@@ -175,11 +175,9 @@ Global | |||||
Debug|ORBIS = Debug|ORBIS | Debug|ORBIS = Debug|ORBIS | ||||
Debug|Win32 = Debug|Win32 | Debug|Win32 = Debug|Win32 | ||||
Debug|x64 = Debug|x64 | Debug|x64 = Debug|x64 | ||||
Debug|Xbox 360 = Debug|Xbox 360 | |||||
Release|ORBIS = Release|ORBIS | Release|ORBIS = Release|ORBIS | ||||
Release|Win32 = Release|Win32 | Release|Win32 = Release|Win32 | ||||
Release|x64 = Release|x64 | Release|x64 = Release|x64 | ||||
Release|Xbox 360 = Release|Xbox 360 | |||||
EndGlobalSection | EndGlobalSection | ||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
@@ -188,449 +186,363 @@ Global | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.Build.0 = Debug|Win32 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|x64.ActiveCfg = Debug|x64 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|x64.Build.0 = Debug|x64 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|x64.Build.0 = Debug|x64 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Xbox 360.Build.0 = Debug|Xbox 360 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.ActiveCfg = Release|ORBIS | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.Build.0 = Release|ORBIS | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.ActiveCfg = Release|Win32 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.Build.0 = Release|Win32 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.Build.0 = Release|Win32 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|x64.ActiveCfg = Release|x64 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|x64.ActiveCfg = Release|x64 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|x64.Build.0 = Release|x64 | {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|x64.Build.0 = Release|x64 | ||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Xbox 360.Build.0 = Release|Xbox 360 | |||||
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | |||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.ActiveCfg = Debug|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.ActiveCfg = Debug|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.Build.0 = Debug|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|x64.Build.0 = Debug|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|ORBIS.ActiveCfg = Release|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.ActiveCfg = Release|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.Build.0 = Release|Win32 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.Build.0 = Release|Win32 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.ActiveCfg = Release|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.ActiveCfg = Release|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.Build.0 = Release|x64 | {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|x64.Build.0 = Release|x64 | ||||
{17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.ActiveCfg = Debug|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.Build.0 = Debug|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|x64.ActiveCfg = Debug|x64 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360 | |||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Xbox 360.Build.0 = Debug|Xbox 360 | |||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | |||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|ORBIS.ActiveCfg = Release|ORBIS | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.ActiveCfg = Release|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.Build.0 = Release|Win32 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.Build.0 = Release|Win32 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|x64.ActiveCfg = Release|x64 | {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|x64.ActiveCfg = Release|x64 | ||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | |||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Xbox 360.Build.0 = Release|Xbox 360 | |||||
{9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | |||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.ActiveCfg = Debug|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.Build.0 = Debug|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.ActiveCfg = Debug|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.Build.0 = Debug|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|x64.Build.0 = Debug|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|ORBIS.ActiveCfg = Release|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.ActiveCfg = Release|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.Build.0 = Release|Win32 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.Build.0 = Release|Win32 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.ActiveCfg = Release|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.ActiveCfg = Release|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.Build.0 = Release|x64 | {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|x64.Build.0 = Release|x64 | ||||
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.ActiveCfg = Debug|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.Build.0 = Debug|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.ActiveCfg = Debug|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.Build.0 = Debug|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Debug|x64.Build.0 = Debug|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|ORBIS.ActiveCfg = Release|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.ActiveCfg = Release|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.Build.0 = Release|Win32 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|Win32.Build.0 = Release|Win32 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.ActiveCfg = Release|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.ActiveCfg = Release|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.Build.0 = Release|x64 | {83D3B207-C601-4025-8F41-01DEDC354661}.Release|x64.Build.0 = Release|x64 | ||||
{83D3B207-C601-4025-8F41-01DEDC354661}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.ActiveCfg = Debug|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.Build.0 = Debug|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.ActiveCfg = Debug|x64 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.Build.0 = Debug|x64 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|x64.Build.0 = Debug|x64 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|ORBIS.ActiveCfg = Release|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.ActiveCfg = Release|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.Build.0 = Release|Win32 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Win32.Build.0 = Release|Win32 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|x64.ActiveCfg = Release|x64 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|x64.ActiveCfg = Release|x64 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|x64.Build.0 = Release|x64 | {D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|x64.Build.0 = Release|x64 | ||||
{D84021CA-B233-4E0F-8A52-071B83BBCCC4}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.ActiveCfg = Debug|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.Build.0 = Debug|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|x64.ActiveCfg = Debug|x64 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|x64.Build.0 = Debug|x64 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|x64.Build.0 = Debug|x64 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|ORBIS.ActiveCfg = Release|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.ActiveCfg = Release|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.Build.0 = Release|Win32 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Win32.Build.0 = Release|Win32 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|x64.ActiveCfg = Release|x64 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|x64.ActiveCfg = Release|x64 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|x64.Build.0 = Release|x64 | {8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|x64.Build.0 = Release|x64 | ||||
{8F59A635-0240-4D7F-A80D-050C3F1670C2}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|Win32.ActiveCfg = Debug|Win32 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|Win32.Build.0 = Debug|Win32 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|x64.ActiveCfg = Debug|x64 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|x64.Build.0 = Debug|x64 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|x64.Build.0 = Debug|x64 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|ORBIS.ActiveCfg = Release|Win32 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|Win32.ActiveCfg = Release|Win32 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|Win32.Build.0 = Release|Win32 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|Win32.Build.0 = Release|Win32 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|x64.ActiveCfg = Release|x64 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|x64.ActiveCfg = Release|x64 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|x64.Build.0 = Release|x64 | {962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|x64.Build.0 = Release|x64 | ||||
{962D4E25-45D3-4ACE-8C02-69FA3713ABD4}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|Win32.ActiveCfg = Debug|Win32 | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|Win32.Build.0 = Debug|Win32 | {1782F849-B6E1-466D-9F02-A751F3F8712C}.Debug|Win32.Build.0 = Debug|Win32 | ||||
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{9F291982-8C81-4105-BF39-16844648E55F}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|ORBIS.ActiveCfg = Release|Win32 | {9F291982-8C81-4105-BF39-16844648E55F}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|Win32.ActiveCfg = Release|Win32 | {9F291982-8C81-4105-BF39-16844648E55F}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|Win32.Build.0 = Release|Win32 | {9F291982-8C81-4105-BF39-16844648E55F}.Release|Win32.Build.0 = Release|Win32 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|x64.ActiveCfg = Release|x64 | {9F291982-8C81-4105-BF39-16844648E55F}.Release|x64.ActiveCfg = Release|x64 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|x64.Build.0 = Release|x64 | {9F291982-8C81-4105-BF39-16844648E55F}.Release|x64.Build.0 = Release|x64 | ||||
{9F291982-8C81-4105-BF39-16844648E55F}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|Win32.ActiveCfg = Debug|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|Win32.Build.0 = Debug|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|x64.ActiveCfg = Debug|x64 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|x64.Build.0 = Debug|x64 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|x64.Build.0 = Debug|x64 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|ORBIS.ActiveCfg = Release|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|Win32.ActiveCfg = Release|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|Win32.Build.0 = Release|Win32 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|Win32.Build.0 = Release|Win32 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|x64.ActiveCfg = Release|x64 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|x64.ActiveCfg = Release|x64 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|x64.Build.0 = Release|x64 | {950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|x64.Build.0 = Release|x64 | ||||
{950EDCC1-DF6A-4A75-B083-DFE98E7DD34F}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|Win32.ActiveCfg = Debug|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.ActiveCfg = Debug|x64 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.Build.0 = Debug|x64 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|x64.Build.0 = Debug|x64 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|ORBIS.ActiveCfg = Release|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.ActiveCfg = Release|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.Build.0 = Release|Win32 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Win32.Build.0 = Release|Win32 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|x64.ActiveCfg = Release|x64 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|x64.ActiveCfg = Release|x64 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|x64.Build.0 = Release|x64 | {5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|x64.Build.0 = Release|x64 | ||||
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.Build.0 = Debug|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.ActiveCfg = Debug|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
@@ -639,9 +551,6 @@ Global | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|x64.ActiveCfg = Debug|x64 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|x64.Build.0 = Debug|x64 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|x64.Build.0 = Debug|x64 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|x64.Deploy.0 = Debug|x64 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|x64.Deploy.0 = Debug|x64 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Xbox 360.Build.0 = Debug|Xbox 360 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.ActiveCfg = Release|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.Build.0 = Release|ORBIS | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.ActiveCfg = Release|Win32 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Win32.ActiveCfg = Release|Win32 | ||||
