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Visual Studio 2012 solution + minor ignore list updates

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Benlitz Sam Hocevar <sam@hocevar.net> vor 11 Jahren
Ursprung
Commit
b98b0c7c30
8 geänderte Dateien mit 1356 neuen und 0 gelöschten Zeilen
  1. +20
    -0
      build/vs2012/Lol.Core.Config.props
  2. +104
    -0
      build/vs2012/Lol.Core.Rules.props
  3. +132
    -0
      build/vs2012/Lol.Core.Vars.props
  4. +31
    -0
      build/vs2012/Lol.Fx.props
  5. +80
    -0
      build/vs2012/Lol.Fx.targets
  6. +79
    -0
      build/vs2012/Lol.Fx.xml
  7. +894
    -0
      build/vs2012/Lol.sln
  8. +16
    -0
      build/vs2012/config-build.xml

+ 20
- 0
build/vs2012/Lol.Core.Config.props Datei anzeigen

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="config-build.xml" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='PS3'" Label="Configuration">
<PlatformToolset>SNC</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
</Project>

+ 104
- 0
build/vs2012/Lol.Core.Rules.props Datei anzeigen

@@ -0,0 +1,104 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LinkIncremental Condition="'$(Configuration)'=='Debug'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)'=='Release'">false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>

<!-- Always multiprocessor, never minimal rebuild -->
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>

<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\src\bullet;$(FlexIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

<!-- Escape backslashes for C++, but replace \ with / on the PS3
because the SNC VSI seems to have trouble with backslashes -->
<PreprocessorDefinitions Condition="'$(Platform)'!='PS3'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'!='PS3'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>

<PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='Xbox 360'">_XBOX;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">$(Ps3Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck Condition="'$(Platform)'=='Xbox 360'">false</BufferSecurityCheck>
</ClCompile>
<ClCompile Condition="'$(Configuration)'=='Debug'">
<GenerateDebugInformation>true</GenerateDebugInformation>
<Optimization>Disabled</Optimization>
<RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeLibrary Condition="'$(Platform)'=='Xbox 360'">MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Condition="'$(Configuration)'=='Release'">
<GenerateDebugInformation>true</GenerateDebugInformation>
<!-- For Microsoft tools -->
<Optimization>MaxSpeed</Optimization>
<!-- For PlayStation tools -->
<OptimizationLevel>Level2</OptimizationLevel>

<RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDLL</RuntimeLibrary>
<RuntimeLibrary Condition="'$(Platform)'=='Xbox 360'">MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<PreprocessorDefinitions>NDEBUG;LOL_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>

<Link>
<!-- FIXME: not for the static library! -->
<AdditionalDependencies Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(SdlDeps);$(GdiDeps);$(XinputDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Deps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(XinputLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(Ps3Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(Ps3Deps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Link Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">
<SubSystem>Windows</SubSystem>
</Link>
<Link Condition="'$(Configuration)'=='Debug'">
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Link Condition="'$(Configuration)'=='Release'">
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>

<!-- FIXME: not for the static library! -->
<PostBuildEvent Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">
<Command>
set A=$(SdlLibs)
:again
for /f "tokens=1* delims=;" %%I in ("%A%") do (
if not "%%I" == "" xcopy /y /c /d "%%I"\*.dll "$(TargetDir)" &amp;&amp; set A=%%J
if not "%%I" == "" goto again
)
</Command>
</PostBuildEvent>

<!-- FIXME: not for the static library! -->
<Deploy Condition="'$(Platform)'=='Xbox 360'">
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>

</ItemDefinitionGroup>
</Project>

+ 132
- 0
build/vs2012/Lol.Core.Vars.props Datei anzeigen

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<ExternalDir>$(SolutionDir)\..\..\external</ExternalDir>

<!-- Flex & Bison -->
<FlexDir>$(ExternalDir)\flex-2.5.35</FlexDir>
<FlexIncludes>$(FlexDir)\include</FlexIncludes>

