| @@ -91,7 +91,7 @@ class MVTestShaderData : public GpuShaderData | |||||
| { | { | ||||
| public: | public: | ||||
| //----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
| MVTestShaderData::MVTestShaderData() | |||||
| MVTestShaderData() | |||||
| { | { | ||||
| m_render_mode = DebugRenderMode::Default; | m_render_mode = DebugRenderMode::Default; | ||||
| m_vert_decl_flags = (1 << VertexUsage::Position) | (1 << VertexUsage::Color); | m_vert_decl_flags = (1 << VertexUsage::Position) | (1 << VertexUsage::Color); | ||||
| @@ -100,14 +100,14 @@ public: | |||||
| } | } | ||||
| //----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
| void MVTestShaderData::SetupDefaultData(bool with_UV) | |||||
| void SetupDefaultData(bool with_UV) | |||||
| { | { | ||||
| AddUniform("in_ModelView"); | AddUniform("in_ModelView"); | ||||
| AddUniform("in_Proj"); | AddUniform("in_Proj"); | ||||
| } | } | ||||
| //----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
| void MVTestShaderData::SetupShaderDatas(mat4 const &model) | |||||
| void SetupShaderDatas(mat4 const &model) | |||||
| { | { | ||||
| mat4 proj = g_scene->GetCamera()->GetProjection(); | mat4 proj = g_scene->GetCamera()->GetProjection(); | ||||
| mat4 view = g_scene->GetCamera()->GetView(); | mat4 view = g_scene->GetCamera()->GetView(); | ||||