From be4f7d63b38617433b06a4195342354617367e4f Mon Sep 17 00:00:00 2001 From: Sam Hocevar Date: Tue, 26 Feb 2013 18:18:19 +0000 Subject: [PATCH] easymesh: add proper virtual destructors to some classes. --- src/easymesh/easymesh.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/easymesh/easymesh.h b/src/easymesh/easymesh.h index d0a641c3..85b1c38a 100644 --- a/src/easymesh/easymesh.h +++ b/src/easymesh/easymesh.h @@ -74,7 +74,7 @@ protected: public: //-- GpuShaderData(uint16_t vert_decl_flags, Shader* shader, DebugRenderMode render_mode); - ~GpuShaderData(); + virtual ~GpuShaderData(); //-- void AddUniform(const lol::String &new_uniform); void AddAttribute(const lol::String &new_attribute, VertexUsage usage, int index); @@ -102,6 +102,7 @@ public: //--- DefaultShaderData(DebugRenderMode render_mode); DefaultShaderData(uint16_t vert_decl_flags, Shader* shader, bool with_UV); + virtual ~DefaultShaderData() {} //--- void SetupDefaultData(bool with_UV); virtual void SetupShaderDatas(mat4 const &model);