@@ -17,10 +17,11 @@ | |||
// ——————————————————————— | |||
// | |||
#include <iostream> | |||
#include <iomanip> | |||
#include <sstream> | |||
#include <cstdio> | |||
#include <iostream> // std::cout | |||
#include <iomanip> // std::setprecision | |||
#include <sstream> // std::stringstream | |||
#include <string> // std::string | |||
#include <cmath> // std::fabs | |||
namespace lol | |||
{ | |||
@@ -18,7 +18,9 @@ | |||
// Provides various color conversion routines. | |||
// | |||
#include <lol/math/vector.h> | |||
#include <../legacy/lol/math/functions.h> // FIXME: try to remove this | |||
#include <lol/math/vector.h> // vec_t | |||
#include <lol/math/transform.h> // mat_t | |||
namespace lol | |||
{ | |||
@@ -25,6 +25,7 @@ | |||
#include <functional> // std::function | |||
#include <tuple> // std::tuple | |||
#include <cassert> // assert() | |||
#include <cmath> // sqrt(), cbrt(), acos() | |||
namespace lol | |||
{ | |||
@@ -114,6 +115,9 @@ struct [[nodiscard]] polynomial | |||
std::vector<T> roots() const | |||
{ | |||
using std::cos, std::acos, std::atan2; | |||
using std::sqrt, std::cbrt, std::fabs; | |||
/* For now we can only solve polynomials of degrees 0, 1, 2 or 3. */ | |||
assert(degree() >= 0 && degree() <= 3); | |||
@@ -212,8 +216,8 @@ struct [[nodiscard]] polynomial | |||
{ | |||
T const sqrt_delta = sqrt(delta); | |||
u_norm = cbrt(abs(n - sqrt_delta) / T(2)); | |||
v_norm = cbrt(abs(n + sqrt_delta) / T(2)); | |||
u_norm = cbrt(fabs(n - sqrt_delta) / T(2)); | |||
v_norm = cbrt(fabs(n + sqrt_delta) / T(2)); | |||
u3_angle = (n >= sqrt_delta) ? pi : 0; | |||
v3_angle = (n <= -sqrt_delta) ? 0 : -pi; | |||
@@ -117,10 +117,6 @@ private: | |||
vec_t<T,2> m_data[2]; | |||
}; | |||
static_assert(sizeof(imat2) == 16, "sizeof(imat2) == 16"); | |||
static_assert(sizeof(mat2) == 16, "sizeof(mat2) == 16"); | |||
static_assert(sizeof(dmat2) == 32, "sizeof(dmat2) == 32"); | |||
/* | |||
* 3×3-element matrices | |||
*/ | |||
@@ -207,10 +203,6 @@ private: | |||
vec_t<T,3> m_data[3]; | |||
}; | |||
static_assert(sizeof(imat3) == 36, "sizeof(imat3) == 36"); | |||
static_assert(sizeof(mat3) == 36, "sizeof(mat3) == 36"); | |||
static_assert(sizeof(dmat3) == 72, "sizeof(dmat3) == 72"); | |||
/* | |||
* 4×4-element matrices | |||
*/ | |||
@@ -340,10 +332,6 @@ private: | |||
vec_t<T,4> m_data[4]; | |||
}; | |||
static_assert(sizeof(imat4) == 64, "sizeof(imat4) == 64"); | |||
static_assert(sizeof(mat4) == 64, "sizeof(mat4) == 64"); | |||
static_assert(sizeof(dmat4) == 128, "sizeof(dmat4) == 128"); | |||
/* | |||
* stdstream method implementations | |||
*/ | |||
@@ -383,8 +371,6 @@ static inline mat_t<T, ROWS, COLS> transpose(mat_t<T, COLS, ROWS> const &m) | |||
template<typename T, int N> | |||
mat_t<T, N - 1, N - 1> submatrix(mat_t<T, N, N> const &m, int i, int j) | |||
{ | |||
ASSERT(i >= 0); ASSERT(j >= 0); ASSERT(i < N); ASSERT(j < N); | |||
mat_t<T, N - 1, N - 1> ret; | |||
for (int i2 = 0; i2 < N - 1; ++i2) | |||
for (int j2 = 0; j2 < N - 1; ++j2) | |||
@@ -400,7 +386,6 @@ mat_t<T, N - 1, N - 1> submatrix(mat_t<T, N, N> const &m, int i, int j) | |||
template<typename T, int N> [[nodiscard]] | |||
T cofactor(mat_t<T, N, N> const &m, int i, int j) | |||
{ | |||
ASSERT(i >= 0); ASSERT(j >= 0); ASSERT(i < N); ASSERT(j < N); | |||
T tmp = determinant(submatrix(m, i, j)); | |||
return ((i + j) & 1) ? -tmp : tmp; | |||
} | |||
@@ -409,7 +394,6 @@ template<typename T> [[nodiscard]] | |||
T cofactor(mat_t<T, 2, 2> const &m, int i, int j) | |||
{ | |||
/* This specialisation shouldn't be needed, but Visual Studio. */ | |||
ASSERT(i >= 0); ASSERT(j >= 0); ASSERT(i < 2); ASSERT(j < 2); | |||
T tmp = m[1 - i][1 - j]; | |||
return (i ^ j) ? -tmp : tmp; | |||
} | |||
@@ -430,7 +414,7 @@ std::tuple<mat_t<T, N, N>, vec_t<int, N>, int> lu_decomposition(mat_t<T, N, N> c | |||
// Find row with the largest absolute value | |||
int best_j = k; | |||
for (int j = k + 1; j < N; ++j) | |||
if (abs(lu[k][j]) > lol::abs(lu[k][best_j])) | |||
if (fabs(lu[k][j]) > fabs(lu[k][best_j])) | |||
best_j = j; | |||
// Swap rows in result | |||
@@ -13,7 +13,8 @@ | |||
#pragma once | |||
#include <cassert> | |||
#include <cmath> | |||
#include <cmath> // std::tan | |||
#include <algorithm> // std::max | |||
#if _WIN32 | |||
# pragma push_macro("near") | |||
@@ -256,7 +257,9 @@ template<> | |||
inline mat4 mat4::perspective(float fov_y, float width, | |||
float height, float near, float far) | |||
{ | |||
float t2 = lol::tan(fov_y * 0.5f); | |||
using std::tan; | |||
float t2 = tan(fov_y * 0.5f); | |||
float t1 = t2 * width / height; | |||
return frustum(-near * t1, near * t1, -near * t2, near * t2, near, far); | |||
@@ -272,13 +275,15 @@ inline mat4 mat4::shifted_perspective(float fov_y, float screen_size, | |||
float screen_ratio_yx, | |||
float near, float far) | |||
{ | |||
float tan_y = tanf(fov_y * .5f); | |||
using std::tan; | |||
float tan_y = tan(fov_y * .5f); | |||
assert(tan_y > 0.000001f); | |||
float dist_scr = (screen_size * screen_ratio_yx * .5f) / tan_y; | |||