<!-- SDL -->
<SdlDir>$(ExternalDir)\sdl-1.2.15</SdlDir>
<SdlImageDir>$(ExternalDir)\sdl-image-1.2.12</SdlImageDir>
<SdlMixerDir>$(ExternalDir)\sdl-mixer-1.2.12</SdlMixerDir>
<SdlIncludes>$(SdlDir)\include;$(SdlImageDir)\include;$(SdlMixerDir)\include</SdlIncludes>
<SdlLibs Condition="'$(Platform)'=='Win32'">$(SdlDir)\lib\i686-w64-mingw32;$(SdlImageDir)\lib\i686-w64-mingw32;$(SdlMixerDir)\lib\i686-w64-mingw32</SdlLibs>
<SdlLibs Condition="'$(Platform)'=='x64'">$(SdlDir)\lib\x86_64-msvc;$(SdlImageDir)\lib\x86_64-msvc;$(SdlMixerDir)\lib\x86_64-msvc</SdlLibs>
<SdlDeps Condition="'$(Platform)'=='Win32'">SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
<SdlDeps Condition="'$(Platform)'=='x64'">SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
<Win32Defines>HAVE_SDL_H;USE_SDL;$(Win32Defines)</Win32Defines>
<Win32Defines>USE_SDL_MIXER;USE_SDL_IMAGE;$(Win32Defines)</Win32Defines>

<!-- BulletPhysics -->
<BtPhysDir>$(ExternalDir)\bullet-2.80-rev2531</BtPhysDir>
<BtPhysIncludes>$(BtPhysDir)\include;$(BtPhysDir)\include\bullet</BtPhysIncludes>
<Win32Defines Condition="'$(UseBullet)'=='true'">HAVE_PHYS_USE_BULLET;$(Win32Defines)</Win32Defines>
<Ps3Defines Condition="'$(UseBullet)'=='true'">HAVE_PHYS_USE_BULLET;$(Ps3Defines)</Ps3Defines>
<XboxDefines Condition="'$(UseBullet)'=='true'">HAVE_PHYS_USE_BULLET;$(XboxDefines)</XboxDefines>

<!-- GTK+ & GtkGl -->
<GtkDir>$(ExternalDir)\gtk-2.22.1</GtkDir>
<GtkGlDir>$(ExternalDir)\gtkglarea-2.0.1</GtkGlDir>
<GtkIncludes>$(GtkDir)\lib\glib-2.0\include;$(GtkDir)\lib\gtk-2.0\include;$(GtkDir)\include\glib-2.0;$(GtkDir)\include\gtk-2.0;$(GtkDir)\include\cairo;$(GtkDir)\include\pango-1.0;$(GtkDir)\include\gdk-pixbuf-2.0;$(GtkDir)\include\atk-1.0;$(GtkGlDir)\include</GtkIncludes>
<GtkLibs>$(GtkDir)\lib;$(GtkDir)\bin;$(GtkGlDir)\lib</GtkLibs>
<GtkDeps>gobject-2.0.lib;gthread-2.0.lib;glib-2.0.lib;gdk-win32-2.0.lib;gtk-win32-2.0.lib;gtkgl-2.0.lib</GtkDeps>

<!-- libcaca -->
<CacaDir>$(ExternalDir)\libcaca-0.99.beta18</CacaDir>
<CacaIncludes>$(CacaDir)\include</CacaIncludes>
<CacaLibs Condition="'$(Platform)'=='Win32'">$(CacaDir)\lib\i686-w64-mingw32</CacaLibs>
<CacaLibs Condition="'$(Platform)'=='x64'">$(CacaDir)\lib\x86_64-w64-mingw32</CacaLibs>
<CacaDeps>caca.lib</CacaDeps>
<Win32Defines>CACA_STATIC;$(Win32Defines)</Win32Defines>

<!-- GDI+ -->
<GdiDeps>Gdiplus.lib</GdiDeps>
<Win32Defines>USE_GDIPLUS;$(Win32Defines)</Win32Defines>

