Преглед изворни кода

Remove deprecated assert.h header.

pull/1/head
Sam Hocevar пре 4 година
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d22746ebaf
2 измењених фајлова са 0 додато и 157 уклоњено
  1. +0
    -1
      TODO.md
  2. +0
    -156
      legacy/lol/base/assert.h

+ 0
- 1
TODO.md Прегледај датотеку

@@ -9,7 +9,6 @@

src/lol/algorithm/aabb_tree.h
src/lol/algorithm/portal.h
src/lol/base/assert.h (could be useful)
src/lol/base/avl_tree.h
src/lol/image/pixel.h (but is it useful?)
src/lol/math/arraynd.h (but do we really want to keep it?)


+ 0
- 156
legacy/lol/base/assert.h Прегледај датотеку

@@ -1,156 +0,0 @@
//
// Lol Engine
//
// Copyright © 2010—2020 Sam Hocevar <sam@hocevar.net>
//
// Lol Engine is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
//

#pragma once

#include <lol/msg>

#include <cstdlib>

#if defined _WIN32
# ifdef WIN32_LEAN_AND_MEAN
# include <windows.h>
# else
# define WIN32_LEAN_AND_MEAN 1
# include <windows.h>
# undef WIN32_LEAN_AND_MEAN
# endif
#endif

namespace lol
{

static inline void abort()
{
//*(uint32_t *)nullptr = 0xdead;
std::abort();
}

/* FIXME: see http://stackoverflow.com/q/3596781/111461 for discussions
* on implementing __debugbreak() on POSIX systems. */
namespace debug
{

extern void dump_stack();

static inline void abort()
{
dump_stack();
#if defined _WIN32
__debugbreak();
#endif
lol::abort();
}

}

#define LOL_CALL(macro, args) macro args
#define LOL_EVAL(a) a
#define LOL_1ST(a, ...) a

#define LOL_GET_63RD(a01, a02, a03, a04, a05, a06, a07, a08, a09, a10, \
a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, \
a21, a22, a23, a24, a25, a26, a27, a28, a29, a30, \
a31, a32, a33, a34, a35, a36, a37, a38, a39, a40, \
a41, a42, a43, a44, a45, a46, a47, a48, a49, a50, \
a51, a52, a53, a54, a55, a56, a57, a58, a59, a60, \
a61, a62, a63, ...) a63
#define LOL_COUNT_TO_3(...) \
LOL_EVAL(LOL_GET_63RD(__VA_ARGS__, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, \
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, \
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, \
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, \
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, \
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, \
2, 1, TOO_FEW_ARGUMENTS))
#define LOL_COUNT_TO_8(...) \
LOL_EVAL(LOL_GET_63RD(__VA_ARGS__, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, \
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, \
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, \
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, \
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, \
8, 8, 8, 8, 8, 7, 6, 5, 4, 3, \
2, 1, TOO_FEW_ARGUMENTS))

#define LOL_COUNT_TO_12(...) \
LOL_EVAL(LOL_GET_63RD(__VA_ARGS__, 12,12,12,12,12,12,12,12,12,12,\
12,12,12,12,12,12,12,12,12,12,\
12,12,12,12,12,12,12,12,12,12,\
12,12,12,12,12,12,12,12,12,12,\
12,12,12,12,12,12,12,12,12,12,\
12,11,10,9, 8, 7, 6, 5, 4, 3, \
2, 1, TOO_FEW_ARGUMENTS))

/* Three levels of dispatch are needed because of Visual Studio's bizarre
* handling of __VA_ARGS__ inside macro calls */
#define LOL_CAT3(a, b) a##b
#define LOL_CAT2(a, b) LOL_CAT3(a,b)
#define LOL_CAT(a, b) LOL_CAT2(a,b)

/*
* UNUSED(): declare one or several variables as unused
*/

#define LOL_UNUSED_1(a01) \
sizeof(a01)
#define LOL_UNUSED_2(a01, a02) \
sizeof(a01) + LOL_UNUSED_1(a02)
#define LOL_UNUSED_3(a01, a02, a03) \
sizeof(a01) + LOL_UNUSED_2(a02, a03)
#define LOL_UNUSED_4(a01, a02, a03, a04) \
sizeof(a01) + LOL_UNUSED_3(a02, a03, a04)
#define LOL_UNUSED_5(a01, a02, a03, a04, a05) \
sizeof(a01) + LOL_UNUSED_4(a02, a03, a04, a05)
#define LOL_UNUSED_6(a01, a02, a03, a04, a05, a06) \
sizeof(a01) + LOL_UNUSED_5(a02, a03, a04, a05, a06)
#define LOL_UNUSED_7(a01, a02, a03, a04, a05, a06, a07) \
sizeof(a01) + LOL_UNUSED_6(a02, a03, a04, a05, a06, a07)
#define LOL_UNUSED_8(a01, a02, a03, a04, a05, a06, a07, a08) \
sizeof(a01) + LOL_UNUSED_7(a02, a03, a04, a05, a06, a07, a08)

#define UNUSED(...) (void)sizeof((void)( \
LOL_CALL(LOL_CAT(LOL_UNUSED_, LOL_CALL(LOL_COUNT_TO_8, (__VA_ARGS__))), \
(__VA_ARGS__))), 0) \

/*
* ASSERT(): test and enforce conditions at runtime
*/

#define LOL_ERROR_1(t) \
lol::msg::error("assertion at %s:%d: %s\n", __FILE__, __LINE__, #t)

#define LOL_ERROR_2(t, s) \
lol::msg::error("assertion at %s:%d: %s\n", __FILE__, __LINE__, s)

#define LOL_ERROR_3(t, s, ...) \
lol::msg::error("assertion at %s:%d: " s "\n", __FILE__, __LINE__, __VA_ARGS__)

#if LOL_BUILD_RELEASE
# define ASSERT(...) UNUSED(LOL_CALL(LOL_1ST, (__VA_ARGS__)))
#else
# define ASSERT(...) \
if (LOL_CALL(LOL_1ST, (__VA_ARGS__))) \
{ \
/* Don't use "!" so that ASSERT(x = 1) instead of ASSERT(x == 1)
* triggers a compilation warning. */ \
} \
else \
{ \
LOL_CALL(LOL_CAT(LOL_ERROR_, LOL_CALL(LOL_COUNT_TO_3, \
(__VA_ARGS__))), \
(__VA_ARGS__)); \
lol::debug::abort(); \
}
#endif

} /* namespace lol */


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