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@@ -81,6 +81,9 @@ |
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<ClCompile Include="3rdparty\imgui\imgui_draw.cpp" />
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<ClCompile Include="3rdparty\imgui\imgui_draw.cpp" />
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<ClCompile Include="3rdparty\imgui\imgui_widgets.cpp" />
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<ClCompile Include="3rdparty\imgui\imgui_widgets.cpp" />
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<ClCompile Include="application\application.cpp" />
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<ClCompile Include="application\application.cpp" />
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<ClCompile Include="application\sdl-app.cpp">
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<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="audio\audio.cpp" />
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<ClCompile Include="audio\audio.cpp" />
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<ClCompile Include="audio\sample.cpp" />
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<ClCompile Include="audio\sample.cpp" />
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<ClCompile Include="camera.cpp" />
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<ClCompile Include="camera.cpp" />
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@@ -148,6 +151,9 @@ |
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<ClCompile Include="image\resource.cpp" />
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<ClCompile Include="image\resource.cpp" />
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<ClCompile Include="input\controller.cpp" />
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<ClCompile Include="input\controller.cpp" />
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<ClCompile Include="input\input.cpp" />
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<ClCompile Include="input\input.cpp" />
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<ClCompile Include="input\sdl-input.cpp">
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<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="light.cpp" />
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<ClCompile Include="light.cpp" />
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<ClCompile Include="lolimgui.cpp" />
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<ClCompile Include="lolimgui.cpp" />
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<ClCompile Include="lolua\baselua.cpp" />
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<ClCompile Include="lolua\baselua.cpp" />
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@@ -162,12 +168,6 @@ |
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<ClCompile Include="messageservice.cpp" />
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<ClCompile Include="messageservice.cpp" />
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<ClCompile Include="platform.cpp" />
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<ClCompile Include="platform.cpp" />
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<ClCompile Include="platform\d3d9\d3d9input.cpp" />
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<ClCompile Include="platform\d3d9\d3d9input.cpp" />
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<ClCompile Include="platform\sdl\sdlapp.cpp">
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<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="platform\sdl\sdlinput.cpp">
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<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="profiler.cpp" />
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<ClCompile Include="profiler.cpp" />
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<ClCompile Include="scene.cpp" />
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<ClCompile Include="scene.cpp" />
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<ClCompile Include="sprite.cpp" />
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<ClCompile Include="sprite.cpp" />
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@@ -182,6 +182,9 @@ |
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="application\application.h" />
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<ClInclude Include="application\application.h" />
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<ClInclude Include="application\sdl-app.h">
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<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="camera.h" />
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<ClInclude Include="camera.h" />
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<ClInclude Include="commandstack.h" />
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<ClInclude Include="commandstack.h" />
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<ClInclude Include="debug\fps.h" />
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<ClInclude Include="debug\fps.h" />
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@@ -206,6 +209,9 @@ |
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<ClInclude Include="input\input.h" />
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<ClInclude Include="input\input.h" />
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<ClInclude Include="input\input_internal.h" />
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<ClInclude Include="input\input_internal.h" />
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<ClInclude Include="input\keys.h" />
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<ClInclude Include="input\keys.h" />
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<ClInclude Include="input\sdl-input.h">
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<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="light.h" />
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<ClInclude Include="light.h" />
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<ClInclude Include="loldebug.h" />
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<ClInclude Include="loldebug.h" />
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<ClInclude Include="lolgl.h" />
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<ClInclude Include="lolgl.h" />
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@@ -280,12 +286,6 @@ |
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<ClInclude Include="numeric.h" />
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<ClInclude Include="numeric.h" />
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<ClInclude Include="platform.h" />
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<ClInclude Include="platform.h" />
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<ClInclude Include="platform\d3d9\d3d9input.h" />
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<ClInclude Include="platform\d3d9\d3d9input.h" />
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<ClInclude Include="platform\sdl\sdlapp.h">
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<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="platform\sdl\sdlinput.h">
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<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="profiler.h" />
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<ClInclude Include="profiler.h" />
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<ClInclude Include="scene.h" />
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<ClInclude Include="scene.h" />
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<ClInclude Include="sprite.h" />
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<ClInclude Include="sprite.h" />
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