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gpu: refactor the framebuffer format retrieval code.

legacy
Sam Hocevar sam před 11 roky
rodič
revize
be652e00b0
1 změnil soubory, kde provedl 189 přidání a 266 odebrání
  1. +189
    -266
      src/gpu/framebuffer.cpp

+ 189
- 266
src/gpu/framebuffer.cpp Zobrazit soubor

@@ -64,163 +64,152 @@ uint32_t FramebufferFormat::GetFormat()
switch (m_format)
{
#if defined USE_D3D9 || defined _XBOX
case R_16_F: return D3DFMT_R16F;
case R_32_F: return D3DFMT_R32F;
case RG_16:
case RG_16_I:
case RG_16_UI: return D3DFMT_G16R16;
case RG_16_F: return D3DFMT_G16R16F;
case RG_32_F: return D3DFMT_G32R32F;
case RGB_8:
case RGB_8_I:
case RGB_8_UI: return D3DFMT_R8G8B8;
case RGBA_8:
case RGBA_8_I:
case RGBA_8_UI: return D3DFMT_A8R8G8B8;
case RGBA_16:
case RGBA_16_I:
case RGBA_16_UI: return D3DFMT_A16B16G16R16;
case RGBA_16_F: return D3DFMT_A16B16G16R16F;
case RGBA_32_F: return D3DFMT_A32B32G32R32F;

default: ASSERT(false, "not supported by DirectX");
return 0;
case R_16_F: return D3DFMT_R16F;
case R_32_F: return D3DFMT_R32F;
case RG_16:
case RG_16_I:
case RG_16_UI: return D3DFMT_G16R16;
case RG_16_F: return D3DFMT_G16R16F;
case RG_32_F: return D3DFMT_G32R32F;
case RGB_8:
case RGB_8_I:
case RGB_8_UI: return D3DFMT_R8G8B8;
case RGBA_8:
case RGBA_8_I:
case RGBA_8_UI: return D3DFMT_A8R8G8B8;
case RGBA_16:
case RGBA_16_I:
case RGBA_16_UI: return D3DFMT_A16B16G16R16;
case RGBA_16_F: return D3DFMT_A16B16G16R16F;
case RGBA_32_F: return D3DFMT_A32B32G32R32F;
#elif defined __CELLOS_LV2__
/* Supported drawable formats on the PS3: GL_ARGB_SCE, GL_RGB16F_ARB,
* GL_RGBA16F_ARB, GL_RGB32F_ARB, GL_RGBA32F_ARB, GL_LUMINANCE32F_ARB. */
case RGB_16_F: return GL_RGB16F_ARB;
case RGB_32_F: return GL_RGB32F_ARB;
case RGBA_8: return GL_ARGB_SCE;
case RGBA_16_F: return GL_RGBA16F_ARB;
case RGBA_32_F: return GL_RGBA32F_ARB;

default: ASSERT(false, "not supported by the PS3");
return 0;
case RGB_16_F: return GL_RGB16F_ARB;
case RGB_32_F: return GL_RGB32F_ARB;
case RGBA_8: return GL_ARGB_SCE;
case RGBA_16_F: return GL_RGBA16F_ARB;
case RGBA_32_F: return GL_RGBA32F_ARB;
#elif defined HAVE_GLES_2X
/* FIXME: not implemented at all */
/* FIXME: not implemented at all */

