CELLOS_LV2__ | |||||
return lol_fcfid(lol_fctidz(x)); | |||||
#else | |||||
return __builtin_trunc(x); | return __builtin_trunc(x); | ||||
#endif | |||||
} | } | ||||
#endif | #endif | ||||
@@ -267,12 +153,6 @@ double lol_sin(double x) | |||||
/* Wrap |x| to the range [-1, 1] and keep track of the number of | /* Wrap |x| to the range [-1, 1] and keep track of the number of | ||||
* cycles required. If odd, we'll need to change the sign of the | * cycles required. If odd, we'll need to change the sign of the | ||||
* result. */ | * result. */ | ||||
#if defined __CELLOS_LV2__ | |||||
double sign = lol_fsel(x, D_PI, -D_PI); | |||||
double num_cycles = lol_round(absx); | |||||
double is_even = lol_trunc(num_cycles * HALF) - (num_cycles * HALF); | |||||
sign = lol_fsel(is_even, sign, -sign); | |||||
#else | |||||
double num_cycles = absx + TWO_EXP_52; | double num_cycles = absx + TWO_EXP_52; | ||||
FP_USE(num_cycles); num_cycles -= TWO_EXP_52; | FP_USE(num_cycles); num_cycles -= TWO_EXP_52; | ||||
@@ -282,7 +162,7 @@ double lol_sin(double x) | |||||
FP_USE(is_even); | FP_USE(is_even); | ||||
is_even -= TWO * num_cycles - ONE; | is_even -= TWO * num_cycles - ONE; | ||||
double sign = is_even; | double sign = is_even; | ||||
#endif | |||||
absx -= num_cycles; | absx -= num_cycles; | ||||
/* If branches are very cheap, we have the option to do the Taylor | /* If branches are very cheap, we have the option to do the Taylor | ||||
@@ -303,9 +183,7 @@ double lol_sin(double x) | |||||
} | } | ||||
#endif | #endif | ||||
#if !defined __CELLOS_LV2__ | |||||
sign *= (x >= 0.0) ? D_PI : -D_PI; | sign *= (x >= 0.0) ? D_PI : -D_PI; | ||||
#endif | |||||
/* Compute a Tailor series for sin() and combine sign information. */ | /* Compute a Tailor series for sin() and combine sign information. */ | ||||
double x2 = absx * absx; | double x2 = absx * absx; | ||||
@@ -338,11 +216,6 @@ double lol_cos(double x) | |||||
} | } | ||||
#endif | #endif | ||||
#if defined __CELLOS_LV2__ | |||||
double num_cycles = lol_round(absx); | |||||
double is_even = lol_trunc(num_cycles * HALF) - (num_cycles * HALF); | |||||
double sign = lol_fsel(is_even, ONE, NEG_ONE); | |||||
#else | |||||
double num_cycles = absx + TWO_EXP_52; | double num_cycles = absx + TWO_EXP_52; | ||||
FP_USE(num_cycles); num_cycles -= TWO_EXP_52; | FP_USE(num_cycles); num_cycles -= TWO_EXP_52; | ||||
@@ -352,7 +225,7 @@ double lol_cos(double x) | |||||
FP_USE(is_even); | FP_USE(is_even); | ||||
is_even -= TWO * num_cycles - ONE; | is_even -= TWO * num_cycles - ONE; | ||||
double sign = is_even; | double sign = is_even; | ||||
#endif | |||||
absx -= num_cycles; | absx -= num_cycles; | ||||
#if LOL_FEATURE_VERY_CHEAP_BRANCHES | #if LOL_FEATURE_VERY_CHEAP_BRANCHES | ||||
@@ -410,14 +283,6 @@ void lol_sincos(double x, double *sinx, double *cosx) | |||||
} | } | ||||
#endif | #endif | ||||
#if defined __CELLOS_LV2__ | |||||
double num_cycles = lol_round(absx); | |||||
double is_even = lol_trunc(num_cycles * HALF) - (num_cycles * HALF); | |||||
double sin_sign = lol_fsel(x, D_PI, -D_PI); | |||||
sin_sign = lol_fsel(is_even, sin_sign, -sin_sign); | |||||
double cos_sign = lol_fsel(is_even, ONE, NEG_ONE); | |||||
#else | |||||
double num_cycles = absx + TWO_EXP_52; | double num_cycles = absx + TWO_EXP_52; | ||||
FP_USE(num_cycles); num_cycles -= TWO_EXP_52; | FP_USE(num_cycles); num_cycles -= TWO_EXP_52; | ||||
@@ -428,7 +293,7 @@ void lol_sincos(double x, double *sinx, double *cosx) | |||||
is_even -= TWO * num_cycles - ONE; | is_even -= TWO * num_cycles - ONE; | ||||
double sin_sign = is_even; | double sin_sign = is_even; | ||||
double cos_sign = is_even; | double cos_sign = is_even; | ||||
#endif | |||||
absx -= num_cycles; | absx -= num_cycles; | ||||
#if LOL_FEATURE_VERY_CHEAP_BRANCHES | #if LOL_FEATURE_VERY_CHEAP_BRANCHES | ||||
@@ -455,9 +320,7 @@ void lol_sincos(double x, double *sinx, double *cosx) | |||||
} | } | ||||
#endif | #endif | ||||
#if !defined __CELLOS_LV2__ | |||||
sin_sign *= (x >= 0.0) ? D_PI : -D_PI; | sin_sign *= (x >= 0.0) ? D_PI : -D_PI; | ||||
#endif | |||||
double x2 = absx * absx; | double x2 = absx * absx; | ||||
double x4 = x2 * x2; | double x4 = x2 * x2; | ||||
@@ -514,15 +377,10 @@ double lol_tan(double x) | |||||
/* Ensure cosx isn't zero. FIXME: we lose the cosx sign here. */ | /* Ensure cosx isn't zero. FIXME: we lose the cosx sign here. */ | ||||
double absc = lol_fabs(cosx); | double absc = lol_fabs(cosx); | ||||
#if defined __CELLOS_LV2__ | |||||
double is_cos_not_zero = absc - VERY_SMALL_NUMBER; | |||||
cosx = lol_fsel(is_cos_not_zero, cosx, VERY_SMALL_NUMBER); | |||||
return lol_fdiv(sinx, cosx); | |||||
#else | |||||
if (__unlikely(absc < VERY_SMALL_NUMBER)) | if (__unlikely(absc < VERY_SMALL_NUMBER)) | ||||
cosx = VERY_SMALL_NUMBER; | cosx = VERY_SMALL_NUMBER; | ||||
return sinx / cosx; | return sinx / cosx; | ||||
#endif | |||||
} | } | ||||
} /* namespace lol */ | } /* namespace lol */ | ||||
@@ -17,7 +17,7 @@ namespace lol | |||||
{ | { | ||||
/* | /* | ||||