@@ -650,45 +559,36 @@ Global | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|x64.ActiveCfg = Release|x64 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|x64.ActiveCfg = Release|x64 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|x64.Build.0 = Release|x64 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|x64.Build.0 = Release|x64 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|x64.Deploy.0 = Release|x64 | {C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|x64.Deploy.0 = Release|x64 | ||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Xbox 360.Build.0 = Release|Xbox 360 | |||||
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | |||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.Build.0 = Debug|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.ActiveCfg = Debug|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.Build.0 = Debug|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|x64.Build.0 = Debug|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|ORBIS.ActiveCfg = Release|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.ActiveCfg = Release|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.Build.0 = Release|Win32 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Win32.Build.0 = Release|Win32 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.ActiveCfg = Release|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.ActiveCfg = Release|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.Build.0 = Release|x64 | {EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|x64.Build.0 = Release|x64 | ||||
{EE203B88-44CF-4829-9D42-7A5F43FECB52}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.ActiveCfg = Debug|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.Build.0 = Debug|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.ActiveCfg = Debug|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.Build.0 = Debug|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|x64.Build.0 = Debug|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|ORBIS.ActiveCfg = Release|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.ActiveCfg = Release|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.Build.0 = Release|Win32 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Win32.Build.0 = Release|Win32 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.ActiveCfg = Release|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.ActiveCfg = Release|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.Build.0 = Release|x64 | {7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|x64.Build.0 = Release|x64 | ||||
{7422B977-CA61-49BF-A586-F57B6FF9BD64}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.ActiveCfg = Debug|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.Build.0 = Debug|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.ActiveCfg = Debug|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.Build.0 = Debug|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Debug|x64.Build.0 = Debug|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|ORBIS.ActiveCfg = Release|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.ActiveCfg = Release|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.Build.0 = Release|Win32 | {DB344310-4938-4294-AEE2-18512454585D}.Release|Win32.Build.0 = Release|Win32 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|x64.ActiveCfg = Release|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Release|x64.ActiveCfg = Release|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|x64.Build.0 = Release|x64 | {DB344310-4938-4294-AEE2-18512454585D}.Release|x64.Build.0 = Release|x64 | ||||
{DB344310-4938-4294-AEE2-18512454585D}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.ActiveCfg = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Build.0 = Debug|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Build.0 = Debug|Win32 | ||||
@@ -696,7 +596,6 @@ Global | |||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.ActiveCfg = Debug|x64 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.Build.0 = Debug|x64 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.Build.0 = Debug|x64 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.Deploy.0 = Debug|x64 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.Deploy.0 = Debug|x64 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|ORBIS.ActiveCfg = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.ActiveCfg = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Build.0 = Release|Win32 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Build.0 = Release|Win32 | ||||
@@ -704,115 +603,90 @@ Global | |||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|x64.ActiveCfg = Release|x64 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|x64.ActiveCfg = Release|x64 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|x64.Build.0 = Release|x64 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|x64.Build.0 = Release|x64 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|x64.Deploy.0 = Release|x64 | {FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|x64.Deploy.0 = Release|x64 | ||||
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|Win32.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|Win32.Build.0 = Debug|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|x64.ActiveCfg = Debug|x64 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|x64.Build.0 = Debug|x64 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|x64.Build.0 = Debug|x64 | ||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|ORBIS.ActiveCfg = Release|Win32 | {EE203B88-44CF-4859-9D42-7A5F45FEDB52}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
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{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Debug|Win32.ActiveCfg = Debug|Win32 | {EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
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{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Debug|x64.ActiveCfg = Debug|x64 | {EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Debug|x64.ActiveCfg = Debug|x64 | ||||
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{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
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{81C83B42-D00A-4FA3-9A3D-80F9D46524BF}.Debug|Win32.ActiveCfg = Debug|Win32 | {81C83B42-D00A-4FA3-9A3D-80F9D46524BF}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{81C83B42-D00A-4FA3-9A3D-80F9D46524BF}.Debug|Win32.Build.0 = Debug|Win32 | {81C83B42-D00A-4FA3-9A3D-80F9D46524BF}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{81C83B42-D00A-4FA3-9A3D-80F9D46524BF}.Debug|x64.ActiveCfg = Debug|x64 | {81C83B42-D00A-4FA3-9A3D-80F9D46524BF}.Debug|x64.ActiveCfg = Debug|x64 | ||||
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{81C83B42-D00A-4FA3-9A3D-80F9D46524BF}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
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{B9A255A0-2B92-4801-AF6C-354535A6E105}.Debug|ORBIS.ActiveCfg = Debug|Win32 | {B9A255A0-2B92-4801-AF6C-354535A6E105}.Debug|ORBIS.ActiveCfg = Debug|Win32 | ||||
{B9A255A0-2B92-4801-AF6C-354535A6E105}.Debug|Win32.ActiveCfg = Debug|Win32 | {B9A255A0-2B92-4801-AF6C-354535A6E105}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{B9A255A0-2B92-4801-AF6C-354535A6E105}.Debug|Win32.Build.0 = Debug|Win32 | {B9A255A0-2B92-4801-AF6C-354535A6E105}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{B9A255A0-2B92-4801-AF6C-354535A6E105}.Debug|x64.ActiveCfg = Debug|x64 | {B9A255A0-2B92-4801-AF6C-354535A6E105}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{B9A255A0-2B92-4801-AF6C-354535A6E105}.Debug|x64.Build.0 = Debug|x64 | {B9A255A0-2B92-4801-AF6C-354535A6E105}.Debug|x64.Build.0 = Debug|x64 | ||||
{B9A255A0-2B92-4801-AF6C-354535A6E105}.Debug|Xbox 360.ActiveCfg = Debug|Win32 | |||||
{B9A255A0-2B92-4801-AF6C-354535A6E105}.Release|ORBIS.ActiveCfg = Release|Win32 | {B9A255A0-2B92-4801-AF6C-354535A6E105}.Release|ORBIS.ActiveCfg = Release|Win32 | ||||
{B9A255A0-2B92-4801-AF6C-354535A6E105}.Release|Win32.ActiveCfg = Release|Win32 | {B9A255A0-2B92-4801-AF6C-354535A6E105}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{B9A255A0-2B92-4801-AF6C-354535A6E105}.Release|Win32.Build.0 = Release|Win32 | {B9A255A0-2B92-4801-AF6C-354535A6E105}.Release|Win32.Build.0 = Release|Win32 | ||||
{B9A255A0-2B92-4801-AF6C-354535A6E105}.Release|x64.ActiveCfg = Release|x64 | {B9A255A0-2B92-4801-AF6C-354535A6E105}.Release|x64.ActiveCfg = Release|x64 | ||||
{B9A255A0-2B92-4801-AF6C-354535A6E105}.Release|x64.Build.0 = Release|x64 | {B9A255A0-2B92-4801-AF6C-354535A6E105}.Release|x64.Build.0 = Release|x64 | ||||
{B9A255A0-2B92-4801-AF6C-354535A6E105}.Release|Xbox 360.ActiveCfg = Release|Win32 | |||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {775B46F7-03C4-4351-B78D-76088E028D14}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Debug|ORBIS.Build.0 = Debug|ORBIS | {775B46F7-03C4-4351-B78D-76088E028D14}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Debug|Win32.ActiveCfg = Debug|Win32 | {775B46F7-03C4-4351-B78D-76088E028D14}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Debug|Win32.Build.0 = Debug|Win32 | {775B46F7-03C4-4351-B78D-76088E028D14}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Debug|x64.ActiveCfg = Debug|x64 | {775B46F7-03C4-4351-B78D-76088E028D14}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Debug|x64.Build.0 = Debug|x64 | {775B46F7-03C4-4351-B78D-76088E028D14}.Debug|x64.Build.0 = Debug|x64 | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360 | |||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Debug|Xbox 360.Build.0 = Debug|Xbox 360 | |||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | |||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Release|ORBIS.ActiveCfg = Release|ORBIS | {775B46F7-03C4-4351-B78D-76088E028D14}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Release|ORBIS.Build.0 = Release|ORBIS | {775B46F7-03C4-4351-B78D-76088E028D14}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Release|Win32.ActiveCfg = Release|Win32 | {775B46F7-03C4-4351-B78D-76088E028D14}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Release|Win32.Build.0 = Release|Win32 | {775B46F7-03C4-4351-B78D-76088E028D14}.Release|Win32.Build.0 = Release|Win32 | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Release|x64.ActiveCfg = Release|x64 | {775B46F7-03C4-4351-B78D-76088E028D14}.Release|x64.ActiveCfg = Release|x64 | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Release|x64.Build.0 = Release|x64 | {775B46F7-03C4-4351-B78D-76088E028D14}.Release|x64.Build.0 = Release|x64 | ||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | |||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Release|Xbox 360.Build.0 = Release|Xbox 360 | |||||
{775B46F7-03C4-4351-B78D-76088E028D14}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | |||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|ORBIS.ActiveCfg = Debug|ORBIS | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|ORBIS.Build.0 = Debug|ORBIS | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|ORBIS.Build.0 = Debug|ORBIS | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|Win32.ActiveCfg = Debug|Win32 | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|Win32.Build.0 = Debug|Win32 | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|Win32.Build.0 = Debug|Win32 | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|x64.ActiveCfg = Debug|x64 | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|x64.ActiveCfg = Debug|x64 | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|x64.Build.0 = Debug|x64 | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|x64.Build.0 = Debug|x64 | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360 | |||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|Xbox 360.Build.0 = Debug|Xbox 360 | |||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360 | |||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|ORBIS.ActiveCfg = Release|ORBIS | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|ORBIS.ActiveCfg = Release|ORBIS | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|ORBIS.Build.0 = Release|ORBIS | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|ORBIS.Build.0 = Release|ORBIS | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|Win32.ActiveCfg = Release|Win32 | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|Win32.ActiveCfg = Release|Win32 | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|Win32.Build.0 = Release|Win32 | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|Win32.Build.0 = Release|Win32 | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|x64.ActiveCfg = Release|x64 | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|x64.ActiveCfg = Release|x64 | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|x64.Build.0 = Release|x64 | {010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|x64.Build.0 = Release|x64 | ||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|Xbox 360.ActiveCfg = Release|Xbox 360 | |||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|Xbox 360.Build.0 = Release|Xbox 360 | |||||
