| @@ -190,13 +190,14 @@ Array<Light *> const &Scene::GetLights() const | |||||
| void Scene::Render() // XXX: rename to Blit() | void Scene::Render() // XXX: rename to Blit() | ||||
| { | { | ||||
| RenderContext rc; | RenderContext rc; | ||||
| rc.SetDepthFunc(DepthFunc::LessOrEqual); | |||||
| rc.SetBlendFunc(BlendFunc::SrcAlpha, BlendFunc::OneMinusSrcAlpha); | |||||
| rc.SetAlphaFunc(AlphaFunc::GreaterOrEqual, 0.01f); | |||||
| /* Early test if nothing needs to be rendered */ | /* Early test if nothing needs to be rendered */ | ||||
| if (data->m_tiles.Count()) | if (data->m_tiles.Count()) | ||||
| { | { | ||||
| rc.SetDepthFunc(DepthFunc::LessOrEqual); | |||||
| rc.SetBlendFunc(BlendFunc::SrcAlpha, BlendFunc::OneMinusSrcAlpha); | |||||
| rc.SetAlphaFunc(AlphaFunc::GreaterOrEqual, 0.01f); | |||||
| PushCamera(data->m_default_cam); | PushCamera(data->m_default_cam); | ||||
| #if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 || defined _XBOX | ||||
| @@ -295,6 +296,10 @@ void Scene::Render() // XXX: rename to Blit() | |||||
| if (data->m_lines.Count()) | if (data->m_lines.Count()) | ||||
| { | { | ||||
| rc.SetDepthFunc(DepthFunc::LessOrEqual); | |||||
| rc.SetBlendFunc(BlendFunc::SrcAlpha, BlendFunc::OneMinusSrcAlpha); | |||||
| rc.SetAlphaFunc(AlphaFunc::GreaterOrEqual, 0.01f); | |||||
| int linecount = data->m_lines.Count(); | int linecount = data->m_lines.Count(); | ||||
| if (!data->m_line_shader) | if (!data->m_line_shader) | ||||