@@ -72,6 +72,7 @@ test/xolotl/xolotl | |||||
tools/make-font | tools/make-font | ||||
tutorial/01_triangle | tutorial/01_triangle | ||||
tutorial/02_cube | tutorial/02_cube | ||||
tutorial/03_noise | |||||
tutorial/05_easymesh | tutorial/05_easymesh | ||||
tutorial/08_fbo | tutorial/08_fbo | ||||
tutorial/11_fractal | tutorial/11_fractal | ||||
@@ -105,6 +105,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Peeweek", "Peeweek", "{E27F | |||||
EndProject | EndProject | ||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "demo-peeweek", "..\..\people\peeweek\demo-peeweek.vcxproj", "{C2E01551-B636-4324-8461-71811DF6FBB5}" | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "demo-peeweek", "..\..\people\peeweek\demo-peeweek.vcxproj", "{C2E01551-B636-4324-8461-71811DF6FBB5}" | ||||
EndProject | EndProject | ||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "03_noise", "..\..\tutorial\03_noise.vcxproj", "{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}" | |||||
EndProject | |||||
Global | Global | ||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
Debug|PS3 = Debug|PS3 | Debug|PS3 = Debug|PS3 | ||||
@@ -445,6 +447,24 @@ Global | |||||
{C2E01551-B636-4324-8461-71811DF6FBB5}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | {C2E01551-B636-4324-8461-71811DF6FBB5}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | ||||
{C2E01551-B636-4324-8461-71811DF6FBB5}.Release|Xbox 360.Build.0 = Release|Xbox 360 | {C2E01551-B636-4324-8461-71811DF6FBB5}.Release|Xbox 360.Build.0 = Release|Xbox 360 | ||||
{C2E01551-B636-4324-8461-71811DF6FBB5}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | {C2E01551-B636-4324-8461-71811DF6FBB5}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | ||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Debug|PS3.ActiveCfg = Debug|PS3 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Debug|PS3.Build.0 = Debug|PS3 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Debug|Win32.ActiveCfg = Debug|Win32 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Debug|Win32.Build.0 = Debug|Win32 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Debug|x64.ActiveCfg = Debug|x64 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Debug|x64.Build.0 = Debug|x64 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Debug|Xbox 360.Build.0 = Debug|Xbox 360 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Release|PS3.ActiveCfg = Release|PS3 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Release|PS3.Build.0 = Release|PS3 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Release|Win32.ActiveCfg = Release|Win32 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Release|Win32.Build.0 = Release|Win32 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Release|x64.ActiveCfg = Release|x64 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Release|x64.Build.0 = Release|x64 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Release|Xbox 360.Build.0 = Release|Xbox 360 | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | |||||
EndGlobalSection | EndGlobalSection | ||||
GlobalSection(SolutionProperties) = preSolution | GlobalSection(SolutionProperties) = preSolution | ||||
HideSolutionNode = FALSE | HideSolutionNode = FALSE | ||||
@@ -470,6 +490,8 @@ Global | |||||
{7B083DA2-FE08-4F6D-BFDD-195D5C2783EB} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | {7B083DA2-FE08-4F6D-BFDD-195D5C2783EB} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | ||||