{010BF56B-2D3A-4EBE-839C-0B734EB368CA}.Release|Xbox 360.Deploy.0 = Release|Xbox 360 | |||||
EndGlobalSection | EndGlobalSection | ||||
GlobalSection(SolutionProperties) = preSolution | GlobalSection(SolutionProperties) = preSolution | ||||
HideSolutionNode = FALSE | HideSolutionNode = FALSE | ||||
@@ -29,15 +29,12 @@ | |||||
<PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<PreprocessorDefinitions Condition="'$(Platform)'=='Xbox 360'">_XBOX;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||||
<PreprocessorDefinitions Condition="'$(Platform)'=='Orbis'">$(OrbisDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions Condition="'$(Platform)'=='Orbis'">$(OrbisDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
<BufferSecurityCheck Condition="'$(Platform)'=='Xbox 360'">false</BufferSecurityCheck> | |||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Condition="'$(Configuration)'=='Debug'"> | <ClCompile Condition="'$(Configuration)'=='Debug'"> | ||||
<GenerateDebugInformation>true</GenerateDebugInformation> | <GenerateDebugInformation>true</GenerateDebugInformation> | ||||
<Optimization>Disabled</Optimization> | <Optimization>Disabled</Optimization> | ||||
<RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDebugDLL</RuntimeLibrary> | <RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDebugDLL</RuntimeLibrary> | ||||
<RuntimeLibrary Condition="'$(Platform)'=='Xbox 360'">MultiThreadedDebug</RuntimeLibrary> | |||||
<PreprocessorDefinitions>_DEBUG;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | <PreprocessorDefinitions>_DEBUG;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Condition="'$(Configuration)'=='Release'"> | <ClCompile Condition="'$(Configuration)'=='Release'"> | ||||
@@ -48,7 +45,6 @@ | |||||
<OptimizationLevel>Level2</OptimizationLevel> | <OptimizationLevel>Level2</OptimizationLevel> | ||||
<RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDLL</RuntimeLibrary> | <RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDLL</RuntimeLibrary> | ||||
<RuntimeLibrary Condition="'$(Platform)'=='Xbox 360'">MultiThreaded</RuntimeLibrary> | |||||
<FunctionLevelLinking>true</FunctionLevelLinking> | <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
<IntrinsicFunctions>true</IntrinsicFunctions> | <IntrinsicFunctions>true</IntrinsicFunctions> | ||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | ||||
@@ -69,8 +65,6 @@ | |||||
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(XinputLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(XinputLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies> | |||||
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies> | |||||
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Orbis'">$(OrbisLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | <AdditionalLibraryDirectories Condition="'$(Platform)'=='Orbis'">$(OrbisLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||||
<AdditionalDependencies Condition="'$(Platform)'=='Orbis'">$(OrbisDeps);%(AdditionalDependencies)</AdditionalDependencies> | <AdditionalDependencies Condition="'$(Platform)'=='Orbis'">$(OrbisDeps);%(AdditionalDependencies)</AdditionalDependencies> | ||||
</Link> | </Link> | ||||
@@ -100,10 +94,5 @@ | |||||
</Command> | </Command> | ||||
</PostBuildEvent> | </PostBuildEvent> | ||||
<!-- FIXME: not for the static library! --> | |||||
<Deploy Condition="'$(Platform)'=='Xbox 360'"> | |||||
<DeploymentType>CopyToHardDrive</DeploymentType> | |||||
</Deploy> | |||||
</ItemDefinitionGroup> | </ItemDefinitionGroup> | ||||
</Project> | </Project> |
@@ -100,9 +100,6 @@ | |||||
<OrbisDefines>HAVE_STDIO_H; | <OrbisDefines>HAVE_STDIO_H; | ||||
$(OrbisDefines)</OrbisDefines> | $(OrbisDefines)</OrbisDefines> | ||||
<!-- X360-specific --> | |||||
<XboxDefines>$(XboxDefines)</XboxDefines> | |||||
</PropertyGroup> | </PropertyGroup> | ||||
<PropertyGroup /> | <PropertyGroup /> | ||||
@@ -154,7 +151,6 @@ | |||||
<BuildMacro Include="XinputLibs"><Value>$(XinputLibs)</Value></BuildMacro> | <BuildMacro Include="XinputLibs"><Value>$(XinputLibs)</Value></BuildMacro> | ||||
<BuildMacro Include="XinputDeps"><Value>$(XinputDeps)</Value></BuildMacro> | <BuildMacro Include="XinputDeps"><Value>$(XinputDeps)</Value></BuildMacro> | ||||
<BuildMacro Include="Win32Defines"><Value>$(Win32Defines)</Value></BuildMacro> | <BuildMacro Include="Win32Defines"><Value>$(Win32Defines)</Value></BuildMacro> | ||||
<BuildMacro Include="XboxDefines"><Value>$(XboxDefines)</Value></BuildMacro> | |||||
<BuildMacro Include="OrbisDeps"><Value>$(OrbisDeps)</Value></BuildMacro> | <BuildMacro Include="OrbisDeps"><Value>$(OrbisDeps)</Value></BuildMacro> | ||||
<BuildMacro Include="OrbisLibs"><Value>$(OrbisLibs)</Value></BuildMacro> | <BuildMacro Include="OrbisLibs"><Value>$(OrbisLibs)</Value></BuildMacro> | ||||
<BuildMacro Include="OrbisDefines"><Value>$(OrbisDefines)</Value></BuildMacro> | <BuildMacro Include="OrbisDefines"><Value>$(OrbisDefines)</Value></BuildMacro> | ||||
@@ -150,17 +150,6 @@ if [ -d "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/ | |||||
fi | fi | ||||
append "" | append "" | ||||
# | |||||
# Xbox development kit | |||||
# | |||||
append "[xdk]" | |||||
if [ -n "$XEDK" ]; then | |||||
# FIXME: we don't know how to check the version | |||||
append "version = 2.0.20675.0" | |||||
fi | |||||
append "" | |||||
# | # | ||||
# mingw32 / mingw-w64 | # mingw32 / mingw-w64 | ||||
# | # | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="benchmark\half.cpp" /> | <ClCompile Include="benchmark\half.cpp" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClInclude Include="btphystest.h" /> | <ClInclude Include="btphystest.h" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="meshviewer.cpp" /> | <ClCompile Include="meshviewer.cpp" /> | ||||
@@ -129,4 +121,4 @@ | |||||
<ImportGroup Label="ExtensionTargets"> | <ImportGroup Label="ExtensionTargets"> | ||||
<Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | <Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | ||||
</ImportGroup> | </ImportGroup> | ||||
</Project> | </Project> |
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClInclude Include="nacl_phystest.h" /> | <ClInclude Include="nacl_phystest.h" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="01_triangle.cpp" /> | <ClCompile Include="01_triangle.cpp" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="02_cube.cpp" /> | <ClCompile Include="02_cube.cpp" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="03_noise.cpp" /> | <ClCompile Include="03_noise.cpp" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="04_texture.cpp" /> | <ClCompile Include="04_texture.cpp" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="05_easymesh.cpp" /> | <ClCompile Include="05_easymesh.cpp" /> | ||||
@@ -73,4 +65,4 @@ | |||||
<ImportGroup Label="ExtensionTargets"> | <ImportGroup Label="ExtensionTargets"> | ||||
<Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | <Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | ||||
</ImportGroup> | </ImportGroup> | ||||
</Project> | </Project> |
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="06_sprite.cpp" /> | <ClCompile Include="06_sprite.cpp" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="07_input.cpp" /> | <ClCompile Include="07_input.cpp" /> | ||||
@@ -96,18 +96,6 @@ public: | |||||
m_fbo->Bind(); | m_fbo->Bind(); | ||||
m_shader->Bind(); | m_shader->Bind(); | ||||
#if _XBOX | |||||
/* FIXME: the Xbox enforces full EDRAM clears on each frame, so | |||||
* we cannot expect the render target contents to be preserved. | |||||
* This code snippet should be moved inside the Framebuffer class. */ | |||||
m_shader->SetUniform(m_uni_flag, 1.f); | |||||
m_shader->SetUniform(m_uni_texture, m_fbo->GetTextureUniform(), 0); | |||||
m_vdecl->SetStream(m_vbo, m_coord); | |||||
m_vdecl->Bind(); | |||||
m_vdecl->DrawElements(MeshPrimitive::Triangles, 0, 6); | |||||
m_vdecl->Unbind(); | |||||
#endif | |||||
m_shader->SetUniform(m_uni_flag, 0.f); | m_shader->SetUniform(m_uni_flag, 0.f); | ||||
m_shader->SetUniform(m_uni_point, m_hotspot); | m_shader->SetUniform(m_uni_point, m_hotspot); | ||||
m_shader->SetUniform(m_uni_color, m_color); | m_shader->SetUniform(m_uni_color, m_color); | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="08_fbo.cpp" /> | <ClCompile Include="08_fbo.cpp" /> | ||||
@@ -63,15 +63,8 @@ public: | |||||
m_deltascale[i] = real("1"); | m_deltascale[i] = real("1"); | ||||
m_dirty[i] = 2; | m_dirty[i] = 2; | ||||
} | } | ||||
#if defined _XBOX | |||||
//m_center = rcmplx(-.22815528839841, -1.11514249704382); | |||||
//m_center = rcmplx(0.001643721971153, 0.822467633298876); | |||||
m_center = rcmplx("-0.65823419062254", "0.50221777363480"); | |||||
m_zoom_speed = -0.025; | |||||
#else | |||||
m_center = rcmplx(-0.75, 0.0); | m_center = rcmplx(-0.75, 0.0); | ||||
m_zoom_speed = 0.0; | m_zoom_speed = 0.0; | ||||
#endif | |||||
m_translate = rcmplx(0.0, 0.0); | m_translate = rcmplx(0.0, 0.0); | ||||
m_radius = 5.0; | m_radius = 5.0; | ||||
m_ready = false; | m_ready = false; | ||||
@@ -96,9 +89,7 @@ public: | |||||
uint8_t red = (uint8_t)r * 256; | uint8_t red = (uint8_t)r * 256; | ||||
uint8_t green = (uint8_t)g * 256; | uint8_t green = (uint8_t)g * 256; | ||||
uint8_t blue = (uint8_t)b * 256; | uint8_t blue = (uint8_t)b * 256; | ||||
#if defined _XBOX | #if defined __native_client__ | ||||
m_palette.push(u8vec4(255, red, green, blue)); | |||||
#elif defined __native_client__ | |||||
m_palette.push(u8vec4(red, green, blue, 255)); | m_palette.push(u8vec4(red, green, blue, 255)); | ||||
#else | #else | ||||
m_palette.push(u8vec4(blue, green, red, 255)); | m_palette.push(u8vec4(blue, green, red, 255)); | ||||
@@ -182,7 +173,6 @@ public: | |||||
uint32_t buttons = 0; | uint32_t buttons = 0; | ||||
//uint32_t buttons = Input::GetMouseButtons(); | //uint32_t buttons = Input::GetMouseButtons(); | ||||
#if !defined _XBOX | |||||
if (buttons & 0x2) | if (buttons & 0x2) | ||||
{ | { | ||||
if (!m_drag) | if (!m_drag) | ||||
@@ -224,7 +214,6 @@ public: | |||||
if (lol::abs(m_zoom_speed) < 1e-5 || m_drag) | if (lol::abs(m_zoom_speed) < 1e-5 || m_drag) | ||||
m_zoom_speed = 0.0; | m_zoom_speed = 0.0; | ||||
} | } | ||||
#endif | |||||
if (m_zoom_speed || m_translate != rcmplx(0.0, 0.0)) | if (m_zoom_speed || m_translate != rcmplx(0.0, 0.0)) | ||||
{ | { | ||||
@@ -242,12 +231,10 @@ public: | |||||
zoom = 1e-14 / m_radius; | zoom = 1e-14 / m_radius; | ||||
} | } | ||||
m_radius *= zoom; | m_radius *= zoom; | ||||
#if !defined _XBOX | |||||
m_center += m_translate; | m_center += m_translate; | ||||
m_center = (m_center - worldmouse) * real(zoom) + worldmouse; | m_center = (m_center - worldmouse) * real(zoom) + worldmouse; | ||||
worldmouse = m_center | worldmouse = m_center | ||||
+ rcmplx(ScreenToWorldOffset((vec2)mousepos)); | + rcmplx(ScreenToWorldOffset((vec2)mousepos)); | ||||
#endif | |||||
/* Store the transformation properties to go from m_frame - 1 | /* Store the transformation properties to go from m_frame - 1 | ||||
* to m_frame. */ | * to m_frame. */ | ||||
@@ -421,11 +408,7 @@ public: | |||||
} | } | ||||
else | else | ||||
{ | { | ||||
#if defined _XBOX | |||||
*m_pixelstart++ = u8vec4(255, 0, 0, 0); | |||||
#else | |||||
*m_pixelstart++ = u8vec4(0, 0, 0, 255); | *m_pixelstart++ = u8vec4(0, 0, 0, 255); | ||||
#endif | |||||
} | } | ||||
} | } | ||||
} | } | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="11_fractal.cpp" /> | <ClCompile Include="11_fractal.cpp" /> | ||||
@@ -339,19 +339,6 @@ public: | |||||
Renderer::Get()->Clear(ClearMask::Depth); | Renderer::Get()->Clear(ClearMask::Depth); | ||||
shader->Bind(); | shader->Bind(); | ||||
//08_FBO ?? | |||||
#if _XBOX | |||||
/* FIXME: the Xbox enforces full EDRAM clears on each frame, so | |||||
* we cannot expect the render target contents to be preserved. | |||||
* This code snippet should be moved inside the Framebuffer class. */ | |||||
//m_fbos[m_cur_fbo].m2->SetUniform(m_uni_flag, 1.f); | |||||
//m_fbos[m_cur_fbo].m2->SetUniform(m_uni_texture, m_fbo->GetTextureUniform(), 0); | |||||
//m_vdecl->SetStream(m_vbo, m_fbos[m_cur_fbo].m4.last()); | |||||
//m_vdecl->Bind(); | |||||
//m_vdecl->DrawElements(MeshPrimitive::Triangles, 0, 6); | |||||
//m_vdecl->Unbind(); | |||||
#endif | |||||
int i = 0; | int i = 0; | ||||
if (curres == ivec2::zero) | if (curres == ivec2::zero) | ||||
m_screen_shader->SetUniform(m_screen_texture, src_buf->GetTextureUniform(), 0); | m_screen_shader->SetUniform(m_screen_texture, src_buf->GetTextureUniform(), 0); | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="12_voronoi.cpp" /> | <ClCompile Include="12_voronoi.cpp" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ProjectReference Include="$(SolutionDir)\..\src\lolcore.vcxproj"> | <ProjectReference Include="$(SolutionDir)\..\src\lolcore.vcxproj"> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ProjectReference Include="$(SolutionDir)\..\src\lolcore.vcxproj"> | <ProjectReference Include="$(SolutionDir)\..\src\lolcore.vcxproj"> | ||||