* PS3 App implementation class | |||||
* NaCl App implementation class | |||||
*/ | */ | ||||
class NaClAppData | class NaClAppData | ||||
@@ -1,275 +0,0 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#include <lol/engine-internal.h> | |||||
#if defined __CELLOS_LV2__ | |||||
# include <sys/ppu_thread.h> /* sys_ppu_thread_get_stack_information */ | |||||
# include <sys/spu_initialize.h> | |||||
# include <sys/paths.h> /* SYS_HOST_ROOT */ | |||||
# include <cell/sysmodule.h> | |||||
# include <PSGL/psgl.h> | |||||
# include <cell/mstream.h> /* multistream */ | |||||
# include <cell/spurs/control.h> /* SPURS */ | |||||
# include <cell/spurs/task.h> | |||||
# include <cell/spurs/event_flag.h> | |||||
#endif | |||||
#include "lolgl.h" | |||||
#include "ps3app.h" | |||||
#include "ps3input.h" | |||||
namespace lol | |||||
{ | |||||
/* | |||||
* PS3 App implementation class | |||||
*/ | |||||
/* FIXME: this shouldn't be a global */ | |||||
static unsigned int port_num; | |||||
class Ps3AppData | |||||
{ | |||||
friend class Ps3App; | |||||
private: | |||||
#if defined __CELLOS_LV2__ | |||||
static void SysCallBack(uint64_t status, uint64_t param, void *data) | |||||
{ | |||||
if (status == CELL_SYSUTIL_REQUEST_EXITGAME) | |||||
Ticker::Shutdown(); | |||||
} | |||||
static void MultiStreamThread(uint64_t param) | |||||
{ | |||||
Timer t; | |||||
cellAudioPortStart(port_num); | |||||
/* FIXME: quit gracefully if needed */ | |||||
while (true) | |||||
{ | |||||
if (!cellMSSystemSignalSPU()) | |||||
{ | |||||
t.Get(); | |||||
t.Wait(1.f / 60.f / 32); | |||||
} | |||||
cellMSSystemGenerateCallbacks(); | |||||
} | |||||
cellAudioPortStop(port_num); | |||||
sys_ppu_thread_exit(0); | |||||
} | |||||
CellSpurs m_spurs __attribute__((aligned (128))); | |||||
#endif | |||||
}; | |||||
/* | |||||
* Public Ps3App class | |||||
*/ | |||||
Ps3App::Ps3App(char const *title, ivec2 res, float fps) : | |||||
data(new Ps3AppData()) | |||||
{ | |||||
#if defined __CELLOS_LV2__ | |||||
sys_spu_initialize(6, 1); | |||||
/* FIXME: we should check for CELL_SYSMODULE_ERROR_UNKNOWN and others, | |||||
* but what could we do anyway? */ | |||||
cellSysmoduleLoadModule(CELL_SYSMODULE_GCM_SYS); | |||||
cellSysmoduleLoadModule(CELL_SYSMODULE_FS); | |||||
cellSysmoduleLoadModule(CELL_SYSMODULE_USBD); | |||||
cellSysmoduleLoadModule(CELL_SYSMODULE_IO); | |||||
cellSysutilRegisterCallback(0, Ps3AppData::SysCallBack, nullptr); | |||||
PSGLinitOptions psglio; | |||||
psglio.enable = PSGL_INIT_MAX_SPUS | |||||
| PSGL_INIT_INITIALIZE_SPUS | |||||
| PSGL_INIT_HOST_MEMORY_SIZE; | |||||
psglio.maxSPUs = 1; | |||||
psglio.initializeSPUs = false; | |||||
psglio.hostMemorySize = 128 * 1024 * 1024; | |||||
psglInit(&psglio); | |||||
#if 0 | |||||
sys_ppu_thread_stack_t stack; | |||||
sys_ppu_thread_get_stack_information(&stack); | |||||
printf("stack starts at %p, ends at %p\n", stack.pst_addr, | |||||
(uint8_t *)stack.pst_addr + stack.pst_size); | |||||
#endif | |||||
PSGLdeviceParameters psgldp; | |||||
psgldp.enable = PSGL_DEVICE_PARAMETERS_COLOR_FORMAT | |||||
| PSGL_DEVICE_PARAMETERS_DEPTH_FORMAT | |||||
| PSGL_DEVICE_PARAMETERS_MULTISAMPLING_MODE | |||||
| PSGL_DEVICE_PARAMETERS_WIDTH_HEIGHT; | |||||
psgldp.colorFormat = GL_ARGB_SCE; /* can also be GL_RGBA16F_ARB */ | |||||
psgldp.depthFormat = GL_DEPTH_COMPONENT16; /* can also be 24-bit */ | |||||
psgldp.multisamplingMode = GL_MULTISAMPLING_4X_SQUARE_ROTATED_SCE; | |||||
psgldp.width = 720; | |||||
psgldp.height = 480; | |||||
/* Find closest valid resolution */ | |||||
ivec2 const valid_resolutions[8] = | |||||
{ | |||||
ivec2( 720, 480), | |||||
ivec2( 720, 576), | |||||
ivec2(1280, 720), | |||||
ivec2(1920, 1080), | |||||
ivec2( 960, 1080), | |||||
ivec2(1280, 1080), | |||||
ivec2(1440, 1080), | |||||
ivec2(1600, 1080), | |||||
}; | |||||
for (int i = 0; i < 8; ++i) | |||||
{ | |||||
ivec2 cur(psgldp.width, psgldp.height); | |||||
if (sqlength(valid_resolutions[i] - res) < sqlength(cur - res)) | |||||
{ | |||||
psgldp.width = valid_resolutions[i].x; | |||||
psgldp.height = valid_resolutions[i].y; | |||||
} | |||||
} | |||||
/* Create graphics device */ | |||||
PSGLdevice* psgl = psglCreateDeviceExtended(&psgldp); | |||||
if (!psgl) | |||||
Log::Error("could not create PSGL device; expect imminent crash\n"); | |||||
GLuint w, h; | |||||
psglGetDeviceDimensions(psgl, &w, &h); | |||||
ivec2 newres(w, h); | |||||
Log::Debug("resolution asked %d×%d, closest valid %d×%d, final %d×%d\n", | |||||
res.x, res.y, psgldp.width, psgldp.height, newres.x, newres.y); | |||||
PSGLcontext *ctx = psglCreateContext(); | |||||
psglMakeCurrent(ctx, psgl); | |||||
/* TODO: load our shaders when we actually ship them */ | |||||
//psglLoadShaderLibrary("/shaders.bin"); | |||||
psglResetCurrentContext(); | |||||
/* Create audio device */ | |||||
cellSysmoduleLoadModule(CELL_SYSMODULE_IO); | |||||
cellSysmoduleLoadModule(CELL_SYSMODULE_AUDIO); | |||||
cellSysmoduleLoadModule(CELL_SYSMODULE_RESC); | |||||
cellSysmoduleLoadModule(CELL_SYSMODULE_SPURS); | |||||