{1C5B8702-290C-42DA-AA9E-671348F5B747} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | {1C5B8702-290C-42DA-AA9E-671348F5B747} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | ||||
{6BF81B39-EDC2-4227-9992-C2D8ABEA95AF} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | {6BF81B39-EDC2-4227-9992-C2D8ABEA95AF} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | ||||
{BCEE0132-8E24-49BE-AFEB-96DAD14396BA} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | |||||
{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | |||||
{32F3F8CF-D22E-45E4-BEB8-AD909E8C5515} = {33704AA4-F2B5-4138-A40D-E3E77F89ED46} | {32F3F8CF-D22E-45E4-BEB8-AD909E8C5515} = {33704AA4-F2B5-4138-A40D-E3E77F89ED46} | ||||
{EE203B88-44CF-4859-9D42-7A5F40FECB52} = {8C77EAA8-1077-4EF7-AE53-97C6C60A3601} | {EE203B88-44CF-4859-9D42-7A5F40FECB52} = {8C77EAA8-1077-4EF7-AE53-97C6C60A3601} | ||||
{B357514A-7881-422D-8358-161B689E7620} = {3D341D8A-E400-4B1D-BC05-B5C35487D9B5} | {B357514A-7881-422D-8358-161B689E7620} = {3D341D8A-E400-4B1D-BC05-B5C35487D9B5} | ||||
@@ -0,0 +1,102 @@ | |||||
// | |||||
// Lol Engine - Noise tutorial | |||||
// | |||||
// Copyright: (c) 2012 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||||
// | |||||
#if defined HAVE_CONFIG_H | |||||
# include "config.h" | |||||
#endif | |||||
#include "core.h" | |||||
#include "loldebug.h" | |||||
using namespace std; | |||||
using namespace lol; | |||||
#if defined _WIN32 | |||||
# include <direct.h> | |||||
#endif | |||||
extern char const *lolfx_03_noise; | |||||
class NoiseDemo : public WorldEntity | |||||
{ | |||||
public: | |||||
NoiseDemo() : | |||||
m_time(0.0), | |||||
m_ready(false) | |||||
{ | |||||
m_vertices << vec2(-1.0, 1.0); | |||||
m_vertices << vec2(-1.0, -1.0); | |||||
m_vertices << vec2( 1.0, -1.0); | |||||
m_vertices << vec2(-1.0, 1.0); | |||||
m_vertices << vec2( 1.0, -1.0); | |||||
m_vertices << vec2( 1.0, 1.0); | |||||
m_ready = false; | |||||
} | |||||
virtual void TickDraw(float seconds) | |||||
{ | |||||
WorldEntity::TickDraw(seconds); | |||||
m_time += seconds; | |||||
if (!m_ready) | |||||
{ | |||||
m_shader = Shader::Create(lolfx_03_noise); | |||||
m_coord = m_shader->GetAttribLocation("in_Position", VertexUsage::Position, 0); | |||||
m_time_uni = m_shader->GetUniformLocation("in_Time"); | |||||
m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position)); | |||||
m_vbo = new VertexBuffer(m_vertices.Bytes()); | |||||
void *vertices = m_vbo->Lock(0, 0); | |||||
memcpy(vertices, &m_vertices[0], m_vertices.Bytes()); | |||||
m_vbo->Unlock(); | |||||
m_ready = true; | |||||
/* FIXME: this object never cleans up */ | |||||
} | |||||
m_shader->Bind(); | |||||
m_shader->SetUniform(m_time_uni, m_time); | |||||
m_vdecl->SetStream(m_vbo, m_coord); | |||||
m_vdecl->Bind(); | |||||
m_vdecl->DrawElements(MeshPrimitive::Triangles, 0, 2); | |||||
m_vdecl->Unbind(); | |||||
} | |||||
private: | |||||
Array<vec2> m_vertices; | |||||
Shader *m_shader; | |||||
ShaderAttrib m_coord; | |||||
ShaderUniform m_time_uni; | |||||
VertexDeclaration *m_vdecl; | |||||
VertexBuffer *m_vbo; | |||||
float m_time; | |||||
bool m_ready; | |||||
}; | |||||
int main(int argc, char **argv) | |||||
{ | |||||
Application app("Tutorial 3: Noise", ivec2(1280, 720), 60.0f); | |||||
#if defined _MSC_VER && !defined _XBOX | |||||
_chdir(".."); | |||||
