| @@ -10,7 +10,7 @@ libcommon_a_SOURCES = \ | |||||
| video.cpp video.h | video.cpp video.h | ||||
| libcommon_a_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image` | libcommon_a_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image` | ||||
| test_map_SOURCES = test-map.cpp sdlvideo.cpp sdlvideo.h sdlinput.cpp sdlinput.h | |||||
| test_map_SOURCES = test-map.cpp sdlinput.cpp sdlinput.h | |||||
| test_map_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image` | test_map_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image` | ||||
| test_map_LDADD = libcommon.a | test_map_LDADD = libcommon.a | ||||
| test_map_LDFLAGS = `pkg-config --libs sdl gl SDL_image` | test_map_LDFLAGS = `pkg-config --libs sdl gl SDL_image` | ||||
| @@ -1,91 +0,0 @@ | |||||
| // | |||||
| // Deus Hax (working title) | |||||
| // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net> | |||||
| // | |||||
| #if defined HAVE_CONFIG_H | |||||
| # include "config.h" | |||||
| #endif | |||||
| #include <SDL.h> | |||||
| #include "sdlvideo.h" | |||||
| #include "video.h" | |||||
| /* | |||||
| * SDL Video implementation class | |||||
| */ | |||||
| class SdlVideoData | |||||
| { | |||||
| friend class SdlVideo; | |||||
| private: | |||||
| SDL_Surface *video; | |||||
| Uint32 start, ticks; | |||||
| int frames; | |||||
| }; | |||||
| /* | |||||
| * Public SdlVideo class | |||||
| */ | |||||
| SdlVideo::SdlVideo(char const *title, int width, int height) | |||||
| { | |||||
| data = new SdlVideoData(); | |||||
| /* Initialise SDL */ | |||||
| if (SDL_Init(SDL_INIT_VIDEO) < 0) | |||||
| { | |||||
| fprintf(stderr, "Cannot initialise SDL: %s\n", SDL_GetError()); | |||||
| exit(EXIT_FAILURE); | |||||
| } | |||||
| data->video = SDL_SetVideoMode(width, height, 0, SDL_OPENGL); | |||||
| if (!data->video) | |||||
| { | |||||
| fprintf(stderr, "Cannot create OpenGL screen: %s\n", SDL_GetError()); | |||||
| SDL_Quit(); | |||||
| exit(EXIT_FAILURE); | |||||
| } | |||||
| SDL_WM_SetCaption(title, NULL); | |||||
| SDL_ShowCursor(0); | |||||
| SDL_WM_GrabInput(SDL_GRAB_ON); | |||||
| Video::Setup(data->video->w, data->video->h); | |||||
| /* Initialise timer */ | |||||
| data->start = data->ticks = SDL_GetTicks(); | |||||
| data->frames = 0; | |||||
| } | |||||
| void SdlVideo::PreRender() | |||||
| { | |||||
| Video::Clear(); | |||||
| } | |||||
| void SdlVideo::PostRender(float milliseconds) | |||||
| { | |||||
| if (milliseconds > 0.0f) | |||||
| while (SDL_GetTicks() < data->ticks + (milliseconds - 0.5f)) | |||||
| SDL_Delay(1); | |||||
| data->ticks = SDL_GetTicks(); | |||||
| data->frames++; | |||||
| SDL_GL_SwapBuffers(); | |||||
| } | |||||
| void SdlVideo::FullScreen() | |||||
| { | |||||
| SDL_WM_ToggleFullScreen(data->video); | |||||
| } | |||||
| SdlVideo::~SdlVideo() | |||||
| { | |||||
| Uint32 total = SDL_GetTicks() - data->start; | |||||
| printf("%f fps\n", 1000.0f * data->frames / total); | |||||
| SDL_Quit(); | |||||
| delete data; | |||||
| } | |||||
| @@ -1,31 +0,0 @@ | |||||
| // | |||||
| // Deus Hax (working title) | |||||
| // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net> | |||||
| // | |||||
| // | |||||
| // The SdlVideo class | |||||
| // ------------------ | |||||
| // | |||||
| #if !defined __DH_SDLVIDEO_H__ | |||||
| #define __DH_SDLVIDEO_H__ | |||||
| class SdlVideoData; | |||||
| class SdlVideo | |||||
| { | |||||
| public: | |||||
| SdlVideo(char const *title, int width, int height); | |||||
| ~SdlVideo(); | |||||
| void PreRender(); | |||||
| void PostRender(float milliseconds); | |||||
| void FullScreen(); | |||||
| private: | |||||
| SdlVideoData *data; | |||||
| }; | |||||
| #endif // __DH_SDLVIDEO_H__ | |||||
| @@ -12,29 +12,68 @@ | |||||
| #include <SDL.h> | #include <SDL.h> | ||||
| #include "sdlvideo.h" | |||||
| #include "sdlinput.h" | #include "sdlinput.h" | ||||
| #include "game.h" | #include "game.h" | ||||
| #include "ticker.h" | #include "ticker.h" | ||||
| #include "video.h" | |||||
| int main(int argc, char **argv) | int main(int argc, char **argv) | ||||
| { | { | ||||
| SdlVideo *video = new SdlVideo("Deus Hax", 640, 480); | |||||
| /* Initialise SDL */ | |||||
| if (SDL_Init(SDL_INIT_VIDEO) < 0) | |||||
| { | |||||
| fprintf(stderr, "Cannot initialise SDL: %s\n", SDL_GetError()); | |||||
| return EXIT_FAILURE; | |||||
| } | |||||
| SDL_Surface *video = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL); | |||||
| if (!video) | |||||
| { | |||||
| fprintf(stderr, "Cannot create OpenGL screen: %s\n", SDL_GetError()); | |||||
| SDL_Quit(); | |||||
| return EXIT_FAILURE; | |||||
| } | |||||
| SDL_WM_SetCaption("Deus Hax (SDL)", NULL); | |||||
| SDL_ShowCursor(0); | |||||
| SDL_WM_GrabInput(SDL_GRAB_ON); | |||||
| /* Initialise timer */ | |||||
| Uint32 start, ticks; | |||||
| start = ticks = SDL_GetTicks(); | |||||
| int frames = 0; | |||||
| /* Initialise OpenGL */ | |||||
| Video::Setup(video->w, video->h); | |||||
| /* Create a game */ | |||||
| Game *game = new Game("maps/testmap.tmx"); | Game *game = new Game("maps/testmap.tmx"); | ||||
| /* Register the input driver */ | |||||
| /* Register an input driver */ | |||||
| new SdlInput(game); | new SdlInput(game); | ||||
| while (!game->Finished()) | while (!game->Finished()) | ||||
| { | { | ||||
| Ticker::TickGame(33.33333f); | |||||
| float const delta_time = 33.33333f; | |||||
| /* Tick the game */ | |||||
| Ticker::TickGame(delta_time); | |||||
| /* Clear the screen, tick the renderer, and show the frame */ | |||||
| Video::Clear(); | |||||
| Ticker::TickRender(delta_time); | |||||
| SDL_GL_SwapBuffers(); | |||||
| video->PreRender(); | |||||
| Ticker::TickRender(33.33333f); | |||||
| video->PostRender(33.33333f); | |||||
| /* Clamp to desired framerate */ | |||||
| while (SDL_GetTicks() < ticks + (delta_time - 0.5f)) | |||||
| SDL_Delay(1); | |||||
| ticks = SDL_GetTicks(); | |||||
| frames++; | |||||
| } | } | ||||
| delete video; | |||||
| Uint32 total = SDL_GetTicks() - start; | |||||
| printf("%f fps\n", 1000.0f * frames / total); | |||||
| SDL_Quit(); | |||||
| return EXIT_SUCCESS; | return EXIT_SUCCESS; | ||||
| } | } | ||||