- removed 0 CR characters - removed 7 trailing whitespaces - replaced 332 tabs with spaceslegacy
@@ -23,66 +23,66 @@ using namespace lol; | |||||
class LolImGuiDemo : public WorldEntity | class LolImGuiDemo : public WorldEntity | ||||
{ | { | ||||
public: | public: | ||||
LolImGuiDemo() | |||||
{ | |||||
LolImGui::Init(); | |||||
} | |||||
LolImGuiDemo() | |||||
{ | |||||
LolImGui::Init(); | |||||
} | |||||
~LolImGuiDemo() | |||||
{ | |||||
LolImGui::Shutdown(); | |||||
} | |||||
~LolImGuiDemo() | |||||
{ | |||||
LolImGui::Shutdown(); | |||||
} | |||||
virtual void TickGame(float seconds) | |||||
virtual void TickGame(float seconds) | |||||
{ | { | ||||
WorldEntity::TickGame(seconds); | WorldEntity::TickGame(seconds); | ||||
static float f; | |||||
static vec3 clear_color; | |||||
static char buf[512]; | |||||
ImGuiIO& io = ImGui::GetIO(); | |||||
ImGui::SetNextWindowFocus(); | |||||
ImGui::Begin("testature"); | |||||
{ | |||||
if (ImGui::IsWindowHovered()) | |||||
ImGui::Text("Hovered: true"); | |||||
else | |||||
ImGui::Text("Hovered: false"); | |||||
if (ImGui::IsWindowFocused()) | |||||
ImGui::Text("Focused: true"); | |||||
else | |||||
ImGui::Text("Focused: false"); | |||||
ImGui::Text("Hello, world!"); | |||||
ImGui::Text("prout!"); | |||||
ImGui::Text("prout!%i", 100); | |||||
ImGui::Text("MousePos!%.2f/%.2f", io.MousePos.x, io.MousePos.y); | |||||
ImGui::Button("Test Window"); | |||||
ImGui::Text("Slider: %.2f", f); | |||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); | |||||
//ImGui::ColorEdit3("clear color", (float*)&clear_color); | |||||
ImGui::Text("Left Mouse: %s", io.MouseDown[0] ? "true" : "false"); | |||||
ImGui::Text("Scroll: %f", io.MouseWheel); | |||||
ImGui::Text("Maj: %s", io.KeyShift ? "true" : "false"); | |||||
ImGui::Text("Ctrl: %s", io.KeyCtrl ? "true" : "false"); | |||||
ImGui::Text("Clipboard %s", LolImGui::GetClipboard().C()); | |||||
ImGui::InputText("base input", buf, 512); | |||||
} | |||||
ImGui::End(); | |||||
ImGui::Begin("SO FUN !!"); | |||||
{ | |||||
if (ImGui::IsWindowHovered()) | |||||
ImGui::Text("Hovered: true"); | |||||
else | |||||
ImGui::Text("Hovered: false"); | |||||
if (ImGui::IsWindowFocused()) | |||||
ImGui::Text("Focused: true"); | |||||
else | |||||
ImGui::Text("Focused: false"); | |||||
ImGui::Text("poucka!"); | |||||
ImGui::Text(" poucka!"); | |||||
} | |||||
ImGui::End(); | |||||
} | |||||
static float f; | |||||
static vec3 clear_color; | |||||
static char buf[512]; | |||||
ImGuiIO& io = ImGui::GetIO(); | |||||
ImGui::SetNextWindowFocus(); | |||||
ImGui::Begin("testature"); | |||||
{ | |||||
if (ImGui::IsWindowHovered()) | |||||
ImGui::Text("Hovered: true"); | |||||
else | |||||
ImGui::Text("Hovered: false"); | |||||
if (ImGui::IsWindowFocused()) | |||||
ImGui::Text("Focused: true"); | |||||
else | |||||
ImGui::Text("Focused: false"); | |||||
ImGui::Text("Hello, world!"); | |||||
ImGui::Text("prout!"); | |||||
ImGui::Text("prout!%i", 100); | |||||
ImGui::Text("MousePos!%.2f/%.2f", io.MousePos.x, io.MousePos.y); | |||||
ImGui::Button("Test Window"); | |||||
ImGui::Text("Slider: %.2f", f); | |||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); | |||||
//ImGui::ColorEdit3("clear color", (float*)&clear_color); | |||||
ImGui::Text("Left Mouse: %s", io.MouseDown[0] ? "true" : "false"); | |||||
ImGui::Text("Scroll: %f", io.MouseWheel); | |||||
ImGui::Text("Maj: %s", io.KeyShift ? "true" : "false"); | |||||
ImGui::Text("Ctrl: %s", io.KeyCtrl ? "true" : "false"); | |||||
ImGui::Text("Clipboard %s", LolImGui::GetClipboard().C()); | |||||
ImGui::InputText("base input", buf, 512); | |||||
} | |||||
ImGui::End(); | |||||
