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gpu: fix a few minor compiler warnings.

legacy
Sam Hocevar sam 12 yıl önce
ebeveyn
işleme
babb2f827e
1 değiştirilmiş dosya ile 9 ekleme ve 4 silme
  1. +9
    -4
      src/gpu/vertexbuffer.cpp

+ 9
- 4
src/gpu/vertexbuffer.cpp Dosyayı Görüntüle

@@ -208,10 +208,12 @@ void VertexDeclaration::DrawIndexedElements(MeshPrimitive type, int vbase,
{
case MeshPrimitive::Triangles:
/* FIXME: ignores most of the arguments! */
(void)vbase; (void)vskip; (void)vcount; (void)skip;
glDrawElements(GL_TRIANGLES, count * 3, GL_UNSIGNED_SHORT, 0);
break;
case MeshPrimitive::Points:
/* FIXME: ignores most of the arguments! */
(void)vbase; (void)vskip; (void)vcount; (void)skip;
glDrawElements(GL_POINTS, count, GL_UNSIGNED_SHORT, 0);
break;
}
@@ -283,7 +285,8 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1,
uint32_t index = attr1.m_flags & 0xffff;

/* Find the stream number */
int usage_index = 0, stream = -1;
uint32_t usage_index = 0;
int stream = -1;
for (int i = 0; i < m_count; i++)
if (m_streams[i].usage == usage)
if (usage_index++ == index)
@@ -338,9 +341,9 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1,
/* We need to parse the whole vertex declaration to retrieve
* the information. It sucks. */

int attr_index = 0, usage_index = 0;
int attr_index = 0;
/* First, find the stream index */
for (; attr_index < m_count; attr_index++)
for (uint32_t usage_index = 0; attr_index < m_count; attr_index++)
if (m_streams[attr_index].usage == usage)
if (usage_index++ == index)
break;
@@ -385,7 +388,7 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1,
};

int type_index = m_streams[attr_index].stream_type;
if (type_index < 0 || type_index >= sizeof(tlut) / sizeof(*tlut))
if (type_index < 0 || type_index >= (int)(sizeof(tlut) / sizeof(*tlut)))
type_index = 0;


@@ -588,6 +591,8 @@ void *VertexBuffer::Lock(size_t offset, size_t size)
Abort();
return ret;
#else
/* FIXME: is there a way to use "size"? */
(void)size;
return m_data->m_memory + offset;
#endif
}


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