return mat4::perspective(fov_y, screen_size, screen_size * screen_ratio_yx, | |||
max(.001f, dist_scr + near), | |||
max(.001f, dist_scr + far)) * | |||
std::max(.001f, dist_scr + near), | |||
std::max(.001f, dist_scr + far)) * | |||
mat4::translate(.0f, .0f, -dist_scr); | |||
} | |||
@@ -20,9 +20,16 @@ | |||
#include <ostream> | |||
#include <type_traits> | |||
// HACK: if this is declared int const, Visual Studio becomes unable | |||
// to perform template argument deduction. | |||
// FIXME: should we get rid of this #define? | |||
#define FULL_SWIZZLE (0) | |||
namespace lol | |||
{ | |||
template<typename T, int N, int SWIZZLE = FULL_SWIZZLE> struct vec_t; | |||
/* | |||
* Utility namespaces for traits -- this file uses a combination of | |||
* ADL black magic and enable_if to ensure that only the expected type | |||
@@ -12,6 +12,8 @@ | |||
#pragma once | |||
#include <cmath> // std::cos, std::sin | |||
namespace lol | |||
{ | |||
@@ -31,10 +33,10 @@ inline std::string quat::tostring() const | |||
template<> | |||
inline quat quat::rotate(float radians, vec3 const &v) | |||
{ | |||
float half_angle = radians * 0.5f; | |||
using std::sin, std::cos; | |||
float half_angle = radians * 0.5f; | |||
vec3 tmp = normalize(v) * sin(half_angle); | |||
return quat(cos(half_angle), tmp.x, tmp.y, tmp.z); | |||
} | |||
@@ -47,10 +49,12 @@ inline quat quat::rotate(float radians, float x, float y, float z) | |||
template<> | |||
inline quat quat::rotate(vec3 const &src, vec3 const &dst) | |||
{ | |||
using std::sqrt; | |||
/* Algorithm directly taken from Sam Hocevar's article "Quaternion from | |||
* two vectors: the final version". | |||
* http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final */ | |||
float magnitude = lol::sqrt(sqlength(src) * sqlength(dst)); | |||
float magnitude = sqrt(sqlength(src) * sqlength(dst)); | |||
float real_part = magnitude + dot(src, dst); | |||
vec3 w; | |||
@@ -60,8 +64,7 @@ inline quat quat::rotate(vec3 const &src, vec3 const &dst) | |||
* around an arbitrary orthogonal axis. Axis normalisation | |||
* can happen later, when we normalise the quaternion. */ | |||
real_part = 0.0f; | |||
w = abs(src.x) > abs(src.z) ? vec3(-src.y, src.x, 0.f) | |||
: vec3(0.f, -src.z, src.y); | |||
w = orthogonal(src); | |||
} | |||
else | |||
{ | |||
@@ -75,8 +78,10 @@ inline quat quat::rotate(vec3 const &src, vec3 const &dst) | |||
template<> | |||
inline quat slerp(quat const &qa, quat const &qb, float f) | |||
{ | |||
float const magnitude = lol::sqrt(sqlength(qa) * sqlength(qb)); | |||
float const product = lol::dot(qa, qb) / magnitude; | |||
using std::sin, std::cos, std::sqrt, std::acos; | |||
float const magnitude = sqrt(sqlength(qa) * sqlength(qb)); | |||
float const product = dot(qa, qb) / magnitude; | |||
/* If quaternions are equal or opposite, there is no need | |||
* to slerp anything, just return qa. */ | |||
@@ -84,18 +89,25 @@ inline quat slerp(quat const &qa, quat const &qb, float f) | |||
return qa; | |||
float const sign = (product < 0.0f) ? -1.0f : 1.0f; | |||
float const theta = lol::acos(sign * product); | |||
float const s1 = lol::sin(sign * f * theta); | |||
float const s0 = lol::sin((1.0f - f) * theta); | |||
float const theta = acos(sign * product); | |||
float const s1 = sin(sign * f * theta); | |||
float const s0 = sin((1.0f - f) * theta); | |||
/* This is the same as 1/sin(theta) */ | |||
float const d = 1.0f / lol::sqrt(1.f - product * product); | |||
float const d = 1.0f / sqrt(1.f - product * product); | |||
return qa * (s0 * d) + qb * (s1 * d); | |||
} | |||
static inline float sq(float x) | |||
{ | |||
return x * x; | |||
} | |||
static inline vec3 quat_toeuler_generic(quat const &q, int i, int j, int k) | |||
{ | |||
using std::atan2, std::acos, std::asin; | |||
float n = norm(q); | |||
if (!n) | |||
@@ -132,6 +144,8 @@ static inline vec3 quat_toeuler_generic(quat const &q, int i, int j, int k) | |||
static inline mat3 mat3_fromeuler_generic(vec3 const &v, int i, int j, int k) | |||
{ | |||
using std::sin, std::cos; | |||
mat3 ret; | |||
float const s0 = sin(v[0]), c0 = cos(v[0]); | |||
@@ -179,6 +193,8 @@ static inline mat3 mat3_fromeuler_generic(vec3 const &v, int i, int j, int k) | |||
static inline quat quat_fromeuler_generic(vec3 const &v, int i, int j, int k) | |||
{ | |||
using std::sin, std::cos; | |||
vec3 const half_angles = v * 0.5f; | |||
float const s0 = sin(half_angles[0]), c0 = cos(half_angles[0]); | |||
float const s1 = sin(half_angles[1]), c1 = cos(half_angles[1]); | |||
@@ -218,7 +234,7 @@ static inline quat quat_fromeuler_generic(vec3 const &v, int i, int j, int k) | |||
/* Create quaternions from Euler angles */ \ | |||
template<> inline quat quat::fromeuler_##name(vec3 const &v) \ | |||
{ \ | |||
int x = 0, y = 1, z = 2; UNUSED(x, y, z); \ | |||
int x = 0, y = 1, z = 2; (void)x, (void)y, (void)z; \ | |||
return quat_fromeuler_generic(v, a1, a2, a3); \ | |||
} \ | |||
\ | |||
@@ -230,7 +246,7 @@ static inline quat quat_fromeuler_generic(vec3 const &v, int i, int j, int k) | |||