ImGui::Begin("SO FUN !!"); | |||||
{ | |||||
if (ImGui::IsWindowHovered()) | |||||
ImGui::Text("Hovered: true"); | |||||
else | |||||
ImGui::Text("Hovered: false"); | |||||
if (ImGui::IsWindowFocused()) | |||||
ImGui::Text("Focused: true"); | |||||
else | |||||
ImGui::Text("Focused: false"); | |||||
ImGui::Text("poucka!"); | |||||
ImGui::Text(" poucka!"); | |||||
} | |||||
ImGui::End(); | |||||
} | |||||
virtual void TickDraw(float seconds, Scene &scene) | virtual void TickDraw(float seconds, Scene &scene) | ||||
{ | { | ||||
@@ -658,11 +658,11 @@ String ShaderData::Patch(String const &code, ShaderType type) | |||||
} | } | ||||
/* Perform small replaces */ | /* Perform small replaces */ | ||||
char const * const fast_replaces[] = | |||||
{ | |||||
"#version 130", "#version 120", | |||||
"out vec4 out_color;", " ", | |||||
"out_color =", "gl_FragColor =", | |||||
char const * const fast_replaces[] = | |||||
{ | |||||
"#version 130", "#version 120", | |||||
"out vec4 out_color;", " ", | |||||
"out_color =", "gl_FragColor =", | |||||
"in vec2", type == ShaderType::Vertex ? "attribute vec2" : "varying vec2", | "in vec2", type == ShaderType::Vertex ? "attribute vec2" : "varying vec2", | ||||
"in vec3", type == ShaderType::Vertex ? "attribute vec3" : "varying vec3", | "in vec3", type == ShaderType::Vertex ? "attribute vec3" : "varying vec3", | ||||
"in vec4", type == ShaderType::Vertex ? "attribute vec4" : "varying vec4", | "in vec4", type == ShaderType::Vertex ? "attribute vec4" : "varying vec4", | ||||
@@ -676,20 +676,20 @@ String ShaderData::Patch(String const &code, ShaderType type) | |||||
for (char const * const *rep = fast_replaces; rep[0]; rep += 2) | for (char const * const *rep = fast_replaces; rep[0]; rep += 2) | ||||
{ | { | ||||
while (true) | |||||
{ | |||||
int index = patched_code.index_of(rep[0]); | |||||
if (index == INDEX_NONE) | |||||
break; | |||||
while (true) | |||||
{ | |||||
int index = patched_code.index_of(rep[0]); | |||||
if (index == INDEX_NONE) | |||||
break; | |||||
size_t l0 = strlen(rep[0]); | |||||
size_t l1 = strlen(rep[1]); | |||||
size_t l0 = strlen(rep[0]); | |||||
size_t l1 = strlen(rep[1]); | |||||
String left = patched_code.sub(0, index); | |||||
String right = patched_code.sub(index + l0, patched_code.count() - (index + l0)); | |||||
String left = patched_code.sub(0, index); | |||||
String right = patched_code.sub(index + l0, patched_code.count() - (index + l0)); | |||||
patched_code = left + String(rep[1]) + right; | |||||
} | |||||
patched_code = left + String(rep[1]) + right; | |||||
} | |||||
} | } | ||||
} | } | ||||
@@ -108,7 +108,7 @@ void VertexDeclaration::DrawIndexedElements(MeshPrimitive type, int count, const | |||||
if (count <= 0) | if (count <= 0) | ||||
return; | return; | ||||
uint32_t elementType = typeSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT; | |||||
uint32_t elementType = typeSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT; | |||||
/* FIXME: this has nothing to do here! */ | /* FIXME: this has nothing to do here! */ | ||||
switch (type.ToScalar()) | switch (type.ToScalar()) | ||||
@@ -118,7 +118,7 @@ void VertexDeclaration::DrawIndexedElements(MeshPrimitive type, int count, const | |||||
break; | break; | ||||
case MeshPrimitive::TriangleStrips: | case MeshPrimitive::TriangleStrips: | ||||
glDrawElements(GL_TRIANGLE_STRIP, count, elementType, skip); | glDrawElements(GL_TRIANGLE_STRIP, count, elementType, skip); | ||||
break; | |||||
break; | |||||
case MeshPrimitive::TriangleFans: | case MeshPrimitive::TriangleFans: | ||||
glDrawElements(GL_TRIANGLE_FAN, count, elementType, skip); | glDrawElements(GL_TRIANGLE_FAN, count, elementType, skip); | ||||