int ret = cellMSSystemConfigureSysUtilEx(CELL_MS_AUDIOMODESELECT_SUPPORTSLPCM | |||||
| CELL_MS_AUDIOMODESELECT_SUPPORTSDOLBY | |||||
| CELL_MS_AUDIOMODESELECT_SUPPORTSDTS | |||||
| CELL_MS_AUDIOMODESELECT_PREFERDOLBY); | |||||
int num_chans = ret & 0xf; | |||||
int has_dolby = (ret & 0x10) >> 4; | |||||
int has_dts = (ret & 0x20) >> 5; | |||||
Log::Debug("audio channels %d, dolby %d, DTS %d\n", | |||||
num_chans, has_dolby, has_dts); | |||||
ret = cellAudioInit(); | |||||
CellAudioPortParam ap; | |||||
memset(&ap, 0, sizeof(ap)); | |||||
ap.nChannel = CELL_AUDIO_PORT_8CH; | |||||
ap.nBlock = CELL_AUDIO_BLOCK_8; | |||||
ret = cellAudioPortOpen(&ap, &port_num); | |||||
Log::Debug("audio port %d\n", port_num); | |||||
CellAudioPortConfig pc; | |||||
ret = cellAudioGetPortConfig(port_num, &pc); | |||||
cellMSSystemConfigureLibAudio(&ap, &pc); | |||||
CellMSSystemConfig cfg; | |||||
cfg.channelCount = 400; /* Maximum number of streams */ | |||||
cfg.subCount = 31; /* ? */ | |||||
cfg.dspPageCount = 5; | |||||
cfg.flags = CELL_MS_NOFLAGS; | |||||
uint8_t const prios[8] = { 1, 0, 0, 0, 0, 0, 0, 0 }; | |||||
int mem_needed = cellMSSystemGetNeededMemorySize(&cfg); | |||||
void *ms_mem = memalign(128, mem_needed); | |||||
sys_ppu_thread_t tid; | |||||
sys_ppu_thread_get_id(&tid); | |||||
int tprio; | |||||
sys_ppu_thread_get_priority(tid, &tprio); | |||||
cellSpursInitialize(&data->m_spurs, 1, 250 /* thread group priority */, | |||||
tprio - 1, false); | |||||
cellMSSystemInitSPURS(ms_mem, &cfg, &data->m_spurs, &prios[0]); | |||||
float const bus_vols[64] = | |||||
{ | |||||
1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, | |||||
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, | |||||
0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, | |||||
0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, | |||||
0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, | |||||
0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, | |||||
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, | |||||
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, | |||||
}; | |||||
sys_ppu_thread_t thread; | |||||
ret = sys_ppu_thread_create(&thread, Ps3AppData::MultiStreamThread, | |||||
nullptr, 0 /* Server prio */, | |||||
0x4000 /* 16 KiB stack */, | |||||
SYS_PPU_THREAD_CREATE_JOINABLE, | |||||
"Audio Thread"); | |||||
cellMSCoreSetVolume64(CELL_MS_SUBBUS_1, CELL_MS_DRY, bus_vols); | |||||
cellMSCoreSetVolume64(CELL_MS_MASTER_BUS, CELL_MS_DRY, bus_vols); | |||||
/* Initialise everything */ | |||||
Ticker::Setup(fps); | |||||
Video::Setup(newres); | |||||
Audio::Setup(2); | |||||
/* Autoreleased objects */ | |||||
new Ps3Input(); | |||||
#endif | |||||
} | |||||
void Ps3App::ShowPointer(bool show) | |||||
{ | |||||
; | |||||
} | |||||
void Ps3App::Tick() | |||||
{ | |||||
/* Tick the renderer, show the frame and clamp to desired framerate. */ | |||||
Ticker::TickDraw(); | |||||
#if defined __CELLOS_LV2__ | |||||
psglSwap(); | |||||
/* Check if exit callback was called */ | |||||
cellSysutilCheckCallback(); | |||||
#endif | |||||
} | |||||
Ps3App::~Ps3App() | |||||
{ | |||||
#if defined __CELLOS_LV2__ | |||||
glFinish(); | |||||
/* Unload audio modules */ | |||||
cellSysmoduleUnloadModule(CELL_SYSMODULE_IO); | |||||
cellSysmoduleUnloadModule(CELL_SYSMODULE_AUDIO); | |||||
cellSysmoduleUnloadModule(CELL_SYSMODULE_RESC); | |||||
cellSysmoduleUnloadModule(CELL_SYSMODULE_SPURS); | |||||
#endif | |||||
delete data; | |||||
} | |||||
} /* namespace lol */ | |||||
@@ -1,39 +0,0 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#pragma once | |||||
// | |||||
// The Ps3App class | |||||
// ---------------- | |||||
// | |||||
#include "lol/math/vector.h" | |||||
namespace lol | |||||
{ | |||||
class Ps3AppData; | |||||
class Ps3App | |||||
{ | |||||
public: | |||||
Ps3App(char const *title, ivec2 res, float fps); | |||||
virtual ~Ps3App(); | |||||
void ShowPointer(bool show); | |||||
void Tick(); | |||||
private: | |||||
Ps3AppData *data; | |||||
}; | |||||
} /* namespace lol */ | |||||
@@ -1,180 +0,0 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#include <lol/engine-internal.h> | |||||
#include <cstdlib> | |||||
#if defined __CELLOS_LV2__ | |||||
# include <cell/pad.h> | |||||
# include <cell/padfilter.h> | |||||
# include <sysutil/sysutil_sysparam.h> | |||||
#endif | |||||
#include "ps3input.h" | |||||
namespace lol | |||||
{ | |||||
static int const NUM_PADS = 7; /* CellPadUtil also has 7 */ | |||||
/* | |||||
* PS3 Input implementation class | |||||
*/ | |||||
class Ps3InputData | |||||
{ | |||||
friend class Ps3Input; | |||||
#if defined __CELLOS_LV2__ | |||||
array<int, Stick *> m_joysticks; | |||||
vec2 mousepos; | |||||
ivec3 mousebuttons; | |||||
CellPadData pad_data[NUM_PADS]; | |||||
CellPadFilterIIRSos filter_sos[NUM_PADS][4]; | |||||
bool circle_validates; | |||||
#endif | |||||
}; | |||||
/* | |||||
* Public Ps3Input class | |||||
*/ | |||||
Ps3Input::Ps3Input() | |||||
: m_data(new Ps3InputData()) | |||||