/* Create 3×3 matrices from Euler angles */ \ | |||
template<> inline mat3 mat3::fromeuler_##name(vec3 const &v) \ | |||
{ \ | |||
int x = 0, y = 1, z = 2; UNUSED(x, y, z); \ | |||
int x = 0, y = 1, z = 2; (void)x, (void)y, (void)z; \ | |||
return mat3_fromeuler_generic(v, a1, a2, a3); \ | |||
} \ | |||
\ | |||
@@ -242,7 +258,7 @@ static inline quat quat_fromeuler_generic(vec3 const &v, int i, int j, int k) | |||
/* Create 4×4 matrices from Euler angles */ \ | |||
template<> inline mat4 mat4::fromeuler_##name(vec3 const &v) \ | |||
{ \ | |||
int x = 0, y = 1, z = 2; UNUSED(x, y, z); \ | |||
int x = 0, y = 1, z = 2; (void)x, (void)y, (void)z; \ | |||
return mat4(mat3_fromeuler_generic(v, a1, a2, a3), 1.f); \ | |||
} \ | |||
\ | |||
@@ -254,7 +270,7 @@ static inline quat quat_fromeuler_generic(vec3 const &v, int i, int j, int k) | |||
/* Retrieve Euler angles from a quaternion */ \ | |||
template<> inline vec3 vec3::toeuler_##name(quat const &q) \ | |||
{ \ | |||
int x = 0, y = 1, z = 2; UNUSED(x, y, z); \ | |||
int x = 0, y = 1, z = 2; (void)x, (void)y, (void)z; \ | |||
return quat_toeuler_generic(q, a1, a2, a3); \ | |||
} | |||
@@ -12,6 +12,8 @@ | |||
#pragma once | |||
#include <lol/base/private/string.h> // lol::format | |||
namespace lol | |||
{ | |||
@@ -20,7 +20,8 @@ | |||
#include <lol/math/private/ops.h> | |||
#include <lol/math/vector.h> | |||
#include <ostream> | |||
#include <ostream> // std::ostream | |||
#include <cmath> // std::atan2, std::sqrt | |||
#include "private/matrix.h" | |||
@@ -71,9 +72,6 @@ struct [[nodiscard]] cmplx_t : public linear_ops::base<T> | |||
T x, y; | |||
}; | |||
static_assert(sizeof(cmplx) == 8, "sizeof(cmplx) == 8"); | |||
static_assert(sizeof(dcmplx) == 16, "sizeof(dcmplx) == 16"); | |||
/* | |||
* 4-element transforms: quaternions | |||
*/ | |||
@@ -104,11 +102,13 @@ struct [[nodiscard]] quat_t : public linear_ops::base<T> | |||
/* Construct a unit quaternion from a pure rotation matrix */ | |||
explicit quat_t(mat_t<T,3,3> const &m) | |||
{ | |||
using std::sqrt; | |||
T tr = m[0][0] + m[1][1] + m[2][2]; | |||
if (tr > T(0)) | |||
{ | |||
T const p = T(0.5) * std::sqrt(T(1) + tr); | |||
T const p = T(0.5) * sqrt(T(1) + tr); | |||
T const q = T(0.25) / p; | |||
w = p; | |||
@@ -123,7 +123,7 @@ struct [[nodiscard]] quat_t : public linear_ops::base<T> | |||
: 2; | |||
int j = (i + 1) % 3, k = (i + 2) % 3; | |||
T const p = T(0.5) * lol::sqrt(T(1) - tr + m[i][i] + m[i][i]); | |||
T const p = T(0.5) * sqrt(T(1) - tr + m[i][i] + m[i][i]); | |||
T const q = T(0.25) / p; | |||
w = q * (m[j][k] - m[k][j]); | |||
@@ -235,11 +235,13 @@ struct [[nodiscard]] quat_t : public linear_ops::base<T> | |||
[[nodiscard]] inline T angle() | |||
{ | |||
using std::atan2, std::sqrt; | |||
vec_t<T,3> v(x, y, z); | |||
T n2 = sqlength(v); | |||
if (n2 <= (T)1e-6) | |||
return (T)0; | |||
return (T)2 * lol::atan2(lol::sqrt(n2), w); | |||
return (T)2 * atan2(sqrt(n2), w); | |||
} | |||
template<typename U> | |||
@@ -249,9 +251,6 @@ struct [[nodiscard]] quat_t : public linear_ops::base<T> | |||
T w, x, y, z; | |||
}; | |||
static_assert(sizeof(quat) == 16, "sizeof(quat) == 16"); | |||
static_assert(sizeof(dquat) == 32, "sizeof(dquat) == 32"); | |||
/* | |||
* SQT transforms: scale / rotation / translation | |||
*/ | |||
@@ -359,6 +358,7 @@ static inline T sqlength(cmplx_t<T> const &t) | |||
template<typename T> [[nodiscard]] | |||
static inline T length(cmplx_t<T> const &t) | |||
{ | |||
using std::sqrt; | |||
/* FIXME: this is not very nice */ | |||
return (T)sqrt((double)sqlength(t)); | |||
} | |||
@@ -396,8 +396,9 @@ static inline T sqlength(quat_t<T> const &t) | |||
template<typename T> [[nodiscard]] | |||
static inline T length(quat_t<T> const &t) | |||
{ | |||
using std::sqrt; | |||
/* FIXME: this is not very nice */ | |||
return (T)sqrt((double)sqlength(t)); | |||
return (T)sqrt(sqlength(t)); | |||
} | |||
template<typename T> [[nodiscard]] | |||
@@ -496,7 +497,99 @@ static inline sqt_t<T> operator /(sqt_t<T> const &x, sqt_t<T> const &y) | |||
return x * inverse(y); | |||
} | |||
} /* namespace lol */ | |||
// | |||
// Generic GLSL-like type names | |||
// | |||
#define T_(tleft, tright, suffix) \ | |||
typedef tleft half tright f16##suffix; \ | |||
typedef tleft float tright suffix; \ | |||
typedef tleft double tright d##suffix; \ | |||
typedef tleft ldouble tright f128##suffix; \ | |||
typedef tleft int8_t tright i8##suffix; \ | |||
typedef tleft uint8_t tright u8##suffix; \ | |||
typedef tleft int16_t tright i16##suffix; \ | |||
typedef tleft uint16_t tright u16##suffix; \ | |||
typedef tleft int32_t tright i##suffix; \ | |||
typedef tleft uint32_t tright u##suffix; \ | |||
typedef tleft int64_t tright i64##suffix; \ | |||
typedef tleft uint64_t tright u64##suffix; \ | |||
typedef tleft real tright r##suffix; | |||
/* Idiotic hack to put "," inside a macro argument */ | |||
#define C_ , | |||
T_(mat_t<, C_ 2 C_ 2>, mat2) | |||
T_(mat_t<, C_ 3 C_ 3>, mat3) | |||
T_(mat_t<, C_ 4 C_ 4>, mat4) | |||
T_(mat_t<, C_ 2 C_ 3>, mat2x3) | |||
T_(mat_t<, C_ 2 C_ 4>, mat2x4) | |||
