diff --git a/test/meshviewer.cpp b/test/meshviewer.cpp index a0649765..f2f4c364 100644 --- a/test/meshviewer.cpp +++ b/test/meshviewer.cpp @@ -125,6 +125,47 @@ public: { m_init = false; m_first_tick = false; + + // Message Service + MessageService::Setup(); + + m_ssetup = nullptr; + m_camera = nullptr; + m_controller = nullptr; + + // Mesh Setup + m_render_max = vec2(-.9f, 6.1f); + m_mesh_id = 0; + m_mesh_id1 = 0.f; + m_default_texture = nullptr; + m_texture_shader = nullptr; + m_texture = nullptr; + + //Camera Setup + m_reset_timer = -1.f; + m_fov = -100.f; + m_fov_mesh = 0.f; + m_fov_speed = 0.f; + m_zoom = -100.f; + m_zoom_mesh = 0.f; + m_zoom_speed = 0.f; + m_rot = vec2(45.f); + m_rot_mesh = vec2::zero; + m_rot_speed = vec2::zero; + m_pos = vec2::zero; + m_pos_mesh = vec2::zero; + m_pos_speed = vec2::zero; + m_screen_offset = vec2::zero; + m_hist_scale = vec2(.13f, .03f); + m_hist_scale_mesh = vec2(.0f); + m_hist_scale_speed = vec2(.0f); + + m_mat_prev = mat4(quat::fromeuler_xyz(vec3::zero)); + m_mat = mat4(quat::fromeuler_xyz(vec3(m_rot_mesh, .0f))); + + //stream update + m_stream_update_time = 2.0f; + m_stream_update_timer = 1.0f; } ~MeshViewer() @@ -135,8 +176,9 @@ public: delete(m_ssetup); MessageService::Destroy(); - m_ssetup = nullptr; + m_controller = nullptr; m_camera = nullptr; + m_ssetup = nullptr; } #if NO_NACL_EM @@ -200,36 +242,6 @@ public: } #endif //NO_NACL_EM - // Message Service - MessageService::Setup(); - - // Mesh Setup - m_render_max = vec2(-.9f, 6.1f); - m_mesh_id = 0; - m_mesh_id1 = 0.f; - m_default_texture = NULL; - - //Camera Setup - m_reset_timer = -1.f; - m_fov = -100.f; - m_fov_mesh = 0.f; - m_fov_speed = 0.f; - m_zoom = -100.f; - m_zoom_mesh = 0.f; - m_zoom_speed = 0.f; - m_rot = vec2(45.f); - m_rot_mesh = vec2::zero; - m_rot_speed = vec2::zero; - m_pos = vec2::zero; - m_pos_mesh = vec2::zero; - m_pos_speed = vec2::zero; - m_screen_offset = vec2::zero; - m_hist_scale = vec2(.13f, .03f); - m_hist_scale_mesh = vec2(.0f); - m_hist_scale_speed = vec2(.0f); - - m_mat_prev = mat4(quat::fromeuler_xyz(vec3::zero)); - m_mat = mat4(quat::fromeuler_xyz(vec3(m_rot_mesh, .0f))); m_camera = new Camera(); m_camera->SetView(vec3(0.f, 0.f, 10.f), vec3(0.f, 0.f, 0.f), vec3(0.f, 1.f, 0.f)); @@ -237,8 +249,6 @@ public: m_camera->UseShift(true); g_scene->PushCamera(m_camera); - m_ssetup = nullptr; - //Lights setup m_ssetup = new SceneSetup(); #define MV_TEST 0 @@ -262,10 +272,6 @@ public: " custom setmesh \"sc#fff ab 1\""); #endif //MV_TEST m_ssetup->Startup(); - - //stream update - m_stream_update_time = 2.0f; - m_stream_update_timer = 1.0f; } virtual void TickGame(float seconds) @@ -565,7 +571,7 @@ public: } #endif //NO_NACL_EM -#if NO_NACL_EM +#if NO_NACL_EM && WITH_TEXTURE if (!m_default_texture) { m_texture_shader = Shader::Create(LOLFX_RESOURCE_NAME(shinymvtexture)); @@ -628,8 +634,8 @@ public: private: SceneSetup* m_ssetup; - short m_input_usage; Controller* m_controller; + short m_input_usage; mat4 m_mat; mat4 m_mat_prev; bool m_init; @@ -672,7 +678,6 @@ private: TileSet * m_default_texture; Texture * m_texture; ShaderUniform m_texture_uni; - Image * m_image; }; //The basic main :