break; | break; | ||||
@@ -170,18 +170,18 @@ public: | |||||
return -1; | return -1; | ||||
} | } | ||||
int count_occurence(String const& token) const { return last_index_of(token.C()); } | |||||
int count_occurence(char const* token) const | |||||
{ | |||||
int count = 0; | |||||
const char *match = strstr(C(), token); | |||||
while (match) | |||||
{ | |||||
count++; | |||||
match = strstr(match + 1, token); | |||||
} | |||||
return count; | |||||
} | |||||
int count_occurence(String const& token) const { return last_index_of(token.C()); } | |||||
int count_occurence(char const* token) const | |||||
{ | |||||
int count = 0; | |||||
const char *match = strstr(C(), token); | |||||
while (match) | |||||
{ | |||||
count++; | |||||
match = strstr(match + 1, token); | |||||
} | |||||
return count; | |||||
} | |||||
int replace(char const old_token, char const new_token, | int replace(char const old_token, char const new_token, | ||||
bool all_occurrences = false) | bool all_occurrences = false) | ||||
@@ -212,7 +212,7 @@ public: | |||||
/* Draw elements. See MeshPrimitive for a list of all available | /* Draw elements. See MeshPrimitive for a list of all available | ||||
* types. Both skip and count are numbers of indices, not primitives. */ | * types. Both skip and count are numbers of indices, not primitives. */ | ||||
void DrawIndexedElements(MeshPrimitive type, int count, const short* skip = nullptr, short typeSize = 2); | |||||
void DrawIndexedElements(MeshPrimitive type, int count, const short* skip = nullptr, short typeSize = 2); | |||||
void Unbind(); | void Unbind(); | ||||
void SetStream(VertexBuffer *vb, ShaderAttrib attr1, | void SetStream(VertexBuffer *vb, ShaderAttrib attr1, | ||||
@@ -145,11 +145,11 @@ io.AddInputCharacter((unsigned short)c); | |||||
void LolImGui::Shutdown() | void LolImGui::Shutdown() | ||||
{ | { | ||||
if (g_lolimgui) | |||||
{ | |||||
Ticker::Unref(g_lolimgui); | |||||
g_lolimgui = nullptr; | |||||
} | |||||
if (g_lolimgui) | |||||
{ | |||||
Ticker::Unref(g_lolimgui); | |||||
g_lolimgui = nullptr; | |||||
} | |||||
ImGui::Shutdown(); | ImGui::Shutdown(); | ||||
} | } | ||||
@@ -257,9 +257,9 @@ void LolImGui::TickGame(float seconds) | |||||
io.MousePos = ImVec2(-1.f, -1.f); | io.MousePos = ImVec2(-1.f, -1.f); | ||||
} | } | ||||
else | else | ||||
{ | |||||
{ | |||||
//msg::debug("Focused !!\n"); | //msg::debug("Focused !!\n"); | ||||
} | |||||
} | |||||
break; | break; | ||||
} | } | ||||
} | } | ||||
@@ -315,9 +315,9 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) | |||||
if (!m_shader) | if (!m_shader) | ||||
{ | { | ||||
String code; | String code; | ||||
m_builder.Build(code); | |||||
m_builder.Build(code); | |||||
m_shader = Shader::Create(m_builder.GetName(), code); | |||||
m_shader = Shader::Create(m_builder.GetName(), code); | |||||
ASSERT(m_shader); | ASSERT(m_shader); | ||||
m_ortho.m_uniform = m_shader->GetUniformLocation(m_ortho.m_var); | m_ortho.m_uniform = m_shader->GetUniformLocation(m_ortho.m_var); | ||||
@@ -353,39 +353,39 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) | |||||
m_shader->SetUniform(m_ortho, ortho); | m_shader->SetUniform(m_ortho, ortho); | ||||
m_shader->SetUniform(m_texture, m_font->GetTexture()->GetTextureUniform(), 0); | m_shader->SetUniform(m_texture, m_font->GetTexture()->GetTextureUniform(), 0); | ||||
struct Vertex | |||||
{ | |||||
vec2 pos, tex; | |||||
u8vec4 color; | |||||
}; | |||||
VertexBuffer* vbo = new VertexBuffer(cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); | |||||
ImDrawVert *vert = (ImDrawVert *)vbo->Lock(0, 0); | |||||
memcpy(vert, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); | |||||