T_(mat_t<, C_ 3 C_ 2>, mat3x2) | |||
T_(mat_t<, C_ 3 C_ 4>, mat3x4) | |||
T_(mat_t<, C_ 4 C_ 2>, mat4x2) | |||
T_(mat_t<, C_ 4 C_ 3>, mat4x3) | |||
T_(cmplx_t<, >, cmplx) | |||
T_(quat_t<, >, quat) | |||
T_(sqt_t<, >, sqt) | |||
#undef C_ | |||
#undef T_ | |||
static_assert(sizeof(cmplx) == 8, "sizeof(cmplx) == 8"); | |||
static_assert(sizeof(dcmplx) == 16, "sizeof(dcmplx) == 16"); | |||
static_assert(sizeof(quat) == 16, "sizeof(quat) == 16"); | |||
static_assert(sizeof(dquat) == 32, "sizeof(dquat) == 32"); | |||
static_assert(sizeof(imat2) == 16, "sizeof(imat2) == 16"); | |||
static_assert(sizeof(mat2) == 16, "sizeof(mat2) == 16"); | |||
static_assert(sizeof(dmat2) == 32, "sizeof(dmat2) == 32"); | |||
static_assert(sizeof(imat3) == 36, "sizeof(imat3) == 36"); | |||
static_assert(sizeof(mat3) == 36, "sizeof(mat3) == 36"); | |||
static_assert(sizeof(dmat3) == 72, "sizeof(dmat3) == 72"); | |||
static_assert(sizeof(imat4) == 64, "sizeof(imat4) == 64"); | |||
static_assert(sizeof(mat4) == 64, "sizeof(mat4) == 64"); | |||
static_assert(sizeof(dmat4) == 128, "sizeof(dmat4) == 128"); | |||
// | |||
// HLSL/Cg-compliant type names | |||
// | |||
typedef mat2 float2x2; | |||
typedef mat3 float3x3; | |||
typedef mat4 float4x4; | |||
typedef mat2x3 float2x3; | |||
typedef mat2x4 float2x4; | |||
typedef mat3x2 float3x2; | |||
typedef mat3x4 float3x4; | |||
typedef mat4x2 float4x2; | |||
typedef mat4x3 float4x3; | |||
typedef f16mat2 half2x2; | |||
typedef f16mat3 half3x3; | |||
typedef f16mat4 half4x4; | |||
typedef f16mat2x3 half2x3; | |||
typedef f16mat2x4 half2x4; | |||
typedef f16mat3x2 half3x2; | |||
typedef f16mat3x4 half3x4; | |||
typedef f16mat4x2 half4x2; | |||
typedef f16mat4x3 half4x3; | |||
typedef imat2 int2x2; | |||
typedef imat3 int3x3; | |||
typedef imat4 int4x4; | |||
typedef imat2x3 int2x3; | |||
typedef imat2x4 int2x4; | |||
typedef imat3x2 int3x2; | |||
typedef imat3x4 int3x4; | |||
typedef imat4x2 int4x2; | |||
typedef imat4x3 int4x3; | |||
} // namespace lol | |||
#include "private/matrix.ipp" | |||
#include "private/transform.ipp" | |||
@@ -17,15 +17,21 @@ | |||
// —————————————————— | |||
// | |||
#include <lol/math/private/ops.h> | |||
#include <cassert> | |||
#include <ostream> // std::ostream | |||
#include <type_traits> | |||
#include <cmath> // std::fabs, std::cos… | |||
// FIXME: get rid of this, too | |||
#include <../legacy/lol/base/types.h> | |||
#include "private/ops.h" | |||
namespace lol | |||
{ | |||
template<typename T> struct quat_t; | |||
/* | |||
* Magic vector swizzling | |||
* | |||
@@ -188,7 +194,7 @@ private: | |||
static inline void internal_init(T *data) | |||
{ | |||
UNUSED(data); | |||
(void)data; | |||
} | |||
T m_data[count]; | |||
@@ -296,14 +302,6 @@ struct [[nodiscard]] vec_t<T,2> | |||
}; | |||
}; | |||
static_assert(sizeof(i8vec2) == 2, "sizeof(i8vec2) == 2"); | |||
static_assert(sizeof(i16vec2) == 4, "sizeof(i16vec2) == 4"); | |||
static_assert(sizeof(ivec2) == 8, "sizeof(ivec2) == 8"); | |||
static_assert(sizeof(i64vec2) == 16, "sizeof(i64vec2) == 16"); | |||
static_assert(sizeof(vec2) == 8, "sizeof(vec2) == 8"); | |||
static_assert(sizeof(dvec2) == 16, "sizeof(dvec2) == 16"); | |||
/* | |||
* 3-element vectors | |||
*/ | |||
@@ -388,7 +386,9 @@ struct [[nodiscard]] vec_t<T,3> | |||
/* Return a vector that is orthogonal to “a” */ | |||
friend inline type orthogonal(type const &a) | |||
{ | |||
return lol::abs(a.x) > lol::abs(a.z) | |||
using std::fabs; | |||
return fabs(a.x) > fabs(a.z) | |||
? type(-a.y, a.x, T(0)) | |||
: type(T(0), -a.z, a.y); | |||
} | |||
@@ -536,14 +536,6 @@ struct [[nodiscard]] vec_t<T,3> | |||
}; | |||
}; | |||
static_assert(sizeof(i8vec3) == 3, "sizeof(i8vec3) == 3"); | |||
static_assert(sizeof(i16vec3) == 6, "sizeof(i16vec3) == 6"); | |||
static_assert(sizeof(ivec3) == 12, "sizeof(ivec3) == 12"); | |||
static_assert(sizeof(i64vec3) == 24, "sizeof(i64vec3) == 24"); | |||
static_assert(sizeof(vec3) == 12, "sizeof(vec3) == 12"); | |||
static_assert(sizeof(dvec3) == 24, "sizeof(dvec3) == 24"); | |||
/* | |||
* 4-element vectors | |||
*/ | |||
@@ -968,14 +960,6 @@ struct [[nodiscard]] vec_t<T,4> | |||
}; | |||
}; | |||
static_assert(sizeof(i8vec4) == 4, "sizeof(i8vec4) == 4"); | |||
static_assert(sizeof(i16vec4) == 8, "sizeof(i16vec4) == 8"); | |||
static_assert(sizeof(ivec4) == 16, "sizeof(ivec4) == 16"); | |||
static_assert(sizeof(i64vec4) == 32, "sizeof(i64vec4) == 32"); | |||
static_assert(sizeof(vec4) == 16, "sizeof(vec4) == 16"); | |||
static_assert(sizeof(dvec4) == 32, "sizeof(dvec4) == 32"); | |||
/* | |||
* stdstream method implementation | |||
*/ | |||
@@ -1013,7 +997,6 @@ operator *(T const &val, vec_t<T,N,SWIZZLE> const &a) | |||
inline vec_t<T,N> fun(vec_t<T,N,SWIZZLE1> const &a, \ | |||
vec_t<T,N,SWIZZLE2> const &b) \ | |||
{ \ | |||
using lol::fun; \ | |||
vec_t<T,N> ret; \ | |||
for (int i = 0; i < N; ++i) \ | |||
ret[i] = fun(a[i], b[i]); \ | |||
@@ -1023,7 +1006,6 @@ operator *(T const &val, vec_t<T,N,SWIZZLE> const &a) | |||
template<typename T, int N, int SWIZZLE> \ | |||
