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color: fix a mistake in the CIEDE2000 color-difference formula.

legacy
Sam Hocevar sam hace 12 años
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b12c16448a
Se han modificado 2 ficheros con 4 adiciones y 7 borrados
  1. +2
    -5
      src/image/color/cie1931.cpp
  2. +2
    -2
      test/unit/color.cpp

+ 2
- 5
src/image/color/cie1931.cpp Ver fichero

@@ -28,9 +28,6 @@ float Color::DistanceCIEDE2000(vec3 lab1, vec3 lab2)
{
float const pi = 3.141592653589793f;

float const deg2rad = 6.28318530718f / 360.f;
float const rad2deg = 360.f / 6.28318530718f;

float C1 = length(lab1.yz);
float C2 = length(lab2.yz);
float C_ = 0.5f * (C1 + C2);
@@ -64,7 +61,7 @@ float Color::DistanceCIEDE2000(vec3 lab1, vec3 lab2)
Hp_ = hp1 + hp2;
else if (abs(hp1 - hp2) > pi && hp1 + hp2 < 2.f * pi)
Hp_ = 0.5f * (hp1 + hp2) + pi;
else if (abs(hp1 - hp2) > 180.f)
else if (abs(hp1 - hp2) > pi)
Hp_ = 0.5f * (hp1 + hp2) - pi;
else
Hp_ = 0.5f * (hp1 + hp2);
@@ -78,7 +75,7 @@ float Color::DistanceCIEDE2000(vec3 lab1, vec3 lab2)
float SC = 1.f + 0.045f * Cp_;
float SH = 1.f + 0.015f * Cp_ * T;
float RT = -2.f * sqrt(pow(Cp_, 7.f) / (pow(Cp_, 7.f) + pow(25.f, 7.f)))
* sin(60.f * deg2rad * exp(-pow((Hp_ * rad2deg - 275.f) / 25.f, 2.f)));
* sin(pi / 3.f * exp(-pow((Hp_ * 180.f / pi - 275.f) / 25.f, 2.f)));

dLp /= SL;
dCp /= SC;


+ 2
- 2
test/unit/color.cpp Ver fichero

@@ -37,8 +37,8 @@ static float const ciede2k[] =
//50.0000f, 2.4900f, -0.0010f, 50.0000f, -2.4900f, 0.0011f, 7.2195f,
//50.0000f, 2.4900f, -0.0010f, 50.0000f, -2.4900f, 0.0012f, 7.2195f,
50.0000f, -0.0010f, 2.4900f, 50.0000f, 0.0009f, -2.4900f, 4.8045f,
50.0000f, -0.0010f, 2.4900f, 50.0000f, 0.0010f, -2.4900f, 4.8045f,
//50.0000f, -0.0010f, 2.4900f, 50.0000f, 0.0011f, -2.4900f, 4.7461f,
//50.0000f, -0.0010f, 2.4900f, 50.0000f, 0.0010f, -2.4900f, 4.8045f,
50.0000f, -0.0010f, 2.4900f, 50.0000f, 0.0011f, -2.4900f, 4.7461f,
50.0000f, 2.5000f, 0.0000f, 50.0000f, 0.0000f, -2.5000f, 4.3065f,
50.0000f, 2.5000f, 0.0000f, 73.0000f, 25.0000f, -18.0000f, 27.1492f,
50.0000f, 2.5000f, 0.0000f, 61.0000f, -5.0000f, 29.0000f, 22.8977f,


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