- removed 386 CR characters - removed 4 trailing whitespaces - replaced 189 tabs with spaceslegacy
@@ -215,7 +215,7 @@ int main(int argc, char **argv) | |||||
new DebugFps(5, 5); | new DebugFps(5, 5); | ||||
new Cube(); | new Cube(); | ||||
controller = new Controller(KEY_MAX, AXIS_MAX); | |||||
controller = new Controller(KEY_MAX, AXIS_MAX); | |||||
controller->GetKey(KEY_MANUAL_ROTATION).Bind("Keyboard", "Space"); | controller->GetKey(KEY_MANUAL_ROTATION).Bind("Keyboard", "Space"); | ||||
controller->GetKey(KEY_DRAG_MESH).Bind("Mouse", "ButtonLeft"); | controller->GetKey(KEY_DRAG_MESH).Bind("Mouse", "ButtonLeft"); | ||||
controller->GetAxis(AXIS_DRAG_PITCH).Bind("Mouse", "Y"); | controller->GetAxis(AXIS_DRAG_PITCH).Bind("Mouse", "Y"); | ||||
@@ -175,7 +175,7 @@ public: | |||||
rcmplx worldmouse = m_center + rcmplx(ScreenToWorldOffset(m_mousepos)); | rcmplx worldmouse = m_center + rcmplx(ScreenToWorldOffset(m_mousepos)); | ||||
uint32_t buttons = 0; | |||||
uint32_t buttons = 0; | |||||
//uint32_t buttons = Input::GetMouseButtons(); | //uint32_t buttons = Input::GetMouseButtons(); | ||||
#if !defined __CELLOS_LV2__ && !defined _XBOX | #if !defined __CELLOS_LV2__ && !defined _XBOX | ||||
if (buttons & 0x2) | if (buttons & 0x2) | ||||
@@ -24,19 +24,19 @@ namespace lol | |||||
void KeyBinding::Bind(const char* device_name, const char* key_name) | void KeyBinding::Bind(const char* device_name, const char* key_name) | ||||
{ | { | ||||
m_device = InputDevice::Get(device_name); | |||||
if (!m_device) | |||||
{ | |||||
Log::Warn("Trying to bind controller to device %s which doesn't exist", device_name); | |||||
return; | |||||
} | |||||
m_keyindex = m_device->GetKeyIndex(key_name); | |||||
if (m_keyindex < 0) | |||||
{ | |||||
Log::Warn("Trying to bind controller to key %s.%s which doesn't exist", device_name, key_name); | |||||
} | |||||
m_device = InputDevice::Get(device_name); | |||||
if (!m_device) | |||||
{ | |||||
Log::Warn("Trying to bind controller to device %s which doesn't exist", device_name); | |||||
return; | |||||
} | |||||
m_keyindex = m_device->GetKeyIndex(key_name); | |||||
if (m_keyindex < 0) | |||||
{ | |||||
Log::Warn("Trying to bind controller to key %s.%s which doesn't exist", device_name, key_name); | |||||
} | |||||
} | } | ||||
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// | ||||
@@ -44,19 +44,19 @@ void KeyBinding::Bind(const char* device_name, const char* key_name) | |||||
void AxisBinding::Bind(const char* device_name, const char* axis_name) | void AxisBinding::Bind(const char* device_name, const char* axis_name) | ||||
{ | { | ||||
m_device = InputDevice::Get(device_name); | |||||
if (!m_device) | |||||
{ | |||||
Log::Warn("Trying to bind controller to device %s which doesn't exist", device_name); | |||||
return; | |||||
} | |||||
m_axisindex = m_device->GetAxisIndex(axis_name); | |||||
if (m_axisindex < 0) | |||||
{ | |||||
Log::Warn("Trying to bind controller to axis %s.%s which doesn't exist", device_name, axis_name); | |||||
} | |||||
m_device = InputDevice::Get(device_name); | |||||
if (!m_device) | |||||
{ | |||||