@@ -73,4 +65,4 @@ | |||||
<ImportGroup Label="ExtensionTargets"> | <ImportGroup Label="ExtensionTargets"> | ||||
<Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | <Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | ||||
</ImportGroup> | </ImportGroup> | ||||
</Project> | </Project> |
@@ -16,9 +16,7 @@ | |||||
#include "lolgl.h" | #include "lolgl.h" | ||||
#if _XBOX | #if __native_client__ | ||||
# include "platform/xbox/xboxapp.h" | |||||
#elif __native_client__ | |||||
# include "platform/nacl/nacl-app.h" | # include "platform/nacl/nacl-app.h" | ||||
#elif __ANDROID__ | #elif __ANDROID__ | ||||
# include "platform/android/androidapp.h" | # include "platform/android/androidapp.h" | ||||
@@ -59,9 +57,7 @@ protected: | |||||
display.Disable(); | display.Disable(); | ||||
} | } | ||||
#if _XBOX | #if __native_client__ | ||||
//NOT HANDLED YET | |||||
#elif __native_client__ | |||||
//NOT HANDLED YET | //NOT HANDLED YET | ||||
#elif __ANDROID__ | #elif __ANDROID__ | ||||
//NOT HANDLED YET | //NOT HANDLED YET | ||||
@@ -121,9 +117,7 @@ class ApplicationData | |||||
: app(name, resolution, framerate) | : app(name, resolution, framerate) | ||||
{ } | { } | ||||
#if _XBOX | #if __native_client__ | ||||
XboxApp app; | |||||
#elif __native_client__ | |||||
NaClApp app; | NaClApp app; | ||||
#elif __ANDROID__ | #elif __ANDROID__ | ||||
AndroidApp app; | AndroidApp app; | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<PropertyGroup Label="Globals"> | <PropertyGroup Label="Globals"> | ||||
<ProjectGuid>{83D3B207-C601-4025-8F41-01DEDC354661}</ProjectGuid> | <ProjectGuid>{83D3B207-C601-4025-8F41-01DEDC354661}</ProjectGuid> | ||||
@@ -16,7 +16,7 @@ | |||||
#include <cstring> | #include <cstring> | ||||
#include <cstdlib> | #include <cstdlib> | ||||
#if defined _WIN32 || defined _XBOX | #if defined _WIN32 | ||||
# define strcasecmp _stricmp | # define strcasecmp _stricmp | ||||
# undef near | # undef near | ||||
# undef far | # undef far | ||||
@@ -15,7 +15,7 @@ | |||||
#include <cstring> | #include <cstring> | ||||
#include <cstdlib> | #include <cstdlib> | ||||
#if defined _WIN32 || defined _XBOX | #if defined _WIN32 | ||||
# define strcasecmp _stricmp | # define strcasecmp _stricmp | ||||
#endif | #endif | ||||
@@ -150,11 +150,7 @@ void main(float3 in_Vertex : POSITION, | |||||
pass_Vertex = eye; | pass_Vertex = eye; | ||||
pass_TNormal = tnorm; | pass_TNormal = tnorm; | ||||
#ifdef _XBOX | |||||
pass_Color = in_Color.abgr; | |||||
#else | |||||
pass_Color = in_Color; | pass_Color = in_Color; | ||||
#endif | |||||
out_Position = mul(u_projection, eye); | out_Position = mul(u_projection, eye); | ||||
} | } | ||||
@@ -175,11 +175,7 @@ void main(float3 in_Vertex : POSITION, | |||||
pass_Vertex = eye; | pass_Vertex = eye; | ||||
pass_TNormal = tnorm; | pass_TNormal = tnorm; | ||||
#ifdef _XBOX | |||||
pass_Color = in_Color.abgr; | |||||
#else | |||||
pass_Color = in_Color; | pass_Color = in_Color; | ||||
#endif | |||||
out_Position = mul(u_projection, eye); | out_Position = mul(u_projection, eye); | ||||
} | } | ||||
@@ -109,11 +109,7 @@ void main(float3 in_Vertex : POSITION, | |||||
pass_Vertex = eye; | pass_Vertex = eye; | ||||
pass_TNormal = tnorm; | pass_TNormal = tnorm; | ||||
#ifdef _XBOX | |||||
pass_Color = in_Color.abgr; | |||||
#else | |||||
pass_Color = in_Color; | pass_Color = in_Color; | ||||
#endif | |||||
out_Position = mul(u_projection, eye); | out_Position = mul(u_projection, eye); | ||||
} | } | ||||
@@ -109,11 +109,7 @@ void main(float3 in_Vertex : POSITION, | |||||
pass_Vertex = eye; | pass_Vertex = eye; | ||||
pass_TNormal = tnorm; | pass_TNormal = tnorm; | ||||
#ifdef _XBOX | |||||
pass_Color = in_Color.abgr; | |||||
#else | |||||
pass_Color = in_Color; | pass_Color = in_Color; | ||||
#endif | |||||
out_Position = mul(u_projection, eye); | out_Position = mul(u_projection, eye); | ||||
} | } | ||||
@@ -71,11 +71,7 @@ void main(float3 in_Vertex : POSITION, | |||||
pass_Vertex = eye; | pass_Vertex = eye; | ||||
pass_TNormal = tnorm; | pass_TNormal = tnorm; | ||||
#ifdef _XBOX | |||||
pass_Color = in_Color.abgr; | |||||
#else | |||||
pass_Color = in_Color; | pass_Color = in_Color; | ||||
#endif | |||||
out_Position = mul(u_projection, eye); | out_Position = mul(u_projection, eye); | ||||
} | } | ||||
@@ -67,11 +67,7 @@ void main(float3 in_Vertex : POSITION, | |||||
pass_Vertex = eye; | pass_Vertex = eye; | ||||
pass_TNormal = tnorm; | pass_TNormal = tnorm; | ||||
#ifdef _XBOX | |||||
pass_Color = in_Color.abgr; | |||||
#else | |||||
pass_Color = in_Color; | pass_Color = in_Color; | ||||
#endif | |||||
out_Position = mul(u_projection, eye); | out_Position = mul(u_projection, eye); | ||||
} | } | ||||
@@ -153,11 +153,7 @@ void main(float3 in_Vertex : POSITION, | |||||
pass_Vertex = eye; | pass_Vertex = eye; | ||||
pass_TNormal = tnorm; | pass_TNormal = tnorm; | ||||
#ifdef _XBOX | |||||
pass_Color = in_Color.abgr; | |||||
#else | |||||
pass_Color = in_Color; | pass_Color = in_Color; | ||||
#endif | |||||
out_Position = mul(u_projection, eye); | out_Position = mul(u_projection, eye); | ||||
} | } | ||||
@@ -16,10 +16,6 @@ | |||||
# define FAR | # define FAR | ||||
# define NEAR | # define NEAR | ||||
# include <d3d9.h> | # include <d3d9.h> | ||||
#elif defined _XBOX | |||||
# include <xtl.h> | |||||
# undef near /* Fuck Microsoft */ | |||||
# undef far /* Fuck Microsoft again */ | |||||
#endif | #endif | ||||
namespace lol | namespace lol | ||||
@@ -42,10 +38,6 @@ class FramebufferData | |||||
IDirect3DDevice9 *m_dev; | IDirect3DDevice9 *m_dev; | ||||
IDirect3DTexture9 *m_texture; | IDirect3DTexture9 *m_texture; | ||||
IDirect3DSurface9 *m_surface, *m_back_surface; | IDirect3DSurface9 *m_surface, *m_back_surface; | ||||
#elif defined _XBOX | |||||
D3DDevice *m_dev; | |||||
D3DTexture *m_texture; | |||||
D3DSurface *m_surface, *m_back_surface; | |||||
#else | #else | ||||
GLuint m_fbo, m_texture, m_depth; | GLuint m_fbo, m_texture, m_depth; | ||||
#endif | #endif | ||||
@@ -79,25 +71,6 @@ uint32_t FramebufferFormat::GetFormat() | |||||
case RGBA_16_UI: return D3DFMT_A16B16G16R16; | case RGBA_16_UI: return D3DFMT_A16B16G16R16; | ||||
case RGBA_16_F: return D3DFMT_A16B16G16R16F; | case RGBA_16_F: return D3DFMT_A16B16G16R16F; | ||||
case RGBA_32_F: return D3DFMT_A32B32G32R32F; | case RGBA_32_F: return D3DFMT_A32B32G32R32F; | ||||
#elif defined _XBOX | |||||
case R_16_F: return D3DFMT_R16F; | |||||
case R_32_F: return D3DFMT_R32F; | |||||
case RG_16: | |||||
case RG_16_I: | |||||
case RG_16_UI: return D3DFMT_G16R16; | |||||
case RG_16_F: return D3DFMT_G16R16F; | |||||
case RG_32_F: return D3DFMT_G32R32F; | |||||
case RGB_8: | |||||
case RGB_8_I: | |||||
case RGB_8_UI: return D3DFMT_X8R8G8B8; | |||||
case RGBA_8: | |||||
case RGBA_8_I: | |||||
case RGBA_8_UI: return D3DFMT_A8R8G8B8; | |||||
case RGBA_16: | |||||
case RGBA_16_I: | |||||
case RGBA_16_UI: return D3DFMT_A16B16G16R16; | |||||
case RGBA_16_F: return D3DFMT_A16B16G16R16F; | |||||
case RGBA_32_F: return D3DFMT_A32B32G32R32F; | |||||
#elif defined HAVE_GLES_2X | #elif defined HAVE_GLES_2X | ||||
/* FIXME: incomplete */ | /* FIXME: incomplete */ | ||||
case RGBA_8: | case RGBA_8: | ||||
@@ -230,7 +203,7 @@ uint32_t FramebufferFormat::GetFormatOrder() | |||||
{ | { | ||||
switch (m_format) | switch (m_format) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* FIXME: not implemented at all */ | /* FIXME: not implemented at all */ | ||||
#elif defined HAVE_GLES_2X | #elif defined HAVE_GLES_2X | ||||
/* FIXME: incomplete */ | /* FIXME: incomplete */ | ||||
@@ -314,19 +287,6 @@ Framebuffer::Framebuffer(ivec2 size, FramebufferFormat fbo_format) | |||||
Abort(); | Abort(); | ||||
if (FAILED(m_data->m_texture->GetSurfaceLevel(0, &m_data->m_surface))) | if (FAILED(m_data->m_texture->GetSurfaceLevel(0, &m_data->m_surface))) | ||||
Abort(); | Abort(); | ||||
#elif defined _XBOX | |||||
m_data->m_dev = (D3DDevice *)Renderer::Get()->GetDevice(); | |||||
if (FAILED(m_data->m_dev->CreateTexture(size.x, size.y, 1, 0, | |||||
(D3DFORMAT)fbo_format.GetFormat(), | |||||
D3DPOOL_DEFAULT, | |||||
&m_data->m_texture, nullptr))) | |||||
Abort(); | |||||
if (FAILED(m_data->m_dev->CreateRenderTarget(size.x, size.y, | |||||
(D3DFORMAT)fbo_format.GetFormat(), | |||||
D3DMULTISAMPLE_NONE, 0, 0, | |||||
&m_data->m_surface, nullptr))) | |||||
Abort(); | |||||
#else | #else | ||||
# if GL_VERSION_1_1 | # if GL_VERSION_1_1 | ||||
GLenum internal_format = fbo_format.GetFormat(); | GLenum internal_format = fbo_format.GetFormat(); | ||||
@@ -404,7 +364,7 @@ Framebuffer::Framebuffer(ivec2 size, FramebufferFormat fbo_format) | |||||
Framebuffer::~Framebuffer() | Framebuffer::~Framebuffer() | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
m_data->m_surface->Release(); | m_data->m_surface->Release(); | ||||
m_data->m_texture->Release(); | m_data->m_texture->Release(); | ||||
#else | #else | ||||
@@ -425,7 +385,7 @@ Framebuffer::~Framebuffer() | |||||
TextureUniform Framebuffer::GetTextureUniform() const | TextureUniform Framebuffer::GetTextureUniform() const | ||||
{ | { | ||||
TextureUniform ret; | TextureUniform ret; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
ret.m_flags = (uint64_t)(uintptr_t)m_data->m_texture; | ret.m_flags = (uint64_t)(uintptr_t)m_data->m_texture; | ||||
#else | #else | ||||
ret.m_flags = m_data->m_texture; | ret.m_flags = m_data->m_texture; | ||||
@@ -442,7 +402,7 @@ Image Framebuffer::GetImage() const | |||||
{ | { | ||||
Image ret(m_data->m_size); | Image ret(m_data->m_size); | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* TODO: implement D3D Framebuffer::GetImage() */ | /* TODO: implement D3D Framebuffer::GetImage() */ | ||||
#else | #else | ||||
u8vec4 *buffer = ret.Lock<PixelFormat::RGBA_8>(); | u8vec4 *buffer = ret.Lock<PixelFormat::RGBA_8>(); | ||||
@@ -458,7 +418,7 @@ void Framebuffer::Bind() | |||||
{ | { | ||||
ASSERT(!m_data->m_bound, "trying to bind an already bound framebuffer"); | ASSERT(!m_data->m_bound, "trying to bind an already bound framebuffer"); | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (FAILED(m_data->m_dev->GetRenderTarget(0, &m_data->m_back_surface))) | if (FAILED(m_data->m_dev->GetRenderTarget(0, &m_data->m_back_surface))) | ||||
Abort(); | Abort(); | ||||
if (FAILED(m_data->m_dev->SetRenderTarget(0, m_data->m_surface))) | if (FAILED(m_data->m_dev->SetRenderTarget(0, m_data->m_surface))) | ||||
@@ -483,13 +443,7 @@ void Framebuffer::Unbind() | |||||
{ | { | ||||
ASSERT(m_data->m_bound, "trying to unbind an unbound framebuffer"); | ASSERT(m_data->m_bound, "trying to unbind an unbound framebuffer"); | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
# if defined _XBOX | |||||
if (FAILED(m_data->m_dev->Resolve(D3DRESOLVE_RENDERTARGET0, nullptr, | |||||
m_data->m_texture, nullptr, 0, 0, nullptr, | |||||
0, 0, nullptr))) | |||||
Abort(); | |||||
# endif | |||||
if (FAILED(m_data->m_dev->SetRenderTarget(0, m_data->m_back_surface))) | if (FAILED(m_data->m_dev->SetRenderTarget(0, m_data->m_back_surface))) | ||||
Abort(); | Abort(); | ||||
m_data->m_back_surface->Release(); | m_data->m_back_surface->Release(); | ||||
@@ -16,10 +16,6 @@ | |||||
# define FAR | # define FAR | ||||
# define NEAR | # define NEAR | ||||
# include <d3d9.h> | # include <d3d9.h> | ||||
#elif defined _XBOX | |||||
# include <xtl.h> | |||||
# undef near /* Fuck Microsoft */ | |||||
# undef far /* Fuck Microsoft again */ | |||||
#endif | #endif | ||||
namespace lol | namespace lol | ||||
@@ -39,9 +35,6 @@ class IndexBufferData | |||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
IDirect3DDevice9 *m_dev; | IDirect3DDevice9 *m_dev; | ||||
IDirect3DIndexBuffer9 *m_ibo; | IDirect3DIndexBuffer9 *m_ibo; | ||||
#elif defined _XBOX | |||||
D3DDevice *m_dev; | |||||
D3DIndexBuffer *m_ibo; | |||||
#else | #else | ||||
GLuint m_ibo; | GLuint m_ibo; | ||||
uint8_t *m_memory; | uint8_t *m_memory; | ||||
@@ -59,13 +52,8 @@ IndexBuffer::IndexBuffer(size_t size) | |||||
m_data->m_size = size; | m_data->m_size = size; | ||||
if (!size) | if (!size) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
# if defined USE_D3D9 | |||||
m_data->m_dev = (IDirect3DDevice9 *)Renderer::Get()->GetDevice(); | m_data->m_dev = (IDirect3DDevice9 *)Renderer::Get()->GetDevice(); | ||||
# elif defined _XBOX | |||||
m_data->m_dev = (D3DDevice *)Renderer::Get()->GetDevice(); | |||||
# endif | |||||
if (FAILED(m_data->m_dev->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY, | if (FAILED(m_data->m_dev->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY, | ||||
D3DFMT_INDEX16, D3DPOOL_MANAGED, | D3DFMT_INDEX16, D3DPOOL_MANAGED, | ||||
&m_data->m_ibo, nullptr))) | &m_data->m_ibo, nullptr))) | ||||
@@ -80,7 +68,7 @@ IndexBuffer::~IndexBuffer() | |||||
{ | { | ||||
if (m_data->m_size) | if (m_data->m_size) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (FAILED(m_data->m_ibo->Release())) | if (FAILED(m_data->m_ibo->Release())) | ||||
