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build: fixes for out-of-tree builds, and get rid of

some deprecated stuff.
legacy
Sam Hocevar sam 12 年之前
父節點
當前提交
bbca3b6e59
共有 8 個檔案被更改,包括 33 行新增40 行删除
  1. +2
    -0
      configure.ac
  2. +1
    -1
      src/Makefile.am
  3. +0
    -9
      src/lolgl.h
  4. +6
    -6
      test/Makefile.am
  5. +6
    -6
      test/math/Makefile.am
  6. +2
    -2
      test/sandbox/Makefile.am
  7. +2
    -2
      test/xolotl/Makefile.am
  8. +14
    -14
      tutorial/Makefile.am

+ 2
- 0
configure.ac 查看文件

@@ -339,6 +339,8 @@ ac_cv_my_have_pipi="no"
PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:])
if test "${ac_cv_my_have_pipi}" != "no"; then
AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi)
LOL_CFLAGS="${LOL_CFLAGS} ${PIPI_CFLAGS}"],
LOL_LIBS="${LOL_LIBS} ${PIPI_LIBS}"],
fi
AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no")



+ 1
- 1
src/Makefile.am 查看文件

@@ -73,7 +73,7 @@ liblol_a_SOURCES = \
loldebug.h \
debug/fps.cpp debug/fps.h \
debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h
liblol_a_CPPFLAGS = @LOL_CFLAGS@ -Ibullet
liblol_a_CPPFLAGS = @LOL_CFLAGS@ -I$(srcdir)/bullet

EXTRA_DIST = easymesh/easymesh-scanner.l easymesh/easymesh-parser.y \
gpu/lolfx-scanner.l gpu/lolfx-parser.y


+ 0
- 9
src/lolgl.h 查看文件

@@ -54,14 +54,5 @@
# endif
#endif

/* Redefine some function names */
#if defined HAVE_GL_2X
#elif defined HAVE_GLES_2X
# define glClearDepth glClearDepthf
# define glGenVertexArrays glGenVertexArraysOES
# define glDeleteVertexArrays glDeleteVertexArraysOES
# define glBindVertexArray glBindVertexArrayOES
#endif

#endif // __LOL_LOLGL_H__


+ 6
- 6
test/Makefile.am 查看文件

@@ -23,15 +23,15 @@ testsuite_SOURCES = testsuite.cpp \
unit/vector.cpp unit/matrix.cpp unit/half.cpp unit/trig.cpp \
unit/build.cpp unit/real.cpp unit/image.cpp unit/quat.cpp unit/cmplx.cpp \
unit/array.cpp unit/rotation.cpp
testsuite_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
testsuite_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
testsuite_CPPFLAGS = @LOL_CFLAGS@
testsuite_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
testsuite_DEPENDENCIES = $(top_builddir)/src/liblol.a

benchsuite_SOURCES = benchsuite.cpp \
benchmark/vector.cpp benchmark/half.cpp benchmark/trig.cpp \
benchmark/real.cpp
benchsuite_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
benchsuite_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
benchsuite_CPPFLAGS = @LOL_CFLAGS@
benchsuite_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
benchsuite_DEPENDENCIES = $(top_builddir)/src/liblol.a

btphystest_SOURCES = BtPhysTest.cpp BtPhysTest.h \
@@ -43,8 +43,8 @@ btphystest_SOURCES = BtPhysTest.cpp BtPhysTest.h \
Physics/Include/EasyConstraint.h \
Physics/Src/BulletCharacterController.cpp \
Physics/Include/BulletCharacterController.h
btphystest_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@ -I$(top_builddir)/src/bullet \
btphystest_CPPFLAGS = @LOL_CFLAGS@ -I$(top_srcdir)/src/bullet \
-DHAVE_PHYS_USE_BULLET
btphystest_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
btphystest_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
btphystest_DEPENDENCIES = $(top_builddir)/src/liblol.a