<!-- OpenGL & GLEW -->
<GlewDir>$(ExternalDir)\glew-1.9.0</GlewDir>
<GlIncludes>$(GlewDir)\include\GL</GlIncludes>
<GlLibs Condition="'$(Platform)'=='Win32'">$(GlewDir)\lib\i686-w64-mingw32</GlLibs>
<GlLibs Condition="'$(Platform)'=='x64'">$(GlewDir)\lib\x86_64-w64-mingw32</GlLibs>
<GlLibs Condition="'$(Platform)|$(Configuration)'=='PS3|Debug'">$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\debug</GlLibs>
<GlLibs Condition="'$(Platform)|$(Configuration)'=='PS3|Release'">$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\opt</GlLibs>
<GlDeps Condition="'$(Platform)'=='Win32'">opengl32.lib;glew32s.lib</GlDeps>
<GlDeps Condition="'$(Platform)'=='x64'">opengl32.lib;glew32s.lib</GlDeps>
<GlDeps Condition="'$(Platform)'=='PS3'">libPSGL.a;libgcm_cmd.a;libgcm_sys_stub.a;libcgc.a;libPSGLcgc.a</GlDeps>
<Win32Defines Condition="'$(UseOpenGL)'=='true'">HAVE_GL_2X;USE_GLEW;GLEW_STATIC;$(Win32Defines)</Win32Defines>
<Ps3Defines>HAVE_GLES_2X;$(Ps3Defines)</Ps3Defines>

<!-- Direct3D 9 -->
<D3d9Includes>$(DXSDK_DIR)\Include</D3d9Includes>
<D3d9Libs Condition="'$(Platform)'=='Win32'">$(DXSDK_DIR)\Lib\x86</D3d9Libs>
<D3d9Libs Condition="'$(Platform)'=='x64'">$(DXSDK_DIR)\Lib\x64</D3d9Libs>
<D3d9Deps Condition="'$(Configuration)'=='Release'">d3d9.lib;d3dx9.lib</D3d9Deps>
<D3d9Deps Condition="'$(Configuration)'=='Debug'">d3d9.lib;d3dx9d.lib</D3d9Deps>
<Win32Defines Condition="'$(UseOpenGL)'=='false'">USE_D3D9;$(Win32Defines)</Win32Defines>

<!-- Xinput -->
<XinputIncludes>$(DXSDK_DIR)\Include</XinputIncludes>
<XinputLibs Condition="'$(Platform)'=='Win32'">$(DXSDK_DIR)\Lib\x86</XinputLibs>
<XinputLibs Condition="'$(Platform)'=='x64'">$(DXSDK_DIR)\Lib\x64</XinputLibs>
<XinputDeps>xinput.lib</XinputDeps>
<Win32Defines>USE_XINPUT;$(Win32Defines)</Win32Defines>

<!-- Windows-specific -->
<Win32Defines>HAVE_STDIO_H;$(Win32Defines)</Win32Defines>

<!-- PS3-specific -->
<Ps3Deps>libsysmodule_stub.a;libsysutil_stub.a;libresc_stub.a;
libpngdec_stub.a;
libio_stub.a;libusbd_stub.a;libpadfilter.a;
libaudio_stub.a;libspurs_stub.a;libmstreamSPURSMP3.a</Ps3Deps>