Log::Warn("Trying to bind controller to device %s which doesn't exist", device_name); | |||||
return; | |||||
} | |||||
m_axisindex = m_device->GetAxisIndex(axis_name); | |||||
if (m_axisindex < 0) | |||||
{ | |||||
Log::Warn("Trying to bind controller to axis %s.%s which doesn't exist", device_name, axis_name); | |||||
} | |||||
} | } | ||||
@@ -67,79 +67,79 @@ Array<Controller*> Controller::controllers; | |||||
Controller::Controller(int nb_keys, int nb_axis) | Controller::Controller(int nb_keys, int nb_axis) | ||||
{ | { | ||||
m_gamegroup = GAMEGROUP_BEFORE; | |||||
m_nb_keys = nb_keys; | |||||
m_nb_axis = nb_axis; | |||||
m_keys = new KeyBinding[m_nb_keys]; | |||||
m_axis = new AxisBinding[m_nb_axis]; | |||||
m_activate_nextframe = false; | |||||
m_deactivate_nextframe = false; | |||||
m_active = false; | |||||
controllers.Push(this); | |||||
m_gamegroup = GAMEGROUP_BEFORE; | |||||
m_nb_keys = nb_keys; | |||||
m_nb_axis = nb_axis; | |||||
m_keys = new KeyBinding[m_nb_keys]; | |||||
m_axis = new AxisBinding[m_nb_axis]; | |||||
m_activate_nextframe = false; | |||||
m_deactivate_nextframe = false; | |||||
m_active = false; | |||||
controllers.Push(this); | |||||
} | } | ||||
Controller::~Controller() | Controller::~Controller() | ||||
{ | { | ||||
for (int i = 0; i < controllers.Count(); ++i) | |||||
{ | |||||
if (controllers[i] == this) | |||||
{ | |||||
controllers.Remove(i); | |||||
break; | |||||
} | |||||
} | |||||
for (int i = 0; i < controllers.Count(); ++i) | |||||
{ | |||||
if (controllers[i] == this) | |||||
{ | |||||
controllers.Remove(i); | |||||
break; | |||||
} | |||||
} | |||||
} | } | ||||
void Controller::TickGame(float seconds) | void Controller::TickGame(float seconds) | ||||
{ | { | ||||
Entity::TickGame(seconds); | |||||
Entity::TickGame(seconds); | |||||
for (int i = 0; i < m_nb_keys; ++i) | |||||
{ | |||||
m_keys[i].Update(); | |||||
} | |||||
for (int i = 0; i < m_nb_keys; ++i) | |||||
{ | |||||
m_keys[i].Update(); | |||||
} | |||||
for (int i = 0; i < m_nb_axis; ++i) | |||||
{ | |||||
m_axis[i].Update(); | |||||
} | |||||
for (int i = 0; i < m_nb_axis; ++i) | |||||
{ | |||||
m_axis[i].Update(); | |||||
} | |||||
if (m_activate_nextframe) | |||||
m_active = true; | |||||
if (m_activate_nextframe) | |||||
m_active = true; | |||||
if (m_deactivate_nextframe) | |||||
m_active = false; | |||||
if (m_deactivate_nextframe) | |||||
m_active = false; | |||||
m_activate_nextframe = false; | |||||
m_deactivate_nextframe = false; | |||||
m_activate_nextframe = false; | |||||
m_deactivate_nextframe = false; | |||||
} | } | ||||
void Controller::Activate() | void Controller::Activate() | ||||
{ | { | ||||
m_activate_nextframe = true; | |||||
m_deactivate_nextframe = false; | |||||
m_activate_nextframe = true; | |||||
m_deactivate_nextframe = false; | |||||
} | } | ||||
void Controller::Deactivate() | void Controller::Deactivate() | ||||
{ | { | ||||
m_deactivate_nextframe = true; | |||||
m_activate_nextframe = false; | |||||
m_deactivate_nextframe = true; | |||||
m_activate_nextframe = false; | |||||
} | } | ||||
Array<Controller*> Controller::DeactivateAll() | Array<Controller*> Controller::DeactivateAll() | ||||