#elif defined _WIN32 && !defined _XBOX | |||||
_chdir("../.."); | |||||
#endif | |||||
new DebugFps(5, 5); | |||||
new NoiseDemo(); | |||||
app.Run(); | |||||
return EXIT_SUCCESS; | |||||
} | |||||
@@ -0,0 +1,112 @@ | |||||
-- GLSL.Vert -- | |||||
#version 120 | |||||
attribute vec2 in_Position; | |||||
void main(void) | |||||
{ | |||||
gl_Position = vec4(in_Position, 0.0, 1.0); | |||||
} | |||||
-- GLSL.Frag -- | |||||
#version 120 | |||||
uniform float in_Time; | |||||
vec3 noise3(vec2 p) | |||||
{ | |||||
return vec3(fract(sin(dot(p, vec2(12.3453, -54.3353432))) * 8433.235443), | |||||
fract(sin(dot(p, vec2(34.23232, 98.03537))) * 8294.5345433), | |||||
fract(sin(dot(p, vec2(82.91234, -19.243533))) * 2912.454369)); | |||||
} | |||||
vec3 noise3(vec3 p) | |||||
{ | |||||
return vec3(fract(sin(54.343909 + dot(p, vec3(12.3453, -54.3353432, 34.3490432))) * 8433.235443), | |||||
fract(sin(93.329945 - dot(p, vec3(34.23232, 98.0353743, 90.2390984))) * 8294.5345433), | |||||
fract(sin(32.039284 + dot(p, vec3(82.91234, -19.243533, 22.3294090))) * 2912.454369)); | |||||
} | |||||
vec3 perlin3(vec2 p) | |||||
{ | |||||
vec2 a = floor(p); | |||||
vec2 d = p - a; | |||||
d = d * d * (3.0 - 2.0 * d); | |||||
vec3 n1 = noise3(a); | |||||
vec3 n2 = noise3(a + vec2(1.0, 0.0)); | |||||
vec3 n3 = noise3(a + vec2(0.0, 1.0)); | |||||
vec3 n4 = noise3(a + vec2(1.0, 1.0)); | |||||
vec3 q1 = n2 * d.x + n1 * (1.0 - d.x); | |||||
vec3 q2 = n4 * d.x + n3 * (1.0 - d.x); | |||||
vec3 q3 = q2 * d.y + q1 * (1.0 - d.y); | |||||
return q3; | |||||
} | |||||
vec3 perlin3(vec3 p) | |||||
{ | |||||
vec3 a = floor(p); | |||||
vec3 d = p - a; | |||||
d = d * d * (3.0 - 2.0 * d); | |||||
vec3 o1 = noise3(a); | |||||
vec3 o2 = noise3(a + vec3(1.0, 0.0, 0.0)); | |||||
vec3 o3 = noise3(a + vec3(0.0, 1.0, 0.0)); | |||||
vec3 o4 = noise3(a + vec3(1.0, 1.0, 0.0)); | |||||
vec3 o5 = noise3(a + vec3(0.0, 0.0, 1.0)); | |||||
vec3 o6 = noise3(a + vec3(1.0, 0.0, 1.0)); | |||||
vec3 o7 = noise3(a + vec3(0.0, 1.0, 1.0)); | |||||
vec3 o8 = noise3(a + vec3(1.0, 1.0, 1.0)); | |||||
vec3 n1 = o2 * d.x + o1 * (1.0 - d.x); | |||||
vec3 n2 = o4 * d.x + o3 * (1.0 - d.x); | |||||
vec3 n3 = o6 * d.x + o5 * (1.0 - d.x); | |||||
vec3 n4 = o8 * d.x + o7 * (1.0 - d.x); | |||||
vec3 q1 = n2 * d.y + n1 * (1.0 - d.y); | |||||
vec3 q2 = n4 * d.y + n3 * (1.0 - d.y); | |||||
vec3 q3 = q2 * d.z + q1 * (1.0 - d.z); | |||||
return q3; | |||||
} | |||||
void main(void) | |||||
{ | |||||
//vec3 input = vec3(gl_FragCoord.xy, in_Time * 200.0); | |||||
vec3 input = vec3(in_Time * 20.0, gl_FragCoord.xy); | |||||
vec3 p = perlin3(input / 160.0) / 2.0 | |||||
+ perlin3(input / 80.0) / 4.0 | |||||
+ perlin3(input / 40.0) / 8.0 | |||||
+ perlin3(input / 20.0) / 16.0 | |||||
+ perlin3(input / 10.0) / 32.0 | |||||
+ perlin3(input / 5.0) / 64.0 | |||||
+ perlin3(input / 2.5) / 128.0; | |||||
gl_FragColor = vec4(p.xxx, 1.0); | |||||
//inputvec4(perlin3(input), 1.0); | |||||
//inputvec4(noise3(floor(input / 10.0)).xxx, 1.0); | |||||
//inputvec4(noise3(input), 1.0); | |||||
} | |||||
-- HLSL.Vert -- | |||||
void main(float2 in_Position : POSITION, | |||||
out float4 out_Position : POSITION) | |||||
{ | |||||
out_Position = float4(in_Position, 0.0, 1.0); | |||||
} | |||||
-- HLSL.Frag -- | |||||
void main(out float4 out_FragColor : COLOR) | |||||
{ | |||||
out_FragColor = float4(0.7, 0.2, 0.5, 1.0); | |||||
} | |||||
@@ -0,0 +1,68 @@ | |||||