<!-- X360-specific -->
<XboxDefines>$(XboxDefines)</XboxDefines>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="ExternalDir"><Value>$(ExternalDir)</Value></BuildMacro>
<BuildMacro Include="FlexDir"><Value>$(FlexDir)</Value></BuildMacro>
<BuildMacro Include="FlexIncludes"><Value>$(FlexIncludes)</Value></BuildMacro>
<BuildMacro Include="SdlDir"><Value>$(SdlDir)</Value></BuildMacro>
<BuildMacro Include="SdlImageDir"><Value>$(SdlImageDir)</Value></BuildMacro>
<BuildMacro Include="SdlMixerDir"><Value>$(SdlMixerDir)</Value></BuildMacro>
<BuildMacro Include="SdlIncludes"><Value>$(SdlIncludes)</Value></BuildMacro>
<BuildMacro Include="SdlLibs"><Value>$(SdlLibs)</Value></BuildMacro>
<BuildMacro Include="SdlDeps"><Value>$(SdlDeps)</Value></BuildMacro>
<BuildMacro Include="BtPhysDir"><Value>$(BtPhysDir)</Value></BuildMacro>
<BuildMacro Include="BtPhysIncludes"><Value>$(BtPhysIncludes)</Value></BuildMacro>
<BuildMacro Include="GtkDir"><Value>$(GtkDir)</Value></BuildMacro>
<BuildMacro Include="GtkGlDir"><Value>$(GtkGlDir)</Value></BuildMacro>
<BuildMacro Include="GtkIncludes"><Value>$(GtkIncludes)</Value></BuildMacro>
<BuildMacro Include="GtkLibs"><Value>$(GtkLibs)</Value></BuildMacro>
<BuildMacro Include="GtkDeps"><Value>$(GtkDeps)</Value></BuildMacro>
<BuildMacro Include="CacaDir"><Value>$(CacaDir)</Value></BuildMacro>
<BuildMacro Include="CacaIncludes"><Value>$(CacaIncludes)</Value></BuildMacro>
<BuildMacro Include="CacaLibs"><Value>$(CacaLibs)</Value></BuildMacro>
<BuildMacro Include="CacaDeps"><Value>$(CacaDeps)</Value></BuildMacro>
<BuildMacro Include="GdiDeps"><Value>$(GdiDeps)</Value></BuildMacro>
<BuildMacro Include="GlewDir"><Value>$(GlewDir)</Value></BuildMacro>
<BuildMacro Include="GlIncludes"><Value>$(GlIncludes)</Value></BuildMacro>
<BuildMacro Include="GlLibs"><Value>$(GlLibs)</Value></BuildMacro>
<BuildMacro Include="GlDeps"><Value>$(GlDeps)</Value></BuildMacro>
<BuildMacro Include="D3d9Includes"><Value>$(D3d9Includes)</Value></BuildMacro>
<BuildMacro Include="D3d9Libs"><Value>$(D3d9Libs)</Value></BuildMacro>
<BuildMacro Include="D3d9Deps"><Value>$(D3d9Deps)</Value></BuildMacro>
<BuildMacro Include="XinputIncludes"><Value>$(XinputIncludes)</Value></BuildMacro>
<BuildMacro Include="XinputLibs"><Value>$(XinputLibs)</Value></BuildMacro>
<BuildMacro Include="XinputDeps"><Value>$(XinputDeps)</Value></BuildMacro>
<BuildMacro Include="Win32Defines"><Value>$(Win32Defines)</Value></BuildMacro>
<BuildMacro Include="XboxDefines"><Value>$(XboxDefines)</Value></BuildMacro>
<BuildMacro Include="Ps3Deps"><Value>$(Ps3Deps)</Value></BuildMacro>
<BuildMacro Include="Ps3Defines"><Value>$(Ps3Defines)</Value></BuildMacro>
</ItemGroup>
<PropertyGroup>
<OutDir>$(SolutionDir)..\..\binaries\$(Platform) $(Configuration)\</OutDir>
<IntDir>$(SolutionDir)..\..\binaries\$(Platform) $(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
</Project>

+ 31
- 0
build/vs2012/Lol.Fx.props Datei anzeigen

@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup
Condition="'$(LolFxCompileBeforeTargets)' == '' and '$(LolFxCompileAfterTargets)' == '' and '$(ConfigurationType)' != 'Makefile'">
<LolFxCompileBeforeTargets>Midl</LolFxCompileBeforeTargets>
<LolFxCompileAfterTargets>CustomBuild</LolFxCompileAfterTargets>
</PropertyGroup>
<PropertyGroup>
<LolFxCompileDependsOn
Condition="'$(ConfigurationType)' != 'Makefile'">_SelectedFiles;$(LolFxCompileDependsOn)</LolFxCompileDependsOn>
</PropertyGroup>
<ItemDefinitionGroup>
<LolFxCompile>
<CommandLineTemplate>@echo off
set D=$(IntDir)%(Filename)%(Extension).cpp
echo /* This file was autogenerated. DO NOT MODIFY IT. */ &gt; "%D%"
echo extern "C" { char const *lolfx_resource_%(Filename) = &gt;&gt; "%D%"
setlocal disabledelayedexpansion
for /F "tokens=1,* delims=`" %%L in ('type "%(Fullpath)"') do (
set "line=%%L"
setlocal enabledelayedexpansion
echo "!line:"=\"!\n" &gt;&gt; "%D%"
endlocal
)
endlocal
echo ;} &gt;&gt; "%D%"</CommandLineTemplate>
<Outputs>$(IntDir)%(FileName)%(Extension).cpp</Outputs>
<ExecutionDescription>%(FileName)%(Extension)</ExecutionDescription>
</LolFxCompile>
</ItemDefinitionGroup>
</Project>