{ | { | ||||
Array<Controller*> result; | |||||
for (int i = 0; i < controllers.Count(); ++i) | |||||
{ | |||||
if (controllers[i]->m_active || controllers[i]->m_activate_nextframe) | |||||
{ | |||||
result.Push(controllers[i]); | |||||
controllers[i]->Deactivate(); | |||||
} | |||||
} | |||||
return result; | |||||
Array<Controller*> result; | |||||
for (int i = 0; i < controllers.Count(); ++i) | |||||
{ | |||||
if (controllers[i]->m_active || controllers[i]->m_activate_nextframe) | |||||
{ | |||||
result.Push(controllers[i]); | |||||
controllers[i]->Deactivate(); | |||||
} | |||||
} | |||||
return result; | |||||
} | } | ||||
} /* namespace lol */ | } /* namespace lol */ | ||||
@@ -21,77 +21,77 @@ namespace lol | |||||
class KeyBinding | class KeyBinding | ||||
{ | { | ||||
public: | public: | ||||
KeyBinding() : m_current(false), m_previous(false), m_device(nullptr) {} | |||||
KeyBinding() : m_current(false), m_previous(false), m_device(nullptr) {} | |||||
bool IsDown() const { return m_current; } | |||||
bool IsUp() const { return !m_current; } | |||||
bool IsPressed() const { return m_current && !m_previous; } | |||||
bool IsReleased() const { return !m_current && m_previous; } | |||||
bool IsDown() const { return m_current; } | |||||
bool IsUp() const { return !m_current; } | |||||
bool IsPressed() const { return m_current && !m_previous; } | |||||
bool IsReleased() const { return !m_current && m_previous; } | |||||
void Bind(const char* device_name, const char* key_name); | |||||
void Bind(const char* device_name, const char* key_name); | |||||
protected: | protected: | ||||
void Update() { m_previous = m_current; m_current = m_device ? m_device->GetKey(m_keyindex) : false; } | |||||
void Update() { m_previous = m_current; m_current = m_device ? m_device->GetKey(m_keyindex) : false; } | |||||
const InputDevice* m_device; | |||||
int m_keyindex; | |||||
bool m_current; | |||||
bool m_previous; | |||||
const InputDevice* m_device; | |||||
int m_keyindex; | |||||
bool m_current; | |||||
bool m_previous; | |||||
friend class Controller; | |||||
friend class Controller; | |||||
}; | }; | ||||
class AxisBinding | class AxisBinding | ||||
{ | { | ||||
public: | public: | ||||
AxisBinding() : m_current(0.0f), m_previous(0.0f), m_device(nullptr) {} | |||||
AxisBinding() : m_current(0.0f), m_previous(0.0f), m_device(nullptr) {} | |||||
float GetValue() const { return m_current; } | |||||
float GetDelta() const { return m_current - m_previous; } | |||||
float GetValue() const { return m_current; } | |||||
float GetDelta() const { return m_current - m_previous; } | |||||
void Bind(const char* device_name, const char* axis_name); | |||||
void Bind(const char* device_name, const char* axis_name); | |||||
protected: | protected: | ||||
void Update() { m_previous = m_current; m_current = m_device ? m_device->GetAxis(m_axisindex) : 0.0f; } | |||||
void Update() { m_previous = m_current; m_current = m_device ? m_device->GetAxis(m_axisindex) : 0.0f; } | |||||
const InputDevice* m_device; | |||||
int m_axisindex; | |||||
float m_current; | |||||