default: ASSERT(false, "not implemented");
return 0;
#elif defined __APPLE__ && defined __MACH__
case R_8:
case R_8_I:
case R_8_UI:
case R_8_F:
case R_16:
case R_16_I:
case R_16_UI:
case R_16_F:
case R_32_I:
case R_32:
case R_32_UI:
case R_32_F: return GL_RED;
case RG_8:
case RG_8_I:
case RG_8_UI:
case RG_8_F:
case RG_16:
case RG_16_I:
case RG_16_UI:
case RG_16_F:
case RG_32:
case RG_32_I:
case RG_32_UI:
case RG_32_F: return GL_RG;
case RGB_8:
case RGB_8_I:
case RGB_8_UI:
case RGB_8_F:
case RGB_16:
case RGB_16_I:
case RGB_16_UI:
case RGB_16_F:
case RGB_32:
case RGB_32_I:
case RGB_32_UI:
case RGB_32_F: return (m_invert_rgb)?(GL_BGR):(GL_RGB);
case RGBA_8:
case RGBA_8_I:
case RGBA_8_UI:
case RGBA_8_F:
case RGBA_16:
case RGBA_16_I:
case RGBA_16_UI:
case RGBA_16_F:
case RGBA_32:
case RGBA_32_I:
case RGBA_32_UI:
case RGBA_32_F: return (m_invert_rgb)?(GL_BGRA):(GL_RGBA);
case R_8:
case R_8_I:
case R_8_UI:
case R_8_F:
case R_16:
case R_16_I:
case R_16_UI:
case R_16_F:
case R_32_I:
case R_32:
case R_32_UI:
case R_32_F: return GL_RED;
case RG_8:
case RG_8_I:
case RG_8_UI:
case RG_8_F:
case RG_16:
case RG_16_I:
case RG_16_UI:
case RG_16_F:
case RG_32:
case RG_32_I:
case RG_32_UI:
case RG_32_F: return GL_RG;
case RGB_8:
case RGB_8_I:
case RGB_8_UI:
case RGB_8_F:
case RGB_16:
case RGB_16_I:
case RGB_16_UI:
case RGB_16_F:
case RGB_32:
case RGB_32_I:
case RGB_32_UI:
case RGB_32_F: return (m_invert_rgb)?(GL_BGR):(GL_RGB);
case RGBA_8:
case RGBA_8_I:
case RGBA_8_UI:
case RGBA_8_F:
case RGBA_16:
case RGBA_16_I:
case RGBA_16_UI:
case RGBA_16_F:
case RGBA_32:
case RGBA_32_I:
case RGBA_32_UI:
case RGBA_32_F: return (m_invert_rgb)?(GL_BGRA):(GL_RGBA);
#else
case R_8: return GL_R8;
case R_8_I: return GL_R8I;
case R_8_UI: return GL_R8UI;

case R_16: return GL_R16;
case R_16_I: return GL_R16I;
case R_16_UI: return GL_R16UI;
case R_16_F: return GL_R16F;

case R_32_I: return GL_R32I;
case R_32_UI: return GL_R32UI;
case R_32_F: return GL_R32F;

case RG_8: return GL_RG8;
case RG_8_I: return GL_RG8I;
case RG_8_UI: return GL_RG8UI;

case RG_16: return GL_RG16;
case RG_16_I: return GL_RG16I;
case RG_16_UI: return GL_RG16UI;
case RG_16_F: return GL_RG16F;

case RG_32_I: return GL_RG32I;
case RG_32_UI: return GL_RG32UI;
case RG_32_F: return GL_RG32F;

case RGB_8: return GL_RGB8;
case RGB_8_I: return GL_RGB8I;
case RGB_8_UI: return GL_RGB8UI;

case RGB_16: return GL_RGB16;
case RGB_16_I: return GL_RGB16I;
case RGB_16_UI: return GL_RGB16UI;
case RGB_16_F: return GL_RGB16F;

case RGB_32_I: return GL_RGB32I;
case RGB_32_UI: return GL_RGB32UI;
case RGB_32_F: return GL_RGB32F;

case RGBA_8: return GL_RGBA8;
case RGBA_8_I: return GL_RGBA8I;
case RGBA_8_UI: return GL_RGBA8UI;

case RGBA_16: return GL_RGBA16;
case RGBA_16_I: return GL_RGBA16I;
case RGBA_16_UI: return GL_RGBA16UI;
case RGBA_16_F: return GL_RGBA16F;

case RGBA_32_I: return GL_RGBA32I;
case RGBA_32_UI: return GL_RGBA32UI;
case RGBA_32_F: return GL_RGBA32F;

default: ASSERT(false, "not supported by OpenGL");
return 0;
case R_8: return GL_R8;
case R_8_I: return GL_R8I;
case R_8_UI: return GL_R8UI;