Abort(); | Abort(); | ||||
#else | #else | ||||
@@ -101,7 +89,7 @@ void *IndexBuffer::Lock(size_t offset, size_t size) | |||||
if (!m_data->m_size) | if (!m_data->m_size) | ||||
return nullptr; | return nullptr; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
void *ret; | void *ret; | ||||
if (FAILED(m_data->m_ibo->Lock(offset, size, (void **)&ret, 0))) | if (FAILED(m_data->m_ibo->Lock(offset, size, (void **)&ret, 0))) | ||||
Abort(); | Abort(); | ||||
@@ -117,7 +105,7 @@ void IndexBuffer::Unlock() | |||||
if (!m_data->m_size) | if (!m_data->m_size) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (FAILED(m_data->m_ibo->Unlock())) | if (FAILED(m_data->m_ibo->Unlock())) | ||||
Abort(); | Abort(); | ||||
#else | #else | ||||
@@ -132,7 +120,7 @@ void IndexBuffer::Bind() | |||||
if (!m_data->m_size) | if (!m_data->m_size) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (FAILED(m_data->m_dev->SetIndices(m_data->m_ibo))) | if (FAILED(m_data->m_dev->SetIndices(m_data->m_ibo))) | ||||
Abort(); | Abort(); | ||||
#else | #else | ||||
@@ -148,7 +136,7 @@ void IndexBuffer::Unbind() | |||||
if (!m_data->m_size) | if (!m_data->m_size) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (FAILED(m_data->m_dev->SetIndices(nullptr))) | if (FAILED(m_data->m_dev->SetIndices(nullptr))) | ||||
Abort(); | Abort(); | ||||
#else | #else | ||||
@@ -50,11 +50,7 @@ void main(float4 in_Position : POSITION, | |||||
out float2 out_TexCoord : TEXCOORD0, | out float2 out_TexCoord : TEXCOORD0, | ||||
out float4 out_Position : POSITION) | out float4 out_Position : POSITION) | ||||
{ | { | ||||
#if _XBOX | |||||
float2 delta = float2(-0.5, -0.5) / u_texsize; | |||||
#else | |||||
float2 delta = float2(0.0, 0.0); | float2 delta = float2(0.0, 0.0); | ||||
#endif | |||||
out_Position = mul(u_projection, mul(u_view, mul(u_model, in_Position))); | out_Position = mul(u_projection, mul(u_view, mul(u_model, in_Position))); | ||||
out_TexCoord = in_TexCoord + delta; | out_TexCoord = in_TexCoord + delta; | ||||
} | } | ||||
@@ -14,11 +14,7 @@ | |||||
#include <cstdlib> | #include <cstdlib> | ||||
#if defined _XBOX | #if defined _WIN32 | ||||
# include <xtl.h> | |||||
# undef near /* Fuck Microsoft */ | |||||
# undef far /* Fuck Microsoft again */ | |||||
#elif defined _WIN32 | |||||
# if defined USE_D3D9 | # if defined USE_D3D9 | ||||
# include <d3d9.h> | # include <d3d9.h> | ||||
# endif | # endif | ||||
@@ -33,8 +29,6 @@ | |||||
/* FIXME: find a way to pass g_hwnd from the windowing system */ | /* FIXME: find a way to pass g_hwnd from the windowing system */ | ||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
extern HWND g_hwnd; | extern HWND g_hwnd; | ||||
#elif defined _XBOX | |||||
HWND g_hwnd = 0; | |||||
#endif | #endif | ||||
namespace lol | namespace lol | ||||
@@ -72,9 +66,6 @@ private: | |||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
IDirect3D9 *m_d3d_ctx; | IDirect3D9 *m_d3d_ctx; | ||||
IDirect3DDevice9 *m_d3d_dev; | IDirect3DDevice9 *m_d3d_dev; | ||||
#elif defined _XBOX | |||||
Direct3D *m_d3d_ctx; | |||||
D3DDevice *m_d3d_dev; | |||||
#endif | #endif | ||||
}; | }; | ||||
@@ -85,7 +76,7 @@ private: | |||||
Renderer::Renderer(ivec2 size) | Renderer::Renderer(ivec2 size) | ||||
: m_data(new RendererData()) | : m_data(new RendererData()) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* Create Direct3D context */ | /* Create Direct3D context */ | ||||
m_data->m_d3d_ctx = Direct3DCreate9(D3D_SDK_VERSION); | m_data->m_d3d_ctx = Direct3DCreate9(D3D_SDK_VERSION); | ||||
if (!m_data->m_d3d_ctx) | if (!m_data->m_d3d_ctx) | ||||
@@ -95,12 +86,6 @@ Renderer::Renderer(ivec2 size) | |||||
} | } | ||||
/* Create Direct3D device */ | /* Create Direct3D device */ | ||||
# if defined _XBOX | |||||
XVIDEO_MODE VideoMode; | |||||
XGetVideoMode(&VideoMode); | |||||
size = lol::min(size, ivec2(VideoMode.dwDisplayWidth, | |||||
VideoMode.dwDisplayHeight)); | |||||
# endif | |||||
D3DPRESENT_PARAMETERS d3dpp; | D3DPRESENT_PARAMETERS d3dpp; | ||||
memset(&d3dpp, 0, sizeof(d3dpp)); | memset(&d3dpp, 0, sizeof(d3dpp)); | ||||
d3dpp.BackBufferWidth = size.x; | d3dpp.BackBufferWidth = size.x; | ||||
@@ -172,7 +157,7 @@ Renderer::Renderer(ivec2 size) | |||||
SetPolygonMode(PolygonMode::Fill); | SetPolygonMode(PolygonMode::Fill); | ||||
/* Add some rendering states that we don't export to the user */ | /* Add some rendering states that we don't export to the user */ | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* TODO */ | /* TODO */ | ||||
#else | #else | ||||
# if defined HAVE_GL_2X && !defined __APPLE__ | # if defined HAVE_GL_2X && !defined __APPLE__ | ||||
@@ -188,7 +173,7 @@ Renderer::~Renderer() | |||||
void *Renderer::GetDevice() | void *Renderer::GetDevice() | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
return m_data->m_d3d_dev; | return m_data->m_d3d_dev; | ||||
#else | #else | ||||
return nullptr; | return nullptr; | ||||
@@ -201,7 +186,7 @@ void *Renderer::GetDevice() | |||||
void Renderer::Clear(ClearMask mask) | void Renderer::Clear(ClearMask mask) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
int m = 0; | int m = 0; | ||||
if (mask & ClearMask::Color) | if (mask & ClearMask::Color) | ||||
m |= D3DCLEAR_TARGET; | m |= D3DCLEAR_TARGET; | ||||
@@ -263,7 +248,7 @@ void Renderer::SetViewport(ibox2 viewport) | |||||
if (m_data->m_viewport == viewport) | if (m_data->m_viewport == viewport) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
D3DVIEWPORT9 vp = { viewport.aa.x, viewport.aa.y, | D3DVIEWPORT9 vp = { viewport.aa.x, viewport.aa.y, | ||||
viewport.bb.x, viewport.bb.y, | viewport.bb.x, viewport.bb.y, | ||||
0.0f, 1.0f }; | 0.0f, 1.0f }; | ||||
@@ -301,7 +286,7 @@ void Renderer::SetClearColor(vec4 color) | |||||
if (m_data->m_clear_color == color) | if (m_data->m_clear_color == color) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* Nothing to do */ | /* Nothing to do */ | ||||
#else | #else | ||||
glClearColor(color.r, color.g, color.b, color.a); | glClearColor(color.r, color.g, color.b, color.a); | ||||
@@ -324,7 +309,7 @@ void Renderer::SetClearDepth(float depth) | |||||
if (m_data->m_clear_depth == depth) | if (m_data->m_clear_depth == depth) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* Nothing to do */ | /* Nothing to do */ | ||||
#elif defined HAVE_GLES_2X | #elif defined HAVE_GLES_2X | ||||
glClearDepthf(depth); | glClearDepthf(depth); | ||||
@@ -349,7 +334,7 @@ void Renderer::SetAlphaFunc(AlphaFunc func, float alpha) | |||||
if (m_data->m_alpha_func == func && m_data->m_alpha_value == alpha) | if (m_data->m_alpha_func == func && m_data->m_alpha_value == alpha) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
switch (func) | switch (func) | ||||
{ | { | ||||
case AlphaFunc::Disabled: | case AlphaFunc::Disabled: | ||||
@@ -444,7 +429,7 @@ void Renderer::SetBlendEquation(BlendEquation rgb, BlendEquation alpha) | |||||
if (m_data->m_blend_rgb == rgb && m_data->m_blend_alpha == alpha) | if (m_data->m_blend_rgb == rgb && m_data->m_blend_alpha == alpha) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
D3DBLEND s1[2] = { D3DBLENDOP_ADD, D3DBLENDOP_ADD }; | D3DBLEND s1[2] = { D3DBLENDOP_ADD, D3DBLENDOP_ADD }; | ||||
BlendEquation s2[2] = { rgb, alpha }; | BlendEquation s2[2] = { rgb, alpha }; | ||||
@@ -521,7 +506,7 @@ void Renderer::SetBlendFunc(BlendFunc src, BlendFunc dst) | |||||
if (m_data->m_blend_src == src && m_data->m_blend_dst == dst) | if (m_data->m_blend_src == src && m_data->m_blend_dst == dst) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
D3DBLEND s1[2] = { D3DBLEND_ONE, D3DBLEND_ZERO }; | D3DBLEND s1[2] = { D3DBLEND_ONE, D3DBLEND_ZERO }; | ||||
BlendFunc s2[2] = { src, dst }; | BlendFunc s2[2] = { src, dst }; | ||||
@@ -652,7 +637,7 @@ void Renderer::SetDepthFunc(DepthFunc func) | |||||
if (m_data->m_depth_func == func) | if (m_data->m_depth_func == func) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
switch (func) | switch (func) | ||||
{ | { | ||||
case DepthFunc::Disabled: | case DepthFunc::Disabled: | ||||
@@ -733,7 +718,7 @@ void Renderer::SetDepthMask(DepthMask mask) | |||||
if (m_data->m_depth_mask == mask) | if (m_data->m_depth_mask == mask) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (mask == DepthMask::Disabled) | if (mask == DepthMask::Disabled) | ||||
m_data->m_d3d_dev->SetRenderState(D3DRS_ZWRITEENABLE, D3DZB_FALSE); | m_data->m_d3d_dev->SetRenderState(D3DRS_ZWRITEENABLE, D3DZB_FALSE); | ||||
else | else | ||||
@@ -762,7 +747,7 @@ void Renderer::SetCullMode(CullMode mode) | |||||
if (m_data->m_cull_mode == mode) | if (m_data->m_cull_mode == mode) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
switch (mode) | switch (mode) | ||||
{ | { | ||||
case CullMode::Disabled: | case CullMode::Disabled: | ||||
@@ -811,7 +796,7 @@ void Renderer::SetPolygonMode(PolygonMode mode) | |||||
if (m_data->m_polygon_mode == mode) | if (m_data->m_polygon_mode == mode) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
switch (mode) | switch (mode) | ||||
{ | { | ||||
case PolygonMode::Point: | case PolygonMode::Point: | ||||
@@ -15,7 +15,7 @@ | |||||
#include <cstring> | #include <cstring> | ||||
#include <cstdio> | #include <cstdio> | ||||
#if defined(_WIN32) && !defined(_XBOX) | #if defined _WIN32 | ||||
# define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
# include <windows.h> | # include <windows.h> | ||||
# if defined USE_D3D9 | # if defined USE_D3D9 | ||||
@@ -25,10 +25,6 @@ | |||||
# include <d3d9.h> | # include <d3d9.h> | ||||
# include <d3dx9shader.h> | # include <d3dx9shader.h> | ||||
# endif | # endif | ||||
#elif defined _XBOX | |||||
# include <xtl.h> | |||||
# undef near /* Fuck Microsoft */ | |||||
# undef far /* Fuck Microsoft again */ | |||||
#endif | #endif | ||||
#include "pegtl.hh" | #include "pegtl.hh" | ||||
@@ -90,11 +86,6 @@ private: | |||||
IDirect3DVertexShader9 *vert_shader; | IDirect3DVertexShader9 *vert_shader; | ||||
IDirect3DPixelShader9 *frag_shader; | IDirect3DPixelShader9 *frag_shader; | ||||
ID3DXConstantTable *vert_table, *frag_table; | ID3DXConstantTable *vert_table, *frag_table; | ||||
#elif defined _XBOX | |||||
D3DDevice *m_dev; | |||||
D3DVertexShader *vert_shader; | |||||
D3DPixelShader *frag_shader; | |||||
ID3DXConstantTable *vert_table, *frag_table; | |||||
#else | #else | ||||
GLuint prog_id, vert_id, frag_id; | GLuint prog_id, vert_id, frag_id; | ||||
// Benlitz: using a simple array could be faster since there is never more than a few attribute locations to store | // Benlitz: using a simple array could be faster since there is never more than a few attribute locations to store | ||||
@@ -237,14 +228,12 @@ Shader::Shader(String const &name, | |||||
{ | { | ||||
data->m_name = name; | data->m_name = name; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
ID3DXBuffer *shader_code, *error_msg; | ID3DXBuffer *shader_code, *error_msg; | ||||
HRESULT hr; | HRESULT hr; | ||||
D3DXMACRO macros[] = | D3DXMACRO macros[] = | ||||
{ | { | ||||
#if defined _XBOX | { "LOL_TEST_MACRO", "1" }, | ||||
{ "_XBOX", "1" }, | |||||
#endif | |||||
{ nullptr, nullptr } | { nullptr, nullptr } | ||||
}; | }; | ||||
#else | #else | ||||
@@ -257,13 +246,8 @@ Shader::Shader(String const &name, | |||||
/* Compile vertex shader */ | /* Compile vertex shader */ | ||||
data->vert_crc = ShaderData::Hash(vert); | data->vert_crc = ShaderData::Hash(vert); | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
# if defined USE_D3D9 | |||||
data->m_dev = (IDirect3DDevice9 *)Renderer::Get()->GetDevice(); | data->m_dev = (IDirect3DDevice9 *)Renderer::Get()->GetDevice(); | ||||
# elif defined _XBOX | |||||
data->m_dev = (D3DDevice *)Renderer::Get()->GetDevice(); | |||||
# endif | |||||
hr = D3DXCompileShader(vert, (UINT)strlen(vert), macros, nullptr, "main", | hr = D3DXCompileShader(vert, (UINT)strlen(vert), macros, nullptr, "main", | ||||
"vs_3_0", 0, &shader_code, &error_msg, | "vs_3_0", 0, &shader_code, &error_msg, | ||||
&data->vert_table); | &data->vert_table); | ||||
@@ -300,7 +284,7 @@ Shader::Shader(String const &name, | |||||
/* Compile fragment shader */ | /* Compile fragment shader */ | ||||
data->frag_crc = ShaderData::Hash(frag); | data->frag_crc = ShaderData::Hash(frag); | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
hr = D3DXCompileShader(frag, (UINT)strlen(frag), macros, nullptr, "main", | hr = D3DXCompileShader(frag, (UINT)strlen(frag), macros, nullptr, "main", | ||||
"ps_3_0", 0, &shader_code, &error_msg, | "ps_3_0", 0, &shader_code, &error_msg, | ||||
&data->frag_table); | &data->frag_table); | ||||
@@ -336,7 +320,7 @@ Shader::Shader(String const &name, | |||||
} | } | ||||
#endif | #endif | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* FIXME: this is only debug code, we don't need it. */ | /* FIXME: this is only debug code, we don't need it. */ | ||||
D3DXCONSTANTTABLE_DESC desc; | D3DXCONSTANTTABLE_DESC desc; | ||||
data->frag_table->GetDesc(&desc); | data->frag_table->GetDesc(&desc); | ||||
@@ -450,7 +434,7 @@ ShaderAttrib Shader::GetAttribLocation(VertexUsage usage, int index) const | |||||
