@@ -1 +1,2 @@ | |||
*.o | |||
src/test-map |
@@ -1,8 +1,13 @@ | |||
SRC = test-map.cpp video.cpp | |||
all: test-map | |||
test-map: test-map.cpp | |||
g++ -Wall -O3 $^ -o $@ `pkg-config --cflags --libs sdl gl SDL_image` | |||
test-map: $(SRC:%.cpp=%.o) | |||
g++ -Wall -O3 $^ -o $@ `pkg-config --libs sdl gl SDL_image` | |||
%.o: %.cpp | |||
g++ -Wall -O3 -c $^ -o $@ `pkg-config --cflags sdl gl SDL_image` | |||
clean: | |||
rm -f test-map | |||
@@ -17,7 +17,7 @@ | |||
#include <math.h> | |||
int frames; | |||
#include "video.h" | |||
/* Storage for one texture */ | |||
GLuint texture[1]; | |||
@@ -51,31 +51,6 @@ void MakeVBOs(void) | |||
glGenBuffers(3, buflist); | |||
} | |||
void InitGL(int Width, int Height) | |||
{ | |||
// Resize method | |||
glViewport(0, 0, Width, Height); | |||
glMatrixMode(GL_PROJECTION); | |||
glLoadIdentity(); | |||
glOrtho(0, Width, Height, 0, -1, 10); | |||
glMatrixMode(GL_MODELVIEW); | |||
glLoadIdentity(); | |||
// Init method | |||
glEnable(GL_TEXTURE_2D); | |||
LoadGLTextures(); | |||
MakeVBOs(); | |||
glShadeModel(GL_SMOOTH); | |||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |||
glClearDepth(1.0); | |||
glEnable(GL_DEPTH_TEST); | |||
glDepthFunc(GL_LEQUAL); | |||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | |||
glEnable(GL_BLEND); | |||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||
} | |||
void PutMap(int const *themap) | |||
{ | |||
// Put map | |||
@@ -191,67 +166,43 @@ void DrawScene() | |||
PutMap(ground); | |||
//glTranslatef(10.0f * sinf(0.16f * frames), 10.0f * cosf(0.16f * frames), 0.0f); | |||
PutMap(l1objects); | |||
SDL_GL_SwapBuffers(); | |||
} | |||
int main(int argc, char **argv) | |||
{ | |||
SDL_Surface *video; | |||
int done; | |||
/* Initialize SDL for video output */ | |||
if (SDL_Init(SDL_INIT_VIDEO) < 0) | |||
{ | |||
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); | |||
exit(1); | |||
} | |||
/* Create a 640x480 OpenGL screen */ | |||
video = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL); | |||
if (!video) | |||
{ | |||
fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); | |||
SDL_Quit(); | |||
exit(2); | |||
} | |||
/* Set the title bar in environments that support it */ | |||
SDL_WM_SetCaption("Deus Hax", NULL); | |||
/* Loop, drawing and checking events */ | |||
InitGL(640, 480); | |||
done = 0; | |||
frames = 0; | |||
Uint32 ticks = SDL_GetTicks(); | |||
Uint32 start = ticks; | |||
while (!done) | |||
{ | |||
DrawScene(); | |||
frames++; | |||
/* This could go in a separate function */ | |||
SDL_Event event; | |||
while (SDL_PollEvent(&event)) | |||
Video *video = new Video("Deus Hax", 640, 480); | |||
int done; | |||
/* Loop, drawing and checking events */ | |||
LoadGLTextures(); | |||
MakeVBOs(); | |||
done = 0; | |||
while (!done) | |||
{ | |||
if (event.type == SDL_QUIT) | |||
done = 1; | |||
if (event.type == SDL_KEYDOWN) | |||
{ | |||
if (event.key.keysym.sym == SDLK_RETURN) | |||
SDL_WM_ToggleFullScreen(video); | |||
else if (event.key.keysym.sym == SDLK_ESCAPE) | |||
done = 1; | |||
} | |||
DrawScene(); | |||
video->Refresh(33.33333f); | |||
/* This could go in a separate function */ | |||
SDL_Event event; | |||
while (SDL_PollEvent(&event)) | |||
{ | |||
if (event.type == SDL_QUIT) | |||
done = 1; | |||
if (event.type == SDL_KEYDOWN) | |||
{ | |||