+ 80
- 0
build/vs2012/Lol.Fx.targets Datei anzeigen

@@ -0,0 +1,80 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<PropertyPageSchema Include="$(MSBuildThisFileDirectory)$(MSBuildThisFileName).xml" />
<AvailableItemName Include="LolFxCompile">
<Targets>LolFxCompile</Targets>
</AvailableItemName>
</ItemGroup>

<PropertyGroup>
<ComputeCompileInputsTargets>
$(ComputeCompileInputsTargets);
ComputeLolFxCompileOutput;
</ComputeCompileInputsTargets>
</PropertyGroup>

<UsingTask
TaskName="LolFxCompile"
TaskFactory="XamlTaskFactory"
AssemblyName="Microsoft.Build.Tasks.v4.0">
<Task>$(MSBuildThisFileDirectory)$(MSBuildThisFileName).xml</Task>
</UsingTask>

<Target
Name="LolFxCompile"
BeforeTargets="$(LolFxCompileBeforeTargets)"
AfterTargets="$(LolFxCompileAfterTargets)"
Condition="'@(LolFxCompile)' != ''"
DependsOnTargets="$(LolFxCompileDependsOn);ComputeLolFxCompileOutput"
Outputs="@(LolFxCompile-&gt;Metadata('CompileOut')-&gt;Distinct())"
Inputs="@(LolFxCompile);%(LolFxCompile.AdditionalDependencies);$(MSBuildProjectFile)">
<ItemGroup
Condition="'@(SelectedFiles)' != ''">
<LolFxCompile
Remove="@(LolFxCompile)"
Condition="'%(Identity)' != '@(SelectedFiles)'" />
</ItemGroup>
<ItemGroup>
<LolFxCompile_tlog
Include="%(LolFxCompile.Outputs)"
Condition="'%(LolFxCompile.Outputs)' != '' and '%(LolFxCompile.ExcludedFromBuild)' != 'true'">
<Source>@(LolFxCompile, '|')</Source>
</LolFxCompile_tlog>
</ItemGroup>
<Message
Importance="High"
Text="%(LolFxCompile.ExecutionDescription)" />
<WriteLinesToFile
Condition="'@(LolFxCompile_tlog)' != '' and '%(LolFxCompile_tlog.ExcludedFromBuild)' != 'true'"
File="$(IntDir)$(ProjectName).write.1.tlog"
Lines="^%(LolFxCompile_tlog.Source);@(LolFxCompile_tlog-&gt;'%(Fullpath)')" />
<ItemGroup>
<LolFxCompile>
</LolFxCompile>
</ItemGroup>
<LolFxCompile
Condition="'@(LolFxCompile)' != '' and '%(LolFxCompile.ExcludedFromBuild)' != 'true'"
CommandLineTemplate="%(LolFxCompile.CommandLineTemplate)"
Outputs="%(LolFxCompile.Outputs)"
IntDir="$(IntDir)"
FileName="%(FileName)"
Inputs="@(LolFxCompile)" />
</Target>


<Target Name="ComputeLolFxCompileOutput" Condition="'@(LolFxCompile)' != ''">
<ItemGroup>
<ClCompile Include="@(LolFxCompile->Metadata('CompileOut')->Distinct()->ClearMetadata())" Condition="'%(LolFxCompile.ExcludedFromBuild)' != 'true'">
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="%(LolFxCompile.Outputs)" />
</ItemGroup>
<ItemGroup>
<LolFxCompile>
<CompileOut>$(IntDir)\%(FileName).lolfx.cpp</CompileOut>
</LolFxCompile>
</ItemGroup>
</Target>

