Sfoglia il codice sorgente

avl_tree: phewww ! feels better… To be continued, memory still needs to be freed and some features are missing

undefined
Guillaume Bittoun Sam Hocevar <sam@hocevar.net> 10 anni fa
parent
commit
b59b40b758
2 ha cambiato i file con 78 aggiunte e 227 eliminazioni
  1. +76
    -227
      src/lol/algorithm/avl_tree.h
  2. +2
    -0
      src/t/algorithm/avl_tree.cpp

+ 76
- 227
src/lol/algorithm/avl_tree.h Vedi File

@@ -28,58 +28,28 @@ public:
bool insert(K const & key, V const & value)
{
if (!m_root)
this->m_root = new tree_node(key, value);
else if (this->m_root->exists(key))
{
this->m_root->insert_or_update(key, value);
return false;
}
else
{
this->m_root->insert_or_update(key, value);
this->rebalance_if_needed(key);
this->m_root = new tree_node(key, value);
return true;
}

return true;
return this->m_root->insert(key, value, this->m_root);
}

bool erase(K const & key)
{
if (this->m_root)
{
tree_node * parent = this->m_root->get_parent(key);

if (parent)
{
parent->erase_child(key);
this->rebalance_if_needed(key);
}
else if (this->m_root->key_equals(key))
{
this->m_root = this->m_root->erase_self();
this->rebalance_if_needed(key);
}

return true;
}
if (!m_root)
return false;

return false;
return this->m_root->erase(key, this->m_root);
}

void rebalance_if_needed(K const & key)
bool exists(K const & key)
{
this->m_root->update_balance(key);
tree_node * node = this->m_root->get_unbalanced_parent(key);
if (!m_root)
return false;

if (node)
{
node->rebalance_children(key);
this->m_root->update_balance(node);
}
else if (this->m_root->get_balance() == -2)
this->m_root = this->m_root->rotate(tree_node::CW);
else if (this->m_root->get_balance() == 2)
this->m_root = this->m_root->rotate(tree_node::CCW);
return this->m_root->exists(key);
}

protected:
@@ -95,241 +65,108 @@ protected:
m_stairs[0] = m_stairs[1] = 0;
}

bool exists(K key)
{
int i = -1 + (key < this->m_key) + 2 * (this->m_key < key);

if (i < 0)
return true;

if (this->m_child[i])
return this->m_child[i]->exists(key);

return false;
}

void insert_or_update(K const & key, V const & value)
/* Insert a value in tree and return true or update an existing value for
* the existing key and return false
*/
bool insert(K const & key, V const & value, tree_node * & parent_slot)
{
int i = -1 + (key < this->m_key) + 2 * (this->m_key < key);

if (i < 0)
{
this->m_value = value;
return false;
}

bool created = false;

if (this->m_child[i])
created = this->m_child[i]->insert(key, value, this->m_child[i]);
else
{
if (this->m_child[i])
this->m_child[i]->insert_or_update(key, value);
else
this->m_child[i] = new tree_node(key, value);
this->m_child[i] = new tree_node(key, value);
created = true;
}
}

void update_balance(tree_node * node)
{
this->update_balance(node->m_key);
}
if (created)
this->rebalance_if_needed(parent_slot);

void update_balance(K const & key)
{
if (key < this->m_key && this->m_child[0])
this->m_child[0]->update_balance(key);
if (this->m_key < key && this->m_child[1])
this->m_child[1]->update_balance(key);

this->compute_balance();
return created;
}

/* Retrieve the parent of the deeper unbalanced node after key insertion.
* Do not call "get_unbalanced_parent" if key is not already present in the tree. */
tree_node * get_unbalanced_parent(K const & key)
bool erase(K const & key, tree_node * & parent_slot)
{
tree_node * parent = nullptr;
int i = -1 + (key < this->m_key) + 2 * (this->m_key < key);

if (key < this->m_key && this->m_child[0])
if (i < 0)
{
parent = this->m_child[0]->get_unbalanced_parent(key);

if (parent)
return parent;
else if (abs(this->m_child[0]->get_balance()) == 2)
return this;
this->erase_self(parent_slot);
delete this; // FUCK YEAH !!
return true;
}
if (this->m_key < key && this->m_child[1])
else if(this->m_child[i]->erase(key, this->m_child[i]))
{
parent = this->m_child[1]->get_unbalanced_parent(key);

if (parent)
return parent;
else if (abs(this->m_child[1]->get_balance()) == 2)
return this;
this->rebalance_if_needed(parent_slot);
return true;
}

return nullptr;
return false;
}

void rebalance_children(K const & key)
tree_node * detach_deepest(int i, tree_node * & parent_slot)
{
if (key < this->m_key)
{
if (this->m_child[0]->get_balance() == 2)
this->m_child[0] = this->m_child[0]->rotate(CCW);
else if (this->m_child[0]->get_balance() == -2)
this->m_child[0] = this->m_child[0]->rotate(CW);
}
else if (this->m_key < key)
{
if (this->m_child[1]->get_balance() == 2)
this->m_child[1] = this->m_child[1]->rotate(CCW);
else if (this->m_child[1]->get_balance() == -2)
this->m_child[1] = this->m_child[1]->rotate(CW);
}
else
ASSERT(false) // Do not rebalance the "this" node here
}