float m_previous; | |||||
const InputDevice* m_device; | |||||
int m_axisindex; | |||||
float m_current; | |||||
float m_previous; | |||||
friend class Controller; | |||||
friend class Controller; | |||||
}; | }; | ||||
class Controller : Entity | class Controller : Entity | ||||
{ | { | ||||
public: | public: | ||||
Controller(int nb_keys, int nb_axis); | |||||
~Controller(); | |||||
Controller(int nb_keys, int nb_axis); | |||||
~Controller(); | |||||
virtual void TickGame(float seconds); | |||||
virtual void TickGame(float seconds); | |||||
/** Activate the controller on next frame */ | |||||
void Activate(); | |||||
/** Deactivate the controller on next frame */ | |||||
void Deactivate(); | |||||
/** Deactivate every active controller on next frame and return an array of deactivated (previously active) controllers */ | |||||
static Array<Controller*> DeactivateAll(); | |||||
/** Activate the controller on next frame */ | |||||
void Activate(); | |||||
/** Deactivate the controller on next frame */ | |||||
void Deactivate(); | |||||
/** Deactivate every active controller on next frame and return an array of deactivated (previously active) controllers */ | |||||
static Array<Controller*> DeactivateAll(); | |||||
KeyBinding& GetKey(int index) { ASSERT(index >= 0 && index < m_nb_keys); return m_keys[index]; } | |||||
AxisBinding& GetAxis(int index) { ASSERT(index >= 0 && index < m_nb_axis); return m_axis[index]; } | |||||
KeyBinding& GetKey(int index) { ASSERT(index >= 0 && index < m_nb_keys); return m_keys[index]; } | |||||
AxisBinding& GetAxis(int index) { ASSERT(index >= 0 && index < m_nb_axis); return m_axis[index]; } | |||||
protected: | protected: | ||||
KeyBinding* m_keys; | |||||
AxisBinding* m_axis; | |||||
int m_nb_keys; | |||||
int m_nb_axis; | |||||
KeyBinding* m_keys; | |||||
AxisBinding* m_axis; | |||||
int m_nb_keys; | |||||
int m_nb_axis; | |||||
private: | private: | ||||
static Array<Controller*> controllers; | |||||
bool m_activate_nextframe; | |||||
bool m_deactivate_nextframe; | |||||
bool m_active; | |||||
static Array<Controller*> controllers; | |||||
bool m_activate_nextframe; | |||||
bool m_deactivate_nextframe; | |||||
bool m_active; | |||||
}; | }; | ||||
} /* namespace lol */ | } /* namespace lol */ | ||||
@@ -55,11 +55,11 @@ public: | |||||
/** Get an input device by its name */ | /** Get an input device by its name */ | ||||
static InputDevice* Get(const char* name) { return GetDevice(name); } | static InputDevice* Get(const char* name) { return GetDevice(name); } | ||||
/** Set whether the mouse cursor should be captured. */ | |||||
static void CaptureMouse(bool activated) { m_capturemouse = activated; } | |||||
/** Set whether the mouse cursor should be captured. */ | |||||
static void CaptureMouse(bool activated) { m_capturemouse = activated; } | |||||
protected: | protected: | ||||
// TODO: hide all of this in a InputDeviceData? | |||||
// TODO: hide all of this in a InputDeviceData? | |||||
String m_name; | String m_name; | ||||
@@ -74,7 +74,7 @@ protected: | |||||
/** cursor position */ | /** cursor position */ | ||||
