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// |
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// Lol Engine — Unit tests for the SQT transform class |
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// |
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// Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net> |
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// |
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// Lol Engine is free software. It comes without any warranty, to |
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// the extent permitted by applicable law. You can redistribute it |
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// and/or modify it under the terms of the Do What the Fuck You Want |
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// to Public License, Version 2, as published by the WTFPL Task Force. |
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// See http://www.wtfpl.net/ for more details. |
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// |
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#include <lol/engine-internal.h> |
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#include <lolunit.h> |
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namespace lol |
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{ |
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static sqt const test_sqt_1(1.5f, |
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quat::rotate(radians(20.f), |
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normalize(vec3(1.f, 2.f, 3.f))), |
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vec3(1.f, -1.f, 0.5f)); |
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static vec4 test_vec4s[] = |
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{ |
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vec4(1.f, 0.f, 0.f, 1.f), |
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vec4(0.f, 1.f, 0.f, 1.f), |
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vec4(0.f, 0.f, 1.f, 1.f), |
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vec4(1.f, 2.f, 3.f, 1.f), |
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vec4(-1.f, 50.f, 12.f, 1.f), |
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vec4(20.f, -10.f, 0.f, 1.f), |
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vec4(-20.f, 10.f, 8.f, 1.f), |
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}; |
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lolunit_declare_fixture(sqt_test) |
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{ |
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lolunit_declare_test(transform_vec3_vec4) |
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{ |
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/* We check that transforming a vec3 and a vec4 with w==1 |
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* yield the same results. */ |
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for (vec4 v0 : test_vec4s) |
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{ |
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vec4 v1 = test_sqt_1.transform(v0); |
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vec3 v2 = test_sqt_1.transform(v0.xyz); |
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lolunit_assert_doubles_equal(v1.x, v2.x, 1e-5f); |
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lolunit_assert_doubles_equal(v1.y, v2.y, 1e-5f); |
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lolunit_assert_doubles_equal(v1.z, v2.z, 1e-5f); |
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lolunit_assert_doubles_equal(v1.w, 1.0f, 1e-5f); |
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} |
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} |
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lolunit_declare_test(sqt_vs_matrix_vec4) |
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{ |
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/* We check that transforming a vec4 with an SQT and a |
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* vec4 with a product of 4×4 matrices yield the same |
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* results. */ |
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mat4 m = mat4::translate(test_sqt_1.t) |
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* mat4(test_sqt_1.q) |
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* mat4::scale(test_sqt_1.s); |
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for (vec4 v0 : test_vec4s) |
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{ |
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vec4 v1 = test_sqt_1 * v0; |
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vec4 v2 = m * v0; |
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lolunit_assert_doubles_equal(v1.x, v2.x, 1e-5f); |
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lolunit_assert_doubles_equal(v1.y, v2.y, 1e-5f); |
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lolunit_assert_doubles_equal(v1.z, v2.z, 1e-5f); |
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lolunit_assert_doubles_equal(v1.w, v2.w, 1e-5f); |
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} |
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} |
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lolunit_declare_test(sqt_composition_vec4) |
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{ |
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/* We check that transforming a vec4 with an SQT and a |
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* second SQT yields the same result as transforming a |
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* vec4 with the product of the two SQTs. */ |
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for (vec4 v0 : test_vec4s) |
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{ |
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vec4 v1 = (test_sqt_1 * test_sqt_1) * v0; |
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vec4 v2 = test_sqt_1 * (test_sqt_1 * v0); |
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lolunit_assert_doubles_equal(v1.x, v2.x, 1e-5f); |
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lolunit_assert_doubles_equal(v1.y, v2.y, 1e-5f); |
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lolunit_assert_doubles_equal(v1.z, v2.z, 1e-5f); |
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lolunit_assert_doubles_equal(v1.w, v2.w, 1e-5f); |
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} |
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} |
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}; |
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} /* namespace lol */ |
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