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build: add Visual Studio props file that had mistakenly disappeared.

legacy
Sam Hocevar sam 12 anos atrás
pai
commit
c009074493
3 arquivos alterados com 135 adições e 0 exclusões
  1. +27
    -0
      win32/Lol.Config.props
  2. +56
    -0
      win32/Lol.Rules.props
  3. +52
    -0
      win32/Lol.Vars.props

+ 27
- 0
win32/Lol.Config.props Ver arquivo

@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
</Project>

+ 56
- 0
win32/Lol.Rules.props Ver arquivo

@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LinkIncremental Condition="'$(Configuration)'=='Debug'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)'=='Release'">false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='Xbox 360'">_XBOX;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck Condition="'$(Platform)'=='Xbox 360'">false</BufferSecurityCheck>
</ClCompile>
<ClCompile Condition="'$(Configuration)'=='Debug'">
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Condition="'$(Configuration)'=='Release'">
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<!-- FIXME: not for the static library! -->
<AdditionalDependencies Condition="'$(Platform)'=='Win32'">kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(SdlDeps);$(GdiDeps);$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32'">$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Link Condition="'$(Configuration)'=='Release'">
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<!-- FIXME: not for the static library! -->
<PostBuildEvent Condition="'$(Platform)'=='Win32'">
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll "$(TargetDir)"</Command>
</PostBuildEvent>
<!-- FIXME: not for the static library! -->
<Deploy Condition="'$(Platform)'=='Xbox 360'">
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>
</ItemDefinitionGroup>
</Project>

+ 52
- 0
win32/Lol.Vars.props Ver arquivo

@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<ContribDir>$(SolutionDir)\..\contrib</ContribDir>
<GlewDir>$(ContribDir)\glew-1.7.0</GlewDir>
<GtkDir>$(ContribDir)\gtk-2.22.1</GtkDir>
<GtkGlDir>$(ContribDir)\gtkglarea-2.0.1</GtkGlDir>
<SdlDir>$(ContribDir)\sdl-1.2.14</SdlDir>
<SdlImageDir>$(ContribDir)\sdl-image-1.2.10</SdlImageDir>
<SdlMixerDir>$(ContribDir)\sdl-mixer-1.2.11</SdlMixerDir>
<GlIncludes>$(GlewDir)\include\GL</GlIncludes>
<GtkIncludes>$(GtkDir)\lib\glib-2.0\include;$(GtkDir)\lib\gtk-2.0\include;$(GtkDir)\include\glib-2.0;$(GtkDir)\include\gtk-2.0;$(GtkDir)\include\cairo;$(GtkDir)\include\pango-1.0;$(GtkDir)\include\gdk-pixbuf-2.0;$(GtkDir)\include\atk-1.0;$(GtkGlDir)\include</GtkIncludes>
<SdlIncludes>$(SdlDir)\include;$(SdlImageDir)\include;$(SdlMixerDir)\include</SdlIncludes>
<GlLibs>$(GlewDir)\lib\i686-w64-mingw32</GlLibs>
<GtkLibs>$(GtkDir)\lib;$(GtkDir)\bin;$(GtkGlDir)\lib</GtkLibs>
<SdlLibs>$(SdlDir)\lib\i686-w64-mingw32;$(SdlImageDir)\lib\i686-w64-mingw32;$(SdlMixerDir)\lib\i686-w64-mingw32</SdlLibs>
<GdiDeps>Gdiplus.lib</GdiDeps>
<GlDeps>opengl32.lib;glew32.lib</GlDeps>
<GtkDeps>gobject-2.0.lib;gthread-2.0.lib;glib-2.0.lib;gdk-win32-2.0.lib;gtk-win32-2.0.lib;gtkgl-2.0.lib</GtkDeps>
<SdlDeps>SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
<Win32Defines>USE_GLEW;GLEW_STATIC;HAVE_SDL_H;USE_SDL;USE_GDIPLUS</Win32Defines>
<XboxDefines></XboxDefines>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="ContribDir"><Value>$(ContribDir)</Value></BuildMacro>
<BuildMacro Include="GlewDir"><Value>$(GlewDir)</Value></BuildMacro>
<BuildMacro Include="GtkDir"><Value>$(GtkDir)</Value></BuildMacro>
<BuildMacro Include="GtkGlDir"><Value>$(GtkGlDir)</Value></BuildMacro>
<BuildMacro Include="SdlDir"><Value>$(SdlDir)</Value></BuildMacro>
<BuildMacro Include="SdlImageDir"><Value>$(SdlImageDir)</Value></BuildMacro>
<BuildMacro Include="SdlMixerDir"><Value>$(SdlMixerDir)</Value></BuildMacro>
<BuildMacro Include="GlIncludes"><Value>$(GlIncludes)</Value></BuildMacro>
<BuildMacro Include="GtkIncludes"><Value>$(GtkIncludes)</Value></BuildMacro>
<BuildMacro Include="SdlIncludes"><Value>$(SdlIncludes)</Value></BuildMacro>
<BuildMacro Include="GlLibs"><Value>$(GlLibs)</Value></BuildMacro>
<BuildMacro Include="GtkLibs"><Value>$(GtkLibs)</Value></BuildMacro>
<BuildMacro Include="SdlLibs"><Value>$(SdlLibs)</Value></BuildMacro>
<BuildMacro Include="GdiDeps"><Value>$(GdiDeps)</Value></BuildMacro>
<BuildMacro Include="GlDeps"><Value>$(GlDeps)</Value></BuildMacro>
<BuildMacro Include="GtkDeps"><Value>$(GtkDeps)</Value></BuildMacro>
<BuildMacro Include="SdlDeps"><Value>$(SdlDeps)</Value></BuildMacro>
<BuildMacro Include="Win32Defines"><Value>$(Win32Defines)</Value></BuildMacro>
<BuildMacro Include="XboxDefines"><Value>$(XboxDefines)</Value></BuildMacro>
</ItemGroup>
<PropertyGroup>
<OutDir>$(Platform) $(Configuration)\</OutDir>
<IntDir>$(Platform) $(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
</Project>

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