{ | |||||
#if defined __CELLOS_LV2__ | |||||
int32_t ret = cellPadInit(NUM_PADS); | |||||
if (ret != CELL_OK && ret != CELL_PAD_ERROR_ALREADY_INITIALIZED) | |||||
{ | |||||
Log::Error("could not initialise PS3 pad library\n"); | |||||
exit(1); | |||||
} | |||||
int tmp; | |||||
ret = cellSysutilGetSystemParamInt( | |||||
CELL_SYSUTIL_SYSTEMPARAM_ID_ENTER_BUTTON_ASSIGN, &tmp); | |||||
m_data->circle_validates = | |||||
(ret == CELL_OK && tmp == CELL_SYSUTIL_ENTER_BUTTON_ASSIGN_CIRCLE); | |||||
for (int i = 0; i < NUM_PADS; i++) | |||||
for (int j = 0; j < 4; j++) | |||||
cellPadFilterIIRInit(&m_data->filter_sos[i][j], | |||||
CELL_PADFILTER_IIR_CUTOFF_2ND_LPF_BT_010); | |||||
m_data->mousepos = vec2(320.0f, 240.0f); | |||||
m_data->mousebuttons = ivec3(0, 0, 0); | |||||
m_gamegroup = GAMEGROUP_BEFORE; | |||||
#endif | |||||
} | |||||
void Ps3Input::TickGame(float seconds) | |||||
{ | |||||
Entity::TickGame(seconds); | |||||
#if defined __CELLOS_LV2__ | |||||
CellPadInfo2 pad_info2; | |||||
int32_t ret = cellPadGetInfo2(&pad_info2); | |||||
if (ret != CELL_PAD_OK) | |||||
return; | |||||
/* Try to detect newly connected pads. */ | |||||
for (int i = 0; i < NUM_PADS; i++) | |||||
{ | |||||
if (!(pad_info2.port_status[i] & CELL_PAD_STATUS_CONNECTED)) | |||||
continue; | |||||
bool new_stick = true; | |||||
for (int j = 0; j < m_data->m_joysticks.Count(); ++j) | |||||
if (m_data->m_joysticks[j].m1 == i) | |||||
new_stick = false; | |||||
if (new_stick) | |||||
{ | |||||
Stick *stick = Input::CreateStick(); | |||||
stick->SetAxisCount(4); | |||||
stick->SetButtonCount(16); | |||||
m_data->m_joysticks.Push(i, stick); | |||||
} | |||||
} | |||||
/* Update pad status */ | |||||
for (int i = 0; i < m_data->m_joysticks.Count(); i++) | |||||
{ | |||||
int j = m_data->m_joysticks[i].m1; | |||||
if (!(pad_info2.port_status[j] & CELL_PAD_STATUS_CONNECTED)) | |||||
continue; | |||||
/* Propagate all buttons */ | |||||
uint16_t bitmap1 = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_DIGITAL1]; | |||||
for (int k = 0; k < 8; k++) | |||||
m_data->m_joysticks[i].m2->SetButton(k, bitmap1 & (1 << k)); | |||||
uint16_t bitmap2 = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_DIGITAL2]; | |||||
for (int k = 0; k < 8; k++) | |||||
m_data->m_joysticks[i].m2->SetButton(8 + k, bitmap2 & (1 << k)); | |||||
/* Get Pad status. If the data hasn't changed since the last call, | |||||
* data->pad[j].len will be 0 but we carry on anyway. */ | |||||
ret = cellPadGetData(j, &m_data->pad_data[j]); | |||||
if (ret != CELL_PAD_OK) | |||||
continue; | |||||
if (!(pad_info2.system_info & CELL_PAD_INFO_INTERCEPTED)) | |||||
{ | |||||
int x = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X]; | |||||
int y = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X + 1]; | |||||
int x2 = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X]; | |||||
int y2 = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X + 1]; | |||||
/* Propagate all axes */ | |||||
m_data->m_joysticks[i].m2->SetAxis(0, (x - 127) / 127.0f); | |||||
m_data->m_joysticks[i].m2->SetAxis(1, (y - 127) / 127.0f); | |||||
m_data->m_joysticks[i].m2->SetAxis(2, (x2 - 127) / 127.0f); | |||||
m_data->m_joysticks[i].m2->SetAxis(3, (y2 - 127) / 127.0f); | |||||
/* Right stick moves the mouse FIXME: deprecated */ | |||||
vec2 delta(4.f * (abs(x - 127) < 16 ? 0 : x - 127), | |||||
-4.f * (abs(y - 127) < 16 ? 0 : y - 127)); | |||||
m_data->mousepos += delta * seconds; | |||||
Input::SetMousePos((ivec2)m_data->mousepos); | |||||
} | |||||
/* L1 or R1 for mouse button FIXME: deprecated */ | |||||
int but = (m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_DIGITAL2] | |||||
& CELL_PAD_CTRL_L1) | |||||
|| (m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_DIGITAL2] | |||||
& CELL_PAD_CTRL_R1); | |||||
if (but && !m_data->mousebuttons.x) | |||||
Input::SetMouseButton(0); | |||||
else if (!but && m_data->mousebuttons.x) | |||||
Input::UnsetMouseButton(0); | |||||
m_data->mousebuttons.x = but; | |||||
} | |||||
#endif | |||||
} | |||||
Ps3Input::~Ps3Input() | |||||
{ | |||||
#if defined __CELLOS_LV2__ | |||||
for (int i = 0; i < m_data->m_joysticks.Count(); ++i) | |||||
{ | |||||
Input::DestroyStick(m_data->m_joysticks[0].m2); | |||||
} | |||||
#endif | |||||
delete m_data; | |||||
} | |||||
} /* namespace lol */ | |||||
@@ -1,39 +0,0 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#pragma once | |||||
// | |||||
// The Ps3Input class | |||||
// ------------------ | |||||
// | |||||
#include "entity.h" | |||||
namespace lol | |||||
{ | |||||
class Ps3InputData; | |||||
class Ps3Input : public Entity | |||||
{ | |||||
public: | |||||
Ps3Input(); | |||||
virtual ~Ps3Input(); | |||||
protected: | |||||
virtual void TickGame(float seconds); | |||||
private: | |||||
Ps3InputData *m_data; | |||||
}; | |||||
} /* namespace lol */ | |||||
@@ -1,179 +0,0 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#pragma once | |||||
// | |||||
// The ThreadBase class | |||||
// -------------------- | |||||
// | |||||