inline vec_t<T,N> fun(vec_t<T,N,SWIZZLE> const &a, T const &b) \ | |||
{ \ | |||
using lol::fun; \ | |||
vec_t<T,N> ret; \ | |||
for (int i = 0; i < N; ++i) \ | |||
ret[i] = fun(a[i], b); \ | |||
@@ -1033,7 +1015,6 @@ operator *(T const &val, vec_t<T,N,SWIZZLE> const &a) | |||
template<typename T, int N, int SWIZZLE> \ | |||
inline vec_t<T,N> fun(T const &a, vec_t<T,N,SWIZZLE> const &b) \ | |||
{ \ | |||
using lol::fun; \ | |||
vec_t<T,N> ret; \ | |||
for (int i = 0; i < N; ++i) \ | |||
ret[i] = fun(a, b[i]); \ | |||
@@ -1129,8 +1110,9 @@ static inline T sqlength(vec_t<T,N,SWIZZLE> const &a) | |||
template<typename T, int N, int SWIZZLE> [[nodiscard]] | |||
static inline T length(vec_t<T,N,SWIZZLE> const &a) | |||
{ | |||
using std::sqrt; | |||
/* FIXME: this is not very nice */ | |||
return T(sqrt((double)sqlength(a))); | |||
return T(sqrt(sqlength(a))); | |||
} | |||
template<typename T, int N, int SWIZZLE1, int SWIZZLE2> | |||
@@ -1181,7 +1163,7 @@ static inline vec_t<T,N> abs(vec_t<T,N,SWIZZLE> const &a) | |||
{ | |||
vec_t<T,N> ret; | |||
for (int i = 0; i < N; ++i) | |||
ret[i] = lol::abs(a[i]); | |||
ret[i] = abs(a[i]); | |||
return ret; | |||
} | |||
@@ -1190,7 +1172,7 @@ static inline vec_t<T,N> degrees(vec_t<T,N,SWIZZLE> const &a) | |||
{ | |||
vec_t<T,N> ret; | |||
for (int i = 0; i < N; ++i) | |||
ret[i] = lol::degrees(a[i]); | |||
ret[i] = degrees(a[i]); | |||
return ret; | |||
} | |||
@@ -1199,7 +1181,7 @@ static inline vec_t<T, N> radians(vec_t<T, N, SWIZZLE> const &a) | |||
{ | |||
vec_t<T, N> ret; | |||
for (int i = 0; i < N; ++i) | |||
ret[i] = lol::radians(a[i]); | |||
ret[i] = radians(a[i]); | |||
return ret; | |||
} | |||
@@ -1207,19 +1189,23 @@ static inline vec_t<T, N> radians(vec_t<T, N, SWIZZLE> const &a) | |||
template<typename T, int SWIZZLE> | |||
static inline vec_t<T, 2> cartesian(vec_t<T, 2, SWIZZLE> const &a) | |||
{ | |||
using std::sin, std::cos; | |||
vec_t<T, 2> ret; | |||
ret.x = a[0] * lol::cos(a[1]); | |||
ret.y = a[0] * lol::sin(a[1]); | |||
ret.x = a[0] * cos(a[1]); | |||
ret.y = a[0] * sin(a[1]); | |||
return ret; | |||
} | |||
template<typename T, int SWIZZLE> | |||
static inline vec_t<T, 3> cartesian(vec_t<T, 3, SWIZZLE> const &a) | |||
{ | |||
using std::sin, std::cos; | |||
vec_t<T, 3> ret; | |||
ret.x = a[0] * lol::sin(a[2]) * lol::cos(a[1]); | |||
ret.y = a[0] * lol::cos(a[2]); | |||
ret.z = a[0] * lol::sin(a[2]) * lol::sin(a[1]); | |||
ret.x = a[0] * sin(a[2]) * cos(a[1]); | |||
ret.y = a[0] * cos(a[2]); | |||
ret.z = a[0] * sin(a[2]) * sin(a[1]); | |||
return ret; | |||
} | |||
@@ -1229,17 +1215,19 @@ static inline vec_t<T, 2> spherical(vec_t<T, 2, SWIZZLE> const &a) | |||
{ | |||
vec_t<T, 2> ret; | |||
ret[0] = sqlength(a); | |||
ret[1] = lol::atan2(a.y, a.x); | |||
ret[1] = atan2(a.y, a.x); | |||
return ret; | |||
} | |||
template<typename T, int SWIZZLE> | |||
static inline vec_t<T, 3> spherical(vec_t<T, 3, SWIZZLE> const &a) | |||
{ | |||
using std::atan, std::acos; | |||
vec_t<T, 3> ret; | |||
ret[0] = sqlength(a); | |||
ret[1] = lol::atan(a.y / a.x); | |||
ret[2] = lol::acos(a.z / ret[0]); | |||
ret[1] = atan(a.y / a.x); | |||
ret[2] = acos(a.z / ret[0]); | |||
return ret; | |||
} | |||
@@ -1334,7 +1322,100 @@ vec_t<T,4> const vec_t<T,4>::axis_z = vec_t<T,4>(T(0), T(0), T(1), T(0)); | |||
template<typename T> | |||
vec_t<T,4> const vec_t<T,4>::axis_w = vec_t<T,4>(T(0), T(0), T(0), T(1)); | |||
} /* namespace lol */ | |||
// | |||
// Generic GLSL-like type names | |||
// | |||
#define T_(tleft, tright, suffix) \ | |||
typedef tleft half tright f16##suffix; \ | |||
typedef tleft float tright suffix; \ | |||
typedef tleft double tright d##suffix; \ | |||
typedef tleft ldouble tright f128##suffix; \ | |||
typedef tleft int8_t tright i8##suffix; \ | |||
typedef tleft uint8_t tright u8##suffix; \ | |||
typedef tleft int16_t tright i16##suffix; \ | |||
typedef tleft uint16_t tright u16##suffix; \ | |||
typedef tleft int32_t tright i##suffix; \ | |||
typedef tleft uint32_t tright u##suffix; \ | |||
typedef tleft int64_t tright i64##suffix; \ | |||
typedef tleft uint64_t tright u64##suffix; \ | |||
typedef tleft real tright r##suffix; | |||
// Idiotic hack to put "," inside a macro argument | |||
#define C_ , | |||
T_(vec_t<, C_ 2>, vec2) | |||
T_(vec_t<, C_ 3>, vec3) | |||
T_(vec_t<, C_ 4>, vec4) | |||
T_(vec_t<, C_ 5>, vec5) | |||
T_(vec_t<, C_ 6>, vec6) | |||
T_(vec_t<, C_ 7>, vec7) | |||
T_(vec_t<, C_ 8>, vec8) | |||
T_(vec_t<, C_ 9>, vec9) | |||
T_(vec_t<, C_ 10>, vec10) | |||
T_(vec_t<, C_ 11>, vec11) | |||
T_(vec_t<, C_ 12>, vec12) | |||
#undef C_ | |||
#undef T_ | |||
static_assert(sizeof(i8vec2) == 2, "sizeof(i8vec2) == 2"); | |||
static_assert(sizeof(i16vec2) == 4, "sizeof(i16vec2) == 4"); | |||
static_assert(sizeof(ivec2) == 8, "sizeof(ivec2) == 8"); | |||
static_assert(sizeof(i64vec2) == 16, "sizeof(i64vec2) == 16"); | |||
static_assert(sizeof(vec2) == 8, "sizeof(vec2) == 8"); | |||
static_assert(sizeof(dvec2) == 16, "sizeof(dvec2) == 16"); | |||