<?xml version="1.0" encoding="utf-8"?> | |||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||||
<ItemGroup Label="ProjectConfigurations"> | |||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Win32</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|x64"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>x64</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Win32</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|x64"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>x64</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<ClCompile Include="03_noise.cpp" /> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<LolFxCompile Include="03_noise.lolfx" /> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<ProjectReference Include="$(SolutionDir)\..\..\src\lolcore.vcxproj"> | |||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | |||||
</ProjectReference> | |||||
</ItemGroup> | |||||
<PropertyGroup Label="Globals"> | |||||
<ProjectGuid>{b0a53d75-cbb4-4fdf-93ac-2d12a79ada0e}</ProjectGuid> | |||||
<ConfigurationType>Application</ConfigurationType> | |||||
<Keyword>Win32Proj</Keyword> | |||||
</PropertyGroup> | |||||
<Import Project="$(SolutionDir)\Lol.Core.Config.props" /> | |||||
<ImportGroup Label="ExtensionSettings"> | |||||
<Import Project="$(SolutionDir)\Lol.Fx.props" /> | |||||
</ImportGroup> | |||||
<ImportGroup Label="PropertySheets"> | |||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |||||
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" /> | |||||
</ImportGroup> | |||||
<PropertyGroup Label="UserMacros" /> | |||||
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" /> | |||||
<ItemDefinitionGroup /> | |||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | |||||
<ImportGroup Label="ExtensionTargets"> | |||||
<Import Project="$(SolutionDir)\Lol.Fx.targets" /> | |||||
</ImportGroup> | |||||
</Project> |
@@ -14,7 +14,7 @@ SUFFIXES = .lolfx | |||||
.lolfx.o: | .lolfx.o: | ||||
$(LOLFX_BUILD) | $(LOLFX_BUILD) | ||||
noinst_PROGRAMS = 01_triangle 02_cube 05_easymesh 08_fbo 11_fractal | |||||
noinst_PROGRAMS = 01_triangle 02_cube 03_noise 05_easymesh 08_fbo 11_fractal | |||||
01_triangle_SOURCES = 01_triangle.cpp 01_triangle.lolfx | 01_triangle_SOURCES = 01_triangle.cpp 01_triangle.lolfx | ||||
01_triangle_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@ | 01_triangle_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@ | ||||
@@ -26,6 +26,11 @@ noinst_PROGRAMS = 01_triangle 02_cube 05_easymesh 08_fbo 11_fractal | |||||
02_cube_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@ | 02_cube_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@ | ||||
02_cube_DEPENDENCIES = $(top_builddir)/src/liblol.a | 02_cube_DEPENDENCIES = $(top_builddir)/src/liblol.a | ||||
03_noise_SOURCES = 03_noise.cpp 03_noise.lolfx | |||||
03_noise_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@ | |||||
03_noise_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@ | |||||
03_noise_DEPENDENCIES = $(top_builddir)/src/liblol.a | |||||
05_easymesh_SOURCES = 05_easymesh.cpp | 05_easymesh_SOURCES = 05_easymesh.cpp | ||||
05_easymesh_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@ | 05_easymesh_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@ | ||||
05_easymesh_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@ | 05_easymesh_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@ | ||||