From now on, msg::debug will not display anything, unless this is a debug build, or the LOL_DEBUG environment variable is set.legacy
@@ -1,7 +1,7 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net> | |||
// Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||
// | |||
// Lol Engine is free software. It comes without any warranty, to | |||
// the extent permitted by applicable law. You can redistribute it | |||
@@ -13,6 +13,7 @@ | |||
#include <lol/engine-internal.h> | |||
#include <cstdio> | |||
#include <cstdlib> | |||
#if defined(_WIN32) | |||
# define WIN32_LEAN_AND_MEAN | |||
@@ -72,6 +73,18 @@ void msg::error(char const *fmt, ...) | |||
void msg::helper(MessageType type, char const *fmt, va_list ap) | |||
{ | |||
/* Unless this is a debug build, ignore debug messages unless | |||
* the LOL_DEBUG environment variable is set. */ | |||
#if !defined LOL_BUILD_DEBUG | |||
if (type == MessageType::Debug) | |||
{ | |||
static char const *var = getenv("LOL_DEBUG"); | |||
static bool const disable_debug = !var || !var[0]; | |||
if (disable_debug) | |||
return; | |||
} | |||
#endif | |||
#if defined __ANDROID__ | |||
static int const prio[] = | |||
{ | |||
@@ -1,7 +1,7 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net> | |||
// Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||
// | |||
// Lol Engine is free software. It comes without any warranty, to | |||
// the extent permitted by applicable law. You can redistribute it | |||
@@ -150,7 +150,7 @@ int Ticker::Unref(Entity *entity) | |||
void TickerData::GameThreadMain() | |||
{ | |||
#if LOL_BUILD_DEBUG | |||
msg::info("ticker game thread initialised\n"); | |||
msg::debug("ticker game thread initialised\n"); | |||
#endif | |||
for (;;) | |||
@@ -167,7 +167,7 @@ void TickerData::GameThreadMain() | |||
drawtick.push(0); | |||
#if LOL_BUILD_DEBUG | |||
msg::info("ticker game thread terminated\n"); | |||
msg::debug("ticker game thread terminated\n"); | |||
#endif | |||
} | |||
#endif /* LOL_FEATURE_THREADS */ | |||
@@ -176,7 +176,7 @@ void TickerData::GameThreadMain() | |||
void TickerData::DrawThreadMain() /* unused */ | |||
{ | |||
#if LOL_BUILD_DEBUG | |||
msg::info("ticker draw thread initialised\n"); | |||
msg::debug("ticker draw thread initialised\n"); | |||
#endif | |||
for (;;) | |||
@@ -191,7 +191,7 @@ void TickerData::DrawThreadMain() /* unused */ | |||
} | |||
#if LOL_BUILD_DEBUG | |||
msg::info("ticker draw thread terminated\n"); | |||
msg::debug("ticker draw thread terminated\n"); | |||
#endif | |||
} | |||
#endif /* LOL_FEATURE_THREADS */ | |||
@@ -255,7 +255,7 @@ void TickerData::GameThreadTick() | |||
data->keepalive += data->deltatime; | |||
if (data->keepalive > 10.f) | |||
{ | |||
msg::info("ticker keepalive: tick!\n"); | |||
msg::debug("ticker keepalive: tick!\n"); | |||
data->keepalive = 0.f; | |||
} | |||
#endif | |||
@@ -1,8 +1,8 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright © 2016—2017 Sam Hocevar <sam@hocevar.net> | |||
// Copyright © 2016—2017 Benjamin “Touky” Huet <huet.benjamin@gmail.com> | |||
// Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||
// Copyright © 2016—2017 Benjamin “Touky� Huet <huet.benjamin@gmail.com> | |||
// | |||
// Lol Engine is free software. It comes without any warranty, to | |||
// the extent permitted by applicable law. You can redistribute it | |||
@@ -88,13 +88,15 @@ ResourceCodecData* ResourceLoader::Load(char const *path) | |||
auto data = codec->Load(path); | |||
if (data != nullptr) | |||
{ | |||
msg::info("image::Load: Codec %s succesfully loaded %s.\n", codec->GetName(), path); | |||
msg::debug("image::load: codec %s succesfully loaded %s.\n", | |||
codec->GetName(), path); | |||
return data; | |||
} | |||
} | |||
//Log error, because we shouldn't be here | |||
msg::error("image::Load: Last codec %s, Error loading resource %s.\n", last_codec->GetName(), path); | |||
msg::error("image::load: last codec %s, error loading resource %s.\n", | |||
last_codec->GetName(), path); | |||
return nullptr; | |||
} | |||
@@ -106,13 +108,15 @@ bool ResourceLoader::Save(char const *path, ResourceCodecData* data) | |||