#include <sys/ppu_thread.h> | |||||
#include <sys/event.h> | |||||
namespace lol | |||||
{ | |||||
class MutexBase | |||||
{ | |||||
public: | |||||
MutexBase() | |||||
{ | |||||
sys_lwmutex_attribute_t attr; | |||||
sys_lwmutex_attribute_initialize(attr); | |||||
sys_lwmutex_create(&m_mutex, &attr); | |||||
} | |||||
~MutexBase() | |||||
{ | |||||
while (sys_lwmutex_destroy(&m_mutex) == EBUSY) | |||||
; | |||||
} | |||||
void Lock() | |||||
{ | |||||
sys_lwmutex_lock(&m_mutex, 0); | |||||
} | |||||
void Unlock() | |||||
{ | |||||
sys_lwmutex_unlock(&m_mutex); | |||||
} | |||||
private: | |||||
sys_lwmutex_t m_mutex; | |||||
}; | |||||
template<typename T, int N> class QueueBase | |||||
{ | |||||
public: | |||||
QueueBase() | |||||
{ | |||||
m_start = m_count = 0; | |||||
m_poppers = m_pushers = 0; | |||||
sys_lwmutex_attribute_t mattr; | |||||
sys_lwmutex_attribute_initialize(mattr); | |||||
sys_lwmutex_create(&m_mutex, &mattr); | |||||
sys_lwcond_attribute_t cattr; | |||||
sys_lwcond_attribute_initialize(cattr); | |||||
sys_lwcond_create(&m_empty_cond, &m_mutex, &cattr); | |||||
sys_lwcond_create(&m_full_cond, &m_mutex, &cattr); | |||||
} | |||||
~QueueBase() | |||||
{ | |||||
while (sys_lwcond_destroy(&m_empty_cond) == EBUSY) | |||||
; | |||||
while (sys_lwcond_destroy(&m_full_cond) == EBUSY) | |||||
; | |||||
while (sys_lwmutex_destroy(&m_mutex) == EBUSY) | |||||
; | |||||
} | |||||
void Push(T value) | |||||
{ | |||||
/* FIXME: this is a copy of the pthread implementation, but we | |||||
* should really use libsync2 instead. */ | |||||
sys_lwmutex_lock(&m_mutex, 0); | |||||
m_pushers++; | |||||
while (m_count == CAPACITY) | |||||
sys_lwcond_wait(&m_full_cond, 0); | |||||
m_pushers--; | |||||
m_values[(m_start + m_count) % CAPACITY] = value; | |||||
m_count++; | |||||
if (m_poppers) | |||||
sys_lwcond_signal(&m_empty_cond); | |||||
sys_lwmutex_unlock(&m_mutex); | |||||
} | |||||
bool TryPush(T value) | |||||
{ | |||||
sys_lwmutex_lock(&m_mutex, 0); | |||||
if (m_count == CAPACITY) | |||||
{ | |||||
sys_lwmutex_unlock(&m_mutex); | |||||
return false; | |||||
} | |||||
m_values[(m_start + m_count) % CAPACITY] = value; | |||||
m_count++; | |||||
if (m_poppers) | |||||
sys_lwcond_signal(&m_empty_cond); | |||||
sys_lwmutex_unlock(&m_mutex); | |||||
return true; | |||||
} | |||||
T Pop() | |||||
{ | |||||
sys_lwmutex_lock(&m_mutex, 0); | |||||
m_poppers++; | |||||
while (m_count == 0) | |||||
sys_lwcond_wait(&m_empty_cond, 0); | |||||
m_poppers--; | |||||
T ret = m_values[m_start]; | |||||
m_start = (m_start + 1) % CAPACITY; | |||||
m_count--; | |||||
if (m_pushers) | |||||
sys_lwcond_signal(&m_full_cond); | |||||
sys_lwmutex_unlock(&m_mutex); | |||||
return ret; | |||||
} | |||||
bool TryPop(T &ret) | |||||
{ | |||||
sys_lwmutex_lock(&m_mutex, 0); | |||||
if (m_count == 0) | |||||
{ | |||||
sys_lwmutex_unlock(&m_mutex); | |||||
return false; | |||||
} | |||||
ret = m_values[m_start]; | |||||
m_start = (m_start + 1) % CAPACITY; | |||||
m_count--; | |||||
if (m_pushers) | |||||
sys_lwcond_signal(&m_full_cond); | |||||
sys_lwmutex_unlock(&m_mutex); | |||||
return true; | |||||
} | |||||
private: | |||||
static size_t const CAPACITY = N; | |||||
T m_values[CAPACITY]; | |||||
size_t m_start, m_count; | |||||
size_t m_poppers, m_pushers; | |||||
sys_lwmutex_t m_mutex; | |||||
sys_lwcond_t m_empty_cond, m_full_cond; | |||||
}; | |||||
class ThreadBase | |||||
{ | |||||
public: | |||||
ThreadBase(void *(*fn)(void *), void *data) | |||||
{ | |||||
size_t stack_size = 128 * 1024; | |||||
char const *thread_name = "new thread"; | |||||
/* FIXME: choose priority more wisely */ | |||||
sys_ppu_thread_create(&m_thread, (void (*)(uint64_t))fn, | |||||
(uint64_t)data, 1000, stack_size, 0, thread_name); | |||||
} | |||||
virtual ~ThreadBase() | |||||
{ | |||||
sys_ppu_thread_join(m_thread, nullptr); | |||||
} | |||||
private: | |||||
sys_ppu_thread_t m_thread; | |||||
}; | |||||
} /* namespace lol */ | |||||
@@ -14,9 +14,7 @@ | |||||
#include <cstdio> | #include <cstdio> | ||||
#include <cstring> | #include <cstring> | ||||
#if __CELLOS_LV2__ | |||||
# include <cell/mstream.h> /* multistream */ | |||||
#elif defined USE_SDL_MIXER | |||||
#if defined USE_SDL_MIXER | |||||
# if defined HAVE_SDL_SDL_H | # if defined HAVE_SDL_SDL_H | ||||
# include <SDL/SDL.h> | # include <SDL/SDL.h> | ||||
# else | # else | ||||
@@ -42,29 +40,7 @@ class SampleData | |||||
private: | private: | ||||
String m_name; | String m_name; | ||||
#if __CELLOS_LV2__ | |||||
static void Callback(int stream, void *data, int type, | |||||
void *write_buf, int buf_size) | |||||
{ | |||||
UNUSED(write_buf, buf_size); | |||||
switch (type) | |||||
{ | |||||
case CELL_MS_CALLBACK_MOREDATA: | |||||
/* For streamed sound */ | |||||
break; | |||||
case CELL_MS_CALLBACK_CLOSESTREAM: | |||||
case CELL_MS_CALLBACK_FINISHSTREAM: | |||||
/* Finished playing */ | |||||
break; | |||||
default: | |||||
/* FIXME: we can't reach here */ | |||||
break; | |||||
} | |||||
} | |||||
String m_data; | |||||