</Project>

+ 79
- 0
build/vs2012/Lol.Fx.xml Datei anzeigen

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<ProjectSchemaDefinitions xmlns="clr-namespace:Microsoft.Build.Framework.XamlTypes;assembly=Microsoft.Build.Framework" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:transformCallback="Microsoft.Cpp.Dev10.ConvertPropertyCallback">
<Rule
Name="LolFxCompile"
PageTemplate="tool"
DisplayName="Lol Fx Build Rule v0.0"
Order="200">
<Rule.DataSource>
<DataSource
Persistence="ProjectFile"
ItemType="LolFxCompile" />
</Rule.DataSource>
<Rule.Categories>
<Category
Name="General">
<Category.DisplayName>
<sys:String>General</sys:String>
</Category.DisplayName>
</Category>
<Category
Name="Command Line"
Subtype="CommandLine">
<Category.DisplayName>
<sys:String>Command Line</sys:String>
</Category.DisplayName>
</Category>
</Rule.Categories>
<StringListProperty
Name="Inputs"
Category="Command Line"
IsRequired="true"
Switch=" ">
<StringListProperty.DataSource>
<DataSource
Persistence="ProjectFile"
ItemType="LolFxCompile"
SourceType="Item" />
</StringListProperty.DataSource>
</StringListProperty>
<StringListProperty
Name="IntDir"
Category="Command Line"
IsRequired="true"
Switch=" ">
<StringListProperty.DataSource>
<DataSource
Persistence="ProjectFile"
ItemType="LolFxCompile"
SourceType="Item" />
</StringListProperty.DataSource>
</StringListProperty>
<StringListProperty
Name="FileName"
Category="Command Line"
IsRequired="true"
Switch=" ">
</StringListProperty>
<StringProperty
Name="Outputs"
Category="Command Line"
IsRequired="true"
Switch=" " />
<StringProperty
Name="CommandLineTemplate"
DisplayName="Command Line"
Visible="False"
IncludeInCommandLine="False" />
</Rule>
<ItemType
Name="LolFxCompile"
DisplayName="Lol Fx Build Rule v0.0" />
<FileExtension
Name="*.lolfx"
ContentType="LolFxCompile" />
<ContentType
Name="LolFxCompile"
DisplayName="Lol Fx Build Rule v0.0"
ItemType="LolFxCompile" />
</ProjectSchemaDefinitions>