static_assert(sizeof(i8vec3) == 3, "sizeof(i8vec3) == 3"); | |||
static_assert(sizeof(i16vec3) == 6, "sizeof(i16vec3) == 6"); | |||
static_assert(sizeof(ivec3) == 12, "sizeof(ivec3) == 12"); | |||
static_assert(sizeof(i64vec3) == 24, "sizeof(i64vec3) == 24"); | |||
static_assert(sizeof(vec3) == 12, "sizeof(vec3) == 12"); | |||
static_assert(sizeof(dvec3) == 24, "sizeof(dvec3) == 24"); | |||
static_assert(sizeof(i8vec4) == 4, "sizeof(i8vec4) == 4"); | |||
static_assert(sizeof(i16vec4) == 8, "sizeof(i16vec4) == 8"); | |||
static_assert(sizeof(ivec4) == 16, "sizeof(ivec4) == 16"); | |||
static_assert(sizeof(i64vec4) == 32, "sizeof(i64vec4) == 32"); | |||
static_assert(sizeof(vec4) == 16, "sizeof(vec4) == 16"); | |||
static_assert(sizeof(dvec4) == 32, "sizeof(dvec4) == 32"); | |||
// | |||
// HLSL/Cg-compliant type names | |||
// | |||
typedef vec2 float2; | |||
typedef vec3 float3; | |||
typedef vec4 float4; | |||
typedef vec5 float5; | |||
typedef vec6 float6; | |||
typedef vec7 float7; | |||
typedef vec8 float8; | |||
typedef vec9 float9; | |||
typedef vec10 float10; | |||
typedef vec11 float11; | |||
typedef vec12 float12; | |||
typedef f16vec2 half2; | |||
typedef f16vec3 half3; | |||
typedef f16vec4 half4; | |||
typedef ivec2 int2; | |||
typedef ivec3 int3; | |||
typedef ivec4 int4; | |||
typedef ivec5 int5; | |||
typedef ivec6 int6; | |||
typedef ivec7 int7; | |||
typedef ivec8 int8; | |||
typedef ivec9 int9; | |||
typedef ivec10 int10; | |||
typedef ivec11 int11; | |||
typedef ivec12 int12; | |||
} // namespace lol | |||
#include "private/vector.ipp" | |||
@@ -21,6 +21,9 @@ | |||
#include <ostream> // std::ostream | |||
#include <stdint.h> // uint32_t etc. | |||
// FIXME: get rid of this | |||
#include <../legacy/lol/math/functions.h> | |||
namespace lol | |||
{ | |||
@@ -41,7 +44,7 @@ public: | |||
inline half() {} | |||
explicit inline half(int f) : half(float(f)) {} | |||
explicit inline half(double f) : half(float(f)) {} | |||
explicit inline half(ldouble f) : half(float(f)) {} | |||
explicit inline half(long double f) : half(float(f)) {} | |||
explicit inline half(float f) | |||
{ | |||
@@ -115,7 +118,7 @@ public: | |||
inline half &operator =(int f) { return *this = half(f); } | |||
inline half &operator =(float f) { return *this = half(f); } | |||
inline half &operator =(double f) { return *this = half(f); } | |||
inline half &operator =(ldouble f) { return *this = half(f); } | |||
inline half &operator =(long double f) { return *this = half(f); } | |||
[[nodiscard]] inline operator int8_t() const { return (int8_t)(float)*this; } | |||
[[nodiscard]] inline operator uint8_t() const { return (uint8_t)(float)*this; } | |||
[[nodiscard]] inline operator int16_t() const { return (int16_t)(float)*this; } | |||
@@ -132,7 +135,7 @@ public: | |||
} | |||
[[nodiscard]] inline operator double() const { return (float)(*this); } | |||
[[nodiscard]] inline operator ldouble() const { return (float)(*this); } | |||
[[nodiscard]] inline operator long double() const { return (float)(*this); } | |||
// Operators | |||
[[nodiscard]] bool operator ==(half x) const { return (float)*this == (float)x; } | |||
@@ -277,8 +280,8 @@ namespace half_ops | |||
{ typedef float from; typedef TO to; }; | |||
template<typename TO> struct valid<double, TO> | |||
{ typedef double from; typedef TO to; }; | |||
template<typename TO> struct valid<ldouble, TO> | |||
{ typedef ldouble from; typedef TO to; }; | |||
template<typename TO> struct valid<long double, TO> | |||
{ typedef long double from; typedef TO to; }; | |||
#define DECLARE_HALF_NUMERIC_OPS(op) \ | |||
/* other + half */ \ | |||
@@ -25,133 +25,5 @@ typedef real_t<uint32_t> real; | |||
class half; | |||
/* | |||
* Forward declaration of vec_t, mat_t, cmplx_t, quat_t, etc. | |||
*/ | |||
/* HACK: if this is declared int const, Visual Studio becomes unable | |||
* to perform template argument deduction. */ | |||
#define FULL_SWIZZLE (0) | |||
template<typename T, int N, int SWIZZLE = FULL_SWIZZLE> struct vec_t; | |||
template<typename T, int N> struct box_t; | |||
template<typename T, int COLS, int ROWS> struct mat_t; | |||
template<typename T> struct cmplx_t; | |||
template<typename T> struct quat_t; | |||
template<typename T> struct dualquat_t; | |||
template<typename T> struct sqt_t; | |||
/* | |||
* Generic GLSL-like type names | |||
*/ | |||
#define T_(tleft, tright, suffix) \ | |||
typedef tleft half tright f16##suffix; \ | |||
typedef tleft float tright suffix; \ | |||
typedef tleft double tright d##suffix; \ | |||
typedef tleft ldouble tright f128##suffix; \ | |||
typedef tleft int8_t tright i8##suffix; \ | |||
typedef tleft uint8_t tright u8##suffix; \ | |||
typedef tleft int16_t tright i16##suffix; \ | |||
typedef tleft uint16_t tright u16##suffix; \ | |||
typedef tleft int32_t tright i##suffix; \ | |||
typedef tleft uint32_t tright u##suffix; \ | |||
typedef tleft int64_t tright i64##suffix; \ | |||
typedef tleft uint64_t tright u64##suffix; \ | |||
typedef tleft real tright r##suffix; | |||
/* Idiotic hack to put "," inside a macro argument */ | |||