case R_16: return GL_R16;
case R_16_I: return GL_R16I;
case R_16_UI: return GL_R16UI;
case R_16_F: return GL_R16F;

case R_32_I: return GL_R32I;
case R_32_UI: return GL_R32UI;
case R_32_F: return GL_R32F;

case RG_8: return GL_RG8;
case RG_8_I: return GL_RG8I;
case RG_8_UI: return GL_RG8UI;

case RG_16: return GL_RG16;
case RG_16_I: return GL_RG16I;
case RG_16_UI: return GL_RG16UI;
case RG_16_F: return GL_RG16F;

case RG_32_I: return GL_RG32I;
case RG_32_UI: return GL_RG32UI;
case RG_32_F: return GL_RG32F;

case RGB_8: return GL_RGB8;
case RGB_8_I: return GL_RGB8I;
case RGB_8_UI: return GL_RGB8UI;

case RGB_16: return GL_RGB16;
case RGB_16_I: return GL_RGB16I;
case RGB_16_UI: return GL_RGB16UI;
case RGB_16_F: return GL_RGB16F;

case RGB_32_I: return GL_RGB32I;
case RGB_32_UI: return GL_RGB32UI;
case RGB_32_F: return GL_RGB32F;

case RGBA_8: return GL_RGBA8;
case RGBA_8_I: return GL_RGBA8I;
case RGBA_8_UI: return GL_RGBA8UI;

case RGBA_16: return GL_RGBA16;
case RGBA_16_I: return GL_RGBA16I;
case RGBA_16_UI: return GL_RGBA16UI;
case RGBA_16_F: return GL_RGBA16F;

case RGBA_32_I: return GL_RGBA32I;
case RGBA_32_UI: return GL_RGBA32UI;
case RGBA_32_F: return GL_RGBA32F;
#endif
};
ASSERT(false, "not implemented");
return 0;
default:
ASSERT(false, "unknown framebuffer format %d", m_format);
return 0;
}
}

uint32_t FramebufferFormat::GetFormatOrder()
@@ -228,129 +217,63 @@ uint32_t FramebufferFormat::GetFormatOrder()
switch (m_format)
{
#if defined USE_D3D9 || defined _XBOX
/* FIXME: not implemented at all */
default: ASSERT(false, "not implemented");
return 0;
/* FIXME: not implemented at all */
#elif defined __CELLOS_LV2__
/* FIXME: not implemented at all */
default: ASSERT(false, "not implemented");
return 0;
/* FIXME: not implemented at all */
#elif defined HAVE_GLES_2X
/* FIXME: not implemented at all */
default: ASSERT(false, "not implemented");
return 0;
/* FIXME: not implemented at all */
#elif defined __APPLE__ && defined __MACH__
case R_8:
case RG_8:
case RGB_8:
case RGBA_8:
case R_8_I:
case RG_8_I:
case RGB_8_I:
case RGBA_8_I: return GL_BYTE;
case R_8_UI:
case RG_8_UI:
case RGB_8_UI:
case RGBA_8_UI: return GL_UNSIGNED_BYTE;

case R_16:
case RG_16:
case RGB_16:
case RGBA_16:
case R_16_I:
case RG_16_I:
case RGB_16_I:
case RGBA_16_I: return GL_SHORT;
case R_16_UI:
case RG_16_UI:
case RGB_16_UI:
case RGBA_16_UI: return GL_UNSIGNED_SHORT;
case R_16_F:
case RG_16_F:
case RGB_16_F:
case RGBA_16_F: ASSERT(false, "not supported by IOS:OGL:ES");
return 0;

case R_32_I:
case RG_32_I:
case RGB_32_I:
case RGBA_32_I: return GL_INT;
case R_32_UI:
case RG_32_UI:
case RGB_32_UI:
case RGBA_32_UI: return GL_UNSIGNED_INT;
case R_32_F:
case RG_32_F:
case RGB_32_F:
case RGBA_32_F: return GL_FLOAT;