last_codec = codec; | |||
if (codec->Save(path, data)) | |||
{ | |||
msg::info("image::Save: Codec %s succesfully saved %s.\n", codec->GetName(), path); | |||
msg::info("image::save: codec %s succesfully saved %s.\n", | |||
codec->GetName(), path); | |||
return true; | |||
} | |||
} | |||
//Log error, because we shouldn't be here | |||
msg::error("image::Save: Last codec %s, Error saving resource %s.\n", last_codec->GetName(), path); | |||
msg::error("image::save: last codec %s, error saving resource %s.\n", | |||
last_codec->GetName(), path); | |||
return false; | |||
} | |||
@@ -1,7 +1,7 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net> | |||
// Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||
// | |||
// Lol Engine is free software. It comes without any warranty, to | |||
// the extent permitted by applicable law. You can redistribute it | |||
@@ -42,7 +42,7 @@ AAssetManager *g_assets; | |||
extern "C" jint | |||
JNI_OnLoad(JavaVM* vm, void* reserved) | |||
{ | |||
msg::info("Java layer loading library, vm=0x%08lx", (long)(intptr_t)vm); | |||
msg::debug("Java layer loading library, vm=0x%08lx", (long)(intptr_t)vm); | |||
return JNI_VERSION_1_4; | |||
} | |||
@@ -152,7 +152,7 @@ int lol::AndroidAppData::CreateDisplay() | |||
eglQuerySurface(m_display, m_surface, EGL_HEIGHT, &h); | |||
/* Launch our renderer */ | |||
msg::info("Java layer initialising renderer (%dx%d)", w, h); | |||
msg::debug("Java layer initialising renderer (%dx%d)", w, h); | |||
Video::Setup(ivec2(w, h)); | |||
return 0; | |||
@@ -267,8 +267,8 @@ AndroidAppData *g_data; | |||
void android_main(android_app* native_app) | |||
{ | |||
msg::info("Java layer calling android_main() for app 0x%08lx", | |||
(long)native_app); | |||
msg::debug("Java layer calling android_main() for app 0x%08lx", | |||
(long)native_app); | |||
/* Register native activity */ | |||
g_activity = native_app->activity; | |||
@@ -278,7 +278,7 @@ void android_main(android_app* native_app) | |||
jint res = g_activity->vm->GetEnv((void **)&jni_env, JNI_VERSION_1_2); | |||
if (res < 0) | |||
{ | |||
msg::info("JVM environment not found, trying to attach thread\n"); | |||
msg::debug("JVM environment not found, trying to attach thread\n"); | |||
res = g_activity->vm->AttachCurrentThread(&jni_env, nullptr); | |||
} | |||
if (res < 0) | |||
@@ -329,7 +329,7 @@ void android_main(android_app* native_app) | |||
source->process(native_app, source); | |||
} | |||
msg::info("Java layer running real main()\n"); | |||
msg::debug("Java layer running real main()\n"); | |||
/* Call the user's main() function. One of these will work. */ | |||
lol_android_main(); | |||
@@ -341,7 +341,7 @@ lol::AndroidApp::AndroidApp(char const *title, ivec2 res, float fps) | |||
: m_data(g_data) | |||
{ | |||
/* Launch our ticker */ | |||
msg::info("Java layer initialising ticker at %g fps", fps); | |||
msg::debug("Java layer initialising ticker at %g fps", fps); | |||
Ticker::Setup(fps); | |||
m_data->m_wanted_resolution = res; | |||
@@ -1,7 +1,7 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright © 2010—2016 Sam Hocevar <sam@hocevar.net> | |||
// Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||
// | |||
// Lol Engine is free software. It comes without any warranty, to | |||
// the extent permitted by applicable law. You can redistribute it | |||
@@ -300,7 +300,7 @@ void SdlInputData::Tick(float seconds) | |||
} | |||
m_keyboard->SetKey(sc2, !m_keyboard->GetKey(sc2)); | |||
/* DEBUG STUFF | |||
msg::info("Repeat: 0x%02x : %s/%s/%s/%i\n", | |||
msg::debug("Repeat: 0x%02x : %s/%s/%s/%i\n", | |||
(int)m_keyboard, ScanCodeToText(sc2).C(), ScanCodeToName(sc2).C(), | |||
m_keyboard->GetKey(sc2) ? "up" : "down", event.key.repeat); | |||
*/ | |||
@@ -317,7 +317,7 @@ void SdlInputData::Tick(float seconds) | |||
m_keyboard->SetKey(sc, event.type == SDL_KEYDOWN); | |||
/* DEBUG STUFF | |||
msg::info("Repeat: 0x%02x : %s/%s/%s/%i\n", | |||
msg::debug("Repeat: 0x%02x : %s/%s/%s/%i\n", | |||
(int)m_keyboard, ScanCodeToText(sc).C(), ScanCodeToName(sc).C(), | |||
event.type == SDL_KEYDOWN ? "up" : "down", event.key.repeat); | |||
*/ | |||