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@@ -56,6 +56,8 @@ DECLARE_VECTOR_TYPEDEFS(Cmplx, cmplx) |
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DECLARE_VECTOR_TYPEDEFS(Vec3, vec3) |
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DECLARE_VECTOR_TYPEDEFS(Vec3, vec3) |
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DECLARE_VECTOR_TYPEDEFS(Vec4, vec4) |
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DECLARE_VECTOR_TYPEDEFS(Vec4, vec4) |
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DECLARE_VECTOR_TYPEDEFS(Quat, quat) |
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DECLARE_VECTOR_TYPEDEFS(Quat, quat) |
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DECLARE_VECTOR_TYPEDEFS(Mat2, mat2) |
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DECLARE_VECTOR_TYPEDEFS(Mat3, mat3) |
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DECLARE_VECTOR_TYPEDEFS(Mat4, mat4) |
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DECLARE_VECTOR_TYPEDEFS(Mat4, mat4) |
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/* |
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/* |
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@@ -910,6 +912,7 @@ template <typename T> struct Quat |
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inline Quat(T X) : x(0), y(0), z(0), w(X) {} |
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inline Quat(T X) : x(0), y(0), z(0), w(X) {} |
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inline Quat(T X, T Y, T Z, T W) : x(X), y(Y), z(Z), w(W) {} |
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inline Quat(T X, T Y, T Z, T W) : x(X), y(Y), z(Z), w(W) {} |
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Quat(Mat3<T> const &m); |
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Quat(Mat4<T> const &m); |
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Quat(Mat4<T> const &m); |
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DECLARE_MEMBER_OPS(Quat) |
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DECLARE_MEMBER_OPS(Quat) |
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@@ -1334,6 +1337,171 @@ inline Vec4<T> XVec4<T, N>::operator =(Vec4<T> const &that) |
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return *this; |
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return *this; |
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} |
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} |
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/* |
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* 2×2-element matrices |
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*/ |
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template <typename T> struct Mat2 |
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{ |
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inline Mat2() {} |
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inline Mat2(Vec2<T> V0, Vec2<T> V1) |
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: v0(V0), v1(V1) {} |
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explicit inline Mat2(T val) |
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: v0(val, (T)0), |
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v1((T)0, val) {} |
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inline Vec2<T>& operator[](size_t n) { return (&v0)[n]; } |
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inline Vec2<T> const& operator[](size_t n) const { return (&v0)[n]; } |
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T det() const; |
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Mat2<T> invert() const; |
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/* Helpers for transformation matrices */ |
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static Mat2<T> rotate(T angle); |
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static inline Mat2<T> rotate(Mat2<T> mat, T angle) |
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{ |
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return rotate(angle) * mat; |
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} |
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void printf() const; |
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#if !defined __ANDROID__ |
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template<class U> |
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friend std::ostream &operator<<(std::ostream &stream, Mat2<U> const &m); |
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#endif |
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inline Mat2<T> operator +(Mat2<T> const m) const |
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{ |
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return Mat2<T>(v0 + m[0], v1 + m[1]); |
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} |
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inline Mat2<T> operator +=(Mat2<T> const m) |
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{ |
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return *this = *this + m; |
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} |
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inline Mat2<T> operator -(Mat2<T> const m) const |
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{ |
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return Mat2<T>(v0 - m[0], v1 - m[1]); |
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} |
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inline Mat2<T> operator -=(Mat2<T> const m) |
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{ |
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return *this = *this - m; |
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} |
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inline Mat2<T> operator *(Mat2<T> const m) const |
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{ |
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return Mat2<T>(*this * m[0], *this * m[1]); |
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} |
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inline Mat2<T> operator *=(Mat2<T> const m) |
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{ |
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return *this = *this * m; |
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} |
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inline Vec2<T> operator *(Vec2<T> const m) const |
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{ |
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Vec2<T> ret; |
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for (int j = 0; j < 2; j++) |
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{ |
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T tmp = 0; |
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for (int k = 0; k < 2; k++) |
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tmp += (*this)[k][j] * m[k]; |
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ret[j] = tmp; |
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} |
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return ret; |
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} |
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Vec2<T> v0, v1; |
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}; |
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/* |
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* 3×3-element matrices |
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*/ |
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template <typename T> struct Mat3 |
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{ |
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inline Mat3() {} |
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inline Mat3(Vec3<T> V0, Vec3<T> V1, Vec3<T> V2) |
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: v0(V0), v1(V1), v2(V2) {} |
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explicit inline Mat3(T val) |
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: v0(val, (T)0, (T)0), |
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v1((T)0, val, (T)0), |
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v2((T)0, (T)0, val) {} |
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inline Vec3<T>& operator[](size_t n) { return (&v0)[n]; } |
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inline Vec3<T> const& operator[](size_t n) const { return (&v0)[n]; } |
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T det() const; |
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Mat3<T> invert() const; |
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/* Helpers for transformation matrices */ |
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static Mat3<T> rotate(T angle, T x, T y, T z); |
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static Mat3<T> rotate(T angle, Vec3<T> v); |
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static Mat3<T> rotate(Quat<T> q); |
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static inline Mat3<T> rotate(Mat3<T> mat, T angle, Vec3<T> v) |
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{ |
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return rotate(angle, v) * mat; |
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} |
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void printf() const; |
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#if !defined __ANDROID__ |
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template<class U> |
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friend std::ostream &operator<<(std::ostream &stream, Mat3<U> const &m); |
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#endif |
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inline Mat3<T> operator +(Mat3<T> const m) const |
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{ |
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return Mat3<T>(v0 + m[0], v1 + m[1], v2 + m[2]); |
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} |
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inline Mat3<T> operator +=(Mat3<T> const m) |
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{ |
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return *this = *this + m; |
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} |
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inline Mat3<T> operator -(Mat3<T> const m) const |
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{ |
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return Mat3<T>(v0 - m[0], v1 - m[1], v2 - m[2]); |
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} |
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inline Mat3<T> operator -=(Mat3<T> const m) |
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{ |
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return *this = *this - m; |
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} |
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inline Mat3<T> operator *(Mat3<T> const m) const |
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{ |
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return Mat3<T>(*this * m[0], *this * m[1], *this * m[2]); |
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} |
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inline Mat3<T> operator *=(Mat3<T> const m) |
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{ |
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return *this = *this * m; |
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} |
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inline Vec3<T> operator *(Vec3<T> const m) const |
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{ |
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Vec3<T> ret; |
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for (int j = 0; j < 3; j++) |
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{ |
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T tmp = 0; |
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for (int k = 0; k < 3; k++) |
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tmp += (*this)[k][j] * m[k]; |
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ret[j] = tmp; |
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} |
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return ret; |
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} |
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Vec3<T> v0, v1, v2; |
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}; |
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/* |
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/* |
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* 4×4-element matrices |
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* 4×4-element matrices |
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*/ |
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*/ |
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