Array<vec2, ivec2> m_cursors; | Array<vec2, ivec2> m_cursors; | ||||
static bool m_capturemouse; | |||||
static bool m_capturemouse; | |||||
InputDevice(const char* name) : m_name(name) | InputDevice(const char* name) : m_name(name) | ||||
{ | { | ||||
@@ -29,12 +29,12 @@ public: | |||||
void AddCursor(const char* name); | void AddCursor(const char* name); | ||||
void SetKey(int index, bool state) { m_keys[index] = state; } | void SetKey(int index, bool state) { m_keys[index] = state; } | ||||
void SetAxis(int index, float value) { m_axis[index].m1 = value; } | |||||
void SetCursor(int index, const vec2& position, const ivec2& pixel) { m_cursors[index].m1 = position; m_cursors[index].m2 = pixel; } | |||||
void SetAxis(int index, float value) { m_axis[index].m1 = value; } | |||||
void SetCursor(int index, const vec2& position, const ivec2& pixel) { m_cursors[index].m1 = position; m_cursors[index].m2 = pixel; } | |||||
static bool GetMouseCapture() { return m_capturemouse; } | |||||
static bool GetMouseCapture() { return m_capturemouse; } | |||||
static InputDeviceInternal* CreateStandardKeyboard(); | |||||
static InputDeviceInternal* CreateStandardKeyboard(); | |||||
static InputDeviceInternal* CreateStandardMouse(); | static InputDeviceInternal* CreateStandardMouse(); | ||||
}; | }; | ||||
@@ -59,14 +59,14 @@ D3d9Input::D3d9Input() | |||||
if (XInputGetState(i, &state) != ERROR_SUCCESS) | if (XInputGetState(i, &state) != ERROR_SUCCESS) | ||||
continue; | continue; | ||||
#if defined LOL_INPUT_V2 | #if defined LOL_INPUT_V2 | ||||
// TODO: we can put more friendly name here, such as LeftAxisX, ButtonX... | |||||
InputDeviceInternal* stick = new InputDeviceInternal(String::Printf("Joystick%d", i+1).C()); | |||||
for (int j = 0; j < 4; ++j) | |||||
stick->AddAxis(String::Printf("Axis%d", j+1).C()); | |||||
for (int j = 0; j < 16; ++j) | |||||
stick->AddKey(String::Printf("Button%d", j+1).C()); | |||||
m_data->m_joysticks.Push(i, stick); | |||||
// TODO: we can put more friendly name here, such as LeftAxisX, ButtonX... | |||||
InputDeviceInternal* stick = new InputDeviceInternal(String::Printf("Joystick%d", i+1).C()); | |||||
for (int j = 0; j < 4; ++j) | |||||
stick->AddAxis(String::Printf("Axis%d", j+1).C()); | |||||
for (int j = 0; j < 16; ++j) | |||||
stick->AddKey(String::Printf("Button%d", j+1).C()); | |||||
m_data->m_joysticks.Push(i, stick); | |||||
#else | #else | ||||
Stick *stick = Input::CreateStick(); | Stick *stick = Input::CreateStick(); | ||||
stick->SetAxisCount(4); | stick->SetAxisCount(4); | ||||
@@ -86,11 +86,11 @@ D3d9Input::~D3d9Input() | |||||
while (m_data->m_joysticks.Count()) | while (m_data->m_joysticks.Count()) | ||||
{ | { | ||||
#if defined LOL_INPUT_V2 | #if defined LOL_INPUT_V2 | ||||
delete m_data->m_joysticks[0].m2; | |||||
delete m_data->m_joysticks[0].m2; | |||||
#else | #else | ||||
Input::DestroyStick(m_data->m_joysticks[0].m2); | |||||
Input::DestroyStick(m_data->m_joysticks[0].m2); | |||||
#endif // LOL_INPUT_V2 | #endif // LOL_INPUT_V2 | ||||
m_data->m_joysticks.Remove(0); | |||||
m_data->m_joysticks.Remove(0); | |||||
} | } | ||||
#endif | #endif | ||||