vbo->Unlock(); | |||||
IndexBuffer *ibo = new IndexBuffer(cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); | |||||
ImDrawIdx *indices = (ImDrawIdx *)ibo->Lock(0, 0); | |||||
memcpy(indices, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); | |||||
ibo->Unlock(); | |||||
m_font->Bind(); | |||||
ibo->Bind(); | |||||
m_vdecl->Bind(); | |||||
m_vdecl->SetStream(vbo, m_attribs[0], m_attribs[1], m_attribs[2]); | |||||
const ImDrawIdx* idx_buffer_offset = 0; | |||||
for (size_t cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | |||||
struct Vertex | |||||
{ | |||||
vec2 pos, tex; | |||||
u8vec4 color; | |||||
}; | |||||
VertexBuffer* vbo = new VertexBuffer(cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); | |||||
ImDrawVert *vert = (ImDrawVert *)vbo->Lock(0, 0); | |||||
memcpy(vert, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); | |||||
vbo->Unlock(); | |||||
IndexBuffer *ibo = new IndexBuffer(cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); | |||||
ImDrawIdx *indices = (ImDrawIdx *)ibo->Lock(0, 0); | |||||
memcpy(indices, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); | |||||
ibo->Unlock(); | |||||
m_font->Bind(); | |||||
ibo->Bind(); | |||||
m_vdecl->Bind(); | |||||
m_vdecl->SetStream(vbo, m_attribs[0], m_attribs[1], m_attribs[2]); | |||||
const ImDrawIdx* idx_buffer_offset = 0; | |||||
for (size_t cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | |||||
{ | { | ||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[(int)cmd_i]; | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[(int)cmd_i]; | ||||
#ifdef SHOW_IMGUI_DEBUG | #ifdef SHOW_IMGUI_DEBUG | ||||
//----------------------------------------------------------------- | //----------------------------------------------------------------- | ||||
//<Debug render> -------------------------------------------------- | //<Debug render> -------------------------------------------------- | ||||
//----------------------------------------------------------------- | //----------------------------------------------------------------- | ||||
//Doesn't work anymore ...... | |||||
static uint32_t idx_buffer_offset_i = 0; | |||||
if (cmd_i == 0) | |||||
idx_buffer_offset_i = 0; | |||||
//Doesn't work anymore ...... | |||||
static uint32_t idx_buffer_offset_i = 0; | |||||
if (cmd_i == 0) | |||||
idx_buffer_offset_i = 0; | |||||
float mod = -200.f; | float mod = -200.f; | ||||
vec3 off = vec3(vec2(-size.x, -size.y), 0.f); | vec3 off = vec3(vec2(-size.x, -size.y), 0.f); | ||||
@@ -397,10 +397,10 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) | |||||
}; | }; | ||||
for (int i = 0; i < 4; ++i) | for (int i = 0; i < 4; ++i) | ||||
Debug::DrawLine(pos[i], pos[(i + 1) % 4], Color::white); | Debug::DrawLine(pos[i], pos[(i + 1) % 4], Color::white); | ||||
ImDrawVert* buf = vert; | |||||
ImDrawVert* buf = vert; | |||||
for (uint16_t i = 0; i < pcmd->ElemCount; i += 3) | for (uint16_t i = 0; i < pcmd->ElemCount; i += 3) | ||||
{ | { | ||||
uint16_t ib = indices[idx_buffer_offset_i + i]; | |||||
uint16_t ib = indices[idx_buffer_offset_i + i]; | |||||
vec2 pos[3]; | vec2 pos[3]; | ||||
pos[0] = vec2(buf[ib + 0].pos.x, buf[ib + 0].pos.y); | pos[0] = vec2(buf[ib + 0].pos.x, buf[ib + 0].pos.y); | ||||
pos[1] = vec2(buf[ib + 1].pos.x, buf[ib + 1].pos.y); | pos[1] = vec2(buf[ib + 1].pos.x, buf[ib + 1].pos.y); | ||||
@@ -413,27 +413,27 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) | |||||
Debug::DrawLine((off + vec3(pos[1], 0.f)) / mod, (off + vec3(pos[2], 0.f)) / mod, col[1]); | Debug::DrawLine((off + vec3(pos[1], 0.f)) / mod, (off + vec3(pos[2], 0.f)) / mod, col[1]); | ||||
