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base: refactor the Timer class to make it more understandable.

legacy
Sam Hocevar sam 11 jaren geleden
bovenliggende
commit
b9d45606b4
2 gewijzigde bestanden met toevoegingen van 87 en 67 verwijderingen
  1. +4
    -0
      src/lol/sys/timer.h
  2. +83
    -67
      src/sys/timer.cpp

+ 4
- 0
src/lol/sys/timer.h Bestand weergeven

@@ -33,6 +33,10 @@ public:

private:
TimerData *data;

/* Copying timers is forbidden for now. */
Timer(Timer const &t);
Timer operator =(Timer const &t);
};

} /* namespace lol */


+ 83
- 67
src/sys/timer.cpp Bestand weergeven

@@ -52,87 +52,102 @@ class TimerData
private:
TimerData()
{
#if defined __linux__ || defined __native_client__ || defined __APPLE__
gettimeofday(&tv0, NULL);
#elif defined _WIN32
QueryPerformanceCounter(&cycles0);
#elif defined __CELLOS_LV2__
SYS_TIMEBASE_GET(cycles0);
#else
SDL_Init(SDL_INIT_TIMER);
ticks0 = SDL_GetTicks();
#endif
(void)GetSeconds(true);
}

float GetOrWait(float seconds, bool update)
{
float secs_elapsed, secs_towait;
#if defined __linux__ || defined __native_client__ || defined __APPLE__
struct timeval tv;
float GetSeconds(bool reset)
{
struct timeval tv, tv0 = m_tv;
gettimeofday(&tv, NULL);
secs_elapsed = 1e-6f * (tv.tv_usec - tv0.tv_usec)
+ (tv.tv_sec - tv0.tv_sec);
if (update)
tv0 = tv;
secs_towait = seconds - secs_elapsed;
if (secs_towait > 0.0f)
usleep((int)(secs_towait * 1e6f));
if (reset)
m_tv = tv;
return 1e-6f * (tv.tv_usec - tv0.tv_usec) + (tv.tv_sec - tv0.tv_sec);
}

static float WaitSeconds(float seconds)
{
if (seconds > 0.0f)
usleep((int)(seconds * 1e6f));
}

struct timeval m_tv;

#elif defined _WIN32
LARGE_INTEGER cycles;
QueryPerformanceCounter(&cycles);
static float secs_per_cycle = GetSecondsPerCycle();
secs_elapsed = secs_per_cycle * (cycles.QuadPart - cycles0.QuadPart);
if (update)
cycles0 = cycles;
secs_towait = seconds - secs_elapsed;
if (secs_towait > 5e-4f)
Sleep((int)(secs_towait * 1e3f + 0.5f));
#elif defined __CELLOS_LV2__
uint64_t cycles;
SYS_TIMEBASE_GET(cycles);
float GetSeconds(bool reset)
{
static float secs_per_cycle = GetSecondsPerCycle();
secs_elapsed = secs_per_cycle * (cycles - cycles0);
if (update)
cycles0 = cycles;
secs_towait = seconds - secs_elapsed;
if (secs_towait > 0.0f)
sys_timer_usleep((int)(secs_towait * 1e6f));
#else
/* The crappy SDL fallback */
Uint32 ticks = SDL_GetTicks();
secs_elapsed = 1e-3f * (ticks - ticks0);
if (update)
ticks0 = ticks;
secs_towait = seconds - secs_elapsed;
if (secs_towait > 5e-4f)
SDL_Delay((int)(secs_towait * 1e3f + 0.5f));
#endif
return secs_elapsed;
LARGE_INTEGER cycles, cycles0 = m_cycles;
QueryPerformanceCounter(&cycles);
if (reset)
m_cycles = cycles;
return secs_per_cycle * (cycles.QuadPart - cycles0.QuadPart);
}

static float WaitSeconds(float seconds)
{
if (seconds > 5e-4f)
Sleep((int)(seconds * 1e3f + 0.5f));
}

static float GetSecondsPerCycle()
{
#if defined __linux__ || defined __native_client__ || defined __APPLE__
return 1e-3f;
#elif defined _WIN32
LARGE_INTEGER tmp;
LARGE_INTEGER tmp
QueryPerformanceFrequency(&tmp);
return 1.f / tmp.QuadPart;
}

LARGE_INTEGER m_cycles;

#elif defined __CELLOS_LV2__
float GetSeconds(bool reset)
{
static float secs_per_cycle = GetSecondsPerCycle();
uint64_t cycles, cycles0 = m_cycles;
SYS_TIMEBASE_GET(cycles);
if (reset)
m_cycles = cycles;
return secs_per_cycle * (cycles - cycles0);
}

static float WaitSeconds(float seconds)
{
if (seconds > 0.0f)
sys_timer_usleep((int)(seconds * 1e6f));
}

static float GetSecondsPerCycle()
{
return 1.f / sys_time_get_timebase_frequency();
#else
return 1e-3f;
#endif
}

#if defined __linux__ || defined __native_client__ || defined __APPLE__
struct timeval tv0;
#elif defined _WIN32
LARGE_INTEGER cycles0;
#elif defined __CELLOS_LV2__
uint64_t cycles0;
uint64_t m_cycles;

#else
Uint32 ticks0;
float GetSeconds(bool reset)
{
static bool initialised = Init();

/* The crappy SDL fallback */
Uint32 ticks = SDL_GetTicks(), ticks0 = m_ticks;
if (reset)
m_ticks = ticks;
return 1e-3f * (ticks - ticks0);
}

static float WaitSeconds(float seconds)
{
if (seconds > 5e-4f)
SDL_Delay((int)(seconds * 1e3f + 0.5f));
}

static bool Init()
{
SDL_Init(SDL_INIT_TIMER);
return true;
}

Uint32 m_ticks;
#endif
};

@@ -152,17 +167,18 @@ Timer::~Timer()

float Timer::Get()
{
return data->GetOrWait(0.0f, true);
return data->GetSeconds(true);
}

float Timer::Poll()
{
return data->GetOrWait(0.0f, false);
return data->GetSeconds(false);
}

void Timer::Wait(float seconds)
{
(void)data->GetOrWait(seconds, false);
float secs_elapsed = data->GetSeconds(false);
data->WaitSeconds(seconds - secs_elapsed);
}

} /* namespace lol */


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