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Prepare the code architecture for the title screen animations.

legacy
Sam Hocevar sam 14 years ago
parent
commit
c48381f4a1
2 changed files with 4 additions and 0 deletions
  1. +2
    -0
      win32/monsterz.vcxproj
  2. +2
    -0
      win32/monsterz.vcxproj.filters

+ 2
- 0
win32/monsterz.vcxproj View File

@@ -15,6 +15,7 @@
<ClInclude Include="..\monsterz\mash.h" />
<ClInclude Include="..\monsterz\monsterz.h" />
<ClInclude Include="..\monsterz\piece.h" />
<ClInclude Include="..\monsterz\title.h" />
<ClInclude Include="..\src\audio.h" />
<ClInclude Include="..\src\bitfield.h" />
<ClInclude Include="..\src\core.h" />
@@ -51,6 +52,7 @@
<ClCompile Include="..\monsterz\mash.cpp" />
<ClCompile Include="..\monsterz\monsterz.cpp" />
<ClCompile Include="..\monsterz\piece.cpp" />
<ClCompile Include="..\monsterz\title.cpp" />
<ClCompile Include="..\src\audio.cpp" />
<ClCompile Include="..\src\debugfps.cpp" />
<ClCompile Include="..\src\debugrecord.cpp" />


+ 2
- 0
win32/monsterz.vcxproj.filters View File

@@ -89,6 +89,7 @@
</ClInclude>
<ClInclude Include="..\monsterz\board.h" />
<ClInclude Include="..\monsterz\piece.h" />
<ClInclude Include="..\monsterz\title.h" />
<ClInclude Include="..\src\sampler.h">
<Filter>lolengine</Filter>
</ClInclude>
@@ -174,6 +175,7 @@
<ClCompile Include="..\monsterz\board.cpp" />
<ClCompile Include="..\monsterz\monsterz.cpp" />
<ClCompile Include="..\monsterz\piece.cpp" />
<ClCompile Include="..\monsterz\title.cpp" />
<ClCompile Include="..\src\sampler.cpp">
<Filter>lolengine</Filter>
</ClCompile>


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