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@@ -64,9 +64,15 @@ void EasyPhysics::SetShapeTo(btCollisionShape* collision_shape) |
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//Box Shape support |
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void EasyPhysics::SetShapeToBox(lol::vec3& box_size) |
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{ |
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SetShapeTo(new btBoxShape(LOL2BT_VEC3(box_size * LOL2BT_UNIT * LOL2BT_SIZE))); |
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vec3 new_box_size = box_size * LOL2BT_UNIT * LOL2BT_SIZE; |
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SetShapeTo(new btBoxShape(LOL2BT_VEC3(new_box_size))); |
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} |
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//void EasyPhysics::SetShapeToSphere(lol::vec3& box_size) |
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//{ |
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// SetShapeTo(new btBoxShape(LOL2BT_VEC3(box_size * LOL2BT_UNIT * LOL2BT_SIZE))); |
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//} |
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//------------------------------------------------------------------------- |
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//Base Location/Rotation setup |
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//-- |
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