diff --git a/src/easymesh/easymeshbuild.h b/src/easymesh/easymeshbuild.h index e5b9f64d..5f2f71d6 100644 --- a/src/easymesh/easymeshbuild.h +++ b/src/easymesh/easymeshbuild.h @@ -339,14 +339,16 @@ public: /* unused for now, but will be if new BuildType are added. */ TexCoordBuildType tcbt = GetTexCoordBuildType(mt); UNUSED(tcbt); - if (mt == MeshType::Triangle) - mt = mt; - else if (mt == MeshType::Quad) + if (mt == MeshType::Quad) { // There's nothin' else than QuadDefault BL = vec2(0.f); TR = vec2(1.f); } +#if 0 + else if (mt == MeshType::Triangle) + mt = mt; +#endif else if (mt == MeshType::Box) { vec2 data[][2] = @@ -361,6 +363,7 @@ public: BL = data[face.ToScalar()][0]; // [tcbt] TR = data[face.ToScalar()][1]; // [tcbt] } +#if 0 else if (mt == MeshType::Sphere) mt = mt; else if (mt == MeshType::Capsule) @@ -377,6 +380,7 @@ public: mt = mt; else if (mt == MeshType::Cog) mt = mt; +#endif } vec2 res = vec2(.0f); @@ -425,14 +429,16 @@ public: { TexCoordBuildType tcbt = GetTexCoordBuildType2(mt); UNUSED(tcbt); - if (mt == MeshType::Triangle) - mt = mt; - else if (mt == MeshType::Quad) + if (mt == MeshType::Quad) { // There's nothin' else than QuadDefault BL = vec2(0.f); TR = vec2(1.f); } +#if 0 + else if (mt == MeshType::Triangle) + mt = mt; +#endif else if (mt == MeshType::Box) { vec2 data[][2] = @@ -447,6 +453,7 @@ public: BL = data[face.ToScalar()][0]; // [tcbt] TR = data[face.ToScalar()][1]; // [tcbt] } +#if 0 else if (mt == MeshType::Sphere) mt = mt; else if (mt == MeshType::Capsule) @@ -463,6 +470,7 @@ public: mt = mt; else if (mt == MeshType::Cog) mt = mt; +#endif } vec2 res = vec2(.0f);