ShaderAttrib ret; | ShaderAttrib ret; | ||||
ret.m_flags = (uint64_t)(uint16_t)usage.ToScalar() << 16; | ret.m_flags = (uint64_t)(uint16_t)usage.ToScalar() << 16; | ||||
ret.m_flags |= (uint64_t)(uint16_t)index; | ret.m_flags |= (uint64_t)(uint16_t)index; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
#else | #else | ||||
GLint l = -1; | GLint l = -1; | ||||
@@ -476,7 +460,7 @@ ShaderUniform Shader::GetUniformLocation(String const& uni) const | |||||
ShaderUniform Shader::GetUniformLocation(char const *uni) const | ShaderUniform Shader::GetUniformLocation(char const *uni) const | ||||
{ | { | ||||
ShaderUniform ret; | ShaderUniform ret; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* Global variables are prefixed with "$" */ | /* Global variables are prefixed with "$" */ | ||||
String tmpname = String("$") + uni; | String tmpname = String("$") + uni; | ||||
D3DXCONSTANT_DESC cdesc; | D3DXCONSTANT_DESC cdesc; | ||||
@@ -515,7 +499,7 @@ ShaderUniform Shader::GetUniformLocation(char const *uni) const | |||||
void Shader::SetUniform(ShaderUniform const &uni, int i) | void Shader::SetUniform(ShaderUniform const &uni, int i) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
SetUniform(uni, ivec4(i, 0, 0, 0)); | SetUniform(uni, ivec4(i, 0, 0, 0)); | ||||
#else | #else | ||||
glUniform1i((GLint)uni.frag, i); | glUniform1i((GLint)uni.frag, i); | ||||
@@ -524,7 +508,7 @@ void Shader::SetUniform(ShaderUniform const &uni, int i) | |||||
void Shader::SetUniform(ShaderUniform const &uni, ivec2 const &v) | void Shader::SetUniform(ShaderUniform const &uni, ivec2 const &v) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
SetUniform(uni, ivec4(v, 0, 0)); | SetUniform(uni, ivec4(v, 0, 0)); | ||||
#else | #else | ||||
glUniform2i((GLint)uni.frag, v.x, v.y); | glUniform2i((GLint)uni.frag, v.x, v.y); | ||||
@@ -533,7 +517,7 @@ void Shader::SetUniform(ShaderUniform const &uni, ivec2 const &v) | |||||
void Shader::SetUniform(ShaderUniform const &uni, ivec3 const &v) | void Shader::SetUniform(ShaderUniform const &uni, ivec3 const &v) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
SetUniform(uni, ivec4(v, 0)); | SetUniform(uni, ivec4(v, 0)); | ||||
#else | #else | ||||
glUniform3i((GLint)uni.frag, v.x, v.y, v.z); | glUniform3i((GLint)uni.frag, v.x, v.y, v.z); | ||||
@@ -542,7 +526,7 @@ void Shader::SetUniform(ShaderUniform const &uni, ivec3 const &v) | |||||
void Shader::SetUniform(ShaderUniform const &uni, ivec4 const &v) | void Shader::SetUniform(ShaderUniform const &uni, ivec4 const &v) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
data->m_dev->SetPixelShaderConstantI((UINT)uni.frag, &v[0], 1); | data->m_dev->SetPixelShaderConstantI((UINT)uni.frag, &v[0], 1); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
@@ -554,7 +538,7 @@ void Shader::SetUniform(ShaderUniform const &uni, ivec4 const &v) | |||||
void Shader::SetUniform(ShaderUniform const &uni, float f) | void Shader::SetUniform(ShaderUniform const &uni, float f) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
SetUniform(uni, vec4(f, 0, 0, 0)); | SetUniform(uni, vec4(f, 0, 0, 0)); | ||||
#else | #else | ||||
glUniform1f((GLint)uni.frag, f); | glUniform1f((GLint)uni.frag, f); | ||||
@@ -563,7 +547,7 @@ void Shader::SetUniform(ShaderUniform const &uni, float f) | |||||
void Shader::SetUniform(ShaderUniform const &uni, vec2 const &v) | void Shader::SetUniform(ShaderUniform const &uni, vec2 const &v) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
SetUniform(uni, vec4(v, 0, 0)); | SetUniform(uni, vec4(v, 0, 0)); | ||||
#else | #else | ||||
glUniform2fv((GLint)uni.frag, 1, &v[0]); | glUniform2fv((GLint)uni.frag, 1, &v[0]); | ||||
@@ -572,7 +556,7 @@ void Shader::SetUniform(ShaderUniform const &uni, vec2 const &v) | |||||
void Shader::SetUniform(ShaderUniform const &uni, vec3 const &v) | void Shader::SetUniform(ShaderUniform const &uni, vec3 const &v) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
SetUniform(uni, vec4(v, 0)); | SetUniform(uni, vec4(v, 0)); | ||||
#else | #else | ||||
glUniform3fv((GLint)uni.frag, 1, &v[0]); | glUniform3fv((GLint)uni.frag, 1, &v[0]); | ||||
@@ -581,7 +565,7 @@ void Shader::SetUniform(ShaderUniform const &uni, vec3 const &v) | |||||
void Shader::SetUniform(ShaderUniform const &uni, vec4 const &v) | void Shader::SetUniform(ShaderUniform const &uni, vec4 const &v) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &v[0], 1); | data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &v[0], 1); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
@@ -593,7 +577,7 @@ void Shader::SetUniform(ShaderUniform const &uni, vec4 const &v) | |||||
void Shader::SetUniform(ShaderUniform const &uni, mat2 const &m) | void Shader::SetUniform(ShaderUniform const &uni, mat2 const &m) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* FIXME: do we need padding here like for the mat3 version? */ | /* FIXME: do we need padding here like for the mat3 version? */ | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 1); | data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 1); | ||||
@@ -606,7 +590,7 @@ void Shader::SetUniform(ShaderUniform const &uni, mat2 const &m) | |||||
void Shader::SetUniform(ShaderUniform const &uni, mat3 const &m) | void Shader::SetUniform(ShaderUniform const &uni, mat3 const &m) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* Padding matrix columns is necessary on DirectX. We need to create | /* Padding matrix columns is necessary on DirectX. We need to create | ||||
* a new data structure; a 4×4 matrix will do. */ | * a new data structure; a 4×4 matrix will do. */ | ||||
mat4 tmp(m, 1.0f); | mat4 tmp(m, 1.0f); | ||||
@@ -621,7 +605,7 @@ void Shader::SetUniform(ShaderUniform const &uni, mat3 const &m) | |||||
void Shader::SetUniform(ShaderUniform const &uni, mat4 const &m) | void Shader::SetUniform(ShaderUniform const &uni, mat4 const &m) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 4); | data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, &m[0][0], 4); | ||||
if (uni.flags & 2) | if (uni.flags & 2) | ||||
@@ -633,7 +617,7 @@ void Shader::SetUniform(ShaderUniform const &uni, mat4 const &m) | |||||
void Shader::SetUniform(ShaderUniform const &uni, TextureUniform tex, int index) | void Shader::SetUniform(ShaderUniform const &uni, TextureUniform tex, int index) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
data->m_dev->SetTexture(index, (LPDIRECT3DTEXTURE9)tex.m_flags); | data->m_dev->SetTexture(index, (LPDIRECT3DTEXTURE9)tex.m_flags); | ||||
data->m_dev->SetSamplerState(index, D3DSAMP_MAGFILTER, tex.m_attrib & 0xff); | data->m_dev->SetSamplerState(index, D3DSAMP_MAGFILTER, tex.m_attrib & 0xff); | ||||
data->m_dev->SetSamplerState(index, D3DSAMP_MINFILTER, (tex.m_attrib >> 8) & 0xff); | data->m_dev->SetSamplerState(index, D3DSAMP_MINFILTER, (tex.m_attrib >> 8) & 0xff); | ||||
@@ -652,7 +636,7 @@ void Shader::SetUniform(ShaderUniform const &uni, TextureUniform tex, int index) | |||||
void Shader::SetUniform(ShaderUniform const &uni, array<float> const &v) | void Shader::SetUniform(ShaderUniform const &uni, array<float> const &v) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* FIXME: this will not work properly because we don't know how tell DX9 | /* FIXME: this will not work properly because we don't know how tell DX9 | ||||
* it's a bunch of floats instead of vec4. */ | * it's a bunch of floats instead of vec4. */ | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
@@ -668,7 +652,7 @@ void Shader::SetUniform(ShaderUniform const &uni, array<float> const &v) | |||||
void Shader::SetUniform(ShaderUniform const &uni, array<vec2> const &v) | void Shader::SetUniform(ShaderUniform const &uni, array<vec2> const &v) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* FIXME: this will not work properly because we don't know how tell DX9 | /* FIXME: this will not work properly because we don't know how tell DX9 | ||||
* it's a bunch of vec2 instead of vec4. */ | * it's a bunch of vec2 instead of vec4. */ | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
@@ -684,7 +668,7 @@ void Shader::SetUniform(ShaderUniform const &uni, array<vec2> const &v) | |||||
void Shader::SetUniform(ShaderUniform const &uni, array<vec3> const &v) | void Shader::SetUniform(ShaderUniform const &uni, array<vec3> const &v) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* FIXME: this will not work properly because we don't know how tell DX9 | /* FIXME: this will not work properly because we don't know how tell DX9 | ||||
* it's a bunch of vec3 instead of vec4. */ | * it's a bunch of vec3 instead of vec4. */ | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
@@ -700,7 +684,7 @@ void Shader::SetUniform(ShaderUniform const &uni, array<vec3> const &v) | |||||
void Shader::SetUniform(ShaderUniform const &uni, array<vec4> const &v) | void Shader::SetUniform(ShaderUniform const &uni, array<vec4> const &v) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (uni.flags & 1) | if (uni.flags & 1) | ||||
data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, | data->m_dev->SetPixelShaderConstantF((UINT)uni.frag, | ||||
&v[0][0], v.count()); | &v[0][0], v.count()); | ||||
@@ -714,7 +698,7 @@ void Shader::SetUniform(ShaderUniform const &uni, array<vec4> const &v) | |||||
void Shader::Bind() const | void Shader::Bind() const | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
HRESULT hr; | HRESULT hr; | ||||
hr = data->m_dev->SetVertexShader(data->vert_shader); | hr = data->m_dev->SetVertexShader(data->vert_shader); | ||||
hr = data->m_dev->SetPixelShader(data->frag_shader); | hr = data->m_dev->SetPixelShader(data->frag_shader); | ||||
@@ -725,7 +709,7 @@ void Shader::Bind() const | |||||
void Shader::Unbind() const | void Shader::Unbind() const | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
HRESULT hr; | HRESULT hr; | ||||
hr = data->m_dev->SetVertexShader(nullptr); | hr = data->m_dev->SetVertexShader(nullptr); | ||||
hr = data->m_dev->SetPixelShader(nullptr); | hr = data->m_dev->SetPixelShader(nullptr); | ||||
@@ -737,7 +721,7 @@ void Shader::Unbind() const | |||||
Shader::~Shader() | Shader::~Shader() | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
data->vert_shader->Release(); | data->vert_shader->Release(); | ||||
data->vert_table->Release(); | data->vert_table->Release(); | ||||
data->frag_shader->Release(); | data->frag_shader->Release(); | ||||
@@ -757,7 +741,7 @@ int ShaderData::GetVersion() | |||||
{ | { | ||||
static int version = 0; | static int version = 0; | ||||
#if !defined USE_D3D9 && !defined _XBOX | #if !defined USE_D3D9 | ||||
if (!version) | if (!version) | ||||
{ | { | ||||
#if defined HAVE_GLES_2X | #if defined HAVE_GLES_2X | ||||
@@ -39,12 +39,6 @@ class TextureData | |||||
D3DTEXTUREFILTERTYPE m_mag_filter; | D3DTEXTUREFILTERTYPE m_mag_filter; | ||||
D3DTEXTUREFILTERTYPE m_min_filter; | D3DTEXTUREFILTERTYPE m_min_filter; | ||||
D3DTEXTUREFILTERTYPE m_mip_filter; | D3DTEXTUREFILTERTYPE m_mip_filter; | ||||
#elif defined _XBOX | |||||
D3DDevice *m_dev; | |||||
D3DTexture *m_texture; | |||||
D3DTEXTUREFILTERTYPE m_mag_filter; | |||||
D3DTEXTUREFILTERTYPE m_min_filter; | |||||
D3DTEXTUREFILTERTYPE m_mip_filter; | |||||
#else | #else | ||||
GLuint m_texture; | GLuint m_texture; | ||||
GLint m_internal_format; | GLint m_internal_format; | ||||
@@ -68,12 +62,8 @@ Texture::Texture(ivec2 size, PixelFormat format) | |||||
m_data->m_size = size; | m_data->m_size = size; | ||||
m_data->m_format = format; | m_data->m_format = format; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
# if defined USE_D3D9 | |||||
m_data->m_dev = (IDirect3DDevice9 *)Renderer::Get()->GetDevice(); | m_data->m_dev = (IDirect3DDevice9 *)Renderer::Get()->GetDevice(); | ||||
# elif defined _XBOX | |||||
m_data->m_dev = (D3DDevice *)Renderer::Get()->GetDevice(); | |||||
# endif | |||||
static struct | static struct | ||||
{ | { | ||||
@@ -162,7 +152,7 @@ Texture::Texture(ivec2 size, PixelFormat format) | |||||
TextureUniform Texture::GetTextureUniform() const | TextureUniform Texture::GetTextureUniform() const | ||||
{ | { | ||||
TextureUniform ret; | TextureUniform ret; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
ret.m_flags = (uint64_t)(uintptr_t)m_data->m_texture; | ret.m_flags = (uint64_t)(uintptr_t)m_data->m_texture; | ||||
ret.m_attrib = m_data->m_mag_filter; | ret.m_attrib = m_data->m_mag_filter; | ||||
ret.m_attrib |= m_data->m_min_filter << 8; | ret.m_attrib |= m_data->m_min_filter << 8; | ||||
@@ -175,7 +165,7 @@ TextureUniform Texture::GetTextureUniform() const | |||||
void Texture::Bind() | void Texture::Bind() | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
m_data->m_dev->SetTexture(0, m_data->m_texture); | m_data->m_dev->SetTexture(0, m_data->m_texture); | ||||
#else | #else | ||||
# if !defined HAVE_GLES_2X | # if !defined HAVE_GLES_2X | ||||
@@ -187,7 +177,7 @@ void Texture::Bind() | |||||
void Texture::SetData(void *data) | void Texture::SetData(void *data) | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
D3DLOCKED_RECT rect; | D3DLOCKED_RECT rect; | ||||