Debug::DrawLine((off + vec3(pos[2], 0.f)) / mod, (off + vec3(pos[0], 0.f)) / mod, col[2]); | Debug::DrawLine((off + vec3(pos[2], 0.f)) / mod, (off + vec3(pos[0], 0.f)) / mod, col[2]); | ||||
} | } | ||||
idx_buffer_offset_i += pcmd->ElemCount; | |||||
//----------------------------------------------------------------- | |||||
idx_buffer_offset_i += pcmd->ElemCount; | |||||
//----------------------------------------------------------------- | |||||
//<\Debug render> ------------------------------------------------- | //<\Debug render> ------------------------------------------------- | ||||
//----------------------------------------------------------------- | //----------------------------------------------------------------- | ||||
#endif //SHOW_IMGUI_DEBUG | #endif //SHOW_IMGUI_DEBUG | ||||
Debug::DrawLine(vec2::zero, vec2::axis_x, Color::green); | |||||
Debug::DrawLine(vec2::zero, vec2::axis_x, Color::green); | |||||
m_vdecl->DrawIndexedElements(MeshPrimitive::Triangles, pcmd->ElemCount, (const short*)idx_buffer_offset); | |||||
m_vdecl->DrawIndexedElements(MeshPrimitive::Triangles, pcmd->ElemCount, (const short*)idx_buffer_offset); | |||||
idx_buffer_offset += pcmd->ElemCount; | |||||
idx_buffer_offset += pcmd->ElemCount; | |||||
} | } | ||||
m_vdecl->Unbind(); | |||||
ibo->Unbind(); | |||||
m_font->Unbind(); | |||||
m_vdecl->Unbind(); | |||||
ibo->Unbind(); | |||||
m_font->Unbind(); | |||||
delete vbo; | |||||
delete ibo; | |||||
} | |||||
delete vbo; | |||||
delete ibo; | |||||
} | |||||
m_shader->Unbind(); | |||||
m_shader->Unbind(); | |||||
} | } | ||||
@@ -167,9 +167,9 @@ protected: | |||||
Uniform m_ortho; | Uniform m_ortho; | ||||
Uniform m_texture; | Uniform m_texture; | ||||
array<ShaderAttrib> m_attribs; | array<ShaderAttrib> m_attribs; | ||||
VertexDeclaration* m_vdecl = nullptr; | |||||
IndexBuffer* m_ibuff = nullptr; | |||||
Controller* m_controller = nullptr; | |||||
VertexDeclaration* m_vdecl = nullptr; | |||||
IndexBuffer* m_ibuff = nullptr; | |||||
Controller* m_controller = nullptr; | |||||
InputDevice* m_mouse = nullptr; | InputDevice* m_mouse = nullptr; | ||||
InputDevice* m_keyboard = nullptr; | InputDevice* m_keyboard = nullptr; | ||||
InputProfile m_profile; | InputProfile m_profile; | ||||
@@ -143,7 +143,7 @@ void SubMesh::Render() | |||||
ShaderUniform u_tex = m_shader->GetUniformLocation(m_textures[i].m1.C()); | ShaderUniform u_tex = m_shader->GetUniformLocation(m_textures[i].m1.C()); | ||||
m_shader->SetUniform(u_tex, m_textures[i].m2->GetTextureUniform(), i); | m_shader->SetUniform(u_tex, m_textures[i].m2->GetTextureUniform(), i); | ||||
} | } | ||||
m_ibo->Bind(); | m_ibo->Bind(); | ||||
m_vdecl->Bind(); | m_vdecl->Bind(); | ||||
m_vdecl->DrawIndexedElements(MeshPrimitive::Triangles, m_ibo->GetSize() / sizeof(uint16_t)); | m_vdecl->DrawIndexedElements(MeshPrimitive::Triangles, m_ibo->GetSize() / sizeof(uint16_t)); | ||||
@@ -41,7 +41,7 @@ static void usage() | |||||
{ | { | ||||
printf("Usage: lolremez [-d degree] [-r xmin:xmax] x-expression [x-error]\n"); | printf("Usage: lolremez [-d degree] [-r xmin:xmax] x-expression [x-error]\n"); | ||||
printf(" lolremez -h | --help\n"); | printf(" lolremez -h | --help\n"); | ||||
printf(" lolremez -V | --version\n"); | |||||
printf(" lolremez -V | --version\n"); | |||||
printf("Find a polynomial approximation for x-expression.\n"); | printf("Find a polynomial approximation for x-expression.\n"); | ||||
printf("\n"); | printf("\n"); | ||||
printf("Mandatory arguments to long options are mandatory for short options too.\n"); | printf("Mandatory arguments to long options are mandatory for short options too.\n"); | ||||