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build: some build system fixes.

legacy
Sam Hocevar sam před 12 roky
rodič
revize
bd66a8bcf2
6 změnil soubory, kde provedl 26 přidání a 19 odebrání
  1. +1
    -0
      configure.ac
  2. +0
    -2
      src/Makefile.am
  3. +6
    -4
      test/Makefile.am
  4. +1
    -0
      tools/Makefile.am
  5. +18
    -0
      tools/vslol/Makefile.am
  6. +0
    -13
      tools/vslol/VsLol.csproj.user

+ 1
- 0
configure.ac Zobrazit soubor

@@ -470,6 +470,7 @@ AC_CONFIG_FILES(
people/Makefile
games/Makefile
tools/Makefile
tools/vslol/Makefile
])
AC_CONFIG_FILES(
[games/monsterz/Makefile


+ 0
- 2
src/Makefile.am Zobrazit soubor

@@ -447,7 +447,6 @@ bullet_sources += \
bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \
bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btSolve2bullet/LinearConstraint.h \
bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h \
bullet/BulletDynamics/Vehicle/btRaycastVehicle.h \
bullet/BulletDynamics/Vehicle/btWheelInfo.h
@@ -500,7 +499,6 @@ bullet_sources += \
bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h \
bullet/BulletDynamics/ConstraintSolver/btSolve2bullet/LinearConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \


+ 6
- 4
test/Makefile.am Zobrazit soubor

@@ -46,10 +46,12 @@ benchsuite_DEPENDENCIES = $(top_builddir)/src/liblol.a
btphystest_SOURCES = BtPhysTest.cpp BtPhysTest.h \
Physics/Src/EasyPhysics.cpp Physics/Include/EasyPhysics.h \
Physics/Include/LolBtPhysicsIntegration.h Physics/Include/LolPhysics.h \
Physics/Src/EasyCharacterController.cpp Physics/Src/EasyConstraint.cpp \
Physics/Src/BulletCharacterController.cpp \
Physics/Include/EasyCharacterController.h Physics/Include/EasyConstraint.h \
Physics/Src/BulletCharacterController.h
Physics/Src/EasyCharacterController.cpp \
Physics/Include/EasyCharacterController.h \
Physics/Src/EasyConstraint.cpp \
Physics/Include/EasyConstraint.h \
Physics/Src/BulletCharacterController.cpp \
Physics/Include/BulletCharacterController.h
btphystest_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@ -I$(top_builddir)/src/bullet \
-DHAVE_PHYS_USE_BULLET
btphystest_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@


+ 1
- 0
tools/Makefile.am Zobrazit soubor

@@ -3,6 +3,7 @@ include $(top_srcdir)/build/autotools/common.am

SUBDIRS =
SUBDIRS += neercs
SUBDIRS += vslol


noinst_PROGRAMS = $(make_font)


+ 18
- 0
tools/vslol/Makefile.am Zobrazit soubor

@@ -0,0 +1,18 @@

include $(top_srcdir)/build/autotools/common.am

EXTRA_DIST = \
VsLol.csproj \
\
VsLol.cs \
VsLol.vsct \
VsLol.resx \
VsLol.Designer.cs \
AssemblyInfo.cs \
GlobalSuppressions.cs \
MenuGenerateCompilers.cs \
\
source.extension.vsixmanifest \
\
gear.bmp


+ 0
- 13
tools/vslol/VsLol.csproj.user Zobrazit soubor

@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<StartAction>Program</StartAction>
<StartProgram>C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe</StartProgram>
<StartArguments>/rootsuffix Exp</StartArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<StartAction>Program</StartAction>
<StartProgram>C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe</StartProgram>
<StartArguments>/rootsuffix Exp</StartArguments>
</PropertyGroup>
</Project>

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