#define C_ , | |||
T_(vec_t<, C_ 2>, vec2) | |||
T_(vec_t<, C_ 3>, vec3) | |||
T_(vec_t<, C_ 4>, vec4) | |||
T_(vec_t<, C_ 5>, vec5) | |||
T_(vec_t<, C_ 6>, vec6) | |||
T_(vec_t<, C_ 7>, vec7) | |||
T_(vec_t<, C_ 8>, vec8) | |||
T_(vec_t<, C_ 9>, vec9) | |||
T_(vec_t<, C_ 10>, vec10) | |||
T_(vec_t<, C_ 11>, vec11) | |||
T_(vec_t<, C_ 12>, vec12) | |||
T_(mat_t<, C_ 2 C_ 2>, mat2) | |||
T_(mat_t<, C_ 3 C_ 3>, mat3) | |||
T_(mat_t<, C_ 4 C_ 4>, mat4) | |||
T_(mat_t<, C_ 2 C_ 3>, mat2x3) | |||
T_(mat_t<, C_ 2 C_ 4>, mat2x4) | |||
T_(mat_t<, C_ 3 C_ 2>, mat3x2) | |||
T_(mat_t<, C_ 3 C_ 4>, mat3x4) | |||
T_(mat_t<, C_ 4 C_ 2>, mat4x2) | |||
T_(mat_t<, C_ 4 C_ 3>, mat4x3) | |||
T_(cmplx_t<, >, cmplx) | |||
T_(quat_t<, >, quat) | |||
T_(dualquat_t<, >, dualquat) | |||
T_(sqt_t<, >, sqt) | |||
#undef C_ | |||
#undef T_ | |||
/* | |||
* HLSL/Cg-compliant type names | |||
*/ | |||
typedef vec2 float2; | |||
typedef vec3 float3; | |||
typedef vec4 float4; | |||
typedef vec5 float5; | |||
typedef vec6 float6; | |||
typedef vec7 float7; | |||
typedef vec8 float8; | |||
typedef vec9 float9; | |||
typedef vec10 float10; | |||
typedef vec11 float11; | |||
typedef vec12 float12; | |||
typedef mat2 float2x2; | |||
typedef mat3 float3x3; | |||
typedef mat4 float4x4; | |||
typedef mat2x3 float2x3; | |||
typedef mat2x4 float2x4; | |||
typedef mat3x2 float3x2; | |||
typedef mat3x4 float3x4; | |||
typedef mat4x2 float4x2; | |||
typedef mat4x3 float4x3; | |||
typedef f16vec2 half2; | |||
typedef f16vec3 half3; | |||
typedef f16vec4 half4; | |||
typedef f16mat2 half2x2; | |||
typedef f16mat3 half3x3; | |||
typedef f16mat4 half4x4; | |||
typedef f16mat2x3 half2x3; | |||
typedef f16mat2x4 half2x4; | |||
typedef f16mat3x2 half3x2; | |||
typedef f16mat3x4 half3x4; | |||
typedef f16mat4x2 half4x2; | |||
typedef f16mat4x3 half4x3; | |||
typedef ivec2 int2; | |||
typedef ivec3 int3; | |||
typedef ivec4 int4; | |||
typedef ivec5 int5; | |||
typedef ivec6 int6; | |||
typedef ivec7 int7; | |||
typedef ivec8 int8; | |||
typedef ivec9 int9; | |||
typedef ivec10 int10; | |||
typedef ivec11 int11; | |||
typedef ivec12 int12; | |||
typedef imat2 int2x2; | |||
typedef imat3 int3x3; | |||
typedef imat4 int4x4; | |||
typedef imat2x3 int2x3; | |||
typedef imat2x4 int2x4; | |||
typedef imat3x2 int3x2; | |||
typedef imat3x4 int3x4; | |||
typedef imat4x2 int4x2; | |||
typedef imat4x3 int4x3; | |||
} /* namespace lol */ | |||
@@ -19,7 +19,9 @@ | |||
// | |||
#include <lol/base/enum.h> | |||
#include <lol/math/vector.h> // vec_t | |||
#include <lol/math/vector.h> // vec_t | |||
#include <lol/math/transform.h> // mat_t | |||
#include <../legacy/lol/math/functions.h> // distance, clamp… | |||
#include <algorithm> | |||
#include <map> | |||
@@ -71,26 +73,6 @@ protected: | |||
}; | |||
typedef SafeEnum<DirectionBase> Direction; | |||
/* | |||
* Generic box type names | |||
*/ | |||
#define T_(tleft, tright, suffix) \ | |||
typedef tleft float tright suffix; \ | |||
typedef tleft double tright d##suffix; \ | |||
typedef tleft int32_t tright i##suffix; \ | |||
typedef tleft uint32_t tright u##suffix; | |||
/* Idiotic hack to put "," inside a macro argument */ | |||
#define C_ , | |||
T_(box_t<, C_ 2>, box2) | |||
T_(box_t<, C_ 3>, box3) | |||
T_(box_t<, C_ 4>, box4) | |||
#undef C_ | |||
#undef T_ | |||
template<typename T, int N> | |||
struct [[nodiscard]] box_t | |||
{ | |||
@@ -172,6 +154,26 @@ struct [[nodiscard]] box_t | |||
vec_t<T,N> aa, bb; | |||
}; | |||
// | |||
// Generic box type names | |||
// | |||
#define T_(tleft, tright, suffix) \ | |||
typedef tleft float tright suffix; \ | |||
typedef tleft double tright d##suffix; \ | |||
typedef tleft int32_t tright i##suffix; \ | |||
typedef tleft uint32_t tright u##suffix; | |||
// Idiotic hack to put "," inside a macro argument | |||
#define C_ , | |||
T_(box_t<, C_ 2>, box2) | |||
T_(box_t<, C_ 3>, box3) | |||
T_(box_t<, C_ 4>, box4) | |||
#undef C_ | |||
#undef T_ | |||
static_assert(sizeof(box2) == 16, "sizeof(box2) == 16"); | |||
static_assert(sizeof(box3) == 24, "sizeof(box3) == 24"); | |||
static_assert(sizeof(dbox2) == 32, "sizeof(dbox2) == 32"); | |||
@@ -215,8 +217,8 @@ static inline bool TestAABBVsAABB(box2 const &b1, box2 const &b2) | |||
vec2 e1 = 0.5f * b1.extent(); | |||
vec2 e2 = 0.5f * b2.extent(); | |||
return abs(c.x) <= e1.x + e2.x | |||
&& abs(c.y) <= e1.y + e2.y; | |||
return fabs(c.x) <= e1.x + e2.x | |||
&& fabs(c.y) <= e1.y + e2.y; | |||
} | |||
static inline bool TestAABBVsPoint(box2 const &b1, vec2 const &p) | |||
{ | |||
@@ -229,9 +231,9 @@ static inline bool TestAABBVsAABB(box3 const &b1, box3 const &b2) | |||
vec3 e1 = 0.5f * b1.extent(); | |||
vec3 e2 = 0.5f * b2.extent(); | |||
return abs(c.x) <= e1.x + e2.x | |||
&& abs(c.y) <= e1.y + e2.y | |||
&& abs(c.z) <= e1.z + e2.z; | |||
return fabs(c.x) <= e1.x + e2.x | |||
&& fabs(c.y) <= e1.y + e2.y | |||
&& fabs(c.z) <= e1.z + e2.z; | |||
} | |||
static inline bool TestAABBVsPoint(box3 const &b1, vec3 const &p) | |||
{ | |||
@@ -14,7 +14,11 @@ | |||
#pragma once | |||