delete m_data; | delete m_data; | ||||
@@ -119,11 +119,11 @@ void D3d9Input::TickDraw(float seconds) | |||||
for (int b = 0; b < 16; b++) | for (int b = 0; b < 16; b++) | ||||
#if defined LOL_INPUT_V2 | #if defined LOL_INPUT_V2 | ||||
m_data->m_joysticks[i].m2->SetKey(b, ((uint16_t)(state.Gamepad.wButtons) >> b) & 1); | |||||
m_data->m_joysticks[i].m2->SetKey(b, ((uint16_t)(state.Gamepad.wButtons) >> b) & 1); | |||||
#else | #else | ||||
m_data->m_joysticks[i].m2->SetButton(b, ((uint16_t)(state.Gamepad.wButtons) >> b) & 1); | |||||
m_data->m_joysticks[i].m2->SetButton(b, ((uint16_t)(state.Gamepad.wButtons) >> b) & 1); | |||||
#endif // LOL_INPUT_V2 | #endif // LOL_INPUT_V2 | ||||
} | |||||
} | |||||
#endif | #endif | ||||
} | } | ||||
@@ -67,9 +67,9 @@ SdlApp::SdlApp(char const *title, ivec2 res, float fps) : | |||||
} | } | ||||
# ifdef LOL_INPUT_V2 | # ifdef LOL_INPUT_V2 | ||||
const SDL_VideoInfo* vidinfo = SDL_GetVideoInfo(); | |||||
int screen_w = vidinfo->current_w; | |||||
int screen_h = vidinfo->current_h; | |||||
const SDL_VideoInfo* vidinfo = SDL_GetVideoInfo(); | |||||
int screen_w = vidinfo->current_w; | |||||
int screen_h = vidinfo->current_h; | |||||
# endif | # endif | ||||
# if defined USE_D3D9 | # if defined USE_D3D9 | ||||
@@ -84,7 +84,7 @@ SdlApp::SdlApp(char const *title, ivec2 res, float fps) : | |||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | ||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); | ||||
# ifdef LOL_INPUT_V2 | # ifdef LOL_INPUT_V2 | ||||
// TODO: when implementing fullscreen, be sure to overwrite screen_w and screen_h with the value of vidinfo after the call to SDL_SetVideoMode | |||||
// TODO: when implementing fullscreen, be sure to overwrite screen_w and screen_h with the value of vidinfo after the call to SDL_SetVideoMode | |||||
# endif | # endif | ||||
SDL_Surface *video = SDL_SetVideoMode(res.x, res.y, 0, SDL_OPENGL); | SDL_Surface *video = SDL_SetVideoMode(res.x, res.y, 0, SDL_OPENGL); | ||||
# endif | # endif | ||||
@@ -112,7 +112,7 @@ SdlApp::SdlApp(char const *title, ivec2 res, float fps) : | |||||
# ifdef LOL_INPUT_V2 | # ifdef LOL_INPUT_V2 | ||||
new SdlInput(video->w, video->h, screen_w, screen_h); | new SdlInput(video->w, video->h, screen_w, screen_h); | ||||
# else | # else | ||||
new SdlInput(); | |||||
new SdlInput(); | |||||
# endif | # endif | ||||
#endif | #endif | ||||
} | } | ||||
@@ -53,7 +53,7 @@ private: | |||||
SdlInputData(int app_w, int app_h, int screen_w, int screen_h) : | SdlInputData(int app_w, int app_h, int screen_w, int screen_h) : | ||||
m_prevmouse(ivec2(0)), | m_prevmouse(ivec2(0)), | ||||
m_app_w((float)app_w), | m_app_w((float)app_w), | ||||
m_app_h((float)app_h), | |||||
m_app_h((float)app_h), | |||||
m_screen_w((float)screen_w), | m_screen_w((float)screen_w), | ||||
m_screen_h((float)screen_h) | m_screen_h((float)screen_h) | ||||
{ } | { } | ||||
@@ -239,7 +239,7 @@ void SdlInputData::Tick(float seconds) | |||||
} | } | ||||
# if !SDL_FORCE_POLL_JOYSTICK | # if !SDL_FORCE_POLL_JOYSTICK | ||||
# ifdef LOL_INPUT_V2 | |||||
# ifdef LOL_INPUT_V2 | |||||
case SDL_JOYAXISMOTION: | case SDL_JOYAXISMOTION: | ||||
