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@@ -39,6 +39,8 @@ class Ps3InputData |
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friend class Ps3Input; |
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#if defined __CELLOS_LV2__ |
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Array<int, Stick *> m_joysticks; |
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vec2 mousepos; |
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ivec3 mousebuttons; |
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@@ -53,7 +55,7 @@ class Ps3InputData |
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*/ |
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Ps3Input::Ps3Input() |
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: data(new Ps3InputData()) |
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: m_data(new Ps3InputData()) |
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{ |
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#if defined __CELLOS_LV2__ |
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int32_t ret = cellPadInit(NUM_PADS); |
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@@ -66,16 +68,33 @@ Ps3Input::Ps3Input() |
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int tmp; |
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ret = cellSysutilGetSystemParamInt( |
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CELL_SYSUTIL_SYSTEMPARAM_ID_ENTER_BUTTON_ASSIGN, &tmp); |
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data->circle_validates = |
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m_data->circle_validates = |
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(ret == CELL_OK && tmp == CELL_SYSUTIL_ENTER_BUTTON_ASSIGN_CIRCLE); |
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for (int i = 0; i < NUM_PADS; i++) |
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for (int j = 0; j < 4; j++) |
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cellPadFilterIIRInit(&data->filter_sos[i][j], |
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cellPadFilterIIRInit(&m_data->filter_sos[i][j], |
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CELL_PADFILTER_IIR_CUTOFF_2ND_LPF_BT_010); |
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data->mousepos = vec2(320.0f, 240.0f); |
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data->mousebuttons = ivec3(0, 0, 0); |
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/* Try to detect connected pads. We should do this each frame. */ |
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CellPadInfo2 pad_info2; |
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ret = cellPadGetInfo2(&pad_info2); |
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if (ret == CELL_PAD_OK) |
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{ |
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for (int i = 0; i < NUM_PADS; i++) |
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{ |
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if (!(pad_info2.port_status[i] & CELL_PAD_STATUS_CONNECTED)) |
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continue; |
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Stick *stick = Input::CreateStick(); |
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stick->SetAxisCount(4); |
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stick->SetButtonCount(16); |
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m_data->m_joysticks.Push(i, stick); |
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} |
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} |
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m_data->mousepos = vec2(320.0f, 240.0f); |
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m_data->mousebuttons = ivec3(0, 0, 0); |
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m_gamegroup = GAMEGROUP_BEFORE; |
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#endif |
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@@ -91,49 +110,71 @@ void Ps3Input::TickGame(float seconds) |
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if (ret != CELL_PAD_OK) |
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return; |
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for (int i = 0; i < NUM_PADS; i++) |
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for (int i = 0; i < m_data->m_joysticks.Count(); i++) |
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{ |
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if (!(pad_info2.port_status[i] & CELL_PAD_STATUS_CONNECTED)) |
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int j = m_data->m_joysticks[i].m1; |
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if (!(pad_info2.port_status[j] & CELL_PAD_STATUS_CONNECTED)) |
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continue; |
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/* Propagate all buttons */ |
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uint16_t bitmap1 = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_DIGITAL1]; |
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for (int k = 0; k < 8; k++) |
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m_data->m_joysticks[i].m2->SetButton(k, bitmap1 & (1 << k)); |
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uint16_t bitmap2 = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_DIGITAL2]; |
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for (int k = 0; k < 8; k++) |
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m_data->m_joysticks[i].m2->SetButton(8 + k, bitmap2 & (1 << k)); |
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/* Get Pad status. If the data hasn't changed since the last call, |
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* data->pad[i].len will be 0 but we carry on anyway. */ |
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ret = cellPadGetData(i, &data->pad_data[i]); |
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* data->pad[j].len will be 0 but we carry on anyway. */ |
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ret = cellPadGetData(j, &m_data->pad_data[j]); |
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if (ret != CELL_PAD_OK) |
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continue; |
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/* Right stick moves the mouse */ |
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if (!(pad_info2.system_info & CELL_PAD_INFO_INTERCEPTED)) |
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{ |
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int x = data->pad_data[i].button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X]; |
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int y = data->pad_data[i].button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X + 1]; |
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int x = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X]; |
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int y = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X + 1]; |
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int x2 = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X]; |
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int y2 = m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X + 1]; |
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/* Propagate all axes */ |
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m_data->m_joysticks[i].m2->SetAxis(0, (x - 127) / 127.0f); |
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m_data->m_joysticks[i].m2->SetAxis(1, (y - 127) / 127.0f); |
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m_data->m_joysticks[i].m2->SetAxis(2, (x2 - 127) / 127.0f); |
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m_data->m_joysticks[i].m2->SetAxis(3, (y2 - 127) / 127.0f); |
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/* Right stick moves the mouse FIXME: deprecated */ |
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vec2 delta(4.f * (abs(x - 127) < 16 ? 0 : x - 127), |
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-4.f * (abs(y - 127) < 16 ? 0 : y - 127)); |
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data->mousepos += delta * seconds; |
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Input::SetMousePos((ivec2)data->mousepos); |
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m_data->mousepos += delta * seconds; |
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Input::SetMousePos((ivec2)m_data->mousepos); |
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} |
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/* L1 or R1 for mouse button */ |
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int but = (data->pad_data[i].button[CELL_PAD_BTN_OFFSET_DIGITAL2] |
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/* L1 or R1 for mouse button FIXME: deprecated */ |
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int but = (m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_DIGITAL2] |
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& CELL_PAD_CTRL_L1) |
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|| (data->pad_data[i].button[CELL_PAD_BTN_OFFSET_DIGITAL2] |
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|| (m_data->pad_data[j].button[CELL_PAD_BTN_OFFSET_DIGITAL2] |
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& CELL_PAD_CTRL_R1); |
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if (but && !data->mousebuttons.x) |
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if (but && !m_data->mousebuttons.x) |
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Input::SetMouseButton(0); |
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else if (!but && data->mousebuttons.x) |
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else if (!but && m_data->mousebuttons.x) |
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Input::UnsetMouseButton(0); |
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data->mousebuttons.x = but; |
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/* Only handle the first pad we meet */ |
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break; |
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m_data->mousebuttons.x = but; |
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} |
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#endif |
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} |
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Ps3Input::~Ps3Input() |
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{ |
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delete data; |
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#if defined __CELLOS_LV2__ |
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for (int i = 0; i < m_data->m_joysticks.Count(); ++i) |
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{ |
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Input::DestroyStick(m_data->m_joysticks[0].m2); |
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} |
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#endif |
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delete m_data; |
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} |
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} /* namespace lol */ |
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