#include <functional> | |||
#include <lol/math/vector.h> // vec_t | |||
#include <lol/math/rand.h> // rand() | |||
#include <vector> // std::vector | |||
#include <algorithm> // std::min | |||
namespace lol | |||
{ | |||
@@ -58,22 +62,22 @@ protected: | |||
/* Generate 2^(N+2) random vectors, but at least 2^5 (32) and not | |||
* more than 2^20 (~ 1 million). */ | |||
int const gradient_count = 1 << min(max(N + 2, 5), 20); | |||
int constexpr gradient_count = 1 << std::min(std::max(N + 2, 5), 20); | |||
static auto build_gradients = [&]() | |||
{ | |||
array<vec_t<float, N>> ret; | |||
std::array<vec_t<float, N>, gradient_count> ret; | |||
for (int k = 0; k < gradient_count; ++k) | |||
{ | |||
vec_t<float, N> v; | |||
for (int i = 0; i < N; ++i) | |||
v[i] = rand(-1.f, 1.f); | |||
ret << normalize(v); | |||
ret[k] = normalize(v); | |||
} | |||
return ret; | |||
}; | |||
static array<vec_t<float, N>> const gradients = build_gradients(); | |||
static auto const gradients = build_gradients(); | |||
int idx = m_seed; | |||
for (int i = 0; i < N; ++i) | |||
@@ -1,7 +1,7 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright © 2010—2014 Sam Hocevar <sam@hocevar.net> | |||
// Copyright © 2010—2020 Sam Hocevar <sam@hocevar.net> | |||
// © 2013—2014 Benjamin “Touky” Huet <huet.benjamin@gmail.com> | |||
// © 2013—2014 Guillaume Bittoun <guillaume.bittoun@gmail.com> | |||
// | |||
@@ -15,6 +15,11 @@ | |||
#pragma once | |||
#include <../legacy/lol/math/noise/gradient.h> | |||
#include <lol/math/vector.h> // vec_t | |||
#include <lol/math/transform.h> // mat_t | |||
#include <vector> // std::vector | |||
#include <algorithm> // std::min, std::max | |||
namespace lol | |||
{ | |||
@@ -106,7 +111,6 @@ protected: | |||
* coordinates. */ | |||
vec_t<float, N> world_corner(0.f); | |||
float result = 0.f, sum = 0.f, special = 0.f; | |||
UNUSED(sum, special); | |||
for (int i = 0; i < N + 1; ++i) | |||
{ | |||
@@ -137,9 +141,9 @@ protected: | |||
// -4.f: centre (-2.f), | |||
// -3.f: r=0.38 sphere of influence (contribution = 1/4) | |||
// -2.f: r=0.52 sphere of influence (contribution = 1/24) | |||
if (d > 0.99f) special = min(special, -4.f); | |||
if (d > 0.7f && d < 0.72f) special = min(special, -3.f); | |||
if (d > 0.44f && d < 0.46f) special = min(special, -2.f); | |||
if (d > 0.99f) special = std::min(special, -4.f); | |||
if (d > 0.7f && d < 0.72f) special = std::min(special, -3.f); | |||
if (d > 0.44f && d < 0.46f) special = std::min(special, -2.f); | |||
#endif | |||
if (d > 0) | |||
@@ -168,6 +172,8 @@ protected: | |||
#if 0 | |||
if (special < 0.f) | |||
return special; | |||
#else | |||
(void)special; | |||
#endif | |||
return get_scale() * result; | |||
@@ -275,8 +281,8 @@ private: | |||
continue; | |||
float l = length(vertices[i] - vertices[j]); | |||
minlength = min(minlength, l); | |||
maxlength = max(maxlength, l); | |||
minlength = std::min(minlength, l); | |||
maxlength = std::max(maxlength, l); | |||
} | |||
printf(" · edge lengths between %f and %f\n", | |||
minlength, maxlength); | |||
@@ -300,7 +306,7 @@ private: | |||
p += k * vertices[j]; | |||
sum += k; | |||
} | |||
mindist = min(mindist, distance(vertices[i], p / sum)); | |||
mindist = std::min(mindist, distance(vertices[i], p / sum)); | |||
} | |||
printf(" · approx. dist. to opposite hyperplane: %f\n", mindist); | |||
#endif | |||
@@ -327,7 +333,7 @@ private: | |||
/* Find distance from current vertex to the opposite hyperplane. | |||
* Just use the projection theorem in N dimensions. */ | |||
auto w = vertices[i] - vertices[i0]; | |||
float dist = abs(dot(normal, w)); | |||
float dist = fabs(dot(normal, w)); | |||
printf(" · distance to opposite hyperplane: %f\n", dist); | |||
#endif | |||
} | |||
@@ -345,11 +351,12 @@ private: | |||
/* Try to find max noise value by climbing gradient */ | |||
float minval = 0.f, maxval = 0.f; | |||
array<vec_t<float, N>> deltas; | |||
std::vector<vec_t<float, N>> deltas; | |||
for (int i = 0; i < N; ++i) | |||
{ | |||
auto v = vec_t<float, N>::axis(i); | |||
deltas << v << -v; | |||
deltas.push_back(v); | |||
deltas.push_back(-v); | |||
} | |||
for (int run = 0; run < 1000; ++run) | |||
{ | |||
@@ -364,10 +371,10 @@ private: | |||
{ | |||
int best_delta = -1; | |||
float best_t2 = t; | |||
for (int i = 0; i < deltas.count(); ++i) | |||
for (int i = 0; i < (int)deltas.size(); ++i) | |||
{ | |||
float t2 = eval(v + e * deltas[i]); | |||
if (abs(t2) > abs(best_t2)) | |||
if (fabs(t2) > fabs(best_t2)) | |||
{ | |||
best_delta = i; | |||
best_t2 = t2; | |||
@@ -381,11 +388,11 @@ private: | |||
t = best_t2; | |||
} | |||
} | |||
minval = min(t, minval); | |||
maxval = max(t, maxval); | |||
minval = std::min(t, minval); | |||
maxval = std::max(t, maxval); | |||
} | |||
printf(" - noise value min/max: %f %f\n", minval, maxval); | |||
float newscale = 1.f / max(-minval, maxval); | |||
float newscale = 1.f / std::max(-minval, maxval); | |||
if (newscale < 1.f) | |||
printf(" - could replace scale %f with %f\n", | |||
get_scale(), newscale * get_scale()); | |||