|
|
@@ -40,7 +40,7 @@ void Layer::Render(Scene *scene, int x, int y, int z) |
|
|
|
for (int j = 0; j < height; j++) |
|
|
|
for (int i = 0; i < width; i++) |
|
|
|
if (data[j * width + i]) |
|
|
|
scene->AddTile(data[j * width + i], i * 32 - x, j * 32 - y, |
|
|
|
scene->AddTile(data[j * width + i], x + i * 32, y + j * 32, |
|
|
|
altitude + z, orientation); |
|
|
|
} |
|
|
|
|
|
|
|