if (event.key.keysym.sym == SDLK_RETURN) | |||
video->FullScreen(); | |||
else if (event.key.keysym.sym == SDLK_ESCAPE) | |||
done = 1; | |||
} | |||
} | |||
} | |||
while (SDL_GetTicks() < ticks + 33) | |||
SDL_Delay(1); | |||
ticks = SDL_GetTicks(); | |||
} | |||
printf("%i fps\n", frames * 1000 / (SDL_GetTicks() - start)); | |||
SDL_Quit(); | |||
delete video; | |||
return EXIT_SUCCESS; | |||
return EXIT_SUCCESS; | |||
} | |||
@@ -0,0 +1,114 @@ | |||
#ifdef WIN32 | |||
# define WIN32_LEAN_AND_MEAN | |||
# include <windows.h> | |||
#endif | |||
#if defined __APPLE__ && defined __MACH__ | |||
# include <OpenGL/gl.h> | |||
#else | |||
# define GL_GLEXT_PROTOTYPES | |||
# include <GL/gl.h> | |||
# include <GL/glext.h> | |||
#endif | |||
#include <SDL.h> | |||
#include "video.h" | |||
/* | |||
* Video implementation class | |||
*/ | |||
class VideoData | |||
{ | |||
friend class Video; | |||
private: | |||
SDL_Surface *video; | |||
Uint32 start, ticks; | |||
int frames; | |||
}; | |||
/* | |||
* Public Video class | |||
*/ | |||
Video::Video(char const *title, int width, int height) | |||
{ | |||
data = new VideoData(); | |||
/* Initialise SDL */ | |||
if (SDL_Init(SDL_INIT_VIDEO) < 0) | |||
{ | |||
fprintf(stderr, "Cannot initialise SDL: %s\n", SDL_GetError()); | |||
exit(EXIT_FAILURE); | |||
} | |||
data->video = SDL_SetVideoMode(width, height, 0, SDL_OPENGL); | |||
if (!data->video) | |||
{ | |||
fprintf(stderr, "Cannot create OpenGL screen: %s\n", SDL_GetError()); | |||
SDL_Quit(); | |||
exit(EXIT_FAILURE); | |||
} | |||
SDL_WM_SetCaption(title, NULL); | |||
/* Initialise OpenGL */ | |||
glViewport(0, 0, data->video->w, data->video->h); | |||
glMatrixMode(GL_PROJECTION); | |||
glLoadIdentity(); | |||
glOrtho(0, data->video->w, data->video->h, 0, -1, 10); | |||
glMatrixMode(GL_MODELVIEW); | |||
glLoadIdentity(); | |||
glEnable(GL_TEXTURE_2D); | |||
glShadeModel(GL_SMOOTH); | |||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |||
glClearDepth(1.0); | |||
glEnable(GL_DEPTH_TEST); | |||
glDepthFunc(GL_LEQUAL); | |||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | |||
glEnable(GL_BLEND); | |||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||
/* Initialise timer */ | |||
data->start = data->ticks = SDL_GetTicks(); | |||
data->frames = 0; | |||
} | |||
int Video::GetWidth() const | |||
{ | |||
return data->video->w; | |||
} | |||
int Video::GetHeight() const | |||
{ | |||
return data->video->h; | |||
} | |||
void Video::Refresh(float milliseconds) | |||
{ | |||
if (milliseconds > 0.0f) | |||
while (SDL_GetTicks() < data->ticks + (milliseconds - 0.5f)) | |||
SDL_Delay(1); | |||
data->ticks = SDL_GetTicks(); | |||
data->frames++; | |||
SDL_GL_SwapBuffers(); | |||
} | |||
void Video::FullScreen() | |||
{ | |||
SDL_WM_ToggleFullScreen(data->video); | |||
} | |||
Video::~Video() | |||
{ | |||
Uint32 total = SDL_GetTicks() - data->start; | |||
printf("%f fps\n", 1000.0f * data->frames / total); | |||
SDL_Quit(); | |||
delete data; | |||
} | |||
@@ -0,0 +1,17 @@ | |||
class VideoData; | |||
class Video | |||
{ | |||
public: | |||
Video(char const *title, int width, int height); | |||
~Video(); | |||
int GetWidth() const; | |||
int GetHeight() const; | |||
void Refresh(float milliseconds); | |||
void FullScreen(); | |||
private: | |||
VideoData *data; | |||
}; |