|
@@ -680,7 +680,7 @@ void EasyMesh::MeshCsg(CSGUsage csg_operation) |
|
|
m_vert[m_indices[i + 2]].m_coord); |
|
|
m_vert[m_indices[i + 2]].m_coord); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//BSP Useage : let's crunch all triangles on the correct BSP |
|
|
|
|
|
|
|
|
//BSP Usage : let's crunch all triangles on the correct BSP |
|
|
int indices_count = m_indices.Count(); |
|
|
int indices_count = m_indices.Count(); |
|
|
for (int mesh_id = 0; mesh_id < 2; mesh_id++) |
|
|
for (int mesh_id = 0; mesh_id < 2; mesh_id++) |
|
|
{ |
|
|
{ |
|
|