# if defined USE_D3D9 | # if defined USE_D3D9 | ||||
m_data->m_texture->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD); | m_data->m_texture->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD); | ||||
@@ -208,7 +198,7 @@ void Texture::SetData(void *data) | |||||
void Texture::SetSubData(ivec2 origin, ivec2 size, void *data) | void Texture::SetSubData(ivec2 origin, ivec2 size, void *data) | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
D3DLOCKED_RECT rect; | D3DLOCKED_RECT rect; | ||||
m_data->m_texture->LockRect(0, &rect, nullptr, 0); | m_data->m_texture->LockRect(0, &rect, nullptr, 0); | ||||
@@ -230,7 +220,7 @@ void Texture::SetSubData(ivec2 origin, ivec2 size, void *data) | |||||
void Texture::SetMagFiltering(TextureMagFilter filter) | void Texture::SetMagFiltering(TextureMagFilter filter) | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
// In DirectX, texture filtering is a per-texture-unit state | // In DirectX, texture filtering is a per-texture-unit state | ||||
switch (filter) | switch (filter) | ||||
{ | { | ||||
@@ -261,7 +251,7 @@ void Texture::SetMagFiltering(TextureMagFilter filter) | |||||
void Texture::SetMinFiltering(TextureMinFilter filter) | void Texture::SetMinFiltering(TextureMinFilter filter) | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
// In DirectX, texture filtering is a per-texture-unit state | // In DirectX, texture filtering is a per-texture-unit state | ||||
#define F(x, y) \ | #define F(x, y) \ | ||||
m_data->m_min_filter = x; m_data->m_mip_filter = y; | m_data->m_min_filter = x; m_data->m_mip_filter = y; | ||||
@@ -322,8 +312,6 @@ void Texture::GenerateMipmaps() | |||||
{ | { | ||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
m_data->m_texture->->GenerateMipSubLevels(); | m_data->m_texture->->GenerateMipSubLevels(); | ||||
#elif defined _XBOX | |||||
/* FIXME: No direct mipmap generation support on X360 */ | |||||
#else | #else | ||||
glBindTexture(GL_TEXTURE_2D, m_data->m_texture); | glBindTexture(GL_TEXTURE_2D, m_data->m_texture); | ||||
glGenerateMipmap(GL_TEXTURE_2D); | glGenerateMipmap(GL_TEXTURE_2D); | ||||
@@ -332,7 +320,7 @@ void Texture::GenerateMipmaps() | |||||
Texture::~Texture() | Texture::~Texture() | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
m_data->m_texture->Release(); | m_data->m_texture->Release(); | ||||
#else | #else | ||||
glDeleteTextures(1, &m_data->m_texture); | glDeleteTextures(1, &m_data->m_texture); | ||||
@@ -48,11 +48,7 @@ void main(float4 in_Position : POSITION, | |||||
out float2 out_TexCoord : TEXCOORD0, | out float2 out_TexCoord : TEXCOORD0, | ||||
out float4 out_Position : POSITION) | out float4 out_Position : POSITION) | ||||
{ | { | ||||
#if _XBOX | |||||
float2 delta = float2(-0.5, -0.5) / u_texsize; | |||||
#else | |||||
float2 delta = float2(0.0, 0.0); | float2 delta = float2(0.0, 0.0); | ||||
#endif | |||||
out_Position = mul(u_projection, mul(u_view, mul(u_model, in_Position))); | out_Position = mul(u_projection, mul(u_view, mul(u_model, in_Position))); | ||||
out_TexCoord = in_TexCoord + delta; | out_TexCoord = in_TexCoord + delta; | ||||
} | } | ||||
@@ -18,10 +18,6 @@ | |||||
# define FAR | # define FAR | ||||
# define NEAR | # define NEAR | ||||
# include <d3d9.h> | # include <d3d9.h> | ||||
#elif defined _XBOX | |||||
# include <xtl.h> | |||||
# undef near /* Fuck Microsoft */ | |||||
# undef far /* Fuck Microsoft again */ | |||||
#endif | #endif | ||||
namespace lol | namespace lol | ||||
@@ -42,9 +38,6 @@ class VertexBufferData | |||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
IDirect3DDevice9 *m_dev; | IDirect3DDevice9 *m_dev; | ||||
IDirect3DVertexBuffer9 *m_vbo; | IDirect3DVertexBuffer9 *m_vbo; | ||||
#elif defined _XBOX | |||||
D3DDevice *m_dev; | |||||
D3DVertexBuffer *m_vbo; | |||||
#else | #else | ||||
GLuint m_vbo; | GLuint m_vbo; | ||||
uint8_t *m_memory; | uint8_t *m_memory; | ||||
@@ -64,9 +57,6 @@ class VertexDeclarationData | |||||
#if defined USE_D3D9 | #if defined USE_D3D9 | ||||
IDirect3DDevice9 *m_dev; | IDirect3DDevice9 *m_dev; | ||||
IDirect3DVertexDeclaration9 *m_vdecl; | IDirect3DVertexDeclaration9 *m_vdecl; | ||||
#elif defined _XBOX | |||||
D3DDevice *m_dev; | |||||
D3DVertexDeclaration *m_vdecl; | |||||
#else | #else | ||||
#endif | #endif | ||||
}; | }; | ||||
@@ -110,7 +100,7 @@ VertexDeclaration::VertexDeclaration(VertexStreamBase const &s1, | |||||
VertexDeclaration::~VertexDeclaration() | VertexDeclaration::~VertexDeclaration() | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
if (FAILED(m_data->m_vdecl->Release())) | if (FAILED(m_data->m_vdecl->Release())) | ||||
Abort(); | Abort(); | ||||
#else | #else | ||||
@@ -122,7 +112,7 @@ VertexDeclaration::~VertexDeclaration() | |||||
void VertexDeclaration::Bind() | void VertexDeclaration::Bind() | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
if (FAILED(m_data->m_dev->SetVertexDeclaration(m_data->m_vdecl))) | if (FAILED(m_data->m_dev->SetVertexDeclaration(m_data->m_vdecl))) | ||||
Abort(); | Abort(); | ||||
#else | #else | ||||
@@ -135,7 +125,7 @@ void VertexDeclaration::DrawElements(MeshPrimitive type, int skip, int count) | |||||
if (count <= 0) | if (count <= 0) | ||||
return; | return; | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
switch (type.ToScalar()) | switch (type.ToScalar()) | ||||
{ | { | ||||
case MeshPrimitive::Triangles: | case MeshPrimitive::Triangles: | ||||
@@ -194,7 +184,7 @@ void VertexDeclaration::DrawIndexedElements(MeshPrimitive type, int vbase, | |||||
if (count <= 0) | if (count <= 0) | ||||
return; | return; | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
switch (type.ToScalar()) | switch (type.ToScalar()) | ||||
{ | { | ||||
case MeshPrimitive::Triangles: | case MeshPrimitive::Triangles: | ||||
@@ -261,7 +251,7 @@ void VertexDeclaration::DrawIndexedElements(MeshPrimitive type, int vbase, | |||||
void VertexDeclaration::Unbind() | void VertexDeclaration::Unbind() | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
int stream = -1; | int stream = -1; | ||||
for (int i = 0; i < m_count; i++) | for (int i = 0; i < m_count; i++) | ||||
if (m_streams[i].index != stream) | if (m_streams[i].index != stream) | ||||
@@ -301,7 +291,7 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1, | |||||
ShaderAttrib attr11, | ShaderAttrib attr11, | ||||
ShaderAttrib attr12) | ShaderAttrib attr12) | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
// Don't bother in DirectX world, shader attributes are not used | // Don't bother in DirectX world, shader attributes are not used | ||||
SetStream(vb, nullptr); | SetStream(vb, nullptr); | ||||
#else | #else | ||||
@@ -317,7 +307,7 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attribs[]) | |||||
if (!vb->m_data->m_size) | if (!vb->m_data->m_size) | ||||
return; | return; | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
/* Only the first item is required to know which stream this | /* Only the first item is required to know which stream this | ||||
* is about; the rest of the information is stored in the | * is about; the rest of the information is stored in the | ||||
* vertex declaration already. */ | * vertex declaration already. */ | ||||
@@ -458,7 +448,7 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attribs[]) | |||||
void VertexDeclaration::Initialize() | void VertexDeclaration::Initialize() | ||||
{ | { | ||||
#if defined _XBOX || defined USE_D3D9 | #if defined USE_D3D9 | ||||
static D3DVERTEXELEMENT9 const end_element[] = { D3DDECL_END() }; | static D3DVERTEXELEMENT9 const end_element[] = { D3DDECL_END() }; | ||||
static D3DDECLTYPE const X = D3DDECLTYPE_UNUSED; | static D3DDECLTYPE const X = D3DDECLTYPE_UNUSED; | ||||
static D3DDECLTYPE const tlut[] = | static D3DDECLTYPE const tlut[] = | ||||
@@ -488,11 +478,7 @@ void VertexDeclaration::Initialize() | |||||
D3DDECLUSAGE_TANGENT, | D3DDECLUSAGE_TANGENT, | ||||
D3DDECLUSAGE_BINORMAL, | D3DDECLUSAGE_BINORMAL, | ||||
D3DDECLUSAGE_TESSFACTOR, | D3DDECLUSAGE_TESSFACTOR, | ||||
#if defined _XBOX | |||||
D3DDECLUSAGE_TEXCOORD, /* FIXME: nonexistent */ | |||||
#else | |||||
D3DDECLUSAGE_POSITIONT, | D3DDECLUSAGE_POSITIONT, | ||||
#endif | |||||
D3DDECLUSAGE_COLOR, | D3DDECLUSAGE_COLOR, | ||||
D3DDECLUSAGE_FOG, | D3DDECLUSAGE_FOG, | ||||
D3DDECLUSAGE_DEPTH, | D3DDECLUSAGE_DEPTH, | ||||
@@ -530,11 +516,7 @@ void VertexDeclaration::Initialize() | |||||
} | } | ||||
elements[m_count] = end_element[0]; | elements[m_count] = end_element[0]; | ||||
# if defined USE_D3D9 | |||||
m_data->m_dev = (IDirect3DDevice9 *)Renderer::Get()->GetDevice(); | m_data->m_dev = (IDirect3DDevice9 *)Renderer::Get()->GetDevice(); | ||||
# elif defined _XBOX | |||||
m_data->m_dev = (D3DDevice *)Renderer::Get()->GetDevice(); | |||||
# endif | |||||
if (FAILED(m_data->m_dev->CreateVertexDeclaration(elements, | if (FAILED(m_data->m_dev->CreateVertexDeclaration(elements, | ||||
&m_data->m_vdecl))) | &m_data->m_vdecl))) | ||||
@@ -614,13 +596,8 @@ VertexBuffer::VertexBuffer(size_t size) | |||||
m_data->m_size = size; | m_data->m_size = size; | ||||
if (!size) | if (!size) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
# if defined USE_D3D9 | |||||
m_data->m_dev = (IDirect3DDevice9 *)Renderer::Get()->GetDevice(); | m_data->m_dev = (IDirect3DDevice9 *)Renderer::Get()->GetDevice(); | ||||
# elif defined _XBOX | |||||
m_data->m_dev = (D3DDevice *)Renderer::Get()->GetDevice(); | |||||
# endif | |||||
if (FAILED(m_data->m_dev->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, nullptr, | if (FAILED(m_data->m_dev->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, nullptr, | ||||
D3DPOOL_MANAGED, &m_data->m_vbo, nullptr))) | D3DPOOL_MANAGED, &m_data->m_vbo, nullptr))) | ||||
Abort(); | Abort(); | ||||
@@ -634,7 +611,7 @@ VertexBuffer::~VertexBuffer() | |||||
{ | { | ||||
if (m_data->m_size) | if (m_data->m_size) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (FAILED(m_data->m_vbo->Release())) | if (FAILED(m_data->m_vbo->Release())) | ||||
Abort(); | Abort(); | ||||
#else | #else | ||||
@@ -654,7 +631,7 @@ void *VertexBuffer::Lock(size_t offset, size_t size) | |||||
{ | { | ||||
if (!m_data->m_size) | if (!m_data->m_size) | ||||
return nullptr; | return nullptr; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
void *ret; | void *ret; | ||||
if (FAILED(m_data->m_vbo->Lock(offset, size, (void **)&ret, 0))) | if (FAILED(m_data->m_vbo->Lock(offset, size, (void **)&ret, 0))) | ||||
Abort(); | Abort(); | ||||
@@ -670,7 +647,7 @@ void VertexBuffer::Unlock() | |||||
{ | { | ||||
if (!m_data->m_size) | if (!m_data->m_size) | ||||
return; | return; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
if (FAILED(m_data->m_vbo->Unlock())) | if (FAILED(m_data->m_vbo->Unlock())) | ||||
Abort(); | Abort(); | ||||
#else | #else | ||||
@@ -304,7 +304,7 @@ public: | |||||
private: | private: | ||||
uint64_t m_flags; | uint64_t m_flags; | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
uint32_t m_attrib; | uint32_t m_attrib; | ||||
#endif | #endif | ||||
}; | }; | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<PropertyGroup Label="Globals"> | <PropertyGroup Label="Globals"> | ||||
<ProjectGuid>{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}</ProjectGuid> | <ProjectGuid>{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}</ProjectGuid> | ||||
@@ -48,9 +40,6 @@ | |||||
<UseDebugLibraries>true</UseDebugLibraries> | <UseDebugLibraries>true</UseDebugLibraries> | ||||
<CharacterSet>MultiByte</CharacterSet> | <CharacterSet>MultiByte</CharacterSet> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration"> | |||||
<CharacterSet>MultiByte</CharacterSet> | |||||
</PropertyGroup> | |||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'" Label="Configuration"> | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'" Label="Configuration"> | ||||
<CharacterSet>MultiByte</CharacterSet> | <CharacterSet>MultiByte</CharacterSet> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
@@ -64,10 +53,6 @@ | |||||
<WholeProgramOptimization>true</WholeProgramOptimization> | <WholeProgramOptimization>true</WholeProgramOptimization> | ||||
<CharacterSet>MultiByte</CharacterSet> | <CharacterSet>MultiByte</CharacterSet> | ||||
</PropertyGroup> | </PropertyGroup> | ||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration"> | |||||
<WholeProgramOptimization>true</WholeProgramOptimization> | |||||
<CharacterSet>MultiByte</CharacterSet> | |||||
</PropertyGroup> | |||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'" Label="Configuration"> | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'" Label="Configuration"> | ||||
<WholeProgramOptimization>true</WholeProgramOptimization> | <WholeProgramOptimization>true</WholeProgramOptimization> | ||||
<CharacterSet>MultiByte</CharacterSet> | <CharacterSet>MultiByte</CharacterSet> | ||||
@@ -178,8 +163,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | ||||
</ClCompile> | </ClCompile> | ||||
@@ -188,8 +171,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | ||||
</ClCompile> | </ClCompile> | ||||
@@ -198,8 +179,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | ||||
</ClCompile> | </ClCompile> | ||||