enum Rotation { CW = 0, CCW = 1 };
tree_node * ret = nullptr;

tree_node * rotate(Rotation rotation)
{
if (rotation == CW)
if (this->m_child[i])
ret = this->m_child[i]->detach_deepest(i, this->m_child[i]);
else
{
tree_node * newhead = this->m_child[0];
tree_node * tmp = this->m_child[0]->m_child[1];

this->m_child[0]->m_child[1] = this;
this->m_child[0] = tmp;

this->compute_balance();
newhead->compute_balance();

return newhead;
parent_slot = this->m_child[(i ? 0 : 1)];
this->m_child[(i ? 0 : 1)] = nullptr;
ret = this;
}
else // rotation == CCW
{
tree_node * newhead = this->m_child[1];
tree_node * tmp = this->m_child[1]->m_child[0];

this->m_child[1]->m_child[0] = this;
this->m_child[1] = tmp;

this->compute_balance();
newhead->compute_balance();
this->rebalance_if_needed(parent_slot);

return newhead;
}

return 0;
return ret;
}

void compute_balance()
void update_balance()
{
this->m_stairs[0] = this->m_child[0] ? lol::max(this->m_child[0]->m_stairs[0], this->m_child[0]->m_stairs[1]) + 1 : 0;
this->m_stairs[1] = this->m_child[1] ? lol::max(this->m_child[1]->m_stairs[0], this->m_child[1]->m_stairs[1]) + 1 : 0;
}

bool key_equals(K const & key)
{
return !(key < this->m_key) && !(this->m_key < key);
}

/* Retrieve the parent of a key.
* Do not call "get_parent" if you’re not sure the key or node is present. */
tree_node * get_parent(tree_node * node)
{
return this->get_parent(node->m_key);
}

/* Retrieve the parent of an inserted key.
* Do not call "get_parent" if key is not already present in the tree. */
tree_node * get_parent(K const & key)
{
if (key < this->m_key)
{
if (this->m_child[0]->key_equals(key))
return this;
else
return this->m_child[0]->get_parent(key);
}
else if (this->m_key < key)
{
if (this->m_child[1]->key_equals(key))
return this;
else
return this->m_child[1]->get_parent(key);
}

return nullptr;
}

void erase_child(K const & key)
void rebalance_if_needed(tree_node * & parent_slot)
{
tree_node * erase_me = nullptr;

if (key < this->m_key)
{
erase_me = this->m_child[0];
this->m_child[0] = erase_me->erase_self();
}
else if (this->m_key < key)
{
erase_me = this->m_child[1];
this->m_child[1] = erase_me->erase_self();
}
else
ASSERT(false) // Do not erase the "this" node here
this->update_balance();

delete erase_me;
}
int i = (this->get_balance() == 2);
int j = (this->get_balance() == -2);

tree_node * erase_self()
{
tree_node * replacement = nullptr;

if (this->get_balance() == -1)
{
replacement = this->get_deeper(0);
if (replacement)
this->get_parent(replacement)->m_child[1] = replacement->m_child[0];
}
else // this->get_balance() >= 0
if (i || j)
{
replacement = this->get_deeper(1);
if (replacement)
this->get_parent(replacement)->m_child[0] = replacement->m_child[1];
}
tree_node * swap = this->m_child[i];
this->m_child[i] = swap->m_child[j];
swap->m_child[j] = this;
parent_slot = swap;

if (replacement)
{
replacement->m_child[0] = this->m_child[0];
replacement->m_child[1] = this->m_child[1];
this->update_balance();
swap->update_balance();
}

return replacement;
}

void replace(tree_node * from, tree_node * to)
bool exists(K const & key)
{
from->m_child[0] = to->m_child[0];
from->m_child[1] = to->m_child[1];

to->m_child[0] = nullptr;
to->m_child[1] = nullptr;
}
int i = -1 + (key < this->m_key) + 2 * (this->m_key < key);

tree_node * get_deeper(int index)
{
tree_node * previous = this->m_child[index];
if (i < 0)
return true;

if (previous)
{
while (previous->m_child[1 - index])
{
previous = previous->m_child[1 - index];
}
}
if (this->m_child[i])
return this->m_child[i]->exists(key);

return previous;
return false;
}

int get_balance()
@@ -344,6 +181,18 @@ protected:

protected:

void erase_self(tree_node * & parent_slot)
{
int i = (this->get_balance() == -1);

tree_node * replacement = nullptr;

if (i || this->m_child[1])
replacement = this->m_child[1 - i]->detach_deepest(i, this->m_child[1 - i]);

parent_slot = replacement;
}

K m_key;
V m_value;



+ 2
- 0
src/t/algorithm/avl_tree.cpp Vedi File

@@ -12,6 +12,8 @@

#include <lol/engine-internal.h>

#include <lol/algorithm/avl_tree.h>

#include <lolunit.h>

namespace lol


Caricamento…
Annulla
Salva