int m_channel; | |||||
#elif defined USE_SDL_MIXER | |||||
#if defined USE_SDL_MIXER | |||||
Mix_Chunk *m_chunk; | Mix_Chunk *m_chunk; | ||||
int m_channel; | int m_channel; | ||||
#endif | #endif | ||||
@@ -79,24 +55,7 @@ Sample::Sample(char const *path) | |||||
{ | { | ||||
data->m_name = String("<sample> ") + path; | data->m_name = String("<sample> ") + path; | ||||
#if __CELLOS_LV2__ | |||||
array<String> pathlist = System::GetPathList(path); | |||||
File f; | |||||
for (int i = 0; i < pathlist.Count(); ++i) | |||||
{ | |||||
f.Open(pathlist[i], FileAccess::Read); | |||||
if (f.IsValid()) | |||||
{ | |||||
data->m_data = f.ReadString(); | |||||
f.Close(); | |||||
break; | |||||
} | |||||
} | |||||
if (data->m_data.Count() == 0) | |||||
{ | |||||
Log::Error("could not load sample %s\n", path); | |||||
} | |||||
#elif defined USE_SDL_MIXER | |||||
#if defined USE_SDL_MIXER | |||||
array<String> pathlist = System::GetPathList(path); | array<String> pathlist = System::GetPathList(path); | ||||
for (int i = 0; i < pathlist.Count(); ++i) | for (int i = 0; i < pathlist.Count(); ++i) | ||||
{ | { | ||||
@@ -114,9 +73,7 @@ Sample::Sample(char const *path) | |||||
Sample::~Sample() | Sample::~Sample() | ||||
{ | { | ||||
#if __CELLOS_LV2__ | |||||
/* Nothing to do */ | |||||
#elif defined USE_SDL_MIXER | |||||
#if defined USE_SDL_MIXER | |||||
if (data->m_chunk) | if (data->m_chunk) | ||||
Mix_FreeChunk(data->m_chunk); | Mix_FreeChunk(data->m_chunk); | ||||
#endif | #endif | ||||
@@ -135,36 +92,7 @@ char const *Sample::GetName() | |||||
void Sample::Play() | void Sample::Play() | ||||
{ | { | ||||
#if __CELLOS_LV2__ | |||||
if (data->m_data.Count() <= 64 + 256) | |||||
return; | |||||
data->m_channel = cellMSStreamOpen(); | |||||
CellMSInfo mi; | |||||
mi.SubBusGroup = CELL_MS_MASTER_BUS; | |||||
mi.FirstBuffer = &data->m_data[0] + 64; | |||||
/* FIXME: hardcoded crap */ | |||||
mi.FirstBufferSize = data->m_data.Count() - 64 - 256; | |||||
mi.SecondBuffer = nullptr; | |||||
mi.SecondBufferSize = 0; | |||||
mi.Pitch = 44100; | |||||
mi.numChannels = 2; | |||||
mi.flags = CELL_MS_STREAM_AUTOCLOSE; | |||||
mi.initialOffset = 0; | |||||
mi.inputType = CELL_MS_16BIT_LITTLE; | |||||
cellMSStreamSetInfo(data->m_channel, &mi); | |||||
cellMSStreamSetCallbackFunc(data->m_channel, SampleData::Callback); | |||||
cellMSCoreSetVolume1(data->m_channel, CELL_MS_DRY, | |||||
CELL_MS_SPEAKER_FL, CELL_MS_CHANNEL_0, 1.0f); | |||||
cellMSCoreSetVolume1(data->m_channel, CELL_MS_DRY, | |||||
CELL_MS_SPEAKER_FR, CELL_MS_CHANNEL_0, 1.0f); | |||||
cellMSStreamPlay(data->m_channel); | |||||
#elif defined USE_SDL_MIXER | |||||
#if defined USE_SDL_MIXER | |||||
if (data->m_chunk) | if (data->m_chunk) | ||||
data->m_channel = Mix_PlayChannel(-1, data->m_chunk, 0); | data->m_channel = Mix_PlayChannel(-1, data->m_chunk, 0); | ||||
#endif | #endif | ||||
@@ -172,10 +100,7 @@ void Sample::Play() | |||||
void Sample::Loop() | void Sample::Loop() | ||||
{ | { | ||||
#if __CELLOS_LV2__ | |||||
/* FIXME: not implemented */ | |||||
Play(); | |||||
#elif defined USE_SDL_MIXER | |||||
#if defined USE_SDL_MIXER | |||||
if (data->m_chunk) | if (data->m_chunk) | ||||
data->m_channel = Mix_PlayChannel(-1, data->m_chunk, -1); | data->m_channel = Mix_PlayChannel(-1, data->m_chunk, -1); | ||||
#endif | #endif | ||||
@@ -183,11 +108,7 @@ void Sample::Loop() | |||||
void Sample::Stop() | void Sample::Stop() | ||||
{ | { | ||||
#if __CELLOS_LV2__ | |||||
if (data->m_channel >= 0) | |||||
cellMSStreamClose(data->m_channel); | |||||
data->m_channel = -1; | |||||
#elif defined USE_SDL_MIXER | |||||
#if defined USE_SDL_MIXER | |||||
if (data->m_channel >= 0) | if (data->m_channel >= 0) | ||||
Mix_HaltChannel(data->m_channel); | Mix_HaltChannel(data->m_channel); | ||||
data->m_channel = -1; | data->m_channel = -1; | ||||
@@ -10,10 +10,7 @@ | |||||
#include <lol/engine-internal.h> | #include <lol/engine-internal.h> | ||||
#if __CELLOS_LV2__ | |||||
# include <sys/paths.h> | |||||
# include <cell/cell_fs.h> | |||||
#elif __ANDROID__ | |||||
#if __ANDROID__ | |||||
# include <sys/types.h> | # include <sys/types.h> | ||||
# include <android/asset_manager_jni.h> | # include <android/asset_manager_jni.h> | ||||
#endif | #endif | ||||
@@ -53,9 +50,7 @@ class FileData | |||||
m_type = stream; | m_type = stream; | ||||
switch (stream.ToScalar()) | switch (stream.ToScalar()) | ||||
{ | { | ||||
#if __CELLOS_LV2__ | |||||
/* FIXME: no modes, no error checking, no nothing */ | |||||
#elif __ANDROID__ | |||||
#if __ANDROID__ | |||||
/* FIXME: no modes, no error checking, no nothing */ | /* FIXME: no modes, no error checking, no nothing */ | ||||
#elif HAVE_STDIO_H | #elif HAVE_STDIO_H | ||||
case StreamType::StdIn: m_fd = stdin; break; | case StreamType::StdIn: m_fd = stdin; break; | ||||
@@ -68,13 +63,7 @@ class FileData | |||||
void Open(String const &file, FileAccess mode, bool force_binary) | void Open(String const &file, FileAccess mode, bool force_binary) | ||||
{ | { | ||||
