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@@ -104,7 +104,7 @@ template <typename T> struct Vec4; |
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template <typename T> struct Vec2 |
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{ |
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inline Vec2() { x = y = 0; } |
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inline Vec2() { } |
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inline Vec2(T val) { x = y = val; } |
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inline Vec2(T _x, T _y) { x = _x; y = _y; } |
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@@ -119,7 +119,7 @@ typedef Vec2<int> int2; |
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template <typename T> struct Vec3 |
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{ |
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inline Vec3() { x = y = z = 0; } |
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inline Vec3() { } |
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inline Vec3(T val) { x = y = z = val; } |
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inline Vec3(T _x, T _y, T _z) { x = _x; y = _y; z = _z; } |
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@@ -135,7 +135,7 @@ typedef Vec3<int> int3; |
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template <typename T> struct Vec4 |
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{ |
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inline Vec4() { x = y = z = w = 0; } |
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inline Vec4() { } |
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inline Vec4(T val) { x = y = z = w = val; } |
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inline Vec4(T _x, T _y, T _z, T _w) { x = _x; y = _y; z = _z; w = _w; } |
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@@ -177,7 +177,7 @@ GLOBALS(4) |
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template <typename T> struct Vec4x4 |
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{ |
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inline Vec4x4() { v[0] = v[1] = v[2] = v[3] = 0; } |
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inline Vec4x4() { } |
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inline Vec4x4(T val) { v[0] = v[1] = v[2] = v[3] = val; } |
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inline Vec4x4(Vec4<T> v0, Vec4<T> v1, Vec4<T> v2, Vec4<T> v3) |
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{ v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3; } |
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