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build: always generate debug information in debug mode on VS2010.

legacy
Sam Hocevar sam 12 lat temu
rodzic
commit
abf63fc76e
1 zmienionych plików z 4 dodań i 1 usunięć
  1. +4
    -1
      build/vs2010/Lol.Core.Rules.props

+ 4
- 1
build/vs2010/Lol.Core.Rules.props Wyświetl plik

@@ -20,6 +20,7 @@
<BufferSecurityCheck Condition="'$(Platform)'=='Xbox 360'">false</BufferSecurityCheck>
</ClCompile>
<ClCompile Condition="'$(Configuration)'=='Debug'">
<GenerateDebugInformation>true</GenerateDebugInformation>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -34,7 +35,6 @@
</ClCompile>

<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<!-- FIXME: not for the static library! -->
<AdditionalDependencies Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(SdlDeps);$(GdiDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
@@ -51,6 +51,9 @@
<AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(Ps3Deps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Link Condition="'$(Configuration)'=='Debug'">
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Link Condition="'$(Configuration)'=='Release'">
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>


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