m_joysticks[event.jaxis.which].m2->SetAxis(event.jaxis.axis, (float)event.jaxis.value / 32768.f); | m_joysticks[event.jaxis.which].m2->SetAxis(event.jaxis.axis, (float)event.jaxis.value / 32768.f); | ||||
break; | break; | ||||
@@ -248,7 +248,7 @@ void SdlInputData::Tick(float seconds) | |||||
case SDL_JOYBUTTONDOWN: | case SDL_JOYBUTTONDOWN: | ||||
m_joysticks[event.jbutton.which].m2->SetKey(event.jbutton.button, event.jbutton.state); | m_joysticks[event.jbutton.which].m2->SetKey(event.jbutton.button, event.jbutton.state); | ||||
break; | break; | ||||
# else // !LOL_INPUT_V2 | |||||
# else // !LOL_INPUT_V2 | |||||
case SDL_JOYAXISMOTION: | case SDL_JOYAXISMOTION: | ||||
m_joysticks[event.jaxis.which].m2->SetAxis(event.jaxis.axis, (float)event.jaxis.value / 32768.f); | m_joysticks[event.jaxis.which].m2->SetAxis(event.jaxis.axis, (float)event.jaxis.value / 32768.f); | ||||
break; | break; | ||||
@@ -257,7 +257,7 @@ void SdlInputData::Tick(float seconds) | |||||
case SDL_JOYBUTTONDOWN: | case SDL_JOYBUTTONDOWN: | ||||
m_joysticks[event.jbutton.which].m2->SetButton(event.jbutton.button, event.jbutton.state); | m_joysticks[event.jbutton.which].m2->SetButton(event.jbutton.button, event.jbutton.state); | ||||
break; | break; | ||||
# endif // LOL_INPUT_V2 | |||||
# endif // LOL_INPUT_V2 | |||||
# endif | # endif | ||||
} | } | ||||
} | } | ||||
@@ -290,7 +290,7 @@ void SdlInputData::Tick(float seconds) | |||||
# else // !LOL_INPUT_V2 | # else // !LOL_INPUT_V2 | ||||
Input::SetMousePos(mouse); | Input::SetMousePos(mouse); | ||||
# endif // LOL_INPUT_V2 | |||||
# endif // LOL_INPUT_V2 | |||||
# if SDL_VERSION_ATLEAST(1,3,0) | # if SDL_VERSION_ATLEAST(1,3,0) | ||||
Uint8 *sdlstate = SDL_GetKeyboardState(nullptr); | Uint8 *sdlstate = SDL_GetKeyboardState(nullptr); | ||||
@@ -299,14 +299,14 @@ void SdlInputData::Tick(float seconds) | |||||
# endif | # endif | ||||
int keyindex = 0; | int keyindex = 0; | ||||
# ifdef LOL_INPUT_V2 | |||||
# define KEY_FUNC(name, index) m_keyboard->SetKey(keyindex++, sdlstate[index] != 0); | |||||
# if !defined SDLK_WORLD_0 | |||||
# define KEY_DISABLE_WORLD | |||||
# ifdef LOL_INPUT_V2 | |||||
# define KEY_FUNC(name, index) m_keyboard->SetKey(keyindex++, sdlstate[index] != 0); | |||||
# if !defined SDLK_WORLD_0 | |||||
# define KEY_DISABLE_WORLD | |||||
# endif // !SDLK_WORLD_0 | # endif // !SDLK_WORLD_0 | ||||
# include "input/keys.h" | |||||
# undef KEY_FUNC | |||||
# else // !LOL_INPUT_V2 | |||||
# include "input/keys.h" | |||||
# undef KEY_FUNC | |||||
# else // !LOL_INPUT_V2 | |||||
/* Send the whole keyboard state to the input system */ | /* Send the whole keyboard state to the input system */ | ||||
Array<uint8_t> &lolstate = Input::GetKeyboardState(); | Array<uint8_t> &lolstate = Input::GetKeyboardState(); | ||||
@@ -554,7 +554,7 @@ void SdlInputData::Tick(float seconds) | |||||
lolstate[Key::Undo] = sdlstate[SDLK_UNDO]; | lolstate[Key::Undo] = sdlstate[SDLK_UNDO]; | ||||
UNUSED(seconds); | UNUSED(seconds); | ||||
# endif // LOL_INPUT_V2 | |||||
# endif // LOL_INPUT_V2 | |||||
#endif // USE_SDL | #endif // USE_SDL | ||||
} | } | ||||