default: ASSERT(false, "not supported by IOS:OGL:ES");
return 0;
case R_8: case RG_8: case RGB_8: case RGBA_8:
case R_8_I: case RG_8_I: case RGB_8_I: case RGBA_8_I:
return GL_BYTE;
case R_8_UI: case RG_8_UI: case RGB_8_UI: case RGBA_8_UI:
return GL_UNSIGNED_BYTE;

case R_16: case RG_16: case RGB_16: case RGBA_16:
case R_16_I: case RG_16_I: case RGB_16_I: case RGBA_16_I:
return GL_SHORT;
case R_16_UI: case RG_16_UI: case RGB_16_UI: case RGBA_16_UI:
return GL_UNSIGNED_SHORT;

case R_16_F: case RG_16_F: case RGB_16_F: case RGBA_16_F:
ASSERT(false, "unsupported framebuffer format order %d", m_format);
return 0;

case R_32_I: case RG_32_I: case RGB_32_I: case RGBA_32_I:
return GL_INT;
case R_32_UI: case RG_32_UI: case RGB_32_UI: case RGBA_32_UI:
return GL_UNSIGNED_INT;
case R_32_F: case RG_32_F: case RGB_32_F: case RGBA_32_F:
return GL_FLOAT;

default:
ASSERT(false, "unsupported framebuffer format order %d", m_format);
return 0;
#else
case R_8:
case R_8_I:
case R_8_UI:
case R_8_F:

case R_16:
case R_16_I:
case R_16_UI:
case R_16_F:

case R_32_I:
case R_32:
case R_32_UI:
case R_32_F: return GL_RED;

case RG_8:
case RG_8_I:
case RG_8_UI:
case RG_8_F:

case RG_16:
case RG_16_I:
case RG_16_UI:
case RG_16_F:

case RG_32:
case RG_32_I:
case RG_32_UI:
case RG_32_F: return GL_RG;

case RGB_8:
case RGB_8_I:
case RGB_8_UI:
case RGB_8_F:

case RGB_16:
case RGB_16_I:
case RGB_16_UI:
case RGB_16_F:

case RGB_32:
case RGB_32_I:
case RGB_32_UI:
case RGB_32_F: return (m_invert_rgb)?(GL_BGR):(GL_RGB);

case RGBA_8:
case RGBA_8_I:
case RGBA_8_UI:
case RGBA_8_F:

case RGBA_16:
case RGBA_16_I:
case RGBA_16_UI:
case RGBA_16_F:

case RGBA_32:
case RGBA_32_I:
case RGBA_32_UI:
case RGBA_32_F: return (m_invert_rgb)?(GL_BGRA):(GL_RGBA);
case R_8: case R_8_I: case R_8_UI: case R_8_F:
case R_16: case R_16_I: case R_16_UI: case R_16_F:
case R_32: case R_32_I: case R_32_UI: case R_32_F:
return GL_RED;

case RG_8: case RG_8_I: case RG_8_UI: case RG_8_F:
case RG_16: case RG_16_I: case RG_16_UI: case RG_16_F:
case RG_32: case RG_32_I: case RG_32_UI: case RG_32_F:
return GL_RG;

case RGB_8: case RGB_8_I: case RGB_8_UI: case RGB_8_F:
case RGB_16: case RGB_16_I: case RGB_16_UI: case RGB_16_F:
case RGB_32: case RGB_32_I: case RGB_32_UI: case RGB_32_F:
return m_invert_rgb ? GL_BGR : GL_RGB;

case RGBA_8: case RGBA_8_I: case RGBA_8_UI: case RGBA_8_F:
case RGBA_16: case RGBA_16_I: case RGBA_16_UI: case RGBA_16_F:
case RGBA_32: case RGBA_32_I: case RGBA_32_UI: case RGBA_32_F:
return (m_invert_rgb)?(GL_BGRA):(GL_RGBA);
#endif
default:
ASSERT(false, "unknown framebuffer format order %d", m_format);
return 0;
}

ASSERT(false, "unknown pixel format");
return 0;
}

//


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