+ 894
- 0
build/vs2012/Lol.sln Datei anzeigen

@@ -0,0 +1,894 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deushax", "..\..\games\deushax\deushax.vcxproj", "{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
{83D3B207-C601-4025-8F41-01DEDC354661} = {83D3B207-C601-4025-8F41-01DEDC354661}
{D84021CA-B233-4E0F-8A52-071B83BBCCC4} = {D84021CA-B233-4E0F-8A52-071B83BBCCC4}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "monsterz", "..\..\games\monsterz\monsterz.vcxproj", "{17F0F184-4436-4D08-B8AA-16572EA238DB}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
{83D3B207-C601-4025-8F41-01DEDC354661} = {83D3B207-C601-4025-8F41-01DEDC354661}
{D84021CA-B233-4E0F-8A52-071B83BBCCC4} = {D84021CA-B233-4E0F-8A52-071B83BBCCC4}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "editor", "..\..\games\deushax\editor.vcxproj", "{9C66B179-0737-4BDA-AB42-2ADE478A9008}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
{83D3B207-C601-4025-8F41-01DEDC354661} = {83D3B207-C601-4025-8F41-01DEDC354661}
{D84021CA-B233-4E0F-8A52-071B83BBCCC4} = {D84021CA-B233-4E0F-8A52-071B83BBCCC4}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Deus Hax", "Deus Hax", "{08C6A854-533D-4A1E-924E-C4A62281869F}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Monsterz", "Monsterz", "{2F87CEAB-4818-443C-A5E3-6C34E7D967EC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lolcore", "..\..\src\lolcore.vcxproj", "{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lolbullet", "..\..\src\bullet\lolbullet.vcxproj", "{83D3B207-C601-4025-8F41-01DEDC354661}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lollua", "..\..\src\lua\lollua.vcxproj", "{D84021CA-B233-4E0F-8A52-071B83BBCCC4}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Test", "Test", "{E0491194-35E3-4513-9D31-608EA3165ECF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "benchsuite", "..\..\test\benchsuite.vcxproj", "{B1E10086-A1DA-401A-834D-969C9DBB5CC1}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
{83D3B207-C601-4025-8F41-01DEDC354661} = {83D3B207-C601-4025-8F41-01DEDC354661}
{D84021CA-B233-4E0F-8A52-071B83BBCCC4} = {D84021CA-B233-4E0F-8A52-071B83BBCCC4}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsuite", "..\..\test\testsuite.vcxproj", "{80F81C11-8DA2-4990-91CB-9807783BA46E}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
{83D3B207-C601-4025-8F41-01DEDC354661} = {83D3B207-C601-4025-8F41-01DEDC354661}
{D84021CA-B233-4E0F-8A52-071B83BBCCC4} = {D84021CA-B233-4E0F-8A52-071B83BBCCC4}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tutorial", "Tutorial", "{E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01_triangle", "..\..\demos\tutorial\01_triangle.vcxproj", "{B92ABADC-45BE-4CC5-B724-9426053123A1}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
{83D3B207-C601-4025-8F41-01DEDC354661} = {83D3B207-C601-4025-8F41-01DEDC354661}
{D84021CA-B233-4E0F-8A52-071B83BBCCC4} = {D84021CA-B233-4E0F-8A52-071B83BBCCC4}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02_cube", "..\..\demos\tutorial\02_cube.vcxproj", "{7B083DA2-FE08-4F6D-BFDD-195D5C2783EB}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
{83D3B207-C601-4025-8F41-01DEDC354661} = {83D3B207-C601-4025-8F41-01DEDC354661}
{D84021CA-B233-4E0F-8A52-071B83BBCCC4} = {D84021CA-B233-4E0F-8A52-071B83BBCCC4}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "05_easymesh", "..\..\demos\tutorial\05_easymesh.vcxproj", "{1C5B8702-290C-42DA-AA9E-671348F5B747}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
{83D3B207-C601-4025-8F41-01DEDC354661} = {83D3B207-C601-4025-8F41-01DEDC354661}
{D84021CA-B233-4E0F-8A52-071B83BBCCC4} = {D84021CA-B233-4E0F-8A52-071B83BBCCC4}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "11_fractal", "..\..\demos\tutorial\11_fractal.vcxproj", "{6BF81B39-EDC2-4227-9992-C2D8ABEA95AF}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
{83D3B207-C601-4025-8F41-01DEDC354661} = {83D3B207-C601-4025-8F41-01DEDC354661}
{D84021CA-B233-4E0F-8A52-071B83BBCCC4} = {D84021CA-B233-4E0F-8A52-071B83BBCCC4}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "MrPigeon", "MrPigeon", "{33704AA4-F2B5-4138-A40D-E3E77F89ED46}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mrpigeon", "..\..\games\mrpigeon\mrpigeon.vcxproj", "{32F3F8CF-D22E-45E4-BEB8-AD909E8C5515}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
{83D3B207-C601-4025-8F41-01DEDC354661} = {83D3B207-C601-4025-8F41-01DEDC354661}
{D84021CA-B233-4E0F-8A52-071B83BBCCC4} = {D84021CA-B233-4E0F-8A52-071B83BBCCC4}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{1DFE1729-4F1B-47CA-9819-72431FE14E25}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Orbital", "Orbital", "{8C77EAA8-1077-4EF7-AE53-97C6C60A3601}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "orbital", "..\..\games\orbital\orbital.vcxproj", "{EE203B88-44CF-4859-9D42-7A5F40FECB52}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "- Engine -", "- Engine -", "{1AFD580B-98B8-4689-B661-38C41132C60E}"
ProjectSection(SolutionItems) = preProject
config-build.xml = config-build.xml
