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@@ -65,7 +65,7 @@ public: |
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ShaderUniform const *GetUniform(const lol::String &uniform); |
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ShaderAttrib const *GetAttribute(const lol::String &attribute); |
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//-- |
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virtual void SetupShaderDatas(mat4 const &model) { } |
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virtual void SetupShaderDatas(mat4 const &model) { UNUSED(model); } |
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protected: |
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uint16_t m_vert_decl_flags; |
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@@ -356,6 +356,7 @@ public: |
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else |
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{ |
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TexCoordBuildType tcbt = GetTexCoordBuildType2(mt); |
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UNUSED(tcbt); |
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if (mt == MeshType::Triangle) |
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mt = mt; |
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else if (mt == MeshType::Quad) |
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