@@ -208,15 +187,11 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="platform\sdl\sdlapp.cpp" /> | <ClCompile Include="platform\sdl\sdlapp.cpp" /> | ||||
<ClCompile Include="platform\sdl\sdlinput.cpp" /> | <ClCompile Include="platform\sdl\sdlinput.cpp" /> | ||||
<ClCompile Include="platform\xbox\xboxapp.cpp" /> | |||||
<ClCompile Include="platform\xbox\xboxinput.cpp" /> | |||||
<ClCompile Include="profiler.cpp" /> | <ClCompile Include="profiler.cpp" /> | ||||
<ClCompile Include="sample.cpp" /> | <ClCompile Include="sample.cpp" /> | ||||
<ClCompile Include="sampler.cpp" /> | <ClCompile Include="sampler.cpp" /> | ||||
@@ -340,8 +315,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | ||||
</ClInclude> | </ClInclude> | ||||
@@ -350,8 +323,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | ||||
</ClInclude> | </ClInclude> | ||||
@@ -360,8 +331,6 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | ||||
</ClInclude> | </ClInclude> | ||||
@@ -370,15 +339,11 @@ | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> | ||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="platform\sdl\sdlapp.h" /> | <ClInclude Include="platform\sdl\sdlapp.h" /> | ||||
<ClInclude Include="platform\sdl\sdlinput.h" /> | <ClInclude Include="platform\sdl\sdlinput.h" /> | ||||
<ClInclude Include="platform\xbox\xboxapp.h" /> | |||||
<ClInclude Include="platform\xbox\xboxinput.h" /> | |||||
<ClInclude Include="profiler.h" /> | <ClInclude Include="profiler.h" /> | ||||
<ClInclude Include="sample.h" /> | <ClInclude Include="sample.h" /> | ||||
<ClInclude Include="sampler.h" /> | <ClInclude Include="sampler.h" /> | ||||
@@ -15,10 +15,7 @@ | |||||
/* | /* | ||||
** if needed, includes windows header before everything else | ** if needed, includes windows header before everything else | ||||
*/ | */ | ||||
// LOL BEGIN | #if defined(_WIN32) | ||||
//#if defined(_WIN32) | |||||
#if defined(_WIN32) && !defined(_XBOX) | |||||
// LOL END | |||||
#include <windows.h> | #include <windows.h> | ||||
#endif | #endif | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<PropertyGroup Label="Globals"> | <PropertyGroup Label="Globals"> | ||||
<ProjectGuid>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</ProjectGuid> | <ProjectGuid>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</ProjectGuid> | ||||
@@ -132,4 +124,4 @@ | |||||
<ImportGroup Label="ExtensionTargets"> | <ImportGroup Label="ExtensionTargets"> | ||||
<Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | <Import Project="$(SolutionDir)\msbuild\lolfx.targets" /> | ||||
</ImportGroup> | </ImportGroup> | ||||
</Project> | </Project> |
@@ -1,76 +0,0 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#include <lol/engine-internal.h> | |||||
#if defined _XBOX | |||||
# include <xtl.h> | |||||
#endif | |||||
#include "xboxapp.h" | |||||
#include "xboxinput.h" | |||||
namespace lol | |||||
{ | |||||
/* | |||||
* XboxApp implementation class | |||||
*/ | |||||
class XboxAppData | |||||
{ | |||||
friend class XboxApp; | |||||
private: | |||||
#if defined _XBOX | |||||
#endif | |||||
}; | |||||
/* | |||||
* Public XboxApp class | |||||
*/ | |||||
XboxApp::XboxApp(char const *title, ivec2 res, float fps) : | |||||
data(new XboxAppData()) | |||||
{ | |||||
#if defined _XBOX | |||||
Ticker::Setup(fps); | |||||
Video::Setup(res); | |||||
/* Autoreleased objects */ | |||||
new XboxInput(); | |||||
#endif | |||||
} | |||||
void XboxApp::ShowPointer(bool show) | |||||
{ | |||||
; | |||||
} | |||||
void XboxApp::Tick() | |||||
{ | |||||
/* Tick the renderer, show the frame and clamp to desired framerate. */ | |||||
Ticker::TickDraw(); | |||||
#if defined _XBOX | |||||
D3DDevice *d3d_dev = (D3DDevice *)Renderer::Get()->GetDevice(); | |||||
d3d_dev->Present(nullptr, nullptr, nullptr, nullptr); | |||||
#endif | |||||
} | |||||
XboxApp::~XboxApp() | |||||
{ | |||||
#if defined _XBOX | |||||
#endif | |||||
delete data; | |||||
} | |||||
} /* namespace lol */ | |||||
@@ -1,39 +0,0 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#pragma once | |||||
// | |||||
// The XboxApp class | |||||
// ---------------- | |||||
// | |||||
#include "lol/math/vector.h" | |||||
namespace lol | |||||
{ | |||||
class XboxAppData; | |||||
class XboxApp | |||||
{ | |||||
public: | |||||
XboxApp(char const *title, ivec2 res, float fps); | |||||
virtual ~XboxApp(); | |||||
void ShowPointer(bool show); | |||||
void Tick(); | |||||
private: | |||||
XboxAppData *data; | |||||
}; | |||||
} /* namespace lol */ | |||||
@@ -1,102 +0,0 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#include <lol/engine-internal.h> | |||||
#if defined _XBOX | |||||
# include <xtl.h> | |||||
# include <xbdm.h> | |||||
#endif | |||||
#include "xboxinput.h" | |||||
namespace lol | |||||
{ | |||||
/* | |||||
* Xbox Input implementation class | |||||
*/ | |||||
class XboxInputData | |||||
{ | |||||
friend class XboxInput; | |||||
private: | |||||
#if defined _XBOX | |||||
array<int, Stick *> m_joysticks; | |||||
#endif | |||||
}; | |||||
/* | |||||
* Public XboxInput class | |||||
*/ | |||||
XboxInput::XboxInput() | |||||
: m_data(new XboxInputData()) | |||||
{ | |||||
#if defined _XBOX | |||||
for (int i = 0; i < XUSER_MAX_COUNT; i++) | |||||
{ | |||||
XINPUT_STATE state; | |||||
if (XInputGetState(i, &state) != ERROR_SUCCESS) | |||||
continue; | |||||
Stick *stick = Input::CreateStick(); | |||||
stick->SetAxisCount(4); | |||||
stick->SetButtonCount(16); | |||||
m_data->m_joysticks.push(i, stick); | |||||
} | |||||
#endif | |||||
m_gamegroup = GAMEGROUP_INPUT; | |||||
} | |||||
XboxInput::~XboxInput() | |||||
{ | |||||
#if defined _XBOX | |||||
/* Unregister all the joysticks we added */ | |||||
while (m_data->m_joysticks.count()) | |||||
{ | |||||
Input::DestroyStick(m_data->m_joysticks[0].m2); | |||||
m_data->m_joysticks.remove(0); | |||||
} | |||||
#endif | |||||
delete m_data; | |||||
} | |||||
void XboxInput::TickGame(float seconds) | |||||
{ | |||||
Entity::TickGame(seconds); | |||||
} | |||||
void XboxInput::TickDraw(float seconds, Scene &scene) | |||||
{ | |||||
Entity::TickDraw(seconds, scene); | |||||
#if defined _XBOX | |||||
for (int i = 0; i < m_data->m_joysticks.count(); i++) | |||||
{ | |||||
XINPUT_STATE state; | |||||
if (XInputGetState(m_data->m_joysticks[i].m1, &state) != ERROR_SUCCESS) | |||||
continue; | |||||
m_data->m_joysticks[i].m2->SetAxis(0, (float)state.Gamepad.sThumbLX / 32768.f); | |||||
m_data->m_joysticks[i].m2->SetAxis(1, -(float)state.Gamepad.sThumbLY / 32768.f); | |||||
m_data->m_joysticks[i].m2->SetAxis(2, (float)state.Gamepad.sThumbRX / 32768.f); | |||||
m_data->m_joysticks[i].m2->SetAxis(3, -(float)state.Gamepad.sThumbRY / 32768.f); | |||||
for (int b = 0; b < 16; b++) | |||||
m_data->m_joysticks[i].m2->SetButton(b, ((uint16_t)(state.Gamepad.wButtons) >> b) & 1); | |||||
} | |||||
#endif | |||||
} | |||||
} /* namespace lol */ | |||||
@@ -1,40 +0,0 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#pragma once | |||||
// | |||||
// The XboxInput class | |||||
// ------------------- | |||||
// | |||||
#include "engine/entity.h" | |||||
namespace lol | |||||
{ | |||||
class XboxInputData; | |||||
class XboxInput : public Entity | |||||
{ | |||||
public: | |||||
XboxInput(); | |||||
virtual ~XboxInput(); | |||||
protected: | |||||
virtual void TickGame(float seconds); | |||||
virtual void TickDraw(float seconds, Scene &scene); | |||||
private: | |||||
XboxInputData *m_data; | |||||
}; | |||||
} /* namespace lol */ | |||||
@@ -617,7 +617,7 @@ void Scene::RenderTiles() // XXX: rename to Blit() | |||||
rc.SetBlendEquation(BlendEquation::Add, BlendEquation::Max); | rc.SetBlendEquation(BlendEquation::Add, BlendEquation::Max); | ||||
rc.SetAlphaFunc(AlphaFunc::GreaterOrEqual, 0.01f); | rc.SetAlphaFunc(AlphaFunc::GreaterOrEqual, 0.01f); | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* TODO */ | /* TODO */ | ||||
#elif (defined USE_GLEW || defined HAVE_GL_2X) && !defined HAVE_GLES_2X | #elif (defined USE_GLEW || defined HAVE_GL_2X) && !defined HAVE_GLES_2X | ||||
glEnable(GL_TEXTURE_2D); | glEnable(GL_TEXTURE_2D); | ||||
@@ -714,7 +714,7 @@ void Scene::RenderTiles() // XXX: rename to Blit() | |||||
} | } | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* TODO */ | /* TODO */ | ||||
#elif (defined USE_GLEW || defined HAVE_GL_2X) && !defined HAVE_GLES_2X | #elif (defined USE_GLEW || defined HAVE_GL_2X) && !defined HAVE_GLES_2X | ||||
glDisable(GL_TEXTURE_2D); | glDisable(GL_TEXTURE_2D); | ||||
@@ -61,7 +61,7 @@ void Init(int argc, char *argv[], | |||||
# if HAVE_GETCWD | # if HAVE_GETCWD | ||||
cwd = getcwd(nullptr, 0); | cwd = getcwd(nullptr, 0); | ||||
# elif HAVE__GETCWD || (_WIN32 && !_XBOX) | # elif HAVE__GETCWD || _WIN32 | ||||
cwd = _getcwd(nullptr, 0); | cwd = _getcwd(nullptr, 0); | ||||
# endif | # endif | ||||
@@ -17,11 +17,6 @@ | |||||
|| (HAVE_GETTIMEOFDAY && HAVE_USLEEP && HAVE_SYS_TIME_H && HAVE_UNISTD_H) | || (HAVE_GETTIMEOFDAY && HAVE_USLEEP && HAVE_SYS_TIME_H && HAVE_UNISTD_H) | ||||
# include <sys/time.h> | # include <sys/time.h> | ||||
# include <unistd.h> | # include <unistd.h> | ||||
#elif _XBOX | |||||
# include <xtl.h> | |||||
# undef near /* Fuck Microsoft */ | |||||
# undef far /* Fuck Microsoft again */ | |||||
# include <xbox.h> | |||||
#elif _WIN32 | #elif _WIN32 | ||||
# define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
# include <windows.h> | # include <windows.h> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="test-common.cpp" /> | <ClCompile Include="test-common.cpp" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="test-common.cpp" /> | <ClCompile Include="test-common.cpp" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="test-common.cpp" /> | <ClCompile Include="test-common.cpp" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="test-common.cpp" /> | <ClCompile Include="test-common.cpp" /> | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="test-common.cpp" /> | <ClCompile Include="test-common.cpp" /> | ||||
@@ -14,7 +14,7 @@ | |||||
#include <cstdio> | #include <cstdio> | ||||
#include <cstring> | #include <cstring> | ||||
#if defined(_WIN32) && !defined(_XBOX) | #if defined _WIN32 | ||||
# define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
# include <windows.h> | # include <windows.h> | ||||
# if defined USE_D3D9 | # if defined USE_D3D9 | ||||
@@ -16,7 +16,7 @@ | |||||
#include <cstdio> | #include <cstdio> | ||||
#include <cstring> | #include <cstring> | ||||
#if defined(_WIN32) && !defined(_XBOX) | #if defined _WIN32 | ||||
# define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
# include <windows.h> | # include <windows.h> | ||||
# if defined USE_D3D9 | # if defined USE_D3D9 | ||||
@@ -10,11 +10,7 @@ | |||||
#include <lol/engine-internal.h> | #include <lol/engine-internal.h> | ||||
#if defined _XBOX | #if defined _WIN32 | ||||
# include <xtl.h> | |||||
# undef near /* Fuck Microsoft */ | |||||
# undef far /* Fuck Microsoft again */ | |||||
#elif defined _WIN32 | |||||
# if defined USE_D3D9 | # if defined USE_D3D9 | ||||
# include <d3d9.h> | # include <d3d9.h> | ||||
# endif | # endif | ||||
@@ -64,7 +60,7 @@ void Video::SetDebugRenderMode(DebugRenderMode d) | |||||
case DebugRenderMode::Normal: | case DebugRenderMode::Normal: | ||||
case DebugRenderMode::UV: | case DebugRenderMode::UV: | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
#elif defined HAVE_GLES_2X | #elif defined HAVE_GLES_2X | ||||
#elif defined USE_GLEW || defined HAVE_GL_2X | #elif defined USE_GLEW || defined HAVE_GL_2X | ||||
glEnable(GL_CULL_FACE); | glEnable(GL_CULL_FACE); | ||||
@@ -74,7 +70,7 @@ void Video::SetDebugRenderMode(DebugRenderMode d) | |||||
} | } | ||||
case DebugRenderMode::Wireframe: | case DebugRenderMode::Wireframe: | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
#elif defined HAVE_GLES_2X | #elif defined HAVE_GLES_2X | ||||
#elif defined USE_GLEW || defined HAVE_GL_2X | #elif defined USE_GLEW || defined HAVE_GL_2X | ||||
glDisable(GL_CULL_FACE); | glDisable(GL_CULL_FACE); | ||||
@@ -104,7 +100,7 @@ void Video::Destroy() | |||||
void Video::Capture(uint32_t *buffer) | void Video::Capture(uint32_t *buffer) | ||||
{ | { | ||||
#if defined USE_D3D9 || defined _XBOX | #if defined USE_D3D9 | ||||
/* TODO */ | /* TODO */ | ||||
#elif defined USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLEX_2X | #elif defined USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLEX_2X | ||||
GLint v[4]; | GLint v[4]; | ||||
@@ -13,10 +13,6 @@ | |||||
<Configuration>Debug</Configuration> | <Configuration>Debug</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | <ProjectConfiguration Include="Release|ORBIS"> | ||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>ORBIS</Platform> | <Platform>ORBIS</Platform> | ||||
@@ -29,10 +25,6 @@ | |||||
<Configuration>Release</Configuration> | <Configuration>Release</Configuration> | ||||
<Platform>x64</Platform> | <Platform>x64</Platform> | ||||
</ProjectConfiguration> | </ProjectConfiguration> | ||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClInclude Include="expression.h" /> | <ClInclude Include="expression.h" /> | ||||