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{3D341D8A-E400-4B1D-BC05-B5C35487D9B5}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Neercs", "Neercs", "{B357514A-7881-422D-8358-161B689E7620}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "neercs", "..\..\tools\neercs\neercs.vcxproj", "{587FCCE9-1D8D-4398-B8B6-E8F4E9A92233}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Touky", "Touky", "{9EA99B18-D352-47F6-BC04-A0B49CAA2772}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "touky_demo", "..\..\people\touky\private\touky_demo\touky_demo.vcxproj", "{EE203B88-44CF-4859-9D42-7A5F43FECB52}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "btphystest", "..\..\test\btphystest.vcxproj", "{EE203B88-44CF-4859-9D42-7A1F43FECB52}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "08_fbo", "..\..\demos\tutorial\08_fbo.vcxproj", "{BCEE0132-8E24-49BE-AFEB-96DAD14396BA}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Jnat", "Jnat", "{0A1651FC-322B-4B04-82CB-28E9046D9383}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "demo-jnat", "..\..\people\jnat\demo-jnat.vcxproj", "{A69411B3-6DE8-404E-8E70-0D3375A7492A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Sam", "Sam", "{928A359C-9C41-400A-8D2D-A054B33A79F5}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "People", "People", "{5F1AAF03-7202-4C07-B99F-EB397105B1B7}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Peeweek", "Peeweek", "{E27FDF36-50C4-4ED2-8CF5-A20FED016910}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "demo-peeweek", "..\..\people\peeweek\private\demo-peeweek.vcxproj", "{C2E01551-B636-4324-8461-71811DF6FBB5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "03_noise", "..\..\demos\tutorial\03_noise.vcxproj", "{B0A53D75-CBB4-4FDF-93AC-2D12A79ADA0E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestProject", "..\..\people\jnat\TestProject\TestProject.vcxproj", "{5A77DCDD-2CBA-43E9-8B45-00C281443F77}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "VsLol", "VsLol", "{9CC50C06-DF5E-41A7-AD90-04F05386E081}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VsLol", "..\..\tools\vslol\VsLol.csproj", "{58922993-9830-4A40-B462-0326342F69ED}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "04_texture", "..\..\demos\tutorial\04_texture.vcxproj", "{834852DB-EDB6-4FD0-BCF9-45CD01126962}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Benlitz", "Benlitz", "{B583BBFF-BE97-4F4E-BA1E-1F978A31EAB0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "benlitzTest1", "..\..\people\benlitz\test1\benlitzTest1.vcxproj", "{FAF82AD2-D9F4-4694-9A01-103BC5B771B4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "meshviewer", "..\..\test\meshviewer.vcxproj", "{7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tactics", "..\..\people\touky\private\tactics\tactics.vcxproj", "{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "12_Voronoi", "..\..\demos\tutorial\12_Voronoi.vcxproj", "{6BF81B39-EDC2-4227-9982-C2D8ABEA95AF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "the_unfortunate_voronoid", "..\..\people\touky\private\the_unfortunate_voronoid\the_unfortunate_voronoid.vcxproj", "{6BF81B39-EDC2-4127-9982-C2D8ABEA95AF}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol.js", "..\..\demos\lol.js\lol.js.vcxproj", "{AA376B9B-484B-4DC4-982F-6CFA645E441E}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Demos", "Demos", "{E5C5E320-C077-4362-9A3F-3920C6447601}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Lol.js", "Lol.js", "{F7D4A671-612F-4FF4-883F-2097697694B7}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "07_input", "..\..\demos\tutorial\07_input.vcxproj", "{572E5B9C-7E19-489C-BD8A-E8401CFBBC47}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "06_sprite", "..\..\demos\tutorial\06_sprite.vcxproj", "{E05E23A5-67DE-42B5-98A3-E63CCE0CC0AF}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "voxel", "..\..\people\benlitz\private\voxel\voxel.vcxproj", "{52493826-AC00-470B-A745-4F602529B3B0}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|ORBIS = Debug|ORBIS
Debug|PS3 = Debug|PS3
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Debug|Xbox 360 = Debug|Xbox 360
Release|Any CPU = Release|Any CPU
Release|Mixed Platforms = Release|Mixed Platforms
Release|ORBIS = Release|ORBIS
Release|PS3 = Release|PS3
Release|Win32 = Release|Win32
Release|x64 = Release|x64
Release|Xbox 360 = Release|Xbox 360
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|PS3.ActiveCfg = Debug|Win32
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.ActiveCfg = Debug|Win32
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.Build.0 = Debug|Win32
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EndGlobalSection
EndGlobal

+ 16
- 0
build/vs2012/config-build.xml Datei anzeigen

@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Configuration">

<!-- ======================================== -->
<!-- Global Lol Engine Configuration Settings -->
<!-- ======================================== -->

<!-- Use OpenGL instead of Direct3D? -->
<UseOpenGL>true</UseOpenGL>

<!-- Use Bullet for our physics solver? -->
<UseBullet>true</UseBullet>

</PropertyGroup>
</Project>

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