m_type = (force_binary) ? (StreamType::FileBinary) : (StreamType::File); | m_type = (force_binary) ? (StreamType::FileBinary) : (StreamType::File); | ||||
#if __CELLOS_LV2__ | |||||
String realfile = String(SYS_APP_HOME) + '/' + file; | |||||
CellFsErrno err = cellFsOpen(realfile.C(), CELL_FS_O_RDONLY, | |||||
&m_fd, nullptr, 0); | |||||
if (err != CELL_FS_SUCCEEDED) | |||||
m_fd = -1; | |||||
#elif __ANDROID__ | |||||
#if __ANDROID__ | |||||
ASSERT(g_assets); | ASSERT(g_assets); | ||||
m_asset = AAssetManager_open(g_assets, file.C(), AASSET_MODE_UNKNOWN); | m_asset = AAssetManager_open(g_assets, file.C(), AASSET_MODE_UNKNOWN); | ||||
#elif HAVE_STDIO_H | #elif HAVE_STDIO_H | ||||
@@ -88,9 +77,7 @@ class FileData | |||||
inline bool IsValid() const | inline bool IsValid() const | ||||
{ | { | ||||
#if __CELLOS_LV2__ | |||||
return m_fd > -1; | |||||
#elif __ANDROID__ | |||||
#if __ANDROID__ | |||||
return !!m_asset; | return !!m_asset; | ||||
#elif HAVE_STDIO_H | #elif HAVE_STDIO_H | ||||
return !!m_fd; | return !!m_fd; | ||||
@@ -104,11 +91,7 @@ class FileData | |||||
if (m_type != StreamType::File && | if (m_type != StreamType::File && | ||||
m_type != StreamType::FileBinary) | m_type != StreamType::FileBinary) | ||||
return; | return; | ||||
#if __CELLOS_LV2__ | |||||
if (m_fd >= 0) | |||||
cellFsClose(m_fd); | |||||
m_fd = -1; | |||||
#elif __ANDROID__ | |||||
#if __ANDROID__ | |||||
if (m_asset) | if (m_asset) | ||||
AAsset_close(m_asset); | AAsset_close(m_asset); | ||||
m_asset = nullptr; | m_asset = nullptr; | ||||
@@ -121,15 +104,7 @@ class FileData | |||||
int Read(uint8_t *buf, int count) | int Read(uint8_t *buf, int count) | ||||
{ | { | ||||
#if __CELLOS_LV2__ | |||||
uint64_t done; | |||||
CellFsErrno err = cellFsRead(m_fd, buf, count, &done); | |||||
if (err != CELL_FS_SUCCEEDED) | |||||
return -1; | |||||
return (int)done; | |||||
#elif __ANDROID__ | |||||
#if __ANDROID__ | |||||
return AAsset_read(m_asset, buf, count); | return AAsset_read(m_asset, buf, count); | ||||
#elif HAVE_STDIO_H | #elif HAVE_STDIO_H | ||||
size_t done = fread(buf, 1, count, m_fd); | size_t done = fread(buf, 1, count, m_fd); | ||||
@@ -165,18 +140,7 @@ class FileData | |||||
int Write(uint8_t const *buf, int count) | int Write(uint8_t const *buf, int count) | ||||
{ | { | ||||
#if __CELLOS_LV2__ | |||||
/* | |||||
uint64_t done; | |||||
CellFsErrno err = cellFsRead(m_fd, buf, count, &done); | |||||
if (err != CELL_FS_SUCCEEDED) | |||||
return -1; | |||||
return (int)done; | |||||
*/ | |||||
return 0; | |||||
#elif __ANDROID__ | |||||
#if __ANDROID__ | |||||
//return AAsset_read(m_asset, buf, count); | //return AAsset_read(m_asset, buf, count); | ||||
return 0; | return 0; | ||||
#elif HAVE_STDIO_H | #elif HAVE_STDIO_H | ||||
@@ -197,9 +161,7 @@ class FileData | |||||
long int GetPosFromStart() | long int GetPosFromStart() | ||||
{ | { | ||||
#if __CELLOS_LV2__ | |||||
return 0; | |||||
#elif __ANDROID__ | |||||
#if __ANDROID__ | |||||
return 0; | return 0; | ||||
#elif HAVE_STDIO_H | #elif HAVE_STDIO_H | ||||
return ftell(m_fd); | return ftell(m_fd); | ||||
@@ -210,9 +172,7 @@ class FileData | |||||
void SetPosFromStart(long int pos) | void SetPosFromStart(long int pos) | ||||
{ | { | ||||
#if __CELLOS_LV2__ | |||||
//NOT IMPLEMENTED | |||||
#elif __ANDROID__ | |||||
#if __ANDROID__ | |||||
//NOT IMPLEMENTED | //NOT IMPLEMENTED | ||||
#elif HAVE_STDIO_H | #elif HAVE_STDIO_H | ||||
fseek(m_fd, pos, SEEK_SET); | fseek(m_fd, pos, SEEK_SET); | ||||
@@ -223,9 +183,7 @@ class FileData | |||||
long int GetSize() | long int GetSize() | ||||
{ | { | ||||
#if __CELLOS_LV2__ | |||||
return 0; | |||||
#elif __ANDROID__ | |||||
#if __ANDROID__ | |||||
return 0; | return 0; | ||||
#elif HAVE_STDIO_H | #elif HAVE_STDIO_H | ||||
return m_stat.st_size; | return m_stat.st_size; | ||||
@@ -235,9 +193,7 @@ class FileData | |||||
} | } | ||||
#if __CELLOS_LV2__ | |||||
int m_fd; | |||||
#elif __ANDROID__ | |||||
#if __ANDROID__ | |||||
AAsset *m_asset; | AAsset *m_asset; | ||||
#elif HAVE_STDIO_H | #elif HAVE_STDIO_H | ||||
FILE *m_fd; | FILE *m_fd; | ||||
@@ -365,7 +321,7 @@ class DirectoryData | |||||
DirectoryData() : m_type(StreamType::File) | DirectoryData() : m_type(StreamType::File) | ||||
{ | { | ||||
#if __CELLOS_LV2__ || __ANDROID__ | |||||
#if __ANDROID__ | |||||
/* FIXME: not implemented */ | /* FIXME: not implemented */ | ||||
#elif defined(_WIN32) | #elif defined(_WIN32) | ||||
m_handle = INVALID_HANDLE_VALUE; | m_handle = INVALID_HANDLE_VALUE; | ||||
@@ -377,7 +333,7 @@ class DirectoryData | |||||
void Open(String const &directory, FileAccess mode) | void Open(String const &directory, FileAccess mode) | ||||
{ | { | ||||
m_type = StreamType::File; | m_type = StreamType::File; | ||||
#if __CELLOS_LV2__ || __ANDROID__ | |||||
#if __ANDROID__ | |||||
/* FIXME: not implemented */ | /* FIXME: not implemented */ | ||||
#elif defined(_WIN32) | #elif defined(_WIN32) | ||||
m_directory = directory; | m_directory = directory; | ||||
@@ -397,7 +353,7 @@ class DirectoryData | |||||
if (IsValid()) | if (IsValid()) | ||||
{ | { | ||||
#if __CELLOS_LV2__ || __ANDROID__ | |||||
#if __ANDROID__ | |||||
/* FIXME: not implemented */ | /* FIXME: not implemented */ | ||||
#elif defined(_WIN32) | #elif defined(_WIN32) | ||||
FindClose(m_handle); | FindClose(m_handle); | ||||
@@ -406,7 +362,7 @@ class DirectoryData | |||||
#endif | #endif | ||||
} | } | ||||
#if __CELLOS_LV2__ || __ANDROID__ | |||||
#if __ANDROID__ | |||||
/* FIXME: not implemented */ | /* FIXME: not implemented */ | ||||
#elif defined(_WIN32) | #elif defined(_WIN32) | ||||
m_handle = INVALID_HANDLE_VALUE; | m_handle = INVALID_HANDLE_VALUE; | ||||
@@ -420,7 +376,7 @@ class DirectoryData | |||||
if (!IsValid()) | if (!IsValid()) | ||||
return false; | return false; | ||||
#if __CELLOS_LV2__ || __ANDROID__ | |||||
#if __ANDROID__ | |||||
/* FIXME: not implemented */ | /* FIXME: not implemented */ | ||||
#elif defined(_WIN32) | #elif defined(_WIN32) | ||||
String filter = m_directory + String("*"); | String filter = m_directory + String("*"); | ||||
@@ -456,7 +412,7 @@ class DirectoryData | |||||
inline bool IsValid() const | inline bool IsValid() const | ||||
{ | { | ||||
#if __CELLOS_LV2__ || __ANDROID__ | |||||
#if __ANDROID__ | |||||
/* FIXME: not implemented */ | /* FIXME: not implemented */ | ||||
#elif defined(_WIN32) | #elif defined(_WIN32) | ||||
return (m_handle != INVALID_HANDLE_VALUE); | return (m_handle != INVALID_HANDLE_VALUE); | ||||
@@ -467,7 +423,7 @@ class DirectoryData | |||||
#endif | #endif | ||||
} | } | ||||
#if __CELLOS_LV2__ || __ANDROID__ | |||||
#if __ANDROID__ | |||||
/* FIXME: not implemented */ | /* FIXME: not implemented */ | ||||
#elif defined(_WIN32) | #elif defined(_WIN32) | ||||
HANDLE m_handle; | HANDLE m_handle; | ||||
@@ -590,7 +546,7 @@ String Directory::GetName() | |||||
String Directory::GetCurrent() | String Directory::GetCurrent() | ||||
{ | { | ||||
String result; | String result; | ||||
#if __CELLOS_LV2__ || __ANDROID__ | |||||
#if __ANDROID__ | |||||
/* FIXME: not implemented */ | /* FIXME: not implemented */ | ||||
#elif defined(_WIN32) | #elif defined(_WIN32) | ||||
TCHAR buff[MAX_PATH * 2]; | TCHAR buff[MAX_PATH * 2]; | ||||
@@ -606,7 +562,7 @@ String Directory::GetCurrent() | |||||
//-- | //-- | ||||
bool Directory::SetCurrent(String directory) | bool Directory::SetCurrent(String directory) | ||||
{ | { | ||||
#if __CELLOS_LV2__ || __ANDROID__ | |||||
#if __ANDROID__ | |||||
/* FIXME: not implemented */ | /* FIXME: not implemented */ | ||||
#elif defined(_WIN32) | #elif defined(_WIN32) | ||||
String result = directory; | String result = directory; | ||||
@@ -25,10 +25,6 @@ | |||||
#elif _WIN32 | #elif _WIN32 | ||||
# define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
# include <windows.h> | # include <windows.h> | ||||
#elif __CELLOS_LV2__ | |||||
# include <sys/sys_time.h> | |||||
# include <sys/timer.h> | |||||
# include <sys/time_util.h> | |||||
#elif HAVE_SDL_SDL_H | #elif HAVE_SDL_SDL_H | ||||
# include <SDL/SDL.h> | # include <SDL/SDL.h> | ||||
#else | #else | ||||
@@ -109,35 +105,6 @@ private: | |||||
LARGE_INTEGER m_cycles; | LARGE_INTEGER m_cycles; | ||||
#elif __CELLOS_LV2__ | |||||
inline void Init() | |||||
{ | |||||
m_cycles = 0; | |||||
} | |||||
float GetSeconds(bool reset) | |||||
{ | |||||
static float secs_per_cycle = GetSecondsPerCycle(); | |||||
uint64_t cycles, cycles0 = m_cycles; | |||||
SYS_TIMEBASE_GET(cycles); | |||||
if (reset) | |||||
m_cycles = cycles; | |||||
return secs_per_cycle * (cycles - cycles0); | |||||
} | |||||
static void WaitSeconds(float seconds) | |||||
{ | |||||
if (seconds > 0.0f) | |||||
sys_timer_usleep((int)(seconds * 1e6f)); | |||||
} | |||||
static float GetSecondsPerCycle() | |||||
{ | |||||
return 1.f / sys_time_get_timebase_frequency(); | |||||
} | |||||
uint64_t m_cycles; | |||||
#else | #else | ||||
inline void Init() | inline void Init() | ||||
{ | { | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -107,13 +107,7 @@ void Video::Capture(uint32_t *buffer) | |||||
/* TODO */ | /* TODO */ | ||||
#elif defined USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLEX_2X | #elif defined USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLEX_2X | ||||
GLint v[4]; | GLint v[4]; | ||||
# if defined __CELLOS_LV2__ | |||||
// FIXME: use psglCreateDeviceAuto && psglGetDeviceDimensions | |||||
v[2] = 1920; | |||||
v[3] = 1080; | |||||
# else | |||||
glGetIntegerv(GL_VIEWPORT, v); | glGetIntegerv(GL_VIEWPORT, v); | ||||
# endif | |||||
int width = v[2], height = v[3]; | int width = v[2], height = v[3]; | ||||
# if defined HAVE_GL_2X | # if defined HAVE_GL_2X | ||||
@@ -5,10 +5,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | <ProjectConfiguration Include="Debug|Win32"> | ||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||
@@ -25,10 +21,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | <ProjectConfiguration Include="Release|Win32"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>Win32</Platform> | <Platform>Win32</Platform> | ||||