diff --git a/src/tileset.cpp b/src/tileset.cpp index a044323f..8594e433 100644 --- a/src/tileset.cpp +++ b/src/tileset.cpp @@ -279,9 +279,9 @@ void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, float angle, float tx = texels.A.x; float ty = texels.A.y; - int dx = (pixels.B.x - pixels.A.x) * (int)scale.x; - int dy = o ? 0 : (pixels.B.y - pixels.A.y) * (int)scale.y; - int dz = o ? (pixels.B.y - pixels.A.y) * (int)scale.y : 0; + int dx = (int)((float)(pixels.B.x - pixels.A.x) * scale.x); + int dy = o ? 0 : (int)((float)(pixels.B.y - pixels.A.y) * scale.y); + int dz = o ? (int)((float)(pixels.B.y - pixels.A.y) * scale.y) : 0; /* If scaling is negative, switch triangle winding */ if (scale.x * scale.y < 0.0f)