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@@ -34,6 +34,10 @@ LOLUNIT_FIXTURE(RotationTest) |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(b.x, -a.y, 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(b.y, a.x, 1e-5); |
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float d = determinant(m90); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(d, 1.0, 1e-5); |
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} |
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LOLUNIT_TEST(Compose2D) |
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@@ -73,6 +77,14 @@ LOLUNIT_FIXTURE(RotationTest) |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(d.x, -a.y, 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(d.y, a.x, 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(d.z, a.z, 1e-5); |
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float dx = determinant(m90x); |
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float dy = determinant(m90y); |
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float dz = determinant(m90z); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(dx, 1.0, 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(dy, 1.0, 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(dz, 1.0, 1e-5); |
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} |
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LOLUNIT_TEST(Compose3D) |
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@@ -108,6 +120,10 @@ LOLUNIT_FIXTURE(RotationTest) |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(c.x, b.x, 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(c.y, b.y, 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(c.z, b.z, 1e-5); |
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float n = norm(q20); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(n, 1.0, 1e-5); |
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} |
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LOLUNIT_TEST(QuaternionFromMatrix) |
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@@ -121,6 +137,12 @@ LOLUNIT_FIXTURE(RotationTest) |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(q2.x, q1.x, 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(q2.y, q1.y, 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(q2.z, q1.z, 1e-5); |
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float n1 = norm(q1); |
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float n2 = norm(q2); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(n1, 1.0, 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(n2, 1.0, 1e-5); |
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} |
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LOLUNIT_TEST(MatrixFromQuaternion) |
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@@ -141,6 +163,12 @@ LOLUNIT_FIXTURE(RotationTest) |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(m2[0][2], m1[0][2], 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(m2[1][2], m1[1][2], 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(m2[2][2], m1[2][2], 1e-5); |
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float d1 = determinant(m1); |
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float d2 = determinant(m2); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(d1, 1.0, 1e-5); |
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LOLUNIT_ASSERT_DOUBLES_EQUAL(d2, 1.0, 1e-5); |
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} |
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LOLUNIT_TEST(MatrixCompositionThroughQuaternions) |
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