+ 6
- 6
test/math/Makefile.am 查看文件

@@ -8,17 +8,17 @@ EXTRA_DIST = NEWS.txt lolremez.sln remez.vcxproj remez.vcxproj.filters
noinst_PROGRAMS = pi poly remez

pi_SOURCES = pi.cpp
pi_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
pi_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
pi_CPPFLAGS = @LOL_CFLAGS@
pi_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
pi_DEPENDENCIES = $(top_builddir)/src/liblol.a

poly_SOURCES = poly.cpp
poly_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
poly_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
poly_CPPFLAGS = @LOL_CFLAGS@
poly_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
poly_DEPENDENCIES = $(top_builddir)/src/liblol.a

remez_SOURCES = remez.cpp
remez_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
remez_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
remez_CPPFLAGS = @LOL_CFLAGS@
remez_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
remez_DEPENDENCIES = $(top_builddir)/src/liblol.a


+ 2
- 2
test/sandbox/Makefile.am 查看文件

@@ -6,7 +6,7 @@ AM_CPPFLAGS = -I$(top_srcdir)/src
noinst_PROGRAMS = sample

sample_SOURCES = sample.cpp
sample_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
sample_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
sample_CPPFLAGS = @LOL_CFLAGS@
sample_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
sample_DEPENDENCIES = $(top_builddir)/src/liblol.a


+ 2
- 2
test/xolotl/Makefile.am 查看文件

@@ -6,7 +6,7 @@ AM_CPPFLAGS = -I$(top_srcdir)/src
noinst_PROGRAMS = xolotl

xolotl_SOURCES = xolotl.cpp xolotl.h
xolotl_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
xolotl_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
xolotl_CPPFLAGS = @LOL_CFLAGS@
xolotl_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
xolotl_DEPENDENCIES = $(top_builddir)/src/liblol.a


+ 14
- 14
tutorial/Makefile.am 查看文件

@@ -7,37 +7,37 @@ noinst_PROGRAMS = 01_triangle 02_cube 03_noise 04_texture 05_easymesh \
08_fbo 11_fractal

01_triangle_SOURCES = 01_triangle.cpp 01_triangle.lolfx
01_triangle_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
01_triangle_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
01_triangle_CPPFLAGS = @LOL_CFLAGS@
01_triangle_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
01_triangle_DEPENDENCIES = $(top_builddir)/src/liblol.a

02_cube_SOURCES = 02_cube.cpp 02_cube.lolfx
02_cube_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
02_cube_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
02_cube_CPPFLAGS = @LOL_CFLAGS@
02_cube_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
02_cube_DEPENDENCIES = $(top_builddir)/src/liblol.a

03_noise_SOURCES = 03_noise.cpp 03_noise.lolfx
03_noise_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
03_noise_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
03_noise_CPPFLAGS = @LOL_CFLAGS@
03_noise_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
03_noise_DEPENDENCIES = $(top_builddir)/src/liblol.a

04_texture_SOURCES = 04_texture.cpp 04_texture.lolfx
04_texture_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
04_texture_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
04_texture_CPPFLAGS = @LOL_CFLAGS@
04_texture_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
04_texture_DEPENDENCIES = $(top_builddir)/src/liblol.a

05_easymesh_SOURCES = 05_easymesh.cpp
05_easymesh_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
05_easymesh_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
05_easymesh_CPPFLAGS = @LOL_CFLAGS@
05_easymesh_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
05_easymesh_DEPENDENCIES = $(top_builddir)/src/liblol.a

08_fbo_SOURCES = 08_fbo.cpp 08_fbo.lolfx
08_fbo_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
08_fbo_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
08_fbo_CPPFLAGS = @LOL_CFLAGS@
08_fbo_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
08_fbo_DEPENDENCIES = $(top_builddir)/src/liblol.a

11_fractal_SOURCES = 11_fractal.cpp 11_fractal.lolfx
11_fractal_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
11_fractal_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
11_fractal_CPPFLAGS = @LOL_CFLAGS@
11_fractal_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@
11_fractal_DEPENDENCIES = $(top_builddir)/src/liblol.a


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