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core: add real constants for 0, 1, 2 and 10, and reorder static constants

so that their initialisation order ensures they have the proper values. Add
unit tests for these constants.
legacy
Sam Hocevar sam 13 년 전
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커밋
bbd75b80eb
3개의 변경된 파일64개의 추가작업 그리고 11개의 파일을 삭제
  1. +15
    -10
      src/real.cpp
  2. +6
    -1
      src/real.h
  3. +43
    -0
      test/unit/real.cpp

+ 15
- 10
src/real.cpp 파일 보기

@@ -323,7 +323,7 @@ real real::operator *(real const &x) const

real real::operator /(real const &x) const
{
return *this * fres(x);
return *this * re(x);
}

real &real::operator +=(real const &x)
@@ -455,7 +455,7 @@ real::operator bool() const
return exponent && (~exponent || m_mantissa[0] == 0);
}

real fres(real const &x)
real re(real const &x)
{
if (!(x.m_signexp << 1))
{
@@ -741,18 +741,23 @@ static real fast_pi()
return ret;
}

real const real::R_E = exp((real)1.0);
real const real::R_LOG2E = (real)1.0 / R_LN2;
real const real::R_LOG10E = (real)1.0 / R_LN10;
real const real::R_LN2 = log((real)2.0);
real const real::R_LN10 = log((real)10.0);
real const real::R_0 = (real)0.0;
real const real::R_1 = (real)1.0;
real const real::R_2 = (real)2.0;
real const real::R_10 = (real)10.0;

real const real::R_E = exp(R_1);
real const real::R_LN2 = log(R_2);
real const real::R_LN10 = log(R_10);
real const real::R_LOG2E = re(R_LN2);
real const real::R_LOG10E = re(R_LN10);
real const real::R_PI = fast_pi();
real const real::R_PI_2 = R_PI >> 1;
real const real::R_PI_4 = R_PI >> 2;
real const real::R_1_PI = (real)1.0 / R_PI;
real const real::R_1_PI = re(R_PI);
real const real::R_2_PI = R_1_PI << 1;
real const real::R_2_SQRTPI = (real)2.0 / sqrt(R_PI);
real const real::R_SQRT2 = sqrt((real)2.0);
real const real::R_2_SQRTPI = re(sqrt(R_PI)) << 1;
real const real::R_SQRT2 = sqrt(R_2);
real const real::R_SQRT1_2 = R_SQRT2 >> 1;

} /* namespace lol */


+ 6
- 1
src/real.h 파일 보기

@@ -63,7 +63,7 @@ public:

friend real fabs(real const &x);

friend real fres(real const &x);
friend real re(real const &x);
friend real sqrt(real const &x);
friend real log(real const &x);
friend real exp(real const &x);
@@ -73,6 +73,11 @@ public:

void print(int ndigits = 150) const;

static real const R_0;
static real const R_1;
static real const R_2;
static real const R_10;

static real const R_E;
static real const R_LOG2E;
static real const R_LOG10E;


+ 43
- 0
test/unit/real.cpp 파일 보기

@@ -22,6 +22,49 @@ namespace lol

LOLUNIT_FIXTURE(RealTest)
{
LOLUNIT_TEST(Constants)
{
double a0 = real::R_0;
double a1 = real::R_1;
double a2 = real::R_2;
double a10 = real::R_10;

LOLUNIT_ASSERT_EQUAL(a0, 0.0);
LOLUNIT_ASSERT_EQUAL(a1, 1.0);
LOLUNIT_ASSERT_EQUAL(a2, 2.0);
LOLUNIT_ASSERT_EQUAL(a10, 10.0);

double b0 = log(real::R_E);
LOLUNIT_ASSERT_EQUAL(b0, 1.0);

double b1 = exp(re(real::R_LOG2E));
LOLUNIT_ASSERT_EQUAL(b1, 2.0);

double b2 = exp(re(real::R_LOG10E));
LOLUNIT_ASSERT_EQUAL(b2, 10.0);

double b3 = exp(real::R_LN2);
LOLUNIT_ASSERT_EQUAL(b3, 2.0);

double b4 = exp(real::R_LN10);
LOLUNIT_ASSERT_EQUAL(b4, 10.0);

double b5 = sin(real::R_PI);
double b6 = cos(real::R_PI);
LOLUNIT_ASSERT_DOUBLES_EQUAL(b5, 0.0, 1e-100);
LOLUNIT_ASSERT_EQUAL(b6, -1.0);

double b7 = sin(real::R_PI_2);
double b8 = cos(real::R_PI_2);
LOLUNIT_ASSERT_EQUAL(b7, 1.0);
LOLUNIT_ASSERT_DOUBLES_EQUAL(b8, 0.0, 1e-100);

double b9 = sin(real::R_PI_4) * sin(real::R_PI_4);
double b10 = cos(real::R_PI_4) * cos(real::R_PI_4);
LOLUNIT_ASSERT_EQUAL(b9, 0.5);
LOLUNIT_ASSERT_EQUAL(b10, 0.5);
}

LOLUNIT_TEST(FloatToReal)
{
float a1 = real(0.0f);


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