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framebuffer : mac opengl build setup.

legacy
Benjamin ‘Touky’ Huet touky 11 years ago
parent
commit
a472e53e69
1 changed files with 104 additions and 0 deletions
  1. +104
    -0
      src/gpu/framebuffer.cpp

+ 104
- 0
src/gpu/framebuffer.cpp View File

@@ -101,6 +101,50 @@ uint32_t FramebufferFormat::GetFormat()

default: ASSERT(false, "not implemented");
return 0;
#elif defined __APPLE__ && defined __MACH__
case R_8:
case RG_8:
case RGB_8:
case RGBA_8:
case R_8_I:
case RG_8_I:
case RGB_8_I:
case RGBA_8_I: return GL_BYTE;
case R_8_UI:
case RG_8_UI:
case RGB_8_UI:
case RGBA_8_UI: return GL_UNSIGNED_BYTE;

case R_16:
case RG_16:
case RGB_16:
case RGBA_16:
case R_16_I:
case RG_16_I:
case RGB_16_I:
case RGBA_16_I: return GL_SHORT;
case R_16_UI:
case RG_16_UI:
case RGB_16_UI:
case RGBA_16_UI: return GL_UNSIGNED_SHORT;
case R_16_F:
case RG_16_F:
case RGB_16_F:
case RGBA_16_F: ASSERT(false, "not supported by IOS:OGL:ES");
return 0;

case R_32_I:
case RG_32_I:
case RGB_32_I:
case RGBA_32_I: return GL_INT;
case R_32_UI:
case RG_32_UI:
case RGB_32_UI:
case RGBA_32_UI: return GL_UNSIGNED_INT;
case R_32_F:
case RG_32_F:
case RGB_32_F:
case RGBA_32_F: return GL_FLOAT;
#else
case R_8: return GL_R8;
case R_8_I: return GL_R8I;
@@ -179,6 +223,66 @@ uint32_t FramebufferFormat::GetFormatOrder()
/* FIXME: not implemented at all */
default: ASSERT(false, "not implemented");
return 0;
#elif defined __APPLE__ && defined __MACH__
case R_8:
case R_8_I:
case R_8_UI:
case R_8_F:

case R_16:
case R_16_I:
case R_16_UI:
case R_16_F:

case R_32_I:
case R_32:
case R_32_UI:
case R_32_F:

case RG_8:
case RG_8_I:
case RG_8_UI:
case RG_8_F:

case RG_16:
case RG_16_I:
case RG_16_UI:
case RG_16_F:

case RG_32:
case RG_32_I:
case RG_32_UI:
case RG_32_F:

case RGB_8:
case RGB_8_I:
case RGB_8_UI:
case RGB_8_F:

case RGB_16:
case RGB_16_I:
case RGB_16_UI:
case RGB_16_F:

case RGB_32:
case RGB_32_I:
case RGB_32_UI:
case RGB_32_F:

case RGBA_8:
case RGBA_8_I:
case RGBA_8_UI:
case RGBA_8_F:

case RGBA_16:
case RGBA_16_I:
case RGBA_16_UI:
case RGBA_16_F:

case RGBA_32:
case RGBA_32_I:
case RGBA_32_UI:
case RGBA_32_F:
#